Another year, same OUTDATED Create-A-Player system
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Another year, same OUTDATED Create-A-Player system
Was really hoping they’d make it a priority to overhaul the CAP…especially after how broken it was for the ENTIRE life cycle of 23! Why do they keep on recycling this outdated system? They add like 4 new hairstyles every year and call it a day. This is something that should’ve never even made it over to next (current) gen. It is super limited. The faces look horrible next to the actual scans. And don’t get me started on just how ridiculous the generated players look in MyNBA. All it takes is few years for the majority of the league to be full of tatted up white dudes with dreads and cornrows and black dudes with the hair of Tom Cruise.Tags: None -
Re: Another year, same OUTDATED Create-A-Player system
Hopefully we get a new one when 2k drops last gen. 2k18 was the last 2k to come out on PS3 and Xbox 360 and we got a new CAP system in 2k19. I agree that the auto-generated players look awful, one of the reasons I can’t use generated draft classes. -
Re: Another year, same OUTDATED Create-A-Player system
I pray that this is the last year that gen is supported. And yeah, I feel you on that. They truly need to overhaul the entire system.Comment
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Re: Another year, same OUTDATED Create-A-Player system
Long overdue to for a revamp. It's crazy how indepth the system gets for WWE 2k but for some reason NBA pales in comparison.
Part of me wonders if they have to be restrictive so that people can't accurately recreate players that 2k doesn't have a license for. I don't know if a player like Barkley or Reggie Miller could take legal action if their likeness could be accurately recreated with the CAP system.
Edit: it's funny you made this thread because I was thinking about this very thing the other day and was considering making a thread about it.Last edited by scottyp180; 08-31-2023, 04:18 PM.Comment
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Re: Another year, same OUTDATED Create-A-Player system
Long overdue to for a revamp. It's crazy how indepth the system gets for WWE 2k but for some reason NBA pales in comparison.
Part of me wonders if they have to be restrictive so that people can't accurately recreate players that 2k doesn't have a license for. I don't know if a player like Barkley or Reggie Miller could take legal action if their likeness could be accurately recreated with the CAP system.
Edit: it's funny you made this thread because I was thinking about this very thing the other day and was considering making a thread about it.Comment
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Re: Another year, same OUTDATED Create-A-Player system
Please just bless us with your caps again this year.Boston Celtics
Pittsburgh Steelers
Memphis GrizzliesComment
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Re: Another year, same OUTDATED Create-A-Player system
Long overdue to for a revamp. It's crazy how indepth the system gets for WWE 2k but for some reason NBA pales in comparison.
Part of me wonders if they have to be restrictive so that people can't accurately recreate players that 2k doesn't have a license for. I don't know if a player like Barkley or Reggie Miller could take legal action if their likeness could be accurately recreated with the CAP system.
Edit: it's funny you made this thread because I was thinking about this very thing the other day and was considering making a thread about it.Comment
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Re: Another year, same OUTDATED Create-A-Player system
To put it another way, could there be a chance that NBA 2K would struggle with offering a WWE level CAP system while still being able to account for not only 30 possible created players in a game at the same time but also hundreds of potential CAPs included in a given roster (or 60 in a given draft class)?
Of course, I imagine there's improvements that could be made anyway (more or better hair styles) but I've wondered if the system has to be a little dumbed down in order to agree with our desire to be able to edit literally hundreds of CAPs.Comment
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Re: Another year, same OUTDATED Create-A-Player system
I'm not a wrestling fan so please go easy on me if this is way off base but... is there any chance the WWE 2K CAP system can go more in depth because there's less CAP capacity (both on screen and as a whole)?
To put it another way, could there be a chance that NBA 2K would struggle with offering a WWE level CAP system while still being able to account for not only 30 possible created players in a game at the same time but also hundreds of potential CAPs included in a given roster (or 60 in a given draft class)?
Of course, I imagine there's improvements that could be made anyway (more or better hair styles) but I've wondered if the system has to be a little dumbed down in order to agree with our desire to be able to edit literally hundreds of CAPs.Last edited by KobeDropped81; 09-01-2023, 09:23 AM.Comment
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Re: Another year, same OUTDATED Create-A-Player system
Maybe, but they've taken actual steps backwards with some of the CAP features. We used to have the ability to face sculpt and they got rid of that. We used to have the ability to create more accurate bodies with adjustments to the players torso length and width that they also got rid of. The default faces have gotten worse and more cartoonish over the years. They've had other glitchy issues they never bothered to fix like half the eyebrow options disappearing in the middle of the season a couple of years ago or guys not being able to access their own signature styles. They certainly may have some system limitations but there's really no excuse for things that were once in the CAP system.YT - Jimbo2K
PSN - Jim_G22Comment
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Re: Another year, same OUTDATED Create-A-Player system
Maybe, but they've taken actual steps backwards with some of the CAP features. We used to have the ability to face sculpt and they got rid of that. We used to have the ability to create more accurate bodies with adjustments to the players torso length and width that they also got rid of. The default faces have gotten worse and more cartoonish over the years. They've had other glitchy issues they never bothered to fix like half the eyebrow options disappearing in the middle of the season a couple of years ago or guys not being able to access their own signature styles. They certainly may have some system limitations but there's really no excuse for things that were once in the CAP system.
We should at least have face sculpting and a handful of different body times (skinny, lean but cut, big muscular build, heavy, overweight, etc) along with the ability to changes the proportions (legs, arms, body, etc). That alone would allow for more creativity with the cap system. Then just blow out the options for hair/facial hair. They can restrict it so that we can't make abnormal NBA players. It might be fun for kicks but we don't need the option to make a Danny Devito type player, Incredible Hulk, sumo wrestler, etc, but we should have more freedom than what is currently allowed.Comment
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Re: Another year, same OUTDATED Create-A-Player system
I'm not a wrestling fan so please go easy on me if this is way off base but... is there any chance the WWE 2K CAP system can go more in depth because there's less CAP capacity (both on screen and as a whole)?
To put it another way, could there be a chance that NBA 2K would struggle with offering a WWE level CAP system while still being able to account for not only 30 possible created players in a game at the same time but also hundreds of potential CAPs included in a given roster (or 60 in a given draft class)?
Of course, I imagine there's improvements that could be made anyway (more or better hair styles) but I've wondered if the system has to be a little dumbed down in order to agree with our desire to be able to edit literally hundreds of CAPs.Comment
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Re: Another year, same OUTDATED Create-A-Player system
We should at least have face sculpting and a handful of different body times (skinny, lean but cut, big muscular build, heavy, overweight, etc) along with the ability to changes the proportions (legs, arms, body, etc). That alone would allow for more creativity with the cap system.
I don't remember the last season that had face sculpting, I think it was either 2K16 or 2K17. And you could adjust the torso length and the player width/bulk adjustments were much better than they are now. The CAPs people were creating were ridiculous...the stuff some people were doing with face sculpting was incredible. Now, there's only so much you can do with the limitations we have, especially if the CAP you're trying to create doesn't have a base face that looks somewhat like him.YT - Jimbo2K
PSN - Jim_G22Comment
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Re: Another year, same OUTDATED Create-A-Player system
You may be on to something with this. As long as there are two gens, it makes sense that 2K would want them to have equivalent CAP systems, so they only have to make a dude once.Comment
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