NBA 2K25 Gameplay Improvements, Trailer, News Release Schedule and More Revealed

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  • alabamarob
    MVP
    • Nov 2010
    • 3341

    #31
    Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

    I wonder if the shooting options have found a way to get rid of the green release?

    Low reward. “Green make window will be smaller, making it more difficult to consistently have excellent-timed releases”.

    So is low reward just HOF shot timing? Or is it something better where there is virtually no green window?

    If there is a shooting option other than real percentage that has basically scrubbed out green releases, that would be great. The timing of your shot should matter, but not to the level of perfection.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • 2_headedmonster
      MVP
      • Oct 2011
      • 2251

      #32
      Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

      Excited about the new info, but like others have mentioned I wish passing was highlighted because I had my gripes.

      As a rec player, I also hate how high steal ratings will re-route a pass recipient to the person pressing square so the teathered pass can be intercepted. Burns my soul.

      That said, I'm interested in this dribble revolution they're talking about.

      Comment

      • scottyp180
        MVP
        • Jun 2007
        • 2204

        #33
        Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

        Originally posted by nitsujneal
        This is 2k24 with a slightly different scoreboard
        😂
        Lighting actually looks a little better and brighter to me, as well as the courts reflection. I'd like to see a comparison shot of the same court in 2k24.

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #34
          Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

          Setting your own release point is very interesting.

          Offline players look to have every option to customize their experience shooting.

          I’m interested on how this affects online players though. Can we set our release points too? That’d make so many more jumpshots viable other than the 15-20 people gravitate to.


          Sent from my iPhone using Tapatalk

          Comment

          • Gramps91
            MVP
            • Sep 2010
            • 2116

            #35
            Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

            I agree the lighting looks better. I actually like the scorebug even if it's only a little different. Still concerned the ticker will have the same information. I feel like all this useless info is relegated to that ticker and I'd rather have some nice looking overlays.
            NCAA: Kentucky Wildcats
            MLB: Atlanta Braves
            NBA: San Antonio Spurs

            Comment

            • baconbits11
              MVP
              • Oct 2014
              • 2616

              #36
              Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

              Originally posted by J_Posse
              I meant up close. The light reflecting off their skin and such.

              Not court lighting which seems to be the same.

              Sent from my Pixel 7 using Tapatalk
              Unless there is something incredible coming with my NBA, this will break my 2 year streak of getting the game at launch.

              Sent from my SM-A546U1 using Tapatalk

              Comment

              • Gramps91
                MVP
                • Sep 2010
                • 2116

                #37
                Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                It's personal with me this year. I'm looking forward to this game regardless because of Reed Sheppard. He's from my area. Not many from this area make it big, let alone go 3rd in the NBA Draft.
                NCAA: Kentucky Wildcats
                MLB: Atlanta Braves
                NBA: San Antonio Spurs

                Comment

                • Shadow Cloud
                  Rookie
                  • Oct 2008
                  • 34

                  #38
                  Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                  Shooting profile is greatly appreciate it. Low Risk-Reward sounds more like how shooting was done in earlier 2ks where consistently hitting greens was a lot tougher and not always guaranteed. This will address some of the problems people have in this thread:

                  Comment

                  • nitsujneal
                    Rookie
                    • Jul 2024
                    • 57

                    #39
                    Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                    Originally posted by scottyp180
                    Lighting actually looks a little better and brighter to me, as well as the courts reflection. I'd like to see a comparison shot of the same court in 2k24.
                    Guess I underestimated just how bad 24 was

                    Last edited by nitsujneal; 08-01-2024, 12:26 PM.

                    Comment

                    • Yallasama
                      Rookie
                      • Jul 2021
                      • 335

                      #40
                      Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                      Originally posted by VDusen04
                      I always welcome more signatures and personality so that's cool. Of course, with my old school leanings, I wish there was somehow a way for them to tap into that with classic players too but I understand their ProPlay system does not really work that way.

                      This is neither here nor there but I was modestly entertained by how the Courtside Report was slapping down these giant quotes attributable to nobody throughout.

                      I mean this light-heartedly but it reads like propaganda, as though someone just plucked a sentence from thin air and decided to throw some quotes around it as a means of conditioning their audience. Unless that's a quote from the live stream or something, but even then, it should be attributed.

                      Moreover, wasn't ProPlay supposed to be the most amazing upgrade they've had to their gameplay engine in 15 years? And wasn't the "ground up" build of one of those next-gen transitions supposed to be? And the shot stick revolution? And the off-ball movement? And the AI?

                      Anyway, shot canceling just seems like their way of saying you're not stuck in a drawn out animation if you don't want to be, which is nice. I don't feel a compelling need to change the way I shoot, though I always welcome options (don't really even see a reason to try the down-then-up motion as it just seems to complicate something that worked well already, especially as someone who still often uses the shot button).

                      The rest of the features kind of fit for me under, "Eh, sounds pretty good in theory, but probably going to have to wait and see how they turn out."
                      Yeah I thought the blog was awfully put together actually with everything at size 14+ and then these huge capitalized quotes felt indeed like propaganda. Not even mentioning the color coordination of the whole thing. But yeah, a lot of this stuff falls flat to me when every single year they come out with the same old lines that it's built from the ground up, revolutionary, game changing etc. That's why I also mentioned nice in theory, but let's see. 2k is definitely catering to young people who will watch this **** quickly on their phones and just read that quote and think wow.

                      Granted, the classic MyERAs is still huge to someone like me, but even that shine has worn off with the lack of proper options, lack of courts, licensed players and players all looking and playing very much unlike their real life counterparts. You cannot tell me they cannot do better faces than they've done for example. My point is, I know I am not the audience they are catering to, but I am even wondering do they actually know their audience and what they care about anymore?

                      With some of these things it feels they are doing it for themselves, because they think it's cool or actually even the players so they how accurate it is and they will then hype it up for their circles. Maybe the audience is actually just NBA fans, people watching the game rather than playing it, because you're not going to tell me that passing is not an issue that's not been brought up. But I guess as has been mentioned that's not sexy enough, so they just don't change it. And highly likely they are fine with the issues with it.

                      I know some devs roam these forums, which is where they've probably seen the dedication of fans recreating classic years and teams throughout the years and hence we got MyERAs so not taking anything away from that, but besides that I don't feel like we're being heard really. At least speaking for myself. My main issues have been for years:

                      - passing, lack of options, CPU reading your input and intercepting passes and AI not understanding who I want to pass it to. This ties into fast breaks where AI should recognize how wide open the closest guy to the basket is and pass it to him. They have not even added anything, let alone tweak things, in over a decade if not longer.

                      - unrealistic fast breaks where CPU AI catches up way too quickly and our own AI does not react the way players would when it's a fast break. Not sure if they've addressed this, but in 2k22/23 it was still an issue.

                      - forced comeback system where you are not rewarded for playing well and a lot of easy shots are missed simply because of this mechanic. They might have addressed this though.

                      Comment

                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19827

                        #41
                        Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                        Originally posted by nitsujneal
                        Guess I underestimated just how bad 24 was

                        I definitely can see the improvement in the lightning and skins

                        I do hope they continue to improve the Player Size compared to the Court Size. I would love to see them increase the court size, so that players look more proportionate to the court

                        Comment

                        • VictorMG
                          Pro
                          • Jul 2021
                          • 678

                          #42
                          Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                          Originally posted by 2_headedmonster
                          Excited about the new info, but like others have mentioned I wish passing was highlighted because I had my gripes.

                          As a rec player, I also hate how high steal ratings will re-route a pass recipient to the person pressing square so the teathered pass can be intercepted. Burns my soul.

                          That said, I'm interested in this dribble revolution they're talking about.
                          Well to be fair, someone who's a good ball-hawk IRL would take angles and such to improve their chances of a steal, and that is very hard to replicate in a game.

                          Some of the gameplay representation of NBA players' skills have to be somewhat artificial just based on the nature of video games and how good these athletes are. It can't be a 1:1 representation or, sometimes, really anything close; that's just fundamentally impossible IMO.

                          Shooting/scoring? Sure, that somewhat boils down to whether the ball goes in or not. That's easy to incorporate into the engine. But when it comes to skills that dictate how good players are at the mental game, i.e. making reads, predictions, and proper decision-making, this will inevitably require some artificiality.

                          Comment

                          • scottyp180
                            MVP
                            • Jun 2007
                            • 2204

                            #43
                            Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                            Originally posted by nitsujneal
                            Guess I underestimated just how bad 24 was

                            Appreciate the comparison. Court reflections are definitely improved. They look like they're turned off in the 2k24 screenshot.

                            Lighting and colors might be slightly better.

                            This has me more optimistic about the graphics. 2k24 looked flat to me. Like it didn't really pop or stand out. 2k25 looks like a step in the right direction and maybe the best they can do this gen, outside of completely redoing courts, jerseys, body models, player scans, etc.

                            Comment

                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #44
                              Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                              I loved how 2k14 looked, and i dont know if my seats weren't good enough, but after going to some nba games after all the 2k lighting talk , the courts and players weren't all that bright and reflective as I see it portrayed.

                              I mean not shadowy as earlier 2ks may have had you believe, and it was well lit obviously, just closer to the tones down representation than the chatter would suggest IMO.

                              Comment

                              • stizz
                                MVP
                                • Sep 2006
                                • 1718

                                #45
                                Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                                I’m hoping they’ve gotten rid of that awkward, sluggish dribbling animation that made fast breaks non-existent.

                                Comment

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