Small 2K22 nugget from Eric Boenish
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Re: Small 2K22 nugget from Eric Boenish
Shot aiming was the biggest leap they've taken in a while. Some liked it, some hated it, but most importantly, you could turn it off. Options are important. That should always be taken into consideration.
That said. 2k has never been a two button game, and never will be....I hope they never stop trying to innovate. Without innovation, we'd still be on isomotion and holding LT to activate dribbles.
Best bet is to stay with the older games if you want everything to stay the same, but I'm glad that's not their mentality.
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Re: Small 2K22 nugget from Eric Boenish
Yeah I don’t need 10 mini games within a game.
They should at least have a “beginners” or “complex” control scheme. Not everyone plays 10 hours a day. If you’re playing live with friends (like physically 2 player games not just online) good luck explaining the controls to have a quick competitive game.Comment
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Re: Small 2K22 nugget from Eric Boenish
Yeah I don’t need 10 mini games within a game.
They should at least have a “beginners” or “complex” control scheme. Not everyone plays 10 hours a day. If you’re playing live with friends (like physically 2 player games not just online) good luck explaining the controls to have a quick competitive game.Comment
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Re: Small 2K22 nugget from Eric Boenish
A few years ago a friend popped in NBA 2K1 on Dreamcast and a bunch of us were playing it for the first time. We were like quick experts and it was the most fun I’ve had playing a game. We had highly competitive games and tournaments. That could never happen with new 2K. They’d need a week practicing the controls to even begin to have a chance. And I’m not even getting into calling plays, doubles, which hand to dunk with, what kind of dunk they wanna do, blah blah.
I much prefer my 2K20 Mobile controls to the console 2K actually. It’s a much better balance. More “all in one” experience than a bunch of mini games.
Games can be games. Not everything needs to be complicated as hell. Clearly the focus on complication takes away from focus on just good holistic fundamental gameplay.Comment
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Re: Small 2K22 nugget from Eric Boenish
Right, lol.
A few years ago a friend popped in NBA 2K1 on Dreamcast and a bunch of us were playing it for the first time. We were like quick experts and it was the most fun I’ve had playing a game. We had highly competitive games and tournaments. That could never happen with new 2K. They’d need a week practicing the controls to even begin to have a chance. And I’m not even getting into calling plays, doubles, which hand to dunk with, what kind of dunk they wanna do, blah blah.
I much prefer my 2K20 Mobile controls to the console 2K actually. It’s a much better balance. More “all in one” experience than a bunch of mini games.
Games can be games. Not everything needs to be complicated as hell. Clearly the focus on complication takes away from focus on just good holistic fundamental gameplay.
By adding 'controls' gimmicks, Wang and Co. are tricking themselves into thinking they're improving the game. It shouldn't be the priority. How much time went into a redundant shot aiming stick that most people don't even use?. What the gameplay needs is a return to realistic basketball (slider adjustments, myplayer builder adjustments etc) and more responsiveness. Not more gimmicks.Comment
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Re: Small 2K22 nugget from Eric Boenish
Agree with a lot of these comments.
The shot aiming was a deal breaker for me, and the other two options 2K provide weren't much better.
'We'll take away multi directional stick use for shooting and you can use DOWN to shoot only, but make sure you focus on the silly little mini bar to aim. If you don't like it, go play without timing, with ONLY down on the stick to shoot. If you still don't like that, run along and play with the buttons'. Ouch.
Control scheme was absolutely fine in 2k20. Hold in any direction to shoot, with perfectly reasonable dribble mechanics.
What next, quarter circle twice and 2 buttons simultaneously for a flaming trey from deep?
As always, I'll play it to truly judge, but between 2k21 and what little we know so far of this years game, my enthusiasm is rock bottom. Here's hoping it will change and I get pleasantly surprised. I'm all for innovation, so long as it doesn't take me out of the game.-----------------------------------------
NBA 2K Retro Hoops gameplayComment
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Re: Small 2K22 nugget from Eric Boenish
Agree with a lot of these comments.
The shot aiming was a deal breaker for me, and the other two options 2K provide weren't much better.
'We'll take away multi directional stick use for shooting and you can use DOWN to shoot only, but make sure you focus on the silly little mini bar to aim. If you don't like it, go play without timing, with ONLY down on the stick to shoot. If you still don't like that, run along and play with the buttons'. Ouch.
Control scheme was absolutely fine in 2k20. Hold in any direction to shoot, with perfectly reasonable dribble mechanics.
What next, quarter circle twice and 2 buttons simultaneously for a flaming trey from deep?
As always, I'll play it to truly judge, but between 2k21 and what little we know so far of this years game, my enthusiasm is rock bottom. Here's hoping it will change and I get pleasantly surprised. I'm all for innovation, so long as it doesn't take me out of the game.Comment
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Re: Small 2K22 nugget from Eric Boenish
The left stick moves your player
The shoot button is square
triangle is a lob pass, circle is a bounce pass, X is a regular pass.
You can disable the RS stick or change it to perform a particular function.
This is impossible to explain in a couch co-op? Could be you're overthinking it, just have them read the above. [emoji38]
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Re: Small 2K22 nugget from Eric Boenish
The left stick moves your player
The shoot button is square
triangle is a lob pass, circle is a bounce pass, X is a regular pass.
You can disable the RS stick or change it to perform a particular function.
This is impossible to explain in a couch co-op? Could be you're overthinking it, just have them read the above. [emoji38]
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Personally I would prefer the 2K20 Mobile formula. There was no dunk choosing or dunk button, you drive in and go for a dunk/layup and the cpu either activates a dunk if a player is rated highly enough for it and if the stars align with it to be feasible (based on who’s defending you, contested, etc.) and it’s genuinely a WOW moment if it happens cause you’re surprised, or it triggers a layup. I don’t personally need to tell the CPU to do a left hand non fancy or fancy or hop step or two hand dunk, I actually feel more satisfied when the algos do their magic and surprise me with a dunk. And based on experience there was more variety that way.
Sure, that may sound like you don’t have as much control, but it was wayyyyy more realistic and fun that way to me. Now I just spam the dunk button with a good dunker and I can dunk over 4 defenders over and over again. In 2K20 Mobile I maybe got 1-3 off in a game and it felt far more satisfying. You tell me which end result seems more realistic.
Same thing with the dumb green shot meter. Why do I want to spoil the effect of a shot going in by the meter telling me it’s about to go in? The impact of watching a shot swish is far more visceral than seeing a green color which tells you your shot is about to go in. Buzzer beaters aren’t nearly as fun when you see a green to notify you that you won, rather than simply seeing the ball go in. Is there a way to turn the green notifier off btw?Comment
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Re: Small 2K22 nugget from Eric Boenish
Right, if they are playing with random casuals in a party setting I don't think they are going to be terribly worried about advanced controls when you can literally play the whole game with moderate success by using one analog and 4 buttons. I mean the game lets you run in a straight line, push turbo and square and get some crazy contact dunk on animation. I'm going to have to try to be nice in this thread lol.Comment
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Re: Small 2K22 nugget from Eric Boenish
Right, if they are playing with random casuals in a party setting I don't think they are going to be terribly worried about advanced controls when you can literally play the whole game nwith moderate success by using one analog and 4 buttons. I mean the game lets you run in a straight line, push turbo and square and get some crazy contact dunk on animation. I'm going to have to try to be nice in this thread lol.
I mean the game I was playing before this was 2K20 Mobile FFS. It’s ridiculous that game has a better holistic gameplay than 21 next gen on console. Obviously 21 console is better in vast ways but not many of those ways have anything to do with actual gameplay. The simple controls allowed me to focus on other things. 21 console is so focused on specific buttons to do specific things that I find myself distracted by that away from the lacking gameplay or AI logic. Not a coincidence if you ask me.
At the very least I think the game would benefit from “easy/hard” button settings with the former offering more combo buttons. I don’t care to choose whether to dunk or layup or what hand to dunk from or any of that stuff. Just let me focus on getting to the rack and then let a logical AI decide whether the player I’m using can realistically dunk at that moment and surprise me with the dunk style so I can actually be amused. Otherwise my human nature has me spamming dunks over and over again which brings up the gameplay issue.Comment
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Re: Small 2K22 nugget from Eric Boenish
C’mon. You just named 3 different types of passes alone. I still forget to use two of them (or forget they’re there) and I play regularly. R2, R1, L1 L2 all the different directions on the joystick which I still don’t know every dribble move off the top of my head I’m sure. It’s a lot for a beginner to jump on and be competitive.
Personally I would prefer the 2K20 Mobile formula. There was no dunk choosing or dunk button, you drive in and go for a dunk/layup and the cpu either activates a dunk if a player is rated highly enough for it and if the stars align with it to be feasible (based on who’s defending you, contested, etc.) and it’s genuinely a WOW moment if it happens cause you’re surprised, or it triggers a layup. I don’t personally need to tell the CPU to do a left hand non fancy or fancy or hop step or two hand dunk, I actually feel more satisfied when the algos do their magic and surprise me with a dunk. And based on experience there was more variety that way.
Sure, that may sound like you don’t have as much control, but it was wayyyyy more realistic and fun that way to me. Now I just spam the dunk button with a good dunker and I can dunk over 4 defenders over and over again. In 2K20 Mobile I maybe got 1-3 off in a game and it felt far more satisfying. You tell me which end result seems more realistic.
Same thing with the dumb green shot meter. Why do I want to spoil the effect of a shot going in by the meter telling me it’s about to go in? The impact of watching a shot swish is far more visceral than seeing a green color which tells you your shot is about to go in. Buzzer beaters aren’t nearly as fun when you see a green to notify you that you won, rather than simply seeing the ball go in. Is there a way to turn the green notifier off btw?Comment
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Re: Small 2K22 nugget from Eric Boenish
I agree with you about green releases which is a whole other topic but honestly man, based on your take of not being able to grasp controls you shouldn't worry about being a competitive player and just play for fun. And if you just angle your body towards the rim and push square the game will decide what animation to give you (push turbo if you hope to get a dunk) so I really don't know what you going on about. Most people just push A/X for a chest pass and double tap Y/Triangle for an alley oop. If you learn those 2 you will be ok as the regular y pass is implemented stupidly anyway and I rarely see people throwing bounce passes. You character will perform some dribble moves and crossovers just by angling your left stick so you don't even need to learn the right stick dribble moves and disable it if you want to. It is a bit ludicrous for you to want them to dumb the game down so you can be competitive with people willing to learn the intricacies for a competitive advantage when you can play a full game of basketball using a simple control scheme.
I know how to use the buttons and sticks mostly (haven’t taken the time to learn every right stick dribble move but don’t care to, I either spam it or stick to crossovers and the basics which basically has trained a muscle memory to know what does what). I’m actually fine with it for myself as I’ve learned it. But by “competitive” I mean like hopping on with a noob next to me and not having to coach them for an hour or two to be able to put up a fight.
And I definitely don’t want them to dumb it down. But an option for beginner/pro would be nice. Again, 2K20 Mobile pulled it off. For the record I wouldn’t go back to “easy mode” now that I’m versed in the more complex controls. But I can say that it’s just not as fun when I know exactly what type of dunk I’m about to do, which follows my issue with the green meter. But if I played competitively online than it’s a different story.
I wish they had a way to turn that dumb green off. Just tell me if I got a green by the shot going in. 2K did an amazing job at ruining a clutch shot going in by it telling you by a shot meter color that you’re about to win the game.
Now they’re saying defense will take more “skill.” Like dude. No. I don’t want a new defensive mini game. Just don’t slide my player everywhere and make on ball defense actually a thing again.Last edited by AIRJ23; 08-12-2021, 11:31 AM.Comment
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