Why does our "My Player" have to suck?

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  • zello144
    MVP
    • Jul 2013
    • 2183

    #16
    Re: Why does our "My Player" have to suck?

    Originally posted by tru11
    The NBA is the highest level one can reach.

    You got to proof yourself there first before getting the credit.

    Putting together a HOF career is a grind.

    Being good in college or high school has never been a guaranteed that you will have the same succes in the nba.

    Never was and never will be.

    Also to be fair the grind has been lessen alot this year.

    Heck you can get the gymrat badge in 2 hours and the mamba mentality badge after playing 4 games lol
    Definitely. Also I think 2K scripts your first daily reward to be free 10K VC. My first try that's what I got in 2k21 and in 2k22.

    Originally posted by trandoanhung1991
    Most "superstars" in recent NBA 2Ks have had OVR in the 70s. The lowest I can find is Giannis at 60, Jokic 68OVR, Steph at 69OVR, the rest are in the 70s.



    KD 80OVR, Lebron 78OVR, DWade 74, Steph Curry 69OVR, Luka 79OVR, Devin Booker 72OVR...



    If you're a HS or college phenom, I don't think starting in the 70s is a bad idea.
    That's what the purpose of the G-league and College games are for. Build up your rating there. I went G-league and managed to get to 64.
    Last edited by zello144; 09-14-2021, 03:43 AM.

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    • jk31
      MVP
      • Sep 2014
      • 2662

      #17
      Re: Why does our "My Player" have to suck?

      Originally posted by trandoanhung1991
      Most "superstars" in recent NBA 2Ks have had OVR in the 70s. The lowest I can find is Giannis at 60, Jokic 68OVR, Steph at 69OVR, the rest are in the 70s.



      KD 80OVR, Lebron 78OVR, DWade 74, Steph Curry 69OVR, Luka 79OVR, Devin Booker 72OVR...



      If you're a HS or college phenom, I don't think starting in the 70s is a bad idea.

      I mean you cannot bring up anything 2k15 and prior. 2k used a completely different ratings scale back then.

      Comment

      • strosdood
        MVP
        • Nov 2020
        • 1166

        #18
        Re: Why does our "My Player" have to suck?

        Lol this is the typical mindset of the modern gamer, lord Twitter has ruined some of y’all 🤦🏻*♂️


        Sent from my iPhone using Operation Sports

        Comment

        • nuckles2k2
          MVP
          • Sep 2006
          • 1922

          #19
          Re: Why does our "My Player" have to suck?

          Originally posted by strosdood
          Lol this is the typical mindset of the modern gamer, lord Twitter has ruined some of y’all ����*♂️


          Sent from my iPhone using Operation Sports
          How so?

          I mean, there was a stretch there (dunno if it still exists) where if you wrote down all of the ratings for your MP from MC and created a brand new player from the main menu, the rating was not identical while the attributes were.

          That tells me that the 60 those years was not a legit 60. The 85 people spent their way up to was not a legit 85. 99 was not a real 99.

          I understand everything about competitive balance online. That will just spark the endless debate about limiting offline players because of online balance. Whatever.

          Why lie about the ratings tho? Too greedy to tell people they are dumping hundreds into going from a 40 to a 88/91?

          Road To 89 don't have the same ring to it?

          If it's the intangibles which might be creating the rating diff (which I could see being the case) why not tie those ratings into player dev too?

          ---

          To me, its corporate culture ruling over a product while its users endlessly try to make sense of things that are purely monetary based. Whether in terms of earning it, or creating an atmosphere where it can be earned at some point.

          Just seems like TakeTwo went into overdrive on that with their NBA IP. Do those same activities exist in their other IPs? To me it seems like a lot of the other games under their umbrella is "please buy, please buy, please buy, you'll be so much cooler if you do buy, please buy" whereas their NBA IP has a level of "please buy -- ok, if you play this mode....you gonna buy at some point. Or you'll spend many many many hours to try and obtain what someone got weeks ago cuz they bought"

          Still your choice, so it's not mandatory that you make purchases in MyCareer. But they make you pay in either time in-game or additional money. They getting theirs somehow.

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19824

            #20
            Re: Why does our "My Player" have to suck?

            Originally posted by nuckles2k2
            How so?

            I mean, there was a stretch there (dunno if it still exists) where if you wrote down all of the ratings for your MP from MC and created a brand new player from the main menu, the rating was not identical while the attributes were.

            That tells me that the 60 those years was not a legit 60. The 85 people spent their way up to was not a legit 85. 99 was not a real 99.

            I understand everything about competitive balance online. That will just spark the endless debate about limiting offline players because of online balance. Whatever.

            Why lie about the ratings tho? Too greedy to tell people they are dumping hundreds into going from a 40 to a 88/91?

            Road To 89 don't have the same ring to it?

            If it's the intangibles which might be creating the rating diff (which I could see being the case) why not tie those ratings into player dev too?

            ---

            To me, its corporate culture ruling over a product while its users endlessly try to make sense of things that are purely monetary based. Whether in terms of earning it, or creating an atmosphere where it can be earned at some point.

            Just seems like TakeTwo went into overdrive on that with their NBA IP. Do those same activities exist in their other IPs? To me it seems like a lot of the other games under their umbrella is "please buy, please buy, please buy, you'll be so much cooler if you do buy, please buy" whereas their NBA IP has a level of "please buy -- ok, if you play this mode....you gonna buy at some point. Or you'll spend many many many hours to try and obtain what someone got weeks ago cuz they bought"

            Still your choice, so it's not mandatory that you make purchases in MyCareer. But they make you pay in either time in-game or additional money. They getting theirs somehow.
            Especially when it came to the Archetype then Dual-Archetypes. Those were made with Online in mind. That was okay when you're trying to build a good online squad for Park/Pro-Am/Rec, but not offline MyCareer. Those pure builds or even dual Archetypes, shouldn't have reached 99. Those builds were glorified role-Players. That's why they past 2 years, I don't mind some of these builds being "overpowered".

            As an offline only MyCareer, it's easy to say "Welll just do a Player-Lock in MyNBA" . It is easy, but I still like the overall structure of the Offline MyCareer. I rarely care for the stories, but I like the practices, interviews, progression system(though not the Road to 99), college, etc. You don't get that in MyNBA.

            Like I said before, I would be happy starting at 75 OVR with athleticism close to max potential like how NBA Live did with The One. That way, your player's OVR coincides with the story and you have enough of skill to make an immediate impact
            Last edited by illwill10; 09-15-2021, 10:10 AM.

            Comment

            • MrWrestling3
              MVP
              • May 2015
              • 1146

              #21
              Re: Why does our "My Player" have to suck?

              IMO what people are questioning comes down to the design of the mode itself. As it is, MP is designed and balanced to build players suitable for the online experience which is more heavily based around micro transactions and certain metas. While this is fine for the Park/Pro-Am/Rec community(and to be honest thats who 2K is primarily marketed to these days), it doesn't work as well when those same players are put in an NBA setting playing with CPU team mates with bad AI.

              It seems like what some players are really looking for is an offline mode with a similar progression system and style to MP, but balanced to the current NBA rather than to whatever is the current online meta. Unfortunately we have not had anything similar to this since Creating a Legend in 2K12, so many end up frustrating themselves playing an online centric mode that at the end of the day likely isn't really for them just because they want to play basketball and it's the closest there is to what they do want.

              Comment

              • Don Jon
                Pro
                • Jan 2012
                • 610

                #22
                Re: Why does our "My Player" have to suck?

                Originally posted by MrWrestling3
                IMO what people are questioning comes down to the design of the mode itself. As it is, MP is designed and balanced to build players suitable for the online experience which is more heavily based around micro transactions and certain metas. While this is fine for the Park/Pro-Am/Rec community(and to be honest thats who 2K is primarily marketed to these days), it doesn't work as well when those same players are put in an NBA setting playing with CPU team mates with bad AI.

                It seems like what some players are really looking for is an offline mode with a similar progression system and style to MP, but balanced to the current NBA rather than to whatever is the current online meta. Unfortunately we have not had anything similar to this since Creating a Legend in 2K12, so many end up frustrating themselves playing an online centric mode that at the end of the day likely isn't really for them just because they want to play basketball and it's the closest there is to what they do want.
                Nothing else to be said here, you summarized everything perfectly. We can end this thread lol
                Bucs, Lighting, Rays,

                Comment

                • mightyrx
                  Rookie
                  • Aug 2008
                  • 161

                  #23
                  Re: Why does our "My Player" have to suck?

                  60 ovl is the base.
                  Not every player is a phenom (like Lebron, Melo, Durant) straight out of high school.
                  If every one was, it would defeat the idea of what a phenom is.
                  Working through High School/College/G league, you usually get drafted in your 70s.
                  Sounds fair to me.
                  If you jump straight into Pros by forgoing the "training" process, You'll be looking like the JR Smiths and Jermaine O'neals of the world by having to work your way into being good.

                  Just my opinion though...
                  God wants you to succeed
                  Don't argue with fools 'cause when strangers walk by, they can't tell the difference!
                  PSN ID:MightyRx
                  Making up Evidence Depending on Information Available

                  Comment

                  • FunGaming44
                    Rookie
                    • Aug 2018
                    • 431

                    #24
                    Re: Why does our "My Player" have to suck?

                    Originally posted by MrWrestling3
                    IMO what people are questioning comes down to the design of the mode itself. As it is, MP is designed and balanced to build players suitable for the online experience which is more heavily based around micro transactions and certain metas. While this is fine for the Park/Pro-Am/Rec community(and to be honest thats who 2K is primarily marketed to these days), it doesn't work as well when those same players are put in an NBA setting playing with CPU team mates with bad AI.

                    It seems like what some players are really looking for is an offline mode with a similar progression system and style to MP, but balanced to the current NBA rather than to whatever is the current online meta. Unfortunately we have not had anything similar to this since Creating a Legend in 2K12, so many end up frustrating themselves playing an online centric mode that at the end of the day likely isn't really for them just because they want to play basketball and it's the closest there is to what they do want.
                    Exactly that, would love an offline career mode without all the crazy things we have now, been playing a bit of the mycareer on next gen in 2K22 but aready its annoying me, go here, go there, do a catwalk, make a rapsong, buy new clothes back to the catwalk and on and on and if you dont do them you get stuck in the story. Not even to mention how laggy the city is. Would really love an offline mycareer mode where we play ball for our team, where we can do training and progress without all the extra crazy nonsense just straight up basketball. And it would be even better if it would be without the vc but with a normal progression system.

                    Right now I'm doing what a lot do and is go back to MyNBA and play with player lock

                    Comment

                    • Walt Frazier
                      Pro
                      • Jan 2014
                      • 989

                      #25
                      Re: Why does our "My Player" have to suck?

                      Originally posted by joel0078
                      Is there a particular reason (other than 2K greediness to make more money off micro transactions) we have to start our my player at a level 60?
                      You answered your own question.

                      If players started at high levels, no one would pay $$$ simply to buy a jump shot, or nail 3s better...

                      $$$

                      Comment

                      • fysens
                        Rookie
                        • Sep 2015
                        • 32

                        #26
                        Re: Why does our "My Player" have to suck?

                        Originally posted by Lakers 24 7
                        Why does everything have to be based around instant gratification. The journey is supposed to be part of the fun.
                        You are completely right about that. Someone should let 2k know about it, because for some obscure reason they seem more interested in selling you these VC packs so you can skip the "grind".

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