Shooting: Real Player % vs User timing…which do you use and why?

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  • tcnumba10
    MVP
    • Nov 2008
    • 1816

    #91
    Re: Shooting: Real Player % vs User timing…which do you use and why?

    Originally posted by Zeke11
    I'm a bit confused about comments regarding swishes on here.


    I use real player % and I'm desperate to see a make that's NOT a swish. It is seriously annoying, I'm tired of hearing the same net sound nearly every time. I've had the game about a week fwiw.



    No hot and cold streaks sucks yes, but sigs and bases are more important for me.
    I’ve seen plenty of swished with Real Player %. The main problem is that a player won’t be able to hit consecutive jumpers with Real Player %. It’s an automatic rim out miss if you hit your first jumper, it’s scripted. You either have to drive the lane for a layup/dunk if you decide to use the same player to score or have to pass to another player to score and then go back to the initial player for them to hit another jumper. I don’t think it was this scripted/programmed in previous NBA2K since I had no issue with Real Player % shooting in previous iterations of the game which is frustrating. Therefore I’m going to be using User Timing for the first time with User Shooting ratings cranked up.

    If you want to test, try going into practice with Real Player % and try to hit consecutive midrange shots. It’s impossible and unrealistic ironically.
    2018-2019 NBA Champions!

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    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5170

      #92
      Re: Shooting: Real Player % vs User timing…which do you use and why?

      It’s such a shame. The sig shots are so good this year.


      Sent from my iPhone using Operation Sports
      2022 'Plug and play' sim roster (XBX)

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      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5170

        #93
        Re: Shooting: Real Player % vs User timing…which do you use and why?

        For those who don’t know.

        If you make a 3 with Steph, the next one is missing. The next one is going in. At some point you will miss 2 in a row to get the % below 50. If you take 9 you’ll make 4. Take 7 you’ll make 3.

        Step shoots about 45%.

        Now if you shoot with a roughly 33% shooter you will make 1 out of every 3. If you’re 2/5 you will miss the next shot.

        If you know this it kind of ruins the experience.



        A better way of doing it. With a 45% shooter you have a 45% of making the next shot, that’s impacted by variables such as hot zone, defender challenge, hot or cold streak etc.

        This way you’ll probably end up at 45% across a season. But within that are hot and cold streaks. Games where you go 7/11 then 2/12 etc. No scripting.


        Sent from my iPhone using Operation Sports
        2022 'Plug and play' sim roster (XBX)

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        • kamackeris76
          MVP
          • Oct 2012
          • 1653

          #94
          Re: Shooting: Real Player % vs User timing…which do you use and why?

          Originally posted by Smirkin Dirk
          For those who don’t know.

          If you make a 3 with Steph, the next one is missing. The next one is going in. At some point you will miss 2 in a row to get the % below 50. If you take 9 you’ll make 4. Take 7 you’ll make 3.

          Step shoots about 45%.

          Now if you shoot with a roughly 33% shooter you will make 1 out of every 3. If you’re 2/5 you will miss the next shot.

          If you know this it kind of ruins the experience.



          A better way of doing it. With a 45% shooter you have a 45% of making the next shot, that’s impacted by variables such as hot zone, defender challenge, hot or cold streak etc.

          This way you’ll probably end up at 45% across a season. But within that are hot and cold streaks. Games where you go 7/11 then 2/12 etc. No scripting.


          Sent from my iPhone using Operation Sports
          What's sliders do you use? I've never ever ever shot user in all my years playing but this year on rp the lack of streaks is kinda bugging me. I assume good shooters still shoot good? I can't like shoot like Steph Curry with Ben Simmons can I?

          Sent from my Pixel 5 using Tapatalk

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          • tcnumba10
            MVP
            • Nov 2008
            • 1816

            #95
            Re: Shooting: Real Player % vs User timing…which do you use and why?

            Originally posted by Smirkin Dirk
            For those who don’t know.

            If you make a 3 with Steph, the next one is missing. The next one is going in. At some point you will miss 2 in a row to get the % below 50. If you take 9 you’ll make 4. Take 7 you’ll make 3.

            Step shoots about 45%.

            Now if you shoot with a roughly 33% shooter you will make 1 out of every 3. If you’re 2/5 you will miss the next shot.

            If you know this it kind of ruins the experience.



            A better way of doing it. With a 45% shooter you have a 45% of making the next shot, that’s impacted by variables such as hot zone, defender challenge, hot or cold streak etc.

            This way you’ll probably end up at 45% across a season. But within that are hot and cold streaks. Games where you go 7/11 then 2/12 etc. No scripting.


            Sent from my iPhone using Operation Sports
            I don’t think it was ever like this in past NBA2Ks. Very frustrating since I’ve always been a Real Player % guy. Did they ever come out and explain why they did this for NBA2K23?
            2018-2019 NBA Champions!

            Comment

            • kamackeris76
              MVP
              • Oct 2012
              • 1653

              #96
              Re: Shooting: Real Player % vs User timing…which do you use and why?

              So... I've been fed up using rp% of never going on streaks... Just gone into practice mode with Seth Curry like dirk did... Just shot 6 3's in a row. Same rp% sliders I was using before

              Sent from my Pixel 5 using Tapatalk

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              • kamackeris76
                MVP
                • Oct 2012
                • 1653

                #97
                Re: Shooting: Real Player % vs User timing…which do you use and why?

                See if I can hit streaks in game... Fingers crossed.. But on practice with seth it wasn't make one miss one make one miss one

                Sent from my Pixel 5 using Tapatalk

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                • howardphillips214
                  MVP
                  • Jan 2018
                  • 1928

                  #98
                  Re: Shooting: Real Player % vs User timing…which do you use and why?

                  Honestly... It's embarrassing.

                  You guys are constantly trying to get the game back to Sim. I can appreciate that.

                  I love the Rec and the Park modes. But My career was always fun because I wanted to get my role players going and play with Luka or KD and Kyrie. I have 3 characters and they all lead the league in 3point percentage. Simply because I have to cheese the CPU if I want to play online. Need hot zones if you want to be a half decent shooter.

                  I've spent so much time this year trying to counter the shooting changes I haven't been able to enjoy My career at all.

                  The point of RP is to let you play free again. Shots go up and they fall, however the dice rolls. That's how the game should be.

                  Every make a green and every green a swish literally cuts out about 99% of what makes basketball a great sport to watch/play/love.

                  Kawhi leaning out of bounds to win game 7 against the 76ers? Gone.

                  Dame Lillard hitting a logo 3 with Paul George in his GRILL? DEAD. I miss 1% contested 3s all the time.

                  Luka the other night threw a floater up IN TRAFFIC with the defender falling on him, and 1. No WAY I'm hitting a floater that deep and contested.... Lmfao that's a 2k no go.

                  I'm tired of arguing about badges and animations and whatever. They opened up player creation now they need to open up the gameplay again.

                  They put such a hard emphasis on nerphing dribble god's and shooting this year. That is welcome. But that should have never been a thing in the first place. Slashers are getting their due this year but if course they had to make it gimmicky with the dunk meter.

                  I just wanna hoop.

                  Comment

                  • tcnumba10
                    MVP
                    • Nov 2008
                    • 1816

                    #99
                    Re: Shooting: Real Player % vs User timing…which do you use and why?

                    To conclude, if you want to hit more than 1 jump shot in a row like a real NBA player, you will have to use User Timing for NBA 2K23.

                    On Real Player %, it’s a guarantee SCRIPTED miss jump shot on your next attempt after a make using the same player in NBA 2K23. (Make, Miss, Make, Miss)

                    Don’t think this was the case in previous NBA 2Ks using Real Player % which is utterly frustrating since I did not encounter this problem nor notice this pattern in past years.
                    2018-2019 NBA Champions!

                    Comment

                    • jr86
                      MVP
                      • Jan 2009
                      • 1728

                      #100
                      Re: Shooting: Real Player % vs User timing…which do you use and why?

                      Originally posted by tcnumba10
                      To conclude, if you want to hit more than 1 jump shot in a row like a real NBA player, you will have to use User Timing for NBA 2K23.

                      On Real Player %, it’s a guarantee SCRIPTED miss jump shot on your next attempt after a make using the same player in NBA 2K23. (Make, Miss, Make, Miss)

                      Don’t think this was the case in previous NBA 2Ks using Real Player % which is utterly frustrating since I did not encounter this problem nor notice this pattern in past years.
                      Not true, This must be next gen related only as you can definitely do it on PS4.
                      Playing as Tor did it with both Trent and Porter back to back
                      Attached Files

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                      • tcnumba10
                        MVP
                        • Nov 2008
                        • 1816

                        #101
                        Re: Shooting: Real Player % vs User timing…which do you use and why?

                        Originally posted by jr86
                        Not true, This must be next gen related only as you can definitely do it on PS4.
                        Playing as Tor did it with both Trent and Porter back to back
                        Can’t speak for last/current Gen but it’s certainly true for Next Gen (PS5) and with your pic, you made a layup with Trent with his first shot and not a jumper.

                        Go into practice mode with Real Player % and try to make consecutive midrange or 3pt Js in the same spot…
                        Last edited by tcnumba10; 11-28-2022, 01:55 PM.
                        2018-2019 NBA Champions!

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                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5170

                          #102
                          Re: Shooting: Real Player % vs User timing…which do you use and why?

                          Originally posted by kamackeris76
                          So... I've been fed up using rp% of never going on streaks... Just gone into practice mode with Seth Curry like dirk did... Just shot 6 3's in a row. Same rp% sliders I was using before

                          Sent from my Pixel 5 using Tapatalk


                          Which version of the game? I’m on series x.


                          Sent from my iPhone using Operation Sports
                          2022 'Plug and play' sim roster (XBX)

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                          • Smirkin Dirk
                            All Star
                            • Oct 2008
                            • 5170

                            #103
                            Re: Shooting: Real Player % vs User timing…which do you use and why?

                            Yep get Steph. Stand in the same spot. Keep taking jumpers. You will not make more than 1 in a row. You will not miss more than 2 in a row.


                            Sent from my iPhone using Operation Sports
                            2022 'Plug and play' sim roster (XBX)

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                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #104
                              Shooting: Real Player % vs User timing…which do you use and why?

                              Originally posted by Smirkin Dirk
                              Yep get Steph. Stand in the same spot. Keep taking jumpers. You will not make more than 1 in a row. You will not miss more than 2 in a row.


                              Sent from my iPhone using Operation Sports

                              Mike mentioned this before, but practice mode is a bit fickle for these determinations.

                              Even so-



                              Do you find this to be the case in game too?

                              Not trying to disagree with you here, Just making sure we are on the same page in case this is something a dev looks into.

                              Like I said before, I don’t see it anywhere as often as last year. Seems more randomized than based on quality, but I do see consecutive shots hit.


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Smirkin Dirk
                                All Star
                                • Oct 2008
                                • 5170

                                #105
                                Re: Shooting: Real Player % vs User timing…which do you use and why?

                                Originally posted by The 24th Letter
                                Mike mentioned this before, but practice mode is a bit fickle for these determinations.

                                Even so-



                                Do you find this to be the case in game too?

                                Not trying to disagree with you here, Just making sure we are on the same page in case this is something a dev looks into.

                                Like I said before, I don’t see it anywhere as often as last year. Seems more randomized than based on quality, but I do see consecutive shots hit.


                                Sent from my iPhone using Tapatalk


                                Yep. I played 50 full games. I went through every box score. Not once with any player did I hit more than 50% of my 3s in a game.

                                In the last few games once I knew the formula I knew which 3s were going and which weren’t.


                                Sent from my iPhone using Operation Sports
                                2022 'Plug and play' sim roster (XBX)

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