Shot Meter Idea/Zen Killer/Sim Shooting

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  • Dlee3
    Rookie
    • Mar 2015
    • 126

    #16
    Re: Shot Meter Idea/Zen Killer/Sim Shooting

    This kind of environment needs to be at the competitive level. Such as rank games such as proam or even the 2k league. The "best 2k players" have to be able to showcase the game at a high level.

    Comment

    • MrWrestling3
      MVP
      • May 2015
      • 1146

      #17
      Re: Shot Meter Idea/Zen Killer/Sim Shooting

      Originally posted by Dlee3
      This kind of environment needs to be at the competitive level. Such as rank games such as proam or even the 2k league. The "best 2k players" have to be able to showcase the game at a high level.
      That's the really odd thing...2K seems to be attempting,at some level, to present itself as a serious competitive e sport title yet they can't or won't effectively address zen,modded controllers,etc.? I would think that detecting and squashing as many of methods of "external cheating" as possible, as well as actively punishing people that engage in these behaviors, would be foundational to establishing yourself as a serious competitive game?

      Comment

      • Guard-ian
        Pro
        • Apr 2008
        • 612

        #18
        Re: Shot Meter Idea/Zen Killer/Sim Shooting

        To me a perfect release or aim with the stick should be just a bonus but never something that makes a green or a 100% guaranteed make, in fact I have been defending for some years already that greens were the worse thing that happened to NBA2k and time is proving me right...

        But how you take that out with the legion of "non real basketball fans" that play the park (or other modes) in a more arcadish way?

        I really thing that it is time for NBA2k to create 2 clearly separated game styles... one with greens, shooting meters, higher percentages, etc. for this kind of audience, and another one more focus on real NBA gameplay, without that many exploits and with a clear objective of getting results (either stats and gameplay) as similar as possible to the real NBA...

        Cheers!
        Last edited by Guard-ian; 05-02-2021, 05:46 AM.
        Ignorance is Bliss...

        Comment

        • tru11
          MVP
          • Aug 2010
          • 1816

          #19
          Re: Shot Meter Idea/Zen Killer/Sim Shooting

          Just like badges and taking open shots or shooting without a meter give a bonus, a perfect release should just give a bonus as well.

          If you got a bad rating but you release perfectly, you should mis either way.



          Sent from my iPhone using Operation Sports

          Comment

          • tril
            MVP
            • Nov 2004
            • 2914

            #20
            Re: Shot Meter Idea/Zen Killer/Sim Shooting

            I just think they need to have variable release locations based on who is defending you. defenders height, how the player closes on you should all alter the release.

            the perfect release should go in when it's green and you are completely open, but it should also be variable based on location on the floor. which it is kind of that way anyways.

            Comment

            • MrWrestling3
              MVP
              • May 2015
              • 1146

              #21
              Re: Shot Meter Idea/Zen Killer/Sim Shooting

              Originally posted by Guard-ian
              To me a perfect release or aim with the stick should be just a bonus but never something that makes a green or a 100% guaranteed make, in fact I have been defending for some years already that greens were the worse thing that happened to NBA2k and time is proving me right...

              But how you take that out with the legion of "non real basketball fans" that play the park (or other modes) in a more arcadish way?

              I really thing that it is time for NBA2k to create 2 clearly separated game styles... one with greens, shooting meters, higher percentages, etc. for this kind of audience, and another one more focus on real NBA gameplay, without that many exploits and with a clear objective of getting results (either stats and gameplay) as similar as possible to the real NBA...

              Cheers!
              And there in lies the problem....unfortunately at this point we're kind of like FPS players that want a more realistic experience along the lines of ArmA 3 or Squad but the only game available for us to play is basketballs version of Call of Duty.

              At the end of the day, 2K is a AAA game so as long as people are buying VC and MyTeam packs at such a high rate they will continue to look the other way unless/until something happens that has a serious direct impact on their bottom line.

              Comment

              • ILLSmak
                MVP
                • Sep 2008
                • 2397

                #22
                Re: Shot Meter Idea/Zen Killer/Sim Shooting

                Originally posted by Dlee3
                This kind of environment needs to be at the competitive level. Such as rank games such as proam or even the 2k league. The "best 2k players" have to be able to showcase the game at a high level.



                Those dudes are kind of trash tho. Do you have any idea what kind of dynamic plays you could set up in 2k if you had a 'professional team', but most dudes look like they are just playing 2k, albeit usually better than most people. It's not like the pass leaves all of their hands at the perfect time, as it should, it's not like you see the ball constantly whipping around. It's some lowest common denominator stuff. That's why this environment is kind of cancerous.

                There are still more interesting ways to get open 3s etc. Like imagine someone using an off ball screen in 2k league haha. I dunno maybe it happens, but there are so many tools, esp in CG where you can body people. You can body people so I dunno why they had to make stealing so op. Either way, I would enjoy watching 2k leeg if they were balling out, for real.



                I'm good enough at that game that it just reminds me of how trash 2k is from a competitive standpoint. Like I said, needs more wow moments from PRO PLAYERS. These guys are supposed to be the best of the best. I mean with the way the game is balanced, if there was a skill gap, there would be some people just dominating 2k leeg. But it's more like some people are doing well and others are pretty good at their role. Obviously running the meta very well, tho.



                Run meta stop meta, fun bball.


                @MrWrestling, give me skill based as hell if it's balanced and makes sense. Not this wonk. If people couldn't hide behind screens or slide, it wouldn't be an issue. That's not skill based. Put absolute green down to like 1ms timing or something haha. And the rest is just how close you get.



                And then yea ban all cheaters. I never thought console would have cheaters that's super luls esp considering I bought console to avoid PC hax. AND ITS THE SAME STUFF. It's not hax but it functions as it.


                People are just happy to finally have a role w/ the auto release. Maybe they should make it so that there is an auto release for sharps or something. Then just nerf greens. If people wanna auto release, let them, but don't put some 'skill based' crap on me and let other people who can't even run in a straight line have perfect releases.



                -Smak
                Last edited by ILLSmak; 05-02-2021, 05:54 PM.

                Comment

                • MrWrestling3
                  MVP
                  • May 2015
                  • 1146

                  #23
                  Re: Shot Meter Idea/Zen Killer/Sim Shooting

                  What you described is basically the frustration of every sim player in a nutshell.

                  When much of the community talks about skill, they don't mean skill or knowledge of any aspect of basketball but rather video game playing skill. They want the game to be purely determined by who can select and trigger the best animations, time a shot meter, and chain together RS flicks without needing much, if any, knowledge of how to these things would be correctly applied in an actual basketball scenario.

                  IMO that's why even at the top level it still looks more like an IRL pickup game than it does an actual game between teams playing organized basketball. The way things are there's not much need to run plays or set anything up when you can be just as effective running around all over the place and relying on animations plus badges to do the work for you.

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #24
                    Re: Shot Meter Idea/Zen Killer/Sim Shooting

                    Originally posted by MrWrestling3
                    What you described is basically the frustration of every sim player in a nutshell.

                    When much of the community talks about skill, they don't mean skill or knowledge of any aspect of basketball but rather video game playing skill. They want the game to be purely determined by who can select and trigger the best animations, time a shot meter, and chain together RS flicks without needing much, if any, knowledge of how to these things would be correctly applied in an actual basketball scenario.

                    IMO that's why even at the top level it still looks more like an IRL pickup game than it does an actual game between teams playing organized basketball. The way things are there's not much need to run plays or set anything up when you can be just as effective running around all over the place and relying on animations plus badges to do the work for you.
                    I think that you are not giving real life pick up games enough credit. The stuff that works in the online competitive space for sports games would never work at any level in real life except for like 6-8 year olds... maybe.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #25
                      Re: Shot Meter Idea/Zen Killer/Sim Shooting

                      Originally posted by jfsolo
                      I think that you are not giving real life pick up games enough credit. The stuff that works in the online competitive space for sports games would never work at any level in real life except for like 6-8 year olds... maybe.
                      Yup. You're not going to screen me a bunch of times before I give you a nudge or body check.

                      Comment

                      • MrWrestling3
                        MVP
                        • May 2015
                        • 1146

                        #26
                        Re: Shot Meter Idea/Zen Killer/Sim Shooting

                        Originally posted by ksuttonjr76
                        Yup. You're not going to screen me a bunch of times before I give you a nudge or body check.
                        I dunno man, according to the many many experts over on Reddit and Twitter in the actual NBA players get magnetized to screens, can do 150 dribble moves every possession without getting tired, and are not bothered at all by good defenders in the shooting pocket with a hand directly in the face on a regular basis.

                        Comment

                        • Dlee3
                          Rookie
                          • Mar 2015
                          • 126

                          #27
                          Re: Shot Meter Idea/Zen Killer/Sim Shooting

                          Originally posted by Guard-ian
                          To me a perfect release or aim with the stick should be just a bonus but never something that makes a green or a 100% guaranteed make, in fact I have been defending for some years already that greens were the worse thing that happened to NBA2k and time is proving me right...

                          But how you take that out with the legion of "non real basketball fans" that play the park (or other modes) in a more arcadish way?

                          I really thing that it is time for NBA2k to create 2 clearly separated game styles... one with greens, shooting meters, higher percentages, etc. for this kind of audience, and another one more focus on real NBA gameplay, without that many exploits and with a clear objective of getting results (either stats and gameplay) as similar as possible to the real NBA...

                          Cheers!
                          I personally use the aiming I believe its more sim than the button and its also feel more rewarded when you get that center release. Its some stuff they need to address it but its a good foundation if they do keep it.

                          I comp community follows the meta on who winning. If a sim team can win by playing a real offense it will change the 2k community as whole

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #28
                            Re: Shot Meter Idea/Zen Killer/Sim Shooting

                            Originally posted by MrWrestling3
                            I dunno man, according to the many many experts over on Reddit and Twitter in the actual NBA players get magnetized to screens, can do 150 dribble moves every possession without getting tired, and are not bothered at all by good defenders in the shooting pocket with a hand directly in the face on a regular basis.
                            Lol.

                            And according to those same experts, NBA players can shoot 100% if they're left open, can play an entire game and still be effective as they were when they were fresh, coaches would run the same play over and over until you "stop it", every player is a hybrid of KD, AI, Curry, and Vince Carter, and lastly no one uses post moves.

                            I don't know who said it and which thread, but people basically want a fantasy RPG with no restrictions, but in the theme of a basketball game

                            Comment

                            • ILLSmak
                              MVP
                              • Sep 2008
                              • 2397

                              #29
                              Re: Shot Meter Idea/Zen Killer/Sim Shooting

                              Originally posted by jfsolo
                              I think that you are not giving real life pick up games enough credit. The stuff that works in the online competitive space for sports games would never work at any level in real life except for like 6-8 year olds... maybe.

                              yea, I dunno. I'm chillin again. Haha. People are either mad drunk/intoxicated in some way or they get on the mic and it really is a 12 year old. Maybe they are a bit stunted, but I know at 12-14 if I got on a game like this I would be catching bodies in every way possible. I ran all centers in Live when it worked lol. Takes awhile to learn the game, unfortunately people don't progress.


                              That's why I advocate for a system in 2k to actually teach people how to ball instead of doing mindless drills. I promise you MOST people want to do more than what they are doing, but they aren't comfortable yet. Every time they pass, it gets stolen, they can't get open without a pick on ball. etc etc. Dudes just need direction. But they feel like they got some trump card in their pocket w/ zen. So it just leads to really toxic game play.


                              Say what you want about playing vs the computer, it might make you super bored but it teaches you what passes you can make and what ones you can't.



                              It'd be cool if they had like casual rec and srs rec and you'd have to go thru a training camp to access the srs rec. What they did with the beginner park is too funny.


                              Edit: @ DLee, a sim team can win with real offense they just need to all have zens. 2k is in an ok place right now except for zen, and i think on ball screens need to have a cool down for re-rubs. If you in there and bump twice it should be a foul.




                              -Smak

                              Comment

                              • Dosantous
                                Rookie
                                • Nov 2017
                                • 63

                                #30
                                Re: Shot Meter Idea/Zen Killer/Sim Shooting

                                I've been experimenting with using real player percentage to shoot, but from time to time especially with freethows I get that green circle animation. Does that mean I timed the shot perfectly using a system that I thought was meant to eliminate that? Anyone experience something similar?


                                Sent from my LM-Q710(FGN) using Operation Sports mobile app

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