NBA 2K22 Useful Findings

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  • Smallville102001
    All Star
    • Mar 2015
    • 6542

    #16
    Re: NBA 2K22 Useful Findings

    Originally posted by tcnumba10
    Yup I have User/CPU Ball Handling both at 80 to eliminate the brick wall/ lose your dribble animation. Instead I see and experience the defender riding the ball handler which is much more realistic.
    At 80 does the CPU ever lose the ball? Even at default it's hard to get cpu to turn the ball over.

    Comment

    • tcnumba10
      MVP
      • Nov 2008
      • 1816

      #17
      Re: NBA 2K22 Useful Findings

      Originally posted by Smallville102001
      At 80 does the CPU ever lose the ball? Even at default it's hard to get cpu to turn the ball over.
      Once in a while, not often though but I’m willing to accept that over seeing the lost of dribble/ brick wall animation.
      2018-2019 NBA Champions!

      Comment

      • Smallville102001
        All Star
        • Mar 2015
        • 6542

        #18
        Re: NBA 2K22 Useful Findings

        Originally posted by tcnumba10
        Once in a while, not often though but I’m willing to accept that over seeing the lost of dribble/ brick wall animation.
        Interesting with lateral quickness at 47 and on ball defense at 47 and a few other changes I am seeing a lot less of that brick wall stuff. I know some people didn't like it but I thought nba 2k18 was perfect with the blow by and lack of brick wall animations

        Comment

        • vannwolfhawk
          MVP
          • Jun 2009
          • 3412

          #19
          Re: NBA 2K22 Useful Findings

          Originally posted by VictorMG
          Having the right players with Play Initiator is really important for playing against the AI IMO. Off the top of my head, I think Giannis has it, and believe it or not, I think he doesn't deserve it.

          I know he has the ballhandling and the passing to be a decent initiator, but since his first play type (rightfully IMO) is Isolation, this basically turns him into Harden, as he brings it up and goes one-on-one for multiple possessions in a row. He does come up and attack his man in iso IRL, but not as often as if you have PI on him. Just make sure he has a high enough Ball Handle so he can push it when he gets a rebound.

          Here's a list of players who have it, but whom I think don't deserve it:

          Carmelo Anthony
          Kent Bazemore
          Matisse Thybulle
          Georges Niang
          Grayson Allen
          Aaron Nesmith
          Brandon Clarke
          Desmond Bane
          Patrick Beverley (he's the only full-time PG I'd put on this list, but even still I'm tentative)

          And players who don't have it, but whom I think do deserve it:

          Draymond Green
          Andrew Wiggins
          DeMar DeRozan
          Kawhi Leonard
          Gordon Hayward
          Jimmy Butler
          RJ Barrett
          Dillon Brooks
          Bogdan Bogdanovic
          Joe Ingles
          Jayson Tatum
          Malcolm Brogdon
          Devin Booker
          Nicolas Batum
          Terrence Ross
          Nikola Jokic
          Caris LeVert

          And here's a list of players I think might deserve it, but I'm not sure. Anyone who knows a lot about these players and/or their roles in this context, feel free to chime in:

          Zion Williamson
          Jaylen Brown
          Bam Adebayo
          Pascal Siakam
          Evan Fournier
          Julius Randle
          Tim Hardaway Jr.

          This all is just my opinion; I could definitely be wrong. If anyone disagrees with anything, don't hesitate to let me know.
          Your Giannis example with isolations is a play selection and playbook thing. Put him only with ISO’s he would use in short corner, high post with maybe 1 wing iso. This way you won’t see the Harden like isolations at the top of the key but in areas he likes to operate in only…
          Basketball Playbooks
          http://www.nextplayhoops.com

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #20
            Re: NBA 2K22 Useful Findings

            Originally posted by Smirkin Dirk
            This game is really responsive. I messed with tendencies and play types to get Markannen more involved in the Cavs offense and got him gunning away.
            No question! The tendencies this year more than any other are extremely responsive! And that goes for all of them…
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • talucchesi
              Pro
              • Nov 2012
              • 509

              #21
              Re: NBA 2K22 Useful Findings

              Originally posted by Smallville102001
              On ball defense and lateral quickness work for sure. Before the roster update and patch the other day I had both at 40 and was seeing much better results when it comes to being able to get past the defender and slow guys being to good at defending fast guys. After the updates it was to easy to get past the defender now have them at 47 at 50 the like brick wall defender is a big problem.
              Hmm, interesting. Maybe it was something else I had going on, but I swore that LQ wasn't doing anything. I'm keeping it at 0 for now, still seeing great on-ball defense
              Forca Barca!

              Twitch-->https://go.twitch.tv/talucchesi
              Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

              NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

              Comment

              • talucchesi
                Pro
                • Nov 2012
                • 509

                #22
                Re: NBA 2K22 Useful Findings

                Are you guys missing any Free Throws with user timing? I've jacked the difficulty up to 100 and down to 0. Seeing no difference and I'm hitting every Free Throw. I might miss 1 during the course of a game...
                Forca Barca!

                Twitch-->https://go.twitch.tv/talucchesi
                Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

                NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

                Comment

                • Smallville102001
                  All Star
                  • Mar 2015
                  • 6542

                  #23
                  Re: NBA 2K22 Useful Findings

                  Originally posted by vannwolfhawk
                  No question! The tendencies this year more than any other are extremely responsive! And that goes for all of them…
                  Does 2k tend to change tendencies a lot in roster updates at least from when the game comes out to when they release opening night rosters? Or do they tend to keep them the same. Yes I know to that people make rosters changing these things. Also what about franchise mode and when you start to get into year 2 and later and have new rookies come in how do you go about tendencies with those guys?

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #24
                    Re: NBA 2K22 Useful Findings

                    Originally posted by talucchesi
                    Hmm, interesting. Maybe it was something else I had going on, but I swore that LQ wasn't doing anything. I'm keeping it at 0 for now, still seeing great on-ball defense
                    I have speed at 0 and acceleration at 100 after taking some advice from some one on the slider forums. Before the last like roster update a few days ago I had LQ at 40 and on ball defense at 40 to but after the update I was seeing less brick wall than before the update. So I had to up both LQ and on ball defense to get the same results has before. Movement and being able to get by guys or not was one of the first things I was trying to work on has that really is the biggest thing to try to find realistic results has getting by guys to easy leads to more layups, and more help defensive having to come over. That then leads to more outside shots. On the other hand if you are not getting by guys enough that leads to having to take hard shot.

                    Block shots and offensive rebounds are now the 2 things I am trying to work on the most has they are both way op on default. I have put blocks at 37 for user and 46 for cpu and getting good results. Offensive rebounds I have only played like 1-2 games messing with rebound sliders so need more time for that. With defense and getting by guys or not I fell like I am getting basically perfect results now. The one part I am still trying to work on with that is finding a balance between getting easy layups vs getting fouled vs having layups contested.

                    I was seeing too many easy uncontested layups before leading to to high of PIP and too high of a fg% in the paint. I am starting to see better results with changing the takeoff and release sliders for defense on layups by upping them some. Think some where between 65-70 might be good. But I am testing at 72 right now.

                    Originally posted by talucchesi
                    Are you guys missing any Free Throws with user timing? I've jacked the difficulty up to 100 and down to 0. Seeing no difference and I'm hitting every Free Throw. I might miss 1 during the course of a game...
                    How many foul shots are you seeing? I am lucky if I can get more then 15 in a game.
                    Last edited by Smallville102001; 09-19-2021, 01:48 PM.

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #25
                      Re: NBA 2K22 Useful Findings

                      Originally posted by Smallville102001
                      Does 2k tend to change tendencies a lot in roster updates at least from when the game comes out to when they release opening night rosters? Or do they tend to keep them the same. Yes I know to that people make rosters changing these things. Also what about franchise mode and when you start to get into year 2 and later and have new rookies come in how do you go about tendencies with those guys?
                      Typically no. But I’m 18 they made some changes/fixes that a few tendencies fixed with some gameday bugs.

                      I have to edit a whole draft class to match the roster I use with scales I use. Not ideal but necessary. Lol
                      Basketball Playbooks
                      http://www.nextplayhoops.com

                      Comment

                      • sandmac
                        Pro
                        • Feb 2003
                        • 535

                        #26
                        Re: NBA 2K22 Useful Findings

                        Originally posted by Smallville102001
                        I also have speed at 0 and acceleration at 100 taking some advice from some one on the slider forums. Before the last like roster update a few days ago I had LQ at 40 and on ball at 40 to but after the update I was seeing less brick wall than before the update and so I had to up both LQ and on ball defense to get the same results has before. Movement and being able to get by guys or not was one of the first things I was trying to work on has that really is the biggest thing to try to find realistic results has getting by guys to easy leads to more layups and more help defensive having to come over leading to more outside shots where not enough getting by guys leads to having to take hard shot. Block shots and offensive rebounds are now the 2 things I am trying to work on the most has they are both way op on default. I have put blocks at 37 for user and 46 for cpu and getting good results. Offensive rebounds I have only played like 1-2 games messing with rebound sliders so need more time for that. With defense and getting by guys or not I fell like I am getting basically perfect results now. The one part I am still trying to work on with that is finding a balance between getting easy layups vs getting fouled vs having layups contested. I was seeing to many easy like uncontested layups before leading to to high of PIP and to high of a fg% in the paint. I am starting to see better results with changing the takeoff and release sliders for defense on layups by upping them some. Think some where between 65-70 might be good. But I am testing at 72 right now.



                        How many foul shots are you seeing? I am lucky if I can get more then 15 in a game.
                        No offense but this wall of text is unreadable.

                        Comment

                        • Smallville102001
                          All Star
                          • Mar 2015
                          • 6542

                          #27
                          Re: NBA 2K22 Useful Findings

                          Originally posted by vannwolfhawk
                          Typically no. But I’m 18 they made some changes/fixes that a few tendencies fixed with some gameday bugs.

                          I have to edit a whole draft class to match the roster I use with scales I use. Not ideal but necessary. Lol
                          Got you just sounds like a lot of work even more so with new players coming in year 2 of franchise mode. I know any tendencies changes by 2k would not be at the level that some of the people do on here but just didn't know if they changed any tendencies or if 2k like 100% left those alone and just changed more like the skills.

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14816

                            #28
                            Re: NBA 2K22 Useful Findings

                            Originally posted by talucchesi
                            Are you guys missing any Free Throws with user timing? I've jacked the difficulty up to 100 and down to 0. Seeing no difference and I'm hitting every Free Throw. I might miss 1 during the course of a game...
                            Agreed. The FT slider is completely broken. Doesn’t work at all. I’ve tried it at 0 or 100 and no difference.

                            Comment

                            • Smallville102001
                              All Star
                              • Mar 2015
                              • 6542

                              #29
                              Re: NBA 2K22 Useful Findings

                              Originally posted by sandmac
                              No offense but this wall of text is unreadable.
                              Not sure how but I will try to edit it give me a few minutes.

                              Comment

                              • Smallville102001
                                All Star
                                • Mar 2015
                                • 6542

                                #30
                                Re: NBA 2K22 Useful Findings

                                Originally posted by rudyjuly2
                                Agreed. The FT slider is completely broken. Doesn’t work at all. I’ve tried it at 0 or 100 and no difference.
                                Glade I am not the only one that thought I was going crazy lol. I might go back to real player % for foul shots like I am using for regular shooting.

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