Shooting: Real Player % vs User timing…which do you use and why?

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  • SportsGamer89
    Rookie
    • Feb 2022
    • 434

    #16
    Re: Shooting: Real Player % vs User timing…which do you use and why?

    MyEra - Real %
    MyCareer - Shot Meter


    Sent from my iPhone using Operation Sports

    Comment

    • Insight23
      MVP
      • Aug 2010
      • 1585

      #17
      Re: Shooting: Real Player % vs User timing…which do you use and why?

      For those that use real player % you don't find it too easy to score? Even with adjusted sliders that's always been the case for me. I shoot at very high percentages while using real.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #18
        Shooting: Real Player % vs User timing…which do you use and why?

        Nobody’s out here hitting 3’s with Luc Longley…Wish we’d stop using that exaggeration, lol

        If you are- You’re a beast. Hit me up, We need to win this 250k Pro Am tournament

        I use shot timing personally, it’s just provides more of a challenge vs the CPU


        Sent from my iPhone using Tapatalk

        Comment

        • NYJin2011tm
          MVP
          • Oct 2011
          • 2760

          #19
          Re: Shooting: Real Player % vs User timing…which do you use and why?

          Originally posted by Insight23
          For those that use real player % you don't find it too easy to score? Even with adjusted sliders that's always been the case for me. I shoot at very high percentages while using real.
          Only inside which I have my slider way lowered(40s) and upped layup D. I've actually had to slightly raise close,mid, and three to get the right shooting pct.

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13025

            #20
            Re: Shooting: Real Player % vs User timing…which do you use and why?

            I've always been a user timing guy, as it's made me feel a modicum of input control over the outcome. This is not a criticism of real player percentage (more just a personal preference) but I don't want the only impact I have on a scoring play to be whether I was able to create an open look. I want to control the open look, the setup, and the shot.

            My issue this year, at least initially, was that I could not find a happy medium between shot timing that was wayyyy too easy and shot timing that felt impossible. One difficulty level I was hitting everything then the next difficulty level up I was hitting nothing with almost zero room for error. I've had to finagle a lot of sliders (while not fully understanding which ones do what) in order to find a place where I think I'm relatively comfortable for now.

            Comment

            • iLLWiLL
              MVP
              • Jul 2002
              • 3560

              #21
              Re: Shooting: Real Player % vs User timing…which do you use and why?

              Started with user timing, found it frustrating and inconsistent, switched to real player %.
              But switched back to user timing --- I can accept the inconsistency (the speed of the meter, and how the meter shows up on screen at the last second) as it somewhat -- albeit maybe not accurately -- simulates real shooting. But importantly I just wanted more influence on the outcome of my shot attempts. That said, I also edited some shooting sliders to make shooting more satisfying and not so frustrating.
              Last edited by iLLWiLL; 10-16-2022, 03:32 PM.

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              • K_rob11
                MVP
                • Sep 2005
                • 1465

                #22
                Re: Shooting: Real Player % vs User timing…which do you use and why?

                Originally posted by iLLWiLL
                Started with user timing, found it frustrating and inconsistent, switched to real player %.
                But switched back to user timing --- I can accept the inconsistency (the speed of the meter, and how the meter shows up on screen at the last second) as it somewhat -- albeit maybe not accurately -- simulates real shooting. But importantly I just wanted more influence on the outcome of my shot attempts. That said, I also edited some shooting sliders to make shooting more satisfying and not so frustrating.
                This is exactly where I'm at (minus the slider adjustment because I really don't want to go down that road unless I absolutely have to). I think what I need to do is just play a game using a great shooting team (modern Warriors) vs a good defensive team using Real Player %, then the same matchup with user timing and just see which one is more satisfying for me. Basically comparing if I get too much success with Real Player % vs frustration with the meter....I've always been able to eventually get the timing down with the meter....this year is just a bit more challenging, plus I just think I am getting too old for that sh*t lol...I have very limited gaming time these days and I rather not be frustrated during my 'me time' lol.
                "Basketball is my favorite sport
                I like the way they dribble up and down the court
                Just like I'm the King on the microphone so is Dr. J and Moses Malone"

                Comment

                • TeeWhy
                  Banned
                  • Oct 2022
                  • 59

                  #23
                  Re: Shooting: Real Player % vs User timing…which do you use and why?

                  Originally posted by Housh123
                  User timing


                  Why even pick up the game if you want it done for you?


                  Sent from my iPhone using Operation Sports
                  I love that you think you make shots in a video game. That’s hilarious.

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #24
                    Re: Shooting: Real Player % vs User timing…which do you use and why?

                    Originally posted by Insight23
                    For those that use real player % you don't find it too easy to score? Even with adjusted sliders that's always been the case for me. I shoot at very high percentages while using real.
                    Right now I am finding both me and cpu are scoring a little too much and shooting a little too well on pro with some sliders changed. But it's because I have a hard keeping CPU from getting past me and that results in to many easy layups and also too often having to rely on help defense that also results in to many open shots. My biggest issue is its too easy to to finish layups right now for both me and cpu and that is where most of the inflated points and shooting % is coming from. I think I need to up layup defense sliders some more. I think when it comes to making contested shots things are pretty good and even open shots just getting a little to many open shots because of the issue of keeping cpu from getting past me. My on ball defense skill is not the best.

                    Comment

                    • zello144
                      MVP
                      • Jul 2013
                      • 2183

                      #25
                      Re: Shooting: Real Player % vs User timing…which do you use and why?

                      Real Player% I hate the shot meter
                      Last edited by zello144; 10-16-2022, 11:48 PM.

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #26
                        Re: Shooting: Real Player % vs User timing…which do you use and why?

                        I prefer real player % for myEras.

                        I enjoy the team building aspect of the mode and want players performing to their ratings.

                        Originally posted by The 24th Letter
                        Nobody’s out here hitting 3’s with Luc Longley…Wish we’d stop using that exaggeration, lol

                        If you are- You’re a beast. Hit me up, We need to win this 250k Pro Am tournament

                        I use shot timing personally, it’s just provides more of a challenge vs the CPU


                        Sent from my iPhone using Tapatalk
                        True, but embellishment or hyperbole aside the point is valid.
                        Real player % is better at getting players to perform closer to their real life counterparts. Wish some people didn't feel the need to use hyperbole to make their point because its really not necessary.

                        As for whether or not one option is more challenging than the other, I'd say it depends. Most of the time real player % is going to be easier but its going to depend on use cases. Take my case, I only play my Kobe-Era Wizards. Haven't played anything else since the demo mode choices while the game was installing. If right now I was to play a game using modern teams, yeah no doubt real player % would make that experiment hell of a lot more easy. If I was to try that with user timing it would get ugly real quick.

                        But lets flip it. I've played what, about 70 games using 12 minute quarters with one team. If I've been using user timing this whole time the AI would be a lot less challenging. User timing would make my playoff run much easier.

                        Now after my offseason the equation would change again. Jordan is going to retire; I'm losing Francis to free agency along with my 6th man Glenn Rice. Those two accounted for about half my point production. Real player % is going to make their departure easier to adjust to. User timing would make it harder. But there would be a point, not sure when, where it would reverse and again user timing would be easier.

                        In this regard user-timing is like a suped-up chemistry effect.

                        Comment

                        • muddiestduck
                          Rookie
                          • Jun 2015
                          • 141

                          #27
                          Re: Shooting: Real Player % vs User timing…which do you use and why?

                          This is a great topic.

                          I flip flop back and forth. Not exactly sure which I like better.

                          I ALWAYS use % for FT because that can be automatic with timing.

                          My thing is this....

                          When I use timing. I remove the meter. Can't stand it. Takes away from the experience in my opinion. The game is beautiful. I don't want to watch a bar fill up the entire time.

                          I also like the camera cuts when you green a shot. It's small. But sometimes it's satisfying in the midst of a big run to get that camera change and nail a huge shot. (Usually gets me out of my seat!)


                          With real % I am a little confused on how it works. Since timing doesn't matter I can hold shoot as long or little as I want?

                          I like the idea that ratings matter, but I also don't seem to have games where I can't make anything. Like poor shooting nights don't seem to happen.

                          (Maybe because I'm the bulls and that MJ guy is pretty good)

                          I've had close games and blow outs with both. So I'm still up in the air with what I like best. Maybe I lean towards timing.

                          But I will try some of these options with the sliders. Always open for changes.

                          Sent from my SM-G990U using Operation Sports mobile app

                          Comment

                          • K_rob11
                            MVP
                            • Sep 2005
                            • 1465

                            #28
                            Re: Shooting: Real Player % vs User timing…which do you use and why?

                            Originally posted by muddiestduck
                            This is a great topic.

                            I flip flop back and forth. Not exactly sure which I like better.

                            I ALWAYS use % for FT because that can be automatic with timing.

                            My thing is this....

                            When I use timing. I remove the meter. Can't stand it. Takes away from the experience in my opinion. The game is beautiful. I don't want to watch a bar fill up the entire time.

                            I also like the camera cuts when you green a shot. It's small. But sometimes it's satisfying in the midst of a big run to get that camera change and nail a huge shot. (Usually gets me out of my seat!)


                            With real % I am a little confused on how it works. Since timing doesn't matter I can hold shoot as long or little as I want?

                            I like the idea that ratings matter, but I also don't seem to have games where I can't make anything. Like poor shooting nights don't seem to happen.

                            (Maybe because I'm the bulls and that MJ guy is pretty good)

                            I've had close games and blow outs with both. So I'm still up in the air with what I like best. Maybe I lean towards timing.

                            But I will try some of these options with the sliders. Always open for changes.

                            Sent from my SM-G990U using Operation Sports mobile app

                            This is my main issue with real player % is that I fear it would be lacking variety, hot and cold streaks, etc….
                            My problem is that I seem to be having more cold streaks with the meter 😂.

                            But I will say that a good shooting game with user timing is much more satisfying than a good game with real player %….the problem for me this year is that it seems good shooting games are few and far between
                            "Basketball is my favorite sport
                            I like the way they dribble up and down the court
                            Just like I'm the King on the microphone so is Dr. J and Moses Malone"

                            Comment

                            • K_rob11
                              MVP
                              • Sep 2005
                              • 1465

                              #29
                              Re: Shooting: Real Player % vs User timing…which do you use and why?

                              I must say that I am a little surprised how many people use real player %. Weirdly, that makes me feel better about wanting to start using it.
                              "Basketball is my favorite sport
                              I like the way they dribble up and down the court
                              Just like I'm the King on the microphone so is Dr. J and Moses Malone"

                              Comment

                              • NYJin2011tm
                                MVP
                                • Oct 2011
                                • 2760

                                #30
                                Re: Shooting: Real Player % vs User timing…which do you use and why?

                                Using 83 Lakers I go through shooting/scoring droughts using real %. I’ve had games where I’ve shot close to 60% and games where I’ve shot 37% ish. Some hot/cold streaks in the same game too. Like I’ll score 30+ in one quarter then score only 15 in another quarter in the same game.

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