Once again, the giant elephant in the room is the automatic greens.
I know we've had this discussion before but it's been years and the devs still can't get it completely right. I know about the pure comp 2K League stuff but then you got the modders. And to combat the modders were the release point changes. And that made it unfairly hard for the offline players. Now they're over compensating by making the green window shorter and requiring you to determine the release point of hard to measure, sometimes inaccurate visual cues (for example, I have my release point at Set Point in my settings but when I play with Durant his release is clearly at his flick motion on that same setting). There's also the badges, hot zones, and boosts. And this is even before getting to the latency.
All of this had made shooting in 2K24 way too convoluted. 2K may (very likely) patch some things this month but as long as automatic greens stay, it's probably going to mess something else up.
The answer imo is simple. Expand the green release window and make some percentage of green releases misses based primarily on ratings and defense (things like fatigue, defense again, rhythm can still determine the release window). It's just simply the most realistic way to do it. Releases are important but great shooters have an uncanny ability to measure distance from rim, In addition to body control, mechanics (which is ironic because currently some of the most fundamentally sound players are too difficult because the release point is too difficult to decipher), confidence, etc. Ratings should determine that but still of course not br the end all, be all.
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