NBA 2K23 Gameplay Details and Improvements Revealed
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Mike answered a bunch of questions today, if this one applies to CPU controlled players against the User, then I will be over the moon.
Mike Wang@Beluba
We made a change to where if you bite on a pump fake, there's a cool down timer on landing, during which it's much easier to get blown by.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
This would be amazing. I was so mystified by 2K's decision in recent years to make it so unrealistically difficult to expose the advantages you'd earned against computer defenders.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
That would be nice as well as for the foul calls in a way that you can also get that foul or get away from the defender much easier, thanks for the share..Last edited by ataman5; 09-02-2022, 09:40 AM.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
I think the question to Mike was moreso about “popcorn jumping” under the basket, but either way, it’s a welcome adjustment.
When you could get the CPU to bite on the pump fake, I guess didn’t really see the familiar issue where it was hard to attack afterward on 22 next gen. One of my favorite things to do was attack a close out, be able to take a couple of steps and pull up without exaggerated animations.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Thinking about it, the reduction of the super wide angle of stonewalling should in theory allow easier blow bys after the pump fake even without a cooldown, we'll see though.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
That was my thought as well. I'm still sort of in the "Welll let's just see how much they whittled that angle down" camp but I'm optimistic just based off of Czar's acknowledgement of the issue last year alone. It was vindicating to see someone on semi-public record admit there were times where you basically had to point your player to the sideline in order to loop around a stationary or out-of-position defender.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
That was my thought as well. I'm still sort of in the "Welll let's just see how much they whittled that angle down" camp but I'm optimistic just based off of Czar's acknowledgement of the issue last year alone. It was vindicating to see someone on semi-public record admit there were times where you basically had to point your player to the sideline in order to loop around a stationary or out-of-position defender.
Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Like my man Smirk was able to do here without any sort of crazy angle
Wasn’t really a sticking point for me but I’m always glad to see them tighten the floor up even more
I remember in 2K18-19 I think, contests would actually hold the offensive player in place, glad we’ve gotten away from that.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Like my man Smirk was able to do here without any sort of crazy angle
Wasn’t really a sticking point for me but I’m always glad to see them tighten the floor up even more
I remember in 2K18-19 I think, contests would actually hold the offensive player in place, glad we’ve gotten away from that.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
That was my thought as well. I'm still sort of in the "Welll let's just see how much they whittled that angle down" camp but I'm optimistic just based off of Czar's acknowledgement of the issue last year alone. It was vindicating to see someone on semi-public record admit there were times where you basically had to point your player to the sideline in order to loop around a stationary or out-of-position defender.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
This improves it but is not bullet proof. That will take more elegant and well thought out solution.
It takes some time for the system to be mature enough to do really interesting things and share key information to make basketball situations play out more in line with user expectations.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Even with the delay I have gotten caught in a body-up a few times. We have so many animations and launches that one time-out value may not work the same for every situation. So we tell you what we did to address an issue, rarely will I say yeah that is "fixed" because there are so many variables in game design.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
3 days to release the game and NO GAMEPLAY vid?
Very strange...Comment
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