NBA 2K24 Head Scan Thread

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  • J_Posse
    Greatness Personified
    • Jun 2005
    • 11255

    #46
    Re: NBA 2K24 Head Scan Thread

    Well, looks like 2K/VC is gonna have to give Vic multiple hairstyles/colors.

    He's added to his blonde dye job with some colorful streaks (like Rodman and Sochan).


    Plus, they gotta get all these options in for Jeremy. He switched up his hair color a lot during his rookie season.

    He also could use a better face scan - it doesn't look like he was ever officially scanned, IMO - and a lighter skin tone/complexion.



    Sent from my Pixel 7 using Tapatalk
    Last edited by J_Posse; 09-01-2023, 12:45 PM.
    San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

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    • kxw7340
      Rookie
      • Aug 2009
      • 384

      #47
      Re: NBA 2K24 Head Scan Thread

      Originally posted by J_Posse
      Well, looks like 2K/VC is gonna have to give Vic multiple hairstyles/colors.

      He's added to his blonde dye job with some colorful streaks (like Rodman and Sochan).


      Plus, they gotta get all these options in for Jeremy. He switched up his hair color a lot during his rookie season.

      He also could use a better face scan - it doesn't look like he was ever officially scanned, IMO - and a lighter skin tone/complexion.



      Sent from my Pixel 7 using Tapatalk
      Let’s hope they do give both of them multiple options. On another note, it looks like Anthony Edwards still has that generic render from his rookie year. I know it’s on the player to come in and get scanned when 2K is in town, but can the Art Team at least fix up his face so it remotely looks like him?

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      • TheDon7727
        Rookie
        • Jul 2022
        • 123

        #48
        Re: NBA 2K24 Head Scan Thread

        Can we just say that everybody needs updated? It’s not just faces either.

        Let’s be real, this is supposed to be next generation basketball. Every player should have dynamic hair, sweat, accurate proportions in terms of length, jerseys should have cloth physics, and player shoes should have multiple variations.

        The art team needs a wake up call. Visually, 2k has been lacking year after year. Faces look good, even though most are outdated constantly. Body models, outside of tats, look like they're still on Ps3.
        Last edited by TheDon7727; 09-01-2023, 04:04 PM.

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        • J_Posse
          Greatness Personified
          • Jun 2005
          • 11255

          #49
          Re: NBA 2K24 Head Scan Thread

          Originally posted by TheDon7727
          Can we just say that everybody needs updated? It’s not just faces either.

          Let’s be real, this is supposed to be next generation basketball. Every player should have dynamic hair, sweat, accurate proportions in terms of length, jerseys should have cloth physics, and player shoes should have multiple variations.

          The art team needs a wake up call. Visually, 2k has been lacking year after year. Faces look good, even though most are outdated constantly. Body models, outside of tats, look like they're still on Ps3.
          They will never be able to "update everyone" and the body models are definitely not that old.

          People need to seriously go back and look at the pre - Xbox One/PS4 2K's again to be reminded of the graphical leap the series has made since then.

          They've unfortunately stagnated graphically since then too. Especially since the scope of the game has gone well beyond just 'simulating' NBA basketball and delved more into online competitive play, Esports, etc.

          Do they need a complete refresh? Yes, but the hyperbole that gets thrown around here makes it hard for the conversation to remain constructive.

          Sent from my Pixel 7 using Tapatalk
          Last edited by J_Posse; 09-01-2023, 06:53 PM.
          San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

          Official OS Bills Backers Club Member

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          • CaVsFaN2273
            MVP
            • Jul 2018
            • 1052

            #50
            Re: NBA 2K24 Head Scan Thread

            Couple players who need hairstyle/facial hair updates based on the footage we got. Of course, they could've been updated since that build. Will add this to the art thread when created. Hopefully 2K will look at it this year.

            Spoiler
            Last edited by CaVsFaN2273; 09-02-2023, 05:04 AM.

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            • RobertjKeeton45
              Rookie
              • Jan 2023
              • 65

              #51
              Re: NBA 2K24 Head Scan Thread

              Just from watching the okc game play they haven't updated anyone with appearance updates. Nor have they updated Jalen and Jaden McDaniels. Danuel House, Robert Covington, have not been updated either. The list can go on but I have noticed a lot of players not been updated yet.

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              • TheDon7727
                Rookie
                • Jul 2022
                • 123

                #52
                Re: NBA 2K24 Head Scan Thread

                Originally posted by J_Posse
                They will never be able to "update everyone" and the body models are definitely not that old.

                People need to seriously go back and look at the pre - Xbox One/PS4 2K's again to be reminded of the graphical leap the series has made since then.

                They've unfortunately stagnated graphically since then too. Especially since the scope of the game has gone well beyond just 'simulating' NBA basketball and delved more into online competitive play, Esports, etc.

                Do they need a complete refresh? Yes, but the hyperbole that gets thrown around here makes it hard for the conversation to remain constructive.

                Sent from my Pixel 7 using Tapatalk
                I agree with you on several points. The most of which being that "the scope of the game has gone well beyond just 'simulating' NBA basketball and delved more into online competitive play, Esports, etc." I think 2k has lost focus on what made them great in the first place - a fun and close to life representation of NBA basketball. I remember why I fell in love with 2k in the first place, fun gameplay AND little visual things that no other game did at the time. I know I'm not alone on that.

                If they expect us to pay 70 dollars or more for a yearly released game, I don't think it's hyperbole at all to expect the visuals to receive the same amount of love the gameplay and all the different modes do annually. When it's pretty clear that non 2k folks, referring to PC modders here, are seemingly putting in more work than the 2k art team annually, there's a problem. They should care as much about the visuals as they do about the rest of the elements of the game, because that's what makes a quality all around product. Over the past few interactions of 2k, it doesn't appear that visuals are much of a priority during development.

                I also think some competition from another sports developer bringing an NBA title to the table would be a good thing too. Whether that's Live or something else, the lack of competition perpetuates resting on laurels in some ways. 2k knows people are going to buy their game to get their basketball fix every year because it's the only "sim" one on the market. So, they seemingly focus on what makes them the most money over time and put seemingly minimal effort into other areas. 2k23 is the first 2k I've seen in a while where they actually updated a lot of players visually during the life of the game.
                Last edited by TheDon7727; 09-02-2023, 10:14 AM.

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                • J_Posse
                  Greatness Personified
                  • Jun 2005
                  • 11255

                  #53
                  Re: NBA 2K24 Head Scan Thread

                  Originally posted by TheDon7727
                  I agree with you on several points. The most of which being that "the scope of the game has gone well beyond just 'simulating' NBA basketball and delved more into online competitive play, Esports, etc." I think 2k has lost focus on what made them great in the first place - a fun and close to life representative of NBA basketball. If they expect us to pay 70 dollars or more for a yearly released game, I don't think it's hyperbole at all to expect the visuals to receive the same amount of love the gameplay and all the different modes do annually. When it's pretty clear that non 2k folks, referring to PC modders here, are seemingly putting in more work than the 2k art team annually, there's a problem. They should care as much about the visuals as they do about the rest of the elements of the game, because that's what makes a quality all around product. Over the past few interactions of 2k, it doesn't appear that visuals are much of a priority during development.

                  I also think some competition from another sports developer bringing an NBA title to the table would be a good thing too. Whether that's Live or something else, the lack of competition perpetuates resting on laurels in some ways. 2k knows people are going to buy their game to get their basketball fix every year because it's the only "sim" one on the market. So, they seemingly focus on what makes them the most money over time and put seemingly minimal effort into other areas. 2k23 is the first 2k I've seen in a while where they actually updated a lot of players visually during the life of the game.
                  I'm sorry if this comes across as rude, but neither of your expectations are remotely realistic.

                  First, the series - even going back to it being "exclusively" a simulation NBA game - has never really been about advancing graphically iteration upon iteration. They've always either struggled or stagnated with graphics throughout any console generation, TBH.

                  It's just more apparent and "annoying" because of the increased fidelity of modern hardware.

                  PC modders have the autonomy and freedom that the people working on graphics will never, ever have. When you are dealing with budgets, deadlines and other such work related things you don't have the 'freedom' to just work players (whether bad or good) on your own.

                  Second, the cost of entry - plus development costs, etc. - is way, way too high at this point to expect a competitor to arrive.

                  Sadly, unless EA decides to rejoin the NBA simulation market then an/a 'alternative/competitor' isn't coming.

                  Sent from my Pixel 7 using Tapatalk
                  San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                  Official OS Bills Backers Club Member

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                  • TheDon7727
                    Rookie
                    • Jul 2022
                    • 123

                    #54
                    Re: NBA 2K24 Head Scan Thread

                    Originally posted by J_Posse
                    I'm sorry if this comes across as rude, but neither of your expectations are remotely realistic.

                    First, the series - even going back to it being "exclusively" a simulation NBA game - has never really been about advancing graphically iteration upon iteration. They've always either struggled or stagnated with graphics throughout any console generation, TBH.

                    It's just more apparent and "annoying" because of the increased fidelity of modern hardware.

                    PC modders have the autonomy and freedom that the people working on graphics will never, ever have. When you are dealing with budgets, deadlines and other such work related things you don't have the 'freedom' to just work players (whether bad or good) on your own.

                    Second, the cost of entry - plus development costs, etc. - is way, way too high at this point to expect a competitor to arrive.

                    Sadly, unless EA decides to rejoin the NBA simulation market then an/a 'alternative/competitor' isn't coming.

                    Sent from my Pixel 7 using Tapatalk
                    Again, you make some good points. Some of which I agree with, and others I do not. You are entitled to your opinion sir, as I am entitled to mine. This is, after all, a forum of opinions. With respect to your post, a lot of it promotes visuals being an "it is what it is, so just accept it" kind of situation. I simply do not agree with that if I'm shelling out my hard-earned money each year. I expect and deserve, as we all do being paying consumers, an improved product across the board. I am well aware of the differences between console and PC and the associated pros and cons of each. With the increased ability of modern hardware you refer to, visuals should matter as much as gameplay. Budgets, time, other priorities should have nothing to do with it really. 2k knows how to operate and knows what they're doing year to year. It's about determining what matters most in the product you're promoting and selling. Right now, it seems like the online, pay to play, season pass, money making modes are their priority, which is a shame. We see how much those modes change annually. Imagine where the game would be if 2k spread that kind of love across its whole product...
                    Last edited by TheDon7727; 09-02-2023, 12:52 PM.

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                    • scottyp180
                      MVP
                      • Jun 2007
                      • 2204

                      #55
                      Re: NBA 2K24 Head Scan Thread

                      Couple of things. I'm pretty sure there are usually likeness updates with the day 1 patch every year. Sometimes we even see players added after the day 1 update. Does that mean everyone will be fixed and accurate? No. But I wouldn't go too crazy about who has and has not been updated at least until then. And even if they did update literally every modern player, we know some will be out of date by the start of the regular season anyway. Accurate player likeness is just a never ending battle.

                      On the topic of graphics in general, it did seem like between 2k7 and maybe 2k10/11 each game had it's own unique look. If you look at 2k7, 2k8, and 2k9 chances are you won't mistake one from the other. I don't know if it was a matter of 2k figuring things out at the start of that gen or if it was an intentional decision for the games to not look too similar, but they were at least trying different things. They could at least try to do something different with things like jersey fit and physics, player body types, different lighting options, etc.

                      I do give the art team leeway. They're probably given a list of focus areas each year and I'm sure My Career and The City takes up a lot of there attention. There is also the possibility that they have tried different things (better lighting, sweat, jersey textures and physics, court detail, etc) but it resulted in performance issues leaving them essentially stuck where they are. But something like better ody types and player likeness should be possible. Those shouldn't be things that impact performance.

                      Edit: And as has been stated previously, these are things that should hold them over for years if they just take one year to focus on them, especially when talking about legends.
                      Last edited by scottyp180; 09-02-2023, 03:15 PM.

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                      • Schnoodle321
                        Pro
                        • Jul 2018
                        • 519

                        #56
                        Re: NBA 2K24 Head Scan Thread

                        You can’t expect people to hand over their money on the hope the players that need updating are updated in a day one patch or in the next year sometime. This is what 2k do though.

                        In terms of actual accuracy of players likeness, accessories, shoes and body types affecting performance is just a hollow excuse as last gen pc mods have proven is possible without effecting the game.

                        The point everyone comes to in a round about way is if it doesn’t make money for 2k they don’t care, simple

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                        • djflock
                          Pro
                          • Sep 2022
                          • 645

                          #57
                          Re: NBA 2K24 Head Scan Thread

                          Originally posted by scottyp180
                          Couple of things. I'm pretty sure there are usually likeness updates with the day 1 patch every year. Sometimes we even see players added after the day 1 update. Does that mean everyone will be fixed and accurate? No. But I wouldn't go too crazy about who has and has not been updated at least until then. And even if they did update literally every modern player, we know some will be out of date by the start of the regular season anyway. Accurate player likeness is just a never ending battle.

                          On the topic of graphics in general, it did seem like between 2k7 and maybe 2k10/11 each game had it's own unique look. If you look at 2k7, 2k8, and 2k9 chances are you won't mistake one from the other. I don't know if it was a matter of 2k figuring things out at the start of that gen or if it was an intentional decision for the games to not look too similar, but they were at least trying different things. They could at least try to do something different with things like jersey fit and physics, player body types, different lighting options, etc.

                          I do give the art team leeway. They're probably given a list of focus areas each year and I'm sure My Career and The City takes up a lot of there attention. There is also the possibility that they have tried different things (better lighting, sweat, jersey textures and physics, court detail, etc) but it resulted in performance issues leaving them essentially stuck where they are. But something like better ody types and player likeness should be possible. Those shouldn't be things that impact performance.

                          Edit: And as has been stated previously, these are things that should hold them over for years if they just take one year to focus on them, especially when talking about legends.
                          They update/add players monthly

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                          • wai1012
                            Banned
                            • Dec 2014
                            • 204

                            #58
                            Re: NBA 2K24 Head Scan Thread

                            Really cannot accept 2K used that Lebron face couple of years... it looked like cartoon:o

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                            • RobertjKeeton45
                              Rookie
                              • Jan 2023
                              • 65

                              #59
                              Re: NBA 2K24 Head Scan Thread

                              I just don't understand why they can't update the players like pc modders are able to do. it's just frustrating and it ruins the game for me.

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                              • youvalss
                                ******
                                • Feb 2007
                                • 16601

                                #60
                                Re: NBA 2K24 Head Scan Thread

                                I think it's time develooers find a way to scan entire players' bodies and faces at once. The proportions have been off for years now and looks like developers either don't see it or don't care about it. Many players have big heads, short legs, too narrow waists, and it's been like that for years. They can have the most accurate face scans, tattoos and accessories/shoes, but when they put it all together it doesn't look realistic because of the proportions.
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