Perimeter Defense Seems Way Too Tight - Smothering

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  • bigmike0077
    Rookie
    • Dec 2013
    • 401

    #76
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    Originally posted by The 24th Letter
    AI on ball defense wasn’t touched from gameplay standpoint.

    and I realize not a lot of people here are really aware of what actually takes place online, but rest assured “sticky defense” is not a demand…in fact AI defenders stats are lowered to encourage on ball defense in H2H matches.

    What’s funny is on a scale of 2K17 (The bumpiest 2K of all time) to 2K18 (traffic cone on ball defense) I would rank 2K24 somewhere near the bottom. On ball doesn’t feel very overwhelming to me.

    It’s a pretty straight forward slider fix though…You can make the AI show little resistance with a few tweaks if that’s what you want.

    Sent from my iPhone using Tapatalk
    So whats to explain the game playing awesome for a few days after release and them after the patch it starts to feel totally different with both sticky defense and just players moving like they are in mud.

    Something definetely changed somewhere. Either directly or indirectly.

    Comment

    • Lagoa
      Pro
      • Apr 2008
      • 917

      #77
      Re: Perimeter Defense Seems Way Too Tight - Smothering

      Originally posted by simbayless
      By doing that do you still get fouls from the CPU
      I noticed last year the lower the D-strength is the less foul calls u get
      I´m test on MyNBA Eras only (1992 Bulls). Here, I reduced all defensive attributes to 20 or 10, I just left INSIDE CONTACT at 80 and the CPU continues to defend aggressively and commit fouls.

      For USER, I didn't touch it. I'm getting a lot more space on the court now.
      Ko-Fi Store Instagram Twitter

      Comment

      • Lagoa
        Pro
        • Apr 2008
        • 917

        #78
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        Originally posted by b1g
        Loving the game but on HOF it's still impossible to hit contested shots which is too unrealistic. Especially when they're showing clips of Kobe hitting turnaround 3's on double teams and all type of other shots right in defenders face playing the best defense you can possibly play. I know there's a hot/cold streak meter, so do you have to get extremely hot to hit contested shots? Has anyone ever hit an and 1 three on HOF?
        Thanks! I thought it was just me! Playing My Eras with the Bulls, I didn't hit ONE mid-range shot yesterday. MID and 3PT attributes are at 55!

        I'm having difficulty with this. On Pratice, with John Paxson, in 10 shots I made 2 or 3, is bizarre. I think it's the hardest 2K to throw in history.
        Ko-Fi Store Instagram Twitter

        Comment

        • b1g
          Rookie
          • Sep 2019
          • 283

          #79
          Re: Perimeter Defense Seems Way Too Tight - Smothering

          Originally posted by Lagoa
          Thanks! I thought it was just me! Playing My Eras with the Bulls, I didn't hit ONE mid-range shot yesterday. MID and 3PT attributes are at 55!

          I'm having difficulty with this. On Pratice, with John Paxson, in 10 shots I made 2 or 3, is bizarre. I think it's the hardest 2K to throw in history.
          I can hit wide open 3s and mid ranges quite frequently. It's just the contested shots that are throwing me through a loop. Rob said in another thread that he hits a handful a game, so I just need to get in the lab but I have perfectly timed shots missing all the time and still feel it should be more forgiving/realistic. Really don't want to ride the slider hole train

          Comment

          • guesswhozbak17
            Rookie
            • Feb 2008
            • 192

            #80
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            As a 2K veteran, I wholeheartedly agree - 2K must separate Park and sim gameplay tuning.

            Each year follows the same pattern. Early on, the game plays as intended. Then, Park players start complaining about gameplay issues that are often related to low basketball IQ and cater to making the game easier for those players. 2K releases a patch to address these issues, and Park players are happy. However, the sim community is usually screwed for the rest of the game cycle because the gameplay tweaks for Park seem to be tied to the entire game.

            The core issue is accommodating different basketball IQs. Anyone can play park pick-up games. But organized basketball with plays, coaching, and strategy requires more knowledge and ability.

            When 2K patches for Park complaints, it caters to streetball at the expense of sim players. Separate tuning is essential.

            Specifically, 2K should:

            - Create distinct Park and sim gameplay tuners to balance separately.
            - Let players select global Park or sim settings OR setting for EACH mode.
            - Release regular patches addressing specific Park and sim issues.
            - Communicate transparently about gameplay changes.

            Park and sim basketball require different basketball IQ's. 2K has excelled at replicating the NBA. Now they need separate settings so patches for Park don't undermine the Sim community's enjoyment.

            I hope they recognize this sooner than later. Splitting Park and Sim tuning would let both communities play the game how they want. It's the natural next step as the franchise grows.

            Comment

            • Shadow Cloud
              Rookie
              • Oct 2008
              • 34

              #81
              Re: Perimeter Defense Seems Way Too Tight - Smothering

              Originally posted by b1g
              I can hit wide open 3s and mid ranges quite frequently. It's just the contested shots that are throwing me through a loop. Rob said in another thread that he hits a handful a game, so I just need to get in the lab but I have perfectly timed shots missing all the time and still feel it should be more forgiving/realistic. Really don't want to ride the slider hole train
              Feel the exact same way as you.

              Originally posted by guesswhozbak17
              As a 2K veteran, I wholeheartedly agree - 2K must separate Park and sim gameplay tuning.

              Each year follows the same pattern. Early on, the game plays as intended. Then, Park players start complaining about gameplay issues that are often related to low basketball IQ and cater to making the game easier for those players. 2K releases a patch to address these issues, and Park players are happy. However, the sim community is usually screwed for the rest of the game cycle because the gameplay tweaks for Park seem to be tied to the entire game.

              The core issue is accommodating different basketball IQs. Anyone can play park pick-up games. But organized basketball with plays, coaching, and strategy requires more knowledge and ability.

              When 2K patches for Park complaints, it caters to streetball at the expense of sim players. Separate tuning is essential.

              Specifically, 2K should:

              - Create distinct Park and sim gameplay tuners to balance separately.
              - Let players select global Park or sim settings OR setting for EACH mode.
              - Release regular patches addressing specific Park and sim issues.
              - Communicate transparently about gameplay changes.

              Park and sim basketball require different basketball IQ's. 2K has excelled at replicating the NBA. Now they need separate settings so patches for Park don't undermine the Sim community's enjoyment.

              I hope they recognize this sooner than later. Splitting Park and Sim tuning would let both communities play the game how they want. It's the natural next step as the franchise grows.

              The devs did say that shooting is more lenient(slightly early and slightly late shots can sometime go in as opposed to green only) in Play Now compared to the online modes so it seems like there's a system in place already to differentiate between the offline and online modes.
              Last edited by Shadow Cloud; 09-21-2023, 11:09 AM.

              Comment

              • guesswhozbak17
                Rookie
                • Feb 2008
                • 192

                #82
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                Originally posted by Shadow Cloud
                Feel the exact same way as you.




                The devs did say that shooting is more lenient(slightly early and slightly late shots can sometime go in as opposed to green only) in Play Now compared to the online modes so it seems like there's a system in place already to differentiate between the offline and online modes.
                The devs claim shooting is more lenient in Play Now versus online, so some differentiation exists. But historically, their tuning often misses the mark despite good intentions.

                After playing every 2K, legacy issues remain. I want to credit their progress, but core problems persist.

                It seems Park and offline tuning are still linked. Every year, people cite gameplay flaws tied to difficulty settings. Hopefully someone can confirm, but I'm 99.9999% sure Mike Wang said PlayNow Online uses All-Star difficulty. I only play PlayNow Online, MyLeague, and offline - so can't speak to other modes' settings.

                The root issue is how 2K handles difficulty overall. Currently, higher difficulty just means more extreme boosts. The game plays identically, just with harsher shooting for users and boosted CPU defense. This feels "cheap" rather than challenging.

                Difficulty should stem from basketball IQ. On lower levels, CPU players like LeBron should make more mistakes on reads. On higher ones, they should execute faster and more accurately.

                Instead, 2K illogically boosts CPU shooting and speed at higher difficulties. It becomes unrealistic and frustrating.

                I believe difficulty needs a complete rebuild. Make it about smarts, not just skill boosts. Separate Park and offline tuning. And be transparent about changes.
                2K has come a long way, but legacy issues persist. With renewed focus on logical difficulty and separation of Park and sim, the game can reach its full potential for all fans not just "some." The pieces are all there - it's about execution. 🤷🏾*♂️🤷🏾*♂️🤷🏾*♂️

                Comment

                • m29a
                  Rookie
                  • Aug 2011
                  • 368

                  #83
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  I disagree with "2K has excelled at replicating the NBA."

                  Yes, they've got the players, teams, plays, freelances, wide array of attributes/tendencies -- yet the core parts of the game both offense and defense are far off from how the actual NBA games have flowed for years. Some inconsistencies in design philosophy (in terms truly of replicating the sport, if that is the goal) are passable nitpicks and others are unacceptable inaccuracies/errors.

                  They've truly got a long way to go before the flow of the video game matches real life and I'm talking day 1 2K24 and every single past 2K so far. Watching the real games, and seeing how all the players move and rotate around, passing the ball, the defensive rotations and most importantly aggressive help defense, the regularity of blowbys, grounded shot make % (including randomness and variance) as well as more of a balance between a wide open jumper and a contested jumpers.

                  The fact that the AI "ACE" system is still unable to dynamically adjust on the defensive end is so disappointing and immersion breaking. Players like Luka and Harden hilariously guarding point guards, or poor/non shooters like Gobert being guarded at the 3 point line, or generally NOT providing regular help defense for clear mismatch isoing are key examples of critical problems that I personally cannot overlook.

                  The game can be fun at times, and for sure I'm being very critical. Maybe I have too high of expectations and this is a video game after all. Making games isn't easy. I just thought some of this would've been solved by now. Maybe in a few years?

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3352

                    #84
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

                    Made them on Lowry, SGA, Lou Dort, Bam, and Hero.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • zizoux
                      Rookie
                      • Mar 2007
                      • 464

                      #85
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      Originally posted by alabamarob
                      Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

                      Made them on Lowry, SGA, Lou Dort, Bam, and Hero.
                      Do you use Shooting meter or Real FG%? If it's the former then it means you really studied your players jumpers

                      Comment

                      • Shadow Cloud
                        Rookie
                        • Oct 2008
                        • 34

                        #86
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        Originally posted by alabamarob
                        Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

                        Made them on Lowry, SGA, Lou Dort, Bam, and Hero.

                        Just upload them to Twitter or YouTube for all of us to see. I also echo what zizoux said. Probably the big question is if you're consistently hitting these contested jumpers?

                        Comment

                        • cloakingturtle
                          Rookie
                          • Apr 2012
                          • 122

                          #87
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          Welp at least i got a couple weeks to enjoy the game before they broke it again..every *** **** year! All they need to do is archive the damn tuner patches so we can select which one we want to play offline. Its all they have to ****ing do... my shooting dropped a good 10% last 6 games in mynba, i thought i was just in a slump but now i can only score if i cheese pick and rolls, forget shooting. This is on superstar.

                          Comment

                          • alabamarob
                            MVP
                            • Nov 2010
                            • 3352

                            #88
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            Originally posted by zizoux
                            Do you use Shooting meter or Real FG%? If it's the former then it means you really studied your players jumpers
                            Originally posted by Shadow Cloud
                            Just upload them to Twitter or YouTube for all of us to see. I also echo what zizoux said. Probably the big question is if you're consistently hitting these contested jumpers?
                            I use shot timing with no meter.

                            Consistently? I hit about 5 to 8 a game.
                            Psn: Alabamarob
                            Xbox: Alabama Rob

                            Youtube: 2k Hawks

                            Settings I play on.
                            Minutes: 12
                            Difficulty: HOF
                            Online or Offline player: Both
                            In a MLO: Yes

                            Comment

                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14816

                              #89
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              Originally posted by cloakingturtle
                              Welp at least i got a couple weeks to enjoy the game before they broke it again..every *** **** year! All they need to do is archive the damn tuner patches so we can select which one we want to play offline. Its all they have to ****ing do... my shooting dropped a good 10% last 6 games in mynba, i thought i was just in a slump but now i can only score if i cheese pick and rolls, forget shooting. This is on superstar.
                              Didn’t the NHL series used to have tuning updates users could select to use?

                              Comment

                              • cloakingturtle
                                Rookie
                                • Apr 2012
                                • 122

                                #90
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Originally posted by rudyjuly2
                                Didn’t the NHL series used to have tuning updates users could select to use?
                                Yeah they still do, they kinda broke the thing but v1.0 still worked last year which was out of the box version. This would solve the issue for offline people. It's frustrating to buy the game based on early impressions only to have it all taken away. It's not as bad this year at least the CPU can score now but it's just frustrating how online crowd always ruins it for offline/sim players

                                Comment

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