The Dunk Meter sucks.

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  • GisherJohn24
    MVP
    • Aug 2008
    • 4596

    #61
    Re: The Dunk Meter sucks.

    Originally posted by JKSportsGamer1984
    It's baffling that they didn't give us the option to turn it off at least offline. 2K is normally good about making settings optional so I'm surprised they're forcing us to use it. Also surprised it hasn't been patched in yet.

    I used to agree with that statement that you used to be able to disable everything but if we all remember we still can’t disable the perrrfect release notification if you have User timing enabled. Honestly it’s just baffling how easy it would be for them to program it to Just Disable these things. I won’t go back to user timing just because of the dunk meter


    Sent from my iPad using Tapatalk

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    • MasonOS95
      Rookie
      • Jan 2012
      • 526

      #62
      Re: The Dunk Meter sucks.

      Originally posted by GisherJohn24
      I used to agree with that statement that you used to be able to disable everything but if we all remember we still can’t disable the perrrfect release notification if you have User timing enabled. Honestly it’s just baffling how easy it would be for them to program it to Just Disable these things. I won’t go back to user timing just because of the dunk meter


      Sent from my iPad using Tapatalk


      But you don’t have to use the dunk meter?


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      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13028

        #63
        Re: The Dunk Meter sucks.

        I still despise the dunk meter. I have no shame in admitting the current dunk system is too complicated and convoluted for me to remember on the go.

        When I'm in the open floor I can never recall if I'm supposed to press up & down on the right stick for a flashy dunk or down & up. Then I can never remember if I'm accidentally pressing that combo in a way to induce a skill dunk, at which point I'm never ready for the split second meter and it's an automatic bricked dunk attempt.

        Even now, as I read through the dunk controls first hand, it's super difficult to keep track of which is which.

        Right Stick Commands:

        Up-Down: Metered Skill Dunk
        Down-Up: Non-Metered One Hand Flashy Dunk
        Down-Down: Metered Rim Hang
        Up-Up: Non-Metered Two Hand Flashy Dunk

        Even just assigning metered dunks to the same combo pattern (up-up & down-down) would have helped a ton. Instead, every time I want to do something cool in the open floor I'm left trying to remember whether it's up-down that's going to accidentally trigger a metered dunk or down-up.

        Drives me bonkers.

        Edit: Writing this post gave me a breakthrough: any right stick motion that ends with the right stick pointing up will be non-metered. That's a big help. Still way too unnecessarily confusing.
        Last edited by VDusen04; 03-04-2023, 06:31 PM.

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        • ILLSmak
          MVP
          • Sep 2008
          • 2397

          #64
          Re: The Dunk Meter sucks.

          The problem is how it works, I think. Some of the dunk/poster anis are just dummm.



          I think it should be more like you press down on the RS to 'charge' a jump, and if you do a quick jump it will be a light take, but you can do it almost anywhere, if you hold it, you will go up increasingly stronger, as your player is capable.



          Would change big man dunking. If they wanna leave a meter on it, tho, that's OK, but some of the anis in this game are dumb (like the standing reverse,) and other than ball speed, there isn't really 'power' of a dunk.



          The idea is to be competitive. I've seen people who were good with the dunk meter, but not many good people who were good with it. I've seen people messing up, too, tho, but in general it seems like, other than the fact you are only getting 2 points, it's a pretty good go to.



          I still dunno how to do it tho lool.



          -Smak

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          • daveberg
            MVP
            • Sep 2008
            • 2788

            #65
            Re: The Dunk Meter sucks.

            I get tons of poster dunks without using the meter. In fact, I don't think I could honestly tell you how to do those dunks with the meter.

            Same for shooting. RP% only. No meters for me. Hate all that stuff. It's so arcadey. I don't want to be playing games within a game. It detracts from the visuals on screen, drawing all attention to 'trying to hit greens' and all that jazz.
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            • loso_34
              MVP
              • Jul 2010
              • 1346

              #66
              Re: The Dunk Meter sucks.

              They need a start a poll about this meter im sure they'll axe this feature if so.

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              • cvantu
                Banned
                • Oct 2016
                • 353

                #67
                Re: The Dunk Meter sucks.

                Originally posted by loso_34
                They need a start a poll about this meter im sure they'll axe this feature if so.
                There should be a timing system on flashy dunks though. There should be a risk involved. When you execute such a dunk, it's really exciting. Before, it was just a triggered animation that happened. No different that a standard two handed dunk or a layup.

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                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13028

                  #68
                  Re: The Dunk Meter sucks.

                  Originally posted by cvantu
                  There should be a timing system on flashy dunks though. There should be a risk involved. When you execute such a dunk, it's really exciting. Before, it was just a triggered animation that happened. No different that a standard two handed dunk or a layup.
                  Respectfully, I do not agree with this.

                  In real life, Blake Griffin knew he could throw down a windmill with ease, so if he was all alone and even semi-fresh, that windmill's getting hammered down at least 97 times out of 100.

                  The two biggest factors that come to mind when it comes to influencing a dunk's success is scenario evaluation and fatigue. If young Blake Griffin's all alone in the open floor, any dunk in his established arsenal likely has a 95%+ completion percentage. But if he tries to randomly bust out a windmill through traffic, suddenly that success rate gets weird, particularly when combined with stamina. But then again, 2K already has factors that evaluate those scenarios (dunk rating, defenses proximity to defender, defensive rating, positioning, stamina, etc.)

                  The dunk meter grossly overestimates the difficulty of certain dunks. I don't need a meter for a play with a nine out of ten success rate. Not to mention, the act of dunking is the type of bang-bang play well-suited for a button press rather than the calculation of a jump shot.
                  Last edited by VDusen04; 03-06-2023, 11:19 PM.

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                  • cvantu
                    Banned
                    • Oct 2016
                    • 353

                    #69
                    Re: The Dunk Meter sucks.

                    In video games, there's a balance between how the real Blake Griffin performs, and how the user preforms. By your logic, shot timing shouldn't have influence. It should be based on ratings only. I think I'm video game terms, separating a difficulty between standard dunks and flashy dunks, makes sense mechanically, because when you successfully finish the flashy dunk, it feels rewarding because you took the risk and accomplished the dunk. Real bragging rights are merited.

                    We will probably always disagree

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                    • VDusen04
                      Hall Of Fame
                      • Aug 2003
                      • 13028

                      #70
                      Re: The Dunk Meter sucks.

                      Originally posted by cvantu
                      In video games, there's a balance between how the real Blake Griffin performs, and how the user preforms. By your logic, shot timing shouldn't have influence. It should be based on ratings only. I think I'm video game terms, separating a difficulty between standard dunks and flashy dunks, makes sense mechanically, because w
                      hen you successfully finish the flashy dunk, it feels rewarding because you took the risk and accomplished the dunk. Real bragging rights are merited.

                      We will probably always disagree

                      Sent from my moto g stylus (2021) using Tapatalk
                      Yeah I think you’re right. We’re just on difference sides here. Shooting has a lot more calculation involved in just about every single attempt. I understand the merit of a timing system because that’s a vague representation of what I’m doing when I shoot in real life. That variance in calculation is also why shooting is a largely imperfect craft. Defense, form, and scenario push shooting percentages to the low 40’s in many cases.

                      Dunking, on the other hand, involves significantly less calculation and even flashy dunks are hammered at what I’d guess would be a 90% or higher clip. The only calculations I had to make in real life when considering a dunk was, “Is this a good time to try this dunk?” The rest was bang-bang with the biggest factor being whether I tried to hammer around defenders in traffic. Otherwise, if I’m attempting a dunk in my repertoire, it’s an almost certain two points.

                      And therein lies my issue with the dunk meter. Vince Carter threw down open floor 360’s in his sleep. The oddity of the dunk meter makes pulling that kind of dunk off with VC way riskier than it’d have ever been for Carter himself. It’s an unnecessary disconnect between game and reality.

                      As with so many game features, I feel an acceptable compromise would at least making meter controls optional for single player gamers. If you need that extra layer of complication to dissuade spamming players online, I get it. But I’d like a control scheme choice if it’s just me hooping for myself.
                      Last edited by VDusen04; 03-07-2023, 07:39 AM.

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                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #71
                        Re: The Dunk Meter sucks.

                        Originally posted by daveberg
                        I get tons of poster dunks without using the meter. In fact, I don't think I could honestly tell you how to do those dunks with the meter..
                        This is why I feel the dunk meter is well implemented compared to last year.

                        You don’t have to use it. It’s not necessary to fully experience the game.

                        It’s out of the way, and it’s near impossible to accidentally trigger it.

                        It doesn’t “lock” certain dunks behind the mechanic.

                        If you’re not interested in it, You can literally avoid it entirely. Chalk it up to “online thing”

                        That said, I agree with vantu that it’s extremely satisfying to pull these off….


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                        • daveberg
                          MVP
                          • Sep 2008
                          • 2788

                          #72
                          Re: The Dunk Meter sucks.

                          Originally posted by The 24th Letter
                          This is why I feel the dunk meter is well implemented compared to last year.

                          You don’t have to use it. It’s not necessary to fully experience the game.

                          It’s out of the way, and it’s near impossible to accidentally trigger it.

                          It doesn’t “lock” certain dunks behind the mechanic.

                          If you’re not interested in it, You can literally avoid it entirely. Chalk it up to “online thing”

                          That said, I agree with vantu that it’s extremely satisfying to pull these off….


                          Sent from my iPhone using Tapatalk
                          Exactly. I don't need to worry myself with pop up graphics to pull off some tasty contact dunks, so luckily that particular mechanic isn't hurting my gameplay experience. I'm grateful for that much.

                          Although the Alley Oop situation is frustrating. I wish they'd just give users options to enable or disable this stuff. I want a clutter free situation without the arcadey quick time additions.

                          I understand the merit in all this for online players to eliminate spam etc, but as on offline 'sim' player, this stuff isn't necessary. The ability to turn it off would be a real winner.
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                          • loso_34
                            MVP
                            • Jul 2010
                            • 1346

                            #73
                            Re: The Dunk Meter sucks.

                            I get no gratification in timing a dunk and it kills the immersion. I'm left staring at a meter while missing the highlight play. If they won't scrap it all i ask is for a no meter option online.

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                            • itrey25
                              MVP
                              • Jan 2012
                              • 1873

                              #74
                              Re: The Dunk Meter sucks.

                              Hope everybody keep complaining because it should a option to turn it off
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                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #75
                                The Dunk Meter sucks.

                                Originally posted by daveberg
                                Exactly. I don't need to worry myself with pop up graphics to pull off some tasty contact dunks, so luckily that particular mechanic isn't hurting my gameplay experience. I'm grateful for that much.

                                Although the Alley Oop situation is frustrating. I wish they'd just give users options to enable or disable this stuff. I want a clutter free situation without the arcadey quick time additions.

                                I understand the merit in all this for online players to eliminate spam etc, but as on offline 'sim' player, this stuff isn't necessary. The ability to turn it off would be a real winner.

                                Yeah, The alley oop mechanic is a different story - Hopefully more options are implemented next year..

                                The dunk meter is as simple as not using it. I’ve talked to online players who still aren’t familiar with it 8 months in, so for offline players there’s really no need to stress over it.
                                Last edited by The 24th Letter; 03-08-2023, 07:13 AM.

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