NBA 2K23 Gameplay Details and Improvements Revealed
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
I’m not as excited as most in here. I’m not falling for any hype this year. Lol To be honest that was my least favorite 2k blog I’ve read in years. I didn’t here any of my main concerns listed. Were modes not separated? Will daily updates still effect users sliders everyday? That in itself was exhausting as the game changed everyday. 1 day you get the game playing great from a slider perspective and the next everything is wacky. Shooting percentages constantly changing behind the scenes that effect your sliders even though you changed nothing. How can you enjoy the game where 1 day you have realistic shooting percentages in the 40’s and the next day your shooting 60% from 3.
I’m not a fan of anything controlled behind the scenes and by ACE only! Been there done that & it’s a mess. Ace has over ridden player tendencies and play calling for years. It’s ruined the game offline along with the daily gameplay updates & patches. Some might not notice it, some might not care, but it negatively effects teams from playing like themselves. We have to rely on 2k to adjust it behind the scenes. What made 2k great in years past was that they gave us options to edit everything to cater to the experience each user wanted. By not giving us that access to how the cpu calls plays, the cpu teams AI play styles, who the cpu calls plays for, player tendencies not being over ridden, and reliant on how the cpu adjusts defensively throughout a game realistically is still going to be an issue as long as we can’t fix or control it and it’s reliant on ACE & 2k to adjust it for us.
Also, no word on the scramble logic, closeouts, and rotation logic after the last 2 years is concerning to say the least. I saw a quick mention of cutter help. But is help going to still come from the wrong places? Are rotations not going to make sense? I’m a bit shocked all of this wasn’t discussed in great detail after the huge thread & debacle of 2k21 & 2k22 on help d logic and cutter help!
What about PNR defense? How is this fixed? How is the hedge defender fixed? Help rotation? Is it band aided again unrealistically? Were user coaching adjustments fixed? Do they work accordingly & as intended or are they still shut off for users?
The playcalling is interesting though on who is hot or not from game to game or calling plays that work more often. But how this is implemented and called is of concern. In past 2k’s the problem is teams don’t play like teams should. For example the bucks, clippers, suns, and lakers AI would run everything through superstars no matter what. Teams like the suns would run everything through Paul and never for Booker unless Paul came out. So how will this be different? Why do the player touches tendencies not work? We’re they fixed?
Lastly, what about game speed? Player speed differences? On fast breaks is the user going to get penalized and slow down to let the defense recover? Is Ja morant going to get stonewalled by Chet Holmgren? Is Chet gonna unrealistically slide around a PNR?
Idk, way too many questions for me to be fooled again. I will for sure need to see video of these things in action from trusted sources to even buy this year. I know people don’t want to hear this **** & take their enthusiasm away from the game but hey I’d love to hear more about each of these issues in detail & for 2k to prove me wrong & say they fixed all of this in 1 cycle! I was just hoping to hear more specifics in these areas & hopefully we do in the coming weeks in coming blogs.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Something I haven't seen discussed is that players set point on jumpers in now lower. You could tell on the Tatum jumper in the trailer and the footage of Harden shooting.
Should make Sig Shot creators jobs a lot easierComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
For you online guys, per Mike Wang on Twitter, Real Player % no longer an option in online games. I don't play online like that. But for those that do is this good news or bad news?"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
It became a bit overpowered in the Rec/Park space, so a lot of people started crying foul.
I’m not sure if anyone used in H2H though, seems like a disadvantage.
I didn’t use it myself, but I hope they at least give us the option to use it on layups, or essentially turn layup timing off.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
So again not a single new passing option, my god….only one clear positive might be shot speed so we actually feel the difference between guys w quick releases like Curry and the rest. Hoping Abdul-Rauf gets it but doubtful. The easiest negative is the each players gets 3 adrenaline shots, wtf is that about? Why is it not based on stamina, skill and attributes as it should? 2k really is the king of adding gimmicks rather than working out a way to make the core mechanics work. I just wish for all their gimmicks nonsense, they’d at least do it for passing!Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
It became a bit overpowered in the Rec/Park space, so a lot of people started crying foul.
I’m not sure if anyone used in H2H though, seems like a disadvantage.
I didn’t use it myself, but I hope they at least give us the option to use it on layups, or essentially turn layup timing off.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
I wonder something as basic as fast breaks will be fixed, or will the player on offense still have that odd hitch when trying to do a fast break? I also want to hear if there are any improvements to the classic teams players build and gameplay since they are bring back MJ as a focus for the game.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Fair enough, I know RP% is a lot more sensitive to contests so I wasn’t sure if people used it in the H2H spaceComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
To be fair, sometimes "online games" is 2k referring to Park/Rec/ProAm, so who knows. But like Rob said it can be helpful for someones enjoyment factor if they are limited in their connection capabilities. Only 1 guy in our 30 user league is aloud to use it, and that's cause he lives in Australia. It was alot more fair in 2k22 than 2k21 but he also is disciplined enough not to abuse it. So for his sake, I hope its still an option in MyNBA Online.Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
I’m not as excited as most in here. I’m not falling for any hype this year. Lol To be honest that was my least favorite 2k blog I’ve read in years. I didn’t here any of my main concerns listed. Were modes not separated? Will daily updates still effect users sliders everyday? That in itself was exhausting as the game changed everyday. 1 day you get the game playing great from a slider perspective and the next everything is wacky. Shooting percentages constantly changing behind the scenes that effect your sliders even though you changed nothing. How can you enjoy the game where 1 day you have realistic shooting percentages in the 40’s and the next day your shooting 60% from 3.
I’m not a fan of anything controlled behind the scenes and by ACE only! Been there done that & it’s a mess. Ace has over ridden player tendencies and play calling for years. It’s ruined the game offline along with the daily gameplay updates & patches. Some might not notice it, some might not care, but it negatively effects teams from playing like themselves. We have to rely on 2k to adjust it behind the scenes. What made 2k great in years past was that they gave us options to edit everything to cater to the experience each user wanted. By not giving us that access to how the cpu calls plays, the cpu teams AI play styles, who the cpu calls plays for, player tendencies not being over ridden, and reliant on how the cpu adjusts defensively throughout a game realistically is still going to be an issue as long as we can’t fix or control it and it’s reliant on ACE & 2k to adjust it for us.
Also, no word on the scramble logic, closeouts, and rotation logic after the last 2 years is concerning to say the least. I saw a quick mention of cutter help. But is help going to still come from the wrong places? Are rotations not going to make sense? I’m a bit shocked all of this wasn’t discussed in great detail after the huge thread & debacle of 2k21 & 2k22 on help d logic and cutter help!
What about PNR defense? How is this fixed? How is the hedge defender fixed? Help rotation? Is it band aided again unrealistically? Were user coaching adjustments fixed? Do they work accordingly & as intended or are they still shut off for users?
The playcalling is interesting though on who is hot or not from game to game or calling plays that work more often. But how this is implemented and called is of concern. In past 2k’s the problem is teams don’t play like teams should. For example the bucks, clippers, suns, and lakers AI would run everything through superstars no matter what. Teams like the suns would run everything through Paul and never for Booker unless Paul came out. So how will this be different? Why do the player touches tendencies not work? We’re they fixed?
Lastly, what about game speed? Player speed differences? On fast breaks is the user going to get penalized and slow down to let the defense recover? Is Ja morant going to get stonewalled by Chet Holmgren? Is Chet gonna unrealistically slide around a PNR?
Idk, way too many questions for me to be fooled again. I will for sure need to see video of these things in action from trusted sources to even buy this year. I know people don’t want to hear this **** & take their enthusiasm away from the game but hey I’d love to hear more about each of these issues in detail & for 2k to prove me wrong & say they fixed all of this in 1 cycle! I was just hoping to hear more specifics in these areas & hopefully we do in the coming weeks in coming blogs.
I hope that i won't have to underscore but maybe they got scared that i would again underscore with red of their gameplay blog details and show the truth that whatever they promised to yet not delivered after some patches etc in 2k22 so they thought it's better to take care with not much of a detail who knows right..Last edited by ataman5; 08-03-2022, 03:30 PM.Comment
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Re: NBA 2K23 Gameplay Details and Improvements Revealed
Sent from my SM-G950U using Operation Sports mobile appComment
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NBA 2K23 Gameplay Details and Improvements Revealed
I wonder how it will affect MyTeam. I play mainly Domination against the CPU but on the PS5 I suck with the shot meter on so I play with real player %. On my PS4 Pro I use the shot meter for everything and I'm good. I have played a few MT games online on the PS4 and I shoot like I normal so maybe I'll just stick to the PS4 when I do decide to venture online.
Sent from my SM-G950U using Operation Sports mobile app
Should be available in Domination mode vs. the CPU I would think…
Probably locked down for MyTeam online thoughComment
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