2K24 Graphics comparison vs 2K23

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  • TarHeelPhenom
    All Star
    • Jul 2002
    • 7102

    #31
    Re: 2K24 Graphics comparison vs 2K23

    Originally posted by AIRJ23
    This is insane! Looks like it’s not just the courts. Look at these face scan comparisons. 2K23 textures, reduction and grading is vastly better in the editor. 2K24 looks much more matte and dulled and overall just more cartoony.

    I noticed this in other YouTube videos where players lack detail and sharpness in 24 when in the player editor, when compared to 23. But I assumed it was a YT thing.

    I’m assuming this is an editor issue because during gameplay, aside from the lower court renderings, the actual player graphics seem about identical when you take out of account the darker lighting etc. now.

    Looks like 2K is trying to save some cpu power or something by downgrading graphics in some ways (courts, player editor screen). Maybe it’s to ensure proplay works without a hitch or maybe it’s due to more rendering in city or something (wouldn’t know as I never touch those modes).

    Shaq is on the cover and he does receive a better face scan for his eras version (not for the regular roster version which seems the same). But look at the other players, the difference is night and day in grading and textures.

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    That ain't even the same dude lol. Check the eyes, nose, lips etc. The dude with the beard/goatee is Shakeal O'Neill.
    "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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    • AIRJ23
      MVP
      • Apr 2021
      • 2783

      #32
      Re: 2K24 Graphics comparison vs 2K23

      Originally posted by TarHeelPhenom
      That ain't even the same dude lol. Check the eyes, nose, lips etc. The dude with the beard/goatee is Shakeal O'Neill.
      Lmao. Shaq got a new face scan so that comparison isn’t apples for apples between both games. But watch the vid and it’ll show the same face scans from each game next to each fiber.

      Comment

      • AIRJ23
        MVP
        • Apr 2021
        • 2783

        #33
        Re: 2K24 Graphics comparison vs 2K23

        Here’s an example of some identical face scans. Look at the difference in details, some elements and body lines are completely missing or washed over in players in the 24 editor.

        23 on the left, 24 on the right.
        Attached Files

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        • Dorkington
          Rookie
          • Feb 2023
          • 61

          #34
          Re: 2K24 Graphics comparison vs 2K23

          IMO most of the difference is the lighting. Having a large overhead diffuse light source, vs off center lights means textures get flattened and are less seen

          Comment

          • AIRJ23
            MVP
            • Apr 2021
            • 2783

            #35
            Re: 2K24 Graphics comparison vs 2K23

            Originally posted by Dorkington
            IMO most of the difference is the lighting. Having a large overhead diffuse light source, vs off center lights means textures get flattened and are less seen
            Yeah, the courts are certainly I imagine a purposeful downgrade to mitigate drawing too much cpu power (otherwise wtf were they thinking) but it’s clear the player models are a carryover from last year. So they change the lighting in the player editor screen to show less gloss/detail which I also imagine must be to save cpu power as well. Because why else would they. But then again I have 0 idea so who knows. The editor lighting in 23 is so nice.

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            • TarHeelPhenom
              All Star
              • Jul 2002
              • 7102

              #36
              Re: 2K24 Graphics comparison vs 2K23

              Originally posted by AIRJ23
              Here’s an example of some identical face scans. Look at the difference in details, some elements and body lines are completely missing or washed over in players in the 24 editor.

              23 on the left, 24 on the right.
              Yeah, it's definitely a difference. The left(23) looks like Series X/PS5 and the right(24) looks like Xbox One/PS4 Pro.
              "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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              • strosdood
                MVP
                • Nov 2020
                • 1155

                #37
                Re: 2K24 Graphics comparison vs 2K23

                The player editor screen definitely looks bad compared to last year but in game I don’t notice much difference other than the game runs a lot smoother now which I’ll take in exchange for glossy hardwood

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7102

                  #38
                  Re: 2K24 Graphics comparison vs 2K23

                  Originally posted by strosdood
                  The player editor screen definitely looks bad compared to last year but in game I don’t notice much difference other than the game runs a lot smoother now which I’ll take in exchange for glossy hardwood
                  Agree, in games it looks a whole lot better.
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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                  • rudyjuly2
                    Cade Cunningham
                    • Aug 2002
                    • 14813

                    #39
                    Re: 2K24 Graphics comparison vs 2K23

                    In game is very cartoonish compared to 23

                    Comment

                    • lakers24
                      MVP
                      • Jun 2008
                      • 2013

                      #40
                      Re: 2K24 Graphics comparison vs 2K23

                      If y'all think this is bad, go back to 2k21 and compare the differences with textures and lighting.
                      This was said in another thread, but the developers may need to drop the whole native 4k @ 60fps thing. It's clearly not feasible to maintain the quality without suffering in other areas. Sports games need the 60fps like shooters, so not doing native 4k should be the move.

                      Most graphically advanced games don't even use native 4k, hence why they're able to push it further. Doing 1440p with some kind of upscaling solution with better textures, cloth sims, etc would help across the board.

                      Lastly, I think we may need to acknowledge 2k's graphic engine is dated and may have some significant limitations. This same thing happened on last gen too 2k14. The more they added to the game, the worse the lighting and textures got (wonder if online is a part of this) and tbh, the textures weren't the best to begin with. Cloth and modeling have also never been a strong suit. There isn't much competition anymore, but for the few sports titles out there, 2k isn't the top dog anymore and in several areas they're behind significantly.
                      PSN - QfRmCpT

                      https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

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                      • AIRJ23
                        MVP
                        • Apr 2021
                        • 2783

                        #41
                        Re: 2K24 Graphics comparison vs 2K23

                        Originally posted by rudyjuly2
                        In game is very cartoonish compared to 23
                        It’s wild and I wonder if it’s a tactic or purposeful or due to some necessary sacrifices. I feel like “cartoony” lighting is the theme for this game be it on purpose or not. Courts are so clearly “video gamey” that they don’t resemble any real life surface or how the surface it’s supposed to be would reflect lighting. The editor seems to somehow follow suit.

                        Originally posted by lakers24
                        If y'all think this is bad, go back to 2k21 and compare the differences with textures and lighting.
                        This was said in another thread, but the developers may need to drop the whole native 4k @ 60fps thing. It's clearly not feasible to maintain the quality without suffering in other areas. Sports games need the 60fps like shooters, so not doing native 4k should be the move.

                        Most graphically advanced games don't even use native 4k, hence why they're able to push it further. Doing 1440p with some kind of upscaling solution with better textures, cloth sims, etc would help across the board.

                        Lastly, I think we may need to acknowledge 2k's graphic engine is dated and may have some significant limitations. This same thing happened on last gen too 2k14. The more they added to the game, the worse the lighting and textures got (wonder if online is a part of this) and tbh, the textures weren't the best to begin with. Cloth and modeling have also never been a strong suit. There isn't much competition anymore, but for the few sports titles out there, 2k isn't the top dog anymore and in several areas they're behind significantly.
                        Man I was just thinking how 2K21 next gen is arguably the worst PRODUCT I’ve witnessed. The lighting and washed out colors (namely reds and yellows) is comically bad. Like how did they ever put that out. Then the defense was so horrific it was like 5 James hardens on his worst day guarding you.

                        I feel like 2K25 is gonna be such a massive update. But at the same time dropping graphical quality in several respects for 24 maybe means that simply retuning to 2K23 style courts and player editor screens for 25 will make everyone tricked into oo’ing and ahh’ing at how much more real the lighting and graphics look.

                        And that last part about 2K14 is interesting! It does seem like specific graphical quality is what suffers as they add more stuff into these games. Because the available tech or budgets don’t improve yearly rapidly enough to keep up with all the new content they add. So something has to give and the pattern is lighting/textures.

                        The fact that 2K is desperate for an updated actual next gen derived engine also I’m sure plays into those current limitations.

                        They need to drop last gen once and for all to finally really move ahead I think. And no doubt the massive resources used for online just destroys the potential for what they can do with an entire game dedicated to NBA (can you imagine). Imagine the resources it takes to create ALL NEW MASSIVE CITIES each year for mycareer mode. That’s like GTA releasing a new lite version of its game yearly with new cities and cars etc.
                        Last edited by AIRJ23; 09-11-2023, 07:27 PM.

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                        • Lagoa
                          Pro
                          • Apr 2008
                          • 916

                          #42
                          Re: 2K24 Graphics comparison vs 2K23

                          It's a (bad) artistic choice, guys. I say this with confidence, as I have been a 2K modder for years.

                          The reflections are working like 2k22 and 23 they are just not as visible because the file that increases/decrease effect has been changed.

                          The reflections work identical to 2K23, they just don't reflect with the same strength. Its not a hardware/power issue.

                          Just like the player editing screen, they are the same faces, but they chose different lighting, ruining the photorealism.

                          NBA 2K has become a big NBA PARK, where moving uniforms no longer matter, courts, textures, all of this is secondary and is no longer 2K's focus.
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                          • strosdood
                            MVP
                            • Nov 2020
                            • 1155

                            #43
                            Re: 2K24 Graphics comparison vs 2K23

                            Originally posted by Lagoa
                            It's a (bad) artistic choice, guys. I say this with confidence, as I have been a 2K modder for years.

                            The reflections are working like 2k22 and 23 they are just not as visible because the file that increases/decrease effect has been changed.

                            The reflections work identical to 2K23, they just don't reflect with the same strength. Its not a hardware/power issue.

                            Just like the player editing screen, they are the same faces, but they chose different lighting, ruining the photorealism.

                            NBA 2K has become a big NBA PARK, where moving uniforms no longer matter, courts, textures, all of this is secondary and is no longer 2K's focus.

                            You sound goofy, why would 2K (in your opinion) make the game look worse on purpose with no reason whatsoever? The performance of the game sucked last year, the framerate was garbage when playing full perspective cameras (broadcast) because the systems couldn’t handle it

                            Comment

                            • AIRJ23
                              MVP
                              • Apr 2021
                              • 2783

                              #44
                              Re: 2K24 Graphics comparison vs 2K23

                              Originally posted by strosdood
                              You sound goofy, why would 2K (in your opinion) make the game look worse on purpose with no reason whatsoever? The performance of the game sucked last year, the framerate was garbage when playing full perspective cameras (broadcast) because the systems couldn’t handle it
                              You realize your experience was rare, right. Most people had no problem with frame rate. I can’t remember the last time I saw any frame rate glitch with 2K23 and I’ve played it tons and always on broadcast. They resolved that issue long ago. Look at any YouTube video of 2K23 gameplay, there’s no framrate glitches and it flows perfectly smooth. So while I do think the graphical regressions were (must be) done to make gameplay smooth, I doubt any 2K23 frame rate issue is the reason. It’s likely because 2K24 pushing 2K23 lighting would be way too unstable due to 24’s additions sapping resources. People in this thread say they’re still getting frame rate glitches so there goes that theory anyway. Clearly the issues are tied to the outdated engine in general in this game since it’s been two years with some people reporting those flickers.

                              I can also see it being a bad artistic choice but I feel like even if the lighting is still there, if the game is showing you new lighting with less rendering that must sap less resources. Idk.

                              They could also be doing it on purpose so when they launch 2K25 with glossy reflective floors and high res player editor screens, people will go nuts. Rinse and repeat.

                              Comment

                              • KobeDropped81
                                Banned
                                • Nov 2017
                                • 753

                                #45
                                Re: 2K24 Graphics comparison vs 2K23

                                Tell me these reflections aren’t just about on the same level of 2K23
                                <iframe width="560" height="315" src="https://www.youtube.com/embed/qyAGyfj0kX4?si=t8hA5c4FjK5l47QI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

                                No reason why every court can’t look like this. Like I said, I believe the problem is totally fixable . It’s just a matter of whether or not they actually will. The likelihood is very slim.

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