As someone who didn't play 2k21, can someone explain in a simple way what shot aiming is? Whatever it was, if the developers feel it was great and it was only an option, then I really don't understand taking it out. 2k in general seems very insecure and very little seems to come from their own wish to make things better.
So if not enough people speak up, things will stay the same. Like my most wanted wish of more passing options, it's been 20+ years since it's inception and not once have they even tried. Guaranteed if they'd give us more options to throw accurate passes, with control over speed and the way it's thrown, I'm sure there will be lots of praise. Not in the least because it limits the amount of dumb fast break passes and passes that get intercepted by the CPU.
I think fans having this much influence on a game is the most concerning, it's like NRS giving fans a DLC character for Mortal Kombat because hundreds of people whine and curse out developers about the inclusion of their favourite, even reacting to personal tweets about someone dying etc. The one time it really worked out was for Sonic the Hedgehog movie where the design was so bad and so far off what we know, that the backlash was deserved and luckily they listened.
I appreciate for developers in general to listen to fan bases, but the gaming community has become so vocal, toxic and influential that they almost have to listen. Especially in the fighting game community with YouTube and Twitch professionals get paid big sponsor money to speak about games and if they dislike it, then that's bad publicity they cannot afford. Luckily 2k is not in the position of losing fans over this, their game has a monopoly on the market.
However, not having any competition has caused 2k to be a bit lazy in my opinion in really bringing the game to another level. Rather they focus on gimmicks and cater to online casual players, so you get grand theft auto like modes and a card game. The offline player and accuracy and control of players then gets devalued and in fact neglected to a certain degree. Classic teams and players looks, tendencies and ratings for example.
2k goes for sexy, flashy, which I cannot fault them for necessarily, but a 75th anniversary game with no focus on anything classic is odd. Also with 2 weeks left, still no trailer or blog posts, WTF?! You expect people to pre-order when we get some info through a tweet reaction that gets deleted right after...I mean come on, nobody can excuse 2k at this point for their strategy at least. As far as improving the game, sure they tweak things here and there, but all these gimmicks like green release etc. just seem like such a waste of time and money.
Just try to work on the fundamental aspects of the game and make sure you as developers think it's the best it can be. Be confident in the quality of your product and forget about whiny fans - including me. The changes post release to the point where the game you start off with plays so different only a few months later needs to stop. As far as confidence, I think one of the reasons 2k changes so much, is because they really are not themselves happy with the product and for good reason.
As great as 2k looks and plays, there's still some simple options they could and should add that would go a much longer way in being a great basketball game than focusing on gimmicks, all these online modes that have very little to do with the game of basketball, and changing aspects for the sake of change or because fans 'demand' it. The catering to fans is a double-edged sword, you kind of allow people to think they have power so they will continue to demand and ask for changes.
I will continue to hope we will get more options to control the players, but after 20+ years, I'm not hopeful, since most people will buy it regardless. Unless EA comes back with a bang. I'm actually really disappointed the most with next gen consoles not add another stick or more buttons to give some of these games like NBA2k the opportunity to add more options. There's only so much developers can do with 8 buttons. It might actually a miracle that they've given us as many options as they have.
I'll try to appreciate the game, but I haven't bought NBA2k upon release since 16. Probably 2k's peak aside from the early games is 2011-2014. My favorite is still 2k8, followed by 2k12 and 13. I've bought 2k18 and 19 at some point, but returned 18 after 1-2 weeks, bought and enjoyed NBA live 2018 much more. Played 19 for quite a while for the lack of alternatives, but actually since 2013/14 there hasn't been much to cheer about.
The only significant changes are more classic players / teams, overall graphics and some minor additions like an extra assistant coach and more accurate GM / owner experience (contracts, relocation, control over all teams etc.) and more options commentary wise. Adding a fulltime crew in Hill & Anderson was the most significant and impactful move in 10 years imo. Maybe 2k22 will surprise us, but I feel it might take until 24/25 to really get something revolutionary to make me truly come back to it.
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