How to get the the cpu to run more different plays?

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  • frank70
    Rookie
    • Mar 2003
    • 210

    #1

    How to get the the cpu to run more different plays?

    CPU (and my team when i have playcalling to auto) is running the same plays over and over again. No variety whatsoever.

    I sucpect, that they only run freelance plays - no plays (or only a few) from the playbook.

    Is this a bug?

    Or am i the only one experiencing this?
  • jkeefeholmes
    Rookie
    • Apr 2005
    • 378

    #2
    Re: How to get the the cpu to run more different plays?

    Originally posted by frank70
    CPU (and my team when i have playcalling to auto) is running the same plays over and over again. No variety whatsoever.

    I sucpect, that they only run freelance plays - no plays (or only a few) from the playbook.

    Is this a bug?

    Or am i the only one experiencing this?

    I also observe this and its pretty disapppointing. I see no movement like in real basketball. My team esp, playcall on auto or even if I choose something like get scorers open. Player just stands there dribbling the ball, nobody tries to get open for a pass. no apparent play being run at all as far as I can tell.


    Yes sometimes something happens, alley oop, someone getting in the paint but so often they all just stand around. My team and the opponent.

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    • tcnumba10
      MVP
      • Nov 2008
      • 1816

      #3
      Re: How to get the the cpu to run more different plays?

      Unfortunately it’s always been like this for years for user and cpu teams. Even when you add plays in the team’s playbook, the cpu will only run 1-2 top plays with little to no variety.

      I might experiment and change the coach’s settings from dynamic to static or do not repeat on successful plays to see if that makes a difference.
      2018-2019 NBA Champions!

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      • jkeefeholmes
        Rookie
        • Apr 2005
        • 378

        #4
        Re: How to get the the cpu to run more different plays?

        Originally posted by tcnumba10
        Unfortunately it’s always been like this for years for user and cpu teams. Even when you add plays in the team’s playbook, the cpu will only run 1-2 top plays with little to no variety.

        I might experiment and change the coach’s settings from dynamic to static or do not repeat on successful plays to see if that makes a difference.

        What else is there but user and cpu teams? Maybe I misunderstand that.

        I was just now thinking of cranking up the sliders for attack basket, posts, backdoor cuts. Wonder if that will help any. Very disappointing.


        I am surprised the game is so popular if it is apparently so unrealistic. I must be missing something.
        Last edited by jkeefeholmes; 10-05-2022, 09:09 AM.

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        • tcnumba10
          MVP
          • Nov 2008
          • 1816

          #5
          Re: How to get the the cpu to run more different plays?

          Originally posted by jkeefeholmes
          What else is there but user and cpu teams? Maybe I misunderstand that.

          I was just now thinking of cranking up the sliders for attack basket, posts, backdoor cuts. Wonder if that will help any. Very disappointing.


          I am surprised the game is so popular if it is apparently so unrealistic. I must be missing something.
          You can also experiment with the Run Plays in the Coach’s profile screen, maybe raise it to 100 or put it at 0 and see if there’s any difference. It might be rabbit hole though…
          2018-2019 NBA Champions!

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          • frank70
            Rookie
            • Mar 2003
            • 210

            #6
            Re: How to get the the cpu to run more different plays?

            Is DaCsar aware of that problem?

            I mean it has to be a ton of work to implement all those plays into the game. It's a shame that the cpu doesn't use them.

            That should be easily patchable, wright?

            Comment

            • jkeefeholmes
              Rookie
              • Apr 2005
              • 378

              #7
              Re: How to get the the cpu to run more different plays?

              Originally posted by frank70
              Is DaCsar aware of that problem?

              I mean it has to be a ton of work to implement all those plays into the game. It's a shame that the cpu doesn't use them.

              That should be easily patchable, wright?

              Given that tcnumba said here, its been happening forever, I would guess they don't care. It's beyond me. Wouldn't surpise me if it was EA, but...

              Comment

              • ILLSmak
                MVP
                • Sep 2008
                • 2397

                #8
                Re: How to get the the cpu to run more different plays?

                My philosophy is just keep people moving. If we are moving forward, then I don't do anything except try to score, if people stopped, I step on the spot and look at where people are moving and decide from there. If things get weird, I might tap pick n roll to make people move again. Remember lead passes. They still work to control where the players are going, but the cpu is a bit better at stealing them.



                The playbook is largely irrelevant, to me, because it's such a hassle to call a play IMO. That would be the one thing I'd want coms for haha. I mean, the way I play, there doesn't need to be anything except movement, spacing, some pin downs. Get some isos w/e.



                -Smak

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                • tcnumba10
                  MVP
                  • Nov 2008
                  • 1816

                  #9
                  Re: How to get the the cpu to run more different plays?

                  Originally posted by jkeefeholmes
                  Given that tcnumba said here, it’s been happening forever, I would guess they don't care. It's beyond me. Wouldn't surpise me if it was EA, but...
                  Yeah it’s a shame that the CPU doesn’t utilize the entire playbook no matter how deep it is. I remember in previous years I would spend hours upon hours editing every team’s playbook and player’s plays but it wasn’t worth it when you see the CPU use the same 1-2 plays for each player.

                  Side note: Also you want to make sure that the plays are actually in the playbook for that player, I would notice that some playbooks don’t even have midrange plays when a player is assigned a midrange play lol
                  2018-2019 NBA Champions!

                  Comment

                  • jkeefeholmes
                    Rookie
                    • Apr 2005
                    • 378

                    #10
                    Re: How to get the the cpu to run more different plays?

                    For what it's worth, I have made some changes that have made a difference in the game action. Note that I am not savvy with plays in basketball, never have gotten to that depth with it. So I cannot say if different plays are happening etc, it sure looks much better. It looks more like a basketball game to me now.


                    I put Post Shots, Attack the Basket, Look for Post Players and Backdoor Cuts all the way up to 97,98 for both User and CPU. I also per your suggestion changed the coaching slider Run Plays up to about 97 and also static and do not repeat



                    What I see now from both teams, is much more movement, more passing, cuts to the net etc. Still a bit of the "I love the perimeter and I',m going to dribble here till the shot clock is at 3" but far less than it was before.

                    So it seems significant change, I just don't recognize plays, speak the languaage etc like I do in NFL, but it sure has made for a different game.
                    Its probably important to note that I play Player Lock, on Klay Thompson for GSW, so am not controlling each player with the ball, like I think most play. Just him, the rest are all under software control totally
                    Last edited by jkeefeholmes; 10-05-2022, 02:27 PM.

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                    • nogster
                      MVP
                      • Mar 2006
                      • 3834

                      #11
                      Re: How to get the the cpu to run more different plays?

                      I am not seeing this issue. Not with 2k23.
                      The previous few iterations had hardcoded plays in playbooks and yeah, the cpu hardly called any variety of plays.
                      But with 2k23 the hardcoding is not there anymore, so playbooks and plays in the playbooks and the run plays coach profile slider work in synergy the way they should.

                      You should not need to mess with global tendency sliders at all.
                      Just raise the run plays coach profile to 99.
                      You may also need to check the plays assigned to players, and the players "touch" tendency.
                      Some players have play types set but the actual play type is not even on the teams playbook. Doh 2k!
                      Ie: a players 1st play is "mid range" it's 2nd is "cutter" but neither of those plays are in the actual playbook so the player hardly has any plays for them.
                      That and the touches tendency is a big factor in play calling.

                      And again. Going through the roster and editing like I always do, you cannot rely on 2ks default tendencies etx... they are soooo off for some players.
                      So make sure the play types correlate to the actual plays in the playbook and the touches tendency for the scoring stars on the team are higher than the role players. .
                      The key regarding touches tendency is balance and it takes testing to find it with each team.

                      But yeah.
                      I am seeing heaps of play calling variety with my roster using the methods I mentioned above.
                      Last edited by nogster; 10-05-2022, 11:32 PM.

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                      • dnikafoeno
                        Rookie
                        • Mar 2011
                        • 98

                        #12
                        Re: How to get the the cpu to run more different plays?

                        Nogster hit on everything. Also some of the players don't have play initiator on.

                        Da Czar usually makes a playbook update once the season starts as they are scouting teams right now as the NBA preseason is underway. I think whenever they drop a big patch they will fix the default roster.

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                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #13
                          Re: How to get the the cpu to run more different plays?

                          Nogster hit on it but what I would do is check the "touches" tendency for players. If there is a huge discrepancy between the star player and everyone else, you are more likely to see the same plays over and over.

                          Case in point in my current franchise both T-Mac and AI went down with severe injuries. When I played those teams prior to the injuries the AI spent most of the game calling plays for those 2. And since it seems like the AI calls plays based on matchups, you could see the same plays over and over again. (e.g. if you have a quicker smaller player guarding Kobe the AI will look to post him up, if you put a larger defender on him they will run him off screens)

                          But when I played those teams after their stars went down, there was a lot more variety and ball movement.

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                          • tcnumba10
                            MVP
                            • Nov 2008
                            • 1816

                            #14
                            Re: How to get the the cpu to run more different plays?

                            Originally posted by ggsimmonds
                            Nogster hit on it but what I would do is check the "touches" tendency for players. If there is a huge discrepancy between the star player and everyone else, you are more likely to see the same plays over and over.

                            Case in point in my current franchise both T-Mac and AI went down with severe injuries. When I played those teams prior to the injuries the AI spent most of the game calling plays for those 2. And since it seems like the AI calls plays based on matchups, you could see the same plays over and over again. (e.g. if you have a quicker smaller player guarding Kobe the AI will look to post him up, if you put a larger defender on him they will run him off screens)

                            But when I played those teams after their stars went down, there was a lot more variety and ball movement.
                            Well as a test when I first got the game, I set everyone’s touch tendency to 0 and had Dort’s tendency at 90. The CPU ran plays for S. Alexander and Holmgren mostly and sometimes Giddy…
                            Last edited by tcnumba10; 10-06-2022, 08:35 AM.
                            2018-2019 NBA Champions!

                            Comment

                            • de_jesus
                              Pro
                              • Sep 2015
                              • 527

                              #15
                              Re: How to get the the cpu to run more different plays?

                              Originally posted by frank70
                              CPU (and my team when i have playcalling to auto) is running the same plays over and over again. No variety whatsoever.

                              I sucpect, that they only run freelance plays - no plays (or only a few) from the playbook.

                              Is this a bug?

                              Or am i the only one experiencing this?
                              I believe Da_Czar has said for years - the higher the difficulty the more advanced ACE is for the CPU. On HOF this year the CPU plays pretty impressively. I can't win on it - at all. I think the biggest issue is ACE seems to only adjust between quarters. I find at a higher difficult the 2nd and 3rd quarter tend to be significantly harder for me, and actually requires me to adjust to the CPU

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