New NBA 2K22 Details Have Been Revealed - Shot Aiming is Gone, Improved Defensive Mechanic, Dribbling Improvements & Much More

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  • ksuttonjr76
    All Star
    • Nov 2004
    • 8662

    #61
    Re: Info from Beluba

    Originally posted by mb625
    First, that's all fixable. All they'd have to do is tweak how the stick worked. It was literally the first year of it.

    Second, I used timing basically exclusively on current gen, so yes, I am aware what playing without it was like. I'm not really a big dribbler, so I didn't notice much if any lack of response time, because I tend to keep my dribbling fairly simple in the first place

    Third, I really felt like that "mini-game"* as you want to put it played right into the fact that I was trying to create the best shot opportunities possible, because the higher quality shots would usually result in a closer aim target. That, plus I felt like I was rewarded for open shots more than I ever was with shot timing. If I missed, it was always very clear why, something I never felt with timing.

    I really do think that this goes to the point that everyone who wanted it gone just didn't like using it in the first place and wrote it off as a response. Those who liked it were very clear about liking it. I haven't heard the argument about dribbling until just now, which tells me it's not a common critique of the system (one which could easily have been worked out if attention had actually been brought to it). In light of all of that, removing the option instead of improving upon it just plain does not make sense in any way.

    *Edit: I should probably address this too because timing felt more "mini game" esque to me than aiming ever did. Think about how you were taught to shoot a basketball. I was taught BEEF, balance, eyes, elbow, follow through. Shooting a basketball is a complex, yet simple motion, and aiming did a great job of replicating it. The balance emulated by finding the center with the stick, the eyes focused on your target, not the player (a hair flawed as it was a separate meter and not the basket, but the point still stands) and the follow through emulated by the LT press to finish off the motion (not to mention that if the stick was slightly off, that follow through could still lead to a made bucket). I felt more like I was thinking about a basketball skill than I ever did staring down my player looking for an "upper cue."
    Sent from my Pixel 3 using Tapatalk

    I can't speak on whether or not it was a fixable feature. I just know the programming of shot aiming impacted my use of the right stick in a very negative manner. I don't know how anyone couldn't notice the millisecond(s) delay when they used the RS without the shot aiming. I've been using the shot stick since Day 1 (NBA 2K6), so I could be just a more advanced user of the right stick compared to you, so it's just easy for me to notice when the right sick is "off".

    I like simulation basketball just as much as the next person. However, sometimes too much is too much. I don't care what I learned as a basketball player when it comes to the physical elements for shooting a shot. The mini game took my focus off other aspects of the game. I mostly play PNO , so I take the time to learn the shot timing of all the players on my team, and I shoot "in rhythm" or through muscle memory in online matches. As result, I can shoot the ball while focusing on other things that was happening on the court. I'm sorry, but the short amount of time I'm waiting for the stick to respond then having to watch the aiming is killing my immersion with the game while stopping me from planning my next move after the release of the ball. To me, the shot aiming forces tunnel vision, and I don't like that. I want to "trust" my muscle memory for a shot release (and live with the results) instead hunting for the "green/perfect" release via a mini game.

    You want a viable accountability for a missed or made shot. I just want to ball and let the outcomes lie where they fall. I don't want to play a game where if I continue to perfect a videogame mechanic, I become a "skilled" player. I want a game that forces me to move to another tactic when one fails.
    Last edited by ksuttonjr76; 08-21-2021, 05:58 PM.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #62
      Re: Info from Beluba

      Originally posted by Masai
      Dude had to basically leak information for a game he worked on because the lack of communication was so bad
      Mike Wang went rouge, lol!

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #63
        Re: Info from Beluba

        Originally posted by jfsolo
        Mike "having" to delete those Tweets tells you everything that you need to know about how marketing controls the information flow. A few tidbits from the gameplay lead weren't even allowed to stay out there early, oof.
        Too bad that what's on the internet stays forever.

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #64
          Re: Info from Beluba

          Originally posted by ksuttonjr76
          Too bad that what's on the internet stays forever.
          The hardcore people will talk about it for a little while, but it will float out of the brains of most folks that saw it and will seem new when rereleased in the next few weeks.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13031

            #65
            Re: Info from Beluba

            Originally posted by jfsolo
            Mike "having" to delete those Tweets tells you everything that you need to know about how marketing controls the information flow. A few tidbits from the gameplay lead weren't even allowed to stay out there early, oof.
            I might be crazy but I swear I just saw that Ronnie Singh is also involved in a sketchy Twitter fight with Bradley Beal's wife.



            That's where we stand at the moment. Actual information regarding the game deleted and swapped out for Twitter beef with player wives.

            Comment

            • SwankSinatra
              Rookie
              • Dec 2013
              • 45

              #66
              Re: Info from Beluba

              Originally posted by VDusen04
              I might be crazy but I swear I just saw that Ronnie Singh is also involved in a sketchy Twitter fight with Bradley Beal's wife.







              That's where we stand at the moment. Actual information regarding the game deleted and swapped out for Twitter beef with player wives.


              He probably thought he was being funny with his tweet. I have always found him to be obnoxious and out of touch with the community


              Sent from my iPhone using Operation Sports

              Comment

              • haloofduty
                Pro
                • Aug 2008
                • 861

                #67
                Re: Info from Beluba

                Why are some of you happy last and current have the same animations lol. Thats kinda selfish. How we go from built from the ground up to the same animations

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13031

                  #68
                  Re: Info from Beluba

                  Originally posted by haloofduty
                  Why are some of you happy last and current have the same animations lol. Thats kinda selfish. How we go from built from the ground up to the same animations
                  I would presume that some saw it as the last gen not being left behind just yet. Though the other side would be that it's a sign that next-gen isn't taking advantage of its power.

                  I don't have anything to contribute regarding the built-from-the-ground-up comment. I feel like I've been seeing that phrase tossed around since the days of the XBox 360.

                  Comment

                  • mb625
                    DJ2K
                    • Jan 2012
                    • 5016

                    #69
                    Re: Info from Beluba

                    Originally posted by ksuttonjr76
                    I can't speak on whether or not it was a fixable feature. I just know the programming of shot aiming impacted my use of the right stick in a very negative manner. I don't know how anyone couldn't notice the millisecond(s) delay when they used the RS without the shot aiming. I've been using the shot stick since Day 1 (NBA 2K6), so I could be just a more advanced user of the right stick compared to you, so it's just easy for me to notice when the right sick is "off".

                    I like simulation basketball just as much as the next person. However, sometimes too much is too much. I don't care what I learned as a basketball player when it comes to the physical elements for shooting a shot. The mini game took my focus off other aspects of the game. I mostly play PNO , so I take the time to learn the shot timing of all the players on my team, and I shoot "in rhythm" or through muscle memory in online matches. As result, I can shoot the ball while focusing on other things that was happening on the court. I'm sorry, but the short amount of time I'm waiting for the stick to respond then having to watch the aiming is killing my immersion with the game while stopping me from planning my next move after the release of the ball. To me, the shot aiming forces tunnel vision, and I don't like that. I want to "trust" my muscle memory for a shot release (and live with the results) instead hunting for the "green/perfect" release via a mini game.

                    You want a viable accountability for a missed or made shot. I just want to ball and let the outcomes lie where they fall. I don't want to play a game where if I continue to perfect a videogame mechanic, I become a "skilled" player. I want a game that forces me to move to another tactic when one fails.
                    For sure. I'm just trying to point out that for some, the rhythm of the stick fit right in with finding that shot. Makes it a real disappointment to see it gone now. It'd be one thing if the programming issue you have was to blame, but instead, it's gotten the axe to fix a problem that isn't actually going to be fixed by the removal of the stick.

                    Sent from my Pixel 3 using Tapatalk
                    MLB: Minnesota Twins
                    NFL: Philadelphia Eagles
                    NBA: Chicago Bulls, Minnesota Timberwolves
                    European Football: Manchester United, Brighton & Hove Albion
                    NCAA: UNI Panthers, Iowa Hawkeyes

                    Twitter: @mbless625

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #70
                      Re: Info from Beluba

                      Originally posted by haloofduty
                      Why are some of you happy last and current have the same animations lol. Thats kinda selfish. How we go from built from the ground up to the same animations
                      I agree. That's kinda the whole point of getting a better console...to get the better "features'. If I wanted XB1/PS4 gameplay, then I would stuck with the previous generation. They can still improve on the previous generation without sacrificing on the next-gen version.

                      Comment

                      • MikeBadge
                        Rookie
                        • Sep 2011
                        • 134

                        #71
                        Re: New NBA 2K22 Details Have Been Revealed - Shot Aiming is Gone, Improved Defensive

                        I loved shot aiming. Really sad to see it gone.

                        Especially tough because it seems like the driving force is the zen thing and like others have said, getting rid of aiming isn't fixing that problem.

                        But I get it for the players that didn't like the overall changes they made to the stick this year. I was typically a button shooter before 2K21, so I didn't really miss not being able to trigger shots with the stick in any direction. But I've heard enough from people on OS to know it made the stick much less intuitive for a bunch of people.

                        Think the biggest frustration is everyone could be happy if the did a better job retaining old control options even as the introduced new ones. It's one of the I like most about The Show. They typically don't trash old control schemes because they know people might end up preferring them to the new thing.

                        Comment

                        • BaselineBakes
                          MVP
                          • Dec 2006
                          • 1510

                          #72
                          Re: New NBA 2K22 Details Have Been Revealed - Shot Aiming is Gone, Improved Defensive

                          As someone that played all last year with no meter and a clean screen, seeing that the vibration feedback has been taken out is concerning. Guess I’ll wait and see how it feels without it.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Dione2014
                            Pro
                            • Dec 2014
                            • 720

                            #73
                            Re: Info from Beluba

                            Originally posted by franzis
                            Such a big big disappointment hearing current and next gen will be basically the same gameplay wise.

                            I did hope that the launch of next gen was the opportunity to redisign and improve some of the core mechanics, including rating and tendency systems, as well as to get a big leap in CPU AI thanks to the new hardware.

                            But it seems that it won't be the case... they will just focus on pleasing the "community" who don't give a f* about realistic bball.

                            I already skipped 2k21 and honestly I wonder if I will ever buy a Nba 2k title again.


                            Well to be fair, NBA 2K14 for ps3 and ps4 were basically the same as well outside of better foot planting and some other small details. We didn’t really start to see a big change in gameplay until 2K16. So we’re a little late this generation, but the scarcity of the Ps5 and series x consoles are to blame for that I truly believe. Since a lot less people have migrated over to current gen, they still have to make sure last gen is a big seller as the vast majority of the player base is still over there.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • vetmin
                              Pro
                              • Sep 2019
                              • 955

                              #74
                              Re: New NBA 2K22 Details Have Been Revealed - Shot Aiming is Gone, Improved Defensive

                              So glad I decided to hold out for next-gen on PC instead of getting a next-gen console right off the bat. Seems current- & next-gen are going to be pretty similar for as long as both versions exist, so no big loss staying on current-gen until PC gets next-gen.

                              Comment

                              • f3r
                                Rookie
                                • Jul 2021
                                • 36

                                #75
                                Re: New NBA 2K22 Details Have Been Revealed - Shot Aiming is Gone, Improved Defensive

                                ummm
                                is the bank shot here again with the rigth stick up???


                                i really love it in 2k20

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