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Mike Wang : Survey on the shooting system (Twitter)

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #31
    Re: Mike Wang : Survey on the shooting system (Twitter)

    Originally posted by Mikelopedia
    In a game.

    As to the point about contesting Ben Simmons shot, of my 9 attempts, not all were just standing there and taking the 3 against the sagging D, a few were off of kick outs that would have been open for any shooter. But is that really how you should playing Ben Simmons, sprinting at him to get a contest when you think he's gonna shoot a 3 and I know his release?

    I dont want to be good with terrible shooters, and I don't want to be automatic with average shooters, and then struggle with an elite shooter because his release isn't smooth.

    But for everyone, I know it just comes down to what are you playing the game for. MyCareer, PNO, MyTeam, MyNBA online or Offline. For me, I run a league where we want to encourage simulating NBA basketball as well as playing offline vs the AI. I don't need to win at all costs, I want a realistic experience. And no, Real FG% is not the bandaid I want, as that's not without its warts either.

    Hey, You may just be that talented of a shooter.

    I haven’t seen a Ben Simmons 3 in probably the 25 games I’ve played against the Nets online …and my strategy is definitely to treat him like he doesn’t exist on the perimeter.

    I’ve taken to shooting pretty quickly from the jump and even I’m not just dropping with anyone


    Sent from my iPhone using Tapatalk

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    • Mikelopedia
      The Real Birdman
      • Jan 2008
      • 1523

      #32
      Re: Mike Wang : Survey on the shooting system (Twitter)

      Originally posted by The 24th Letter
      Hey, You may just be that talented of a shooter.

      I haven’t seen a Ben Simmons 3 in probably the 25 games I’ve played against the Nets online …and my strategy is definitely to treat him like he doesn’t exist on the perimeter.

      I’ve taken to shooting pretty quickly from the jump and even I’m not just dropping with anyone


      Sent from my iPhone using Tapatalk
      Oh trust me I'm not haha.

      And bls to your points, I respect them and I get where youre coming from, however Im of the mindset I dont want to play video games, I want to play basketball lol
      Die hard Heat and Dolphins fan since '89

      PSN: MiiikeMarsh

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      • ChaseB
        #BringBackFaceuary
        • Oct 2003
        • 9848

        #33
        Re: Mike Wang : Survey on the shooting system (Twitter)

        Think I'll turn this into another article since I think between OP's post and the discussion overall it's been a good read.
        I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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        • MoreThanAGamer
          Rookie
          • Oct 2021
          • 145

          #34
          Re: Mike Wang : Survey on the shooting system (Twitter)

          Originally posted by jk31
          If I have 3 options to choose from

          2k11 based shooting where greens will miss lots of times
          2k22 based shooting where everyone and their mother has a super easy green window
          2k23 based shooting where it is hard to greens

          I will take 2k11 all day long. But if 2k11 is not an option then I will chose 2k23. Yes, shooting is harder but at least most people are shooting low percentages which makes this game playable. 2k22 was the most horrible thing that I have ever seen. There literally was no player on the court which I could just ignore. Everyone was shooting lights out, even with < 70 rated 3pt shooters...

          Guys are greening threes from the parking lot on 2k23. It's looking like 2K22 again with corner fade away threes or circus three and also half court threes in REC and parks. THREES THREES THREES. Dudes pulling up at half court when they get near the line. GREEN.



          Also the dribbling is starting to get out of control again. Too much space created for offensive players and the ability to speed boost and quickly change directions is still there. This is creating ISO gods again. A snatch back or step back shouldn't move the dribbler that far from the defender. Then when the defender moves up with choppy steps the offensive player can quickly speed by with a dribble or dribble move.



          Defenders can't keep up once again. The defenders' foot movements are choppy and not quick. Changing directions is a slow stutter at most times. But the CPU defenders can glide in place. Make it make sense.

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