Dynamic Cards that will increase in value as season progresses

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  • synistr
    MVP
    • Apr 2008
    • 2319

    #316
    Re: Dynamic Cards that will increase in value as season progresses

    Originally posted by phriscaul
    no. 2K doesnt just GIVE historic players high oconsistency. they feel that those players earned those ratings.


    again, you guys are resting your argument on strictly shooting. boban marjavonic doesnt even ****ing play...yet he has a 60 consistency. brandon bass gets 4 shots a game. iguodala 6. yet bass has a 60 consistency. nothing in your argument correlates to how the game is actually rated. They simply have his consistency far too low.
    totally disagree about Historics. I havent looked at many this year but last year there was no comparison to Historic bronzes and current day bronzes as far as OConsistency. and there was no other explanation for them doing it. most current bronzes were rated between 30-40 and a lot of silvers were around 35-45...while most Historics were 55 and above.

    91 Vincent Askew average 4.7ppg on 3.5 FGA. 96 Wennington, 5.3ppg on just over 4 FGA. 98 Keefe, 7.8ppg on just over 5 attempts. 94 Hammonds, 4.1ppg on just over 3 attempts...etc, etc, etc....look at the historics....all of these guys are in the high 60's, 70's and there is no justification for it. Should they be higher than Iggy? No, but its a video game and they have to balance it someway. The difference between these cards and Iggy is they are bronze and he is gold.



    The only historics in the game that have less than 40 OConsistency is those generics (John Brown, Davis, Jones, etc...) So you cant tell me they deserved 35 while Iggy deserved 30. Its their attempt at balancing the game and the cards.

    OConsistency isnt just an arbitrary stat. It works with other OUTSIDE shooting stats. By raising it, you make a player a much more "expected and consistent scoring threat" from the perimeter especially. Knowing he can avg 14ppg on a consistent basis in our minds doesnt change the fact that he doesnt.

    I am not saying 2k is right, but its a game and this is the only level of control to make them play like IRL....and even that doesnt work in some cases.

    Comment

    • synistr
      MVP
      • Apr 2008
      • 2319

      #317
      Re: Dynamic Cards that will increase in value as season progresses

      all I can say is, if you put it up in the 60's, he will be close to Philly Iggy and people will scream cheese. he's already a better shooter but that would make him a better perimeter scorer.

      Comment

      • phriscaul
        Banned
        • Dec 2015
        • 688

        #318
        Re: Dynamic Cards that will increase in value as season progresses

        Originally posted by synistr
        all I can say is, if you put it up in the 60's, he will be close to Philly Iggy and people will scream cheese. he's already a better shooter but that would make him a better perimeter scorer.
        mate...have you actually looked at the names that i've listed that have a 60 consistency? bench players that play incredibly small roles.

        philly Iggy would obviously have a 85 or so consistency as he was the star player. JIMMY BUTLER's offensive consistency is a damn 90. kevin love a 90. derrick rose a 75. His philly production was obviously more than the derrick rose we have now. He was comparable to, if not better than, jimmy butler offensively...and butler has a 90. you guys need to actually do a little bit more comparative analysis before these weird suggestions. no, 60 would not be cheese.

        Comment

        • 2kNerd
          Rookie
          • Jun 2015
          • 188

          #319
          Re: Dynamic Cards that will increase in value as season progresses

          Originally posted by phriscaul
          per 48 he doesnt. and 48 mins takes precedent...as basketball games are 48 mins. stop with the bs arguments. and who only pointed out one player? i named almost 10....i could have named far more but the point was obviously made. whats actually anecdotal is cherry picking players to fit your viewpoint....which you're doing with brandon bass.

          iggy is underrated in that category. nothing more to say here.
          First off, no need to get emotional. This is a video game message board.

          Second, I'm not sure you actually understand how Per 36 minute stats work. Because if Bass takes more shots Per 36, he takes more Per 48.

          Iggy takes more shots total, because he plays more minutes.

          I've already said that Iggy probably needs a small bump. But you're talking about a guy who takes 6 shots a game and has the lowest Usage Rate on his team.

          You're also talking about a guy who some nights, doesn't shoot at all. Like that night he played 28 mins VS Utah and didn't even attempt a shot. If that doesn't scream "inconsistent" offensive threat, I don't know what does.

          Based on his improved 3PT shooting this year, Iggy deserves a small bump. But...if that 44% clip he's shooting at starts to fade...so does his Off Con rating.

          Comment

          • phriscaul
            Banned
            • Dec 2015
            • 688

            #320
            Re: Dynamic Cards that will increase in value as season progresses

            Originally posted by 2kNerd
            First off, no need to get emotional. This is a video game message board.

            Second, I'm not sure you actually understand how Per 36 minute stats work. Because if Bass takes more shots Per 36, he takes more Per 48.

            Iggy takes more shots total, because he plays more minutes.

            I've already said that Iggy probably needs a small bump. But you're talking about a guy who takes 6 shots a game and has the lowest Usage Rate on his team.

            You're also talking about a guy who some nights, doesn't shoot at all. Like that night he played 28 mins VS Utah and didn't even attempt a shot. If that doesn't scream "inconsistent" offensive threat, I don't know what does.

            Based on his improved 3PT shooting this year, Iggy deserves a small bump. But...if that 44% clip he's shooting at starts to fade...so does his Off Con rating.

            emotional? i think you shouldnt flatter yourself. you're using 'some nights' to define your argument...which players presented to you with higher consistency dont even play some nights. and other nights when they get little playing time, shoot very little. there is no validity to this point.

            Comment

            • 2kNerd
              Rookie
              • Jun 2015
              • 188

              #321
              Re: Dynamic Cards that will increase in value as season progresses

              Originally posted by phriscaul
              emotional? i think you shouldnt flatter yourself. you're using 'some nights' to define your argument...which players presented to you with higher consistency dont even play some nights. and other nights when they get little playing time, shoot very little. there is no validity to this point.
              The rating is offensive CONSISTENCY. Maybe you should look that word up on Dictionary.com...

              So....if "some nights" a player doesn't even attempt a shot, that's not very consistent.

              As for other players, this rating is not about playing time. From my understanding the offensive consistency rating has to do with shot attempts, hot/cold streaks, and shot fatigue. If I am mistaken, please correct me.

              In order to have a fair and balanced discussion on this, we first need to understand exactly what this rating effects in the actual game. Otherwise we're just spinning our wheels...and wasting time.

              As 'synistr' noted...I believe this low rating is there to prevent overuse of Iggy and to get him to play more like he does in real life.

              Comment

              • synistr
                MVP
                • Apr 2008
                • 2319

                #322
                Re: Dynamic Cards that will increase in value as season progresses

                Originally posted by phriscaul
                mate...have you actually looked at the names that i've listed that have a 60 consistency? bench players that play incredibly small roles.

                philly Iggy would obviously have a 85 or so consistency as he was the star player. JIMMY BUTLER's offensive consistency is a damn 90. kevin love a 90. derrick rose a 75. His philly production was obviously more than the derrick rose we have now. He was comparable to, if not better than, jimmy butler offensively...and butler has a 90. you guys need to actually do a little bit more comparative analysis before these weird suggestions. no, 60 would not be cheese.
                I agree with you that 30 is too low. I also agree that some players like Rose should be lowered. Thats 2k though. It took them forever to do Kobe. I cant go with the 60 though for Iggy. you have to factor in volume. consistency is based on production, not potential. 2kmtcentral has Philly Iggy at 75 OC. In Philly he was a good but inconsistent shooter. I wish we had someone from 2k in here because they could explain to us exactly how OC works. The way they have it categorized is under outside scoring though.

                Comment

                • phriscaul
                  Banned
                  • Dec 2015
                  • 688

                  #323
                  Re: Dynamic Cards that will increase in value as season progresses

                  Originally posted by 2kNerd
                  The rating is offensive CONSISTENCY. Maybe you should look that word up on Dictionary.com...

                  So....if "some nights" a player doesn't even attempt a shot, that's not very consistent.

                  As for other players, this rating is not about playing time. From my understanding the offensive consistency rating has to do with shot attempts, hot/cold streaks, and shot fatigue. If I am mistaken, please correct me.

                  In order to have a fair and balanced discussion on this, we first need to understand exactly what this rating effects in the actual game. Otherwise we're just spinning our wheels...and wasting time.

                  As 'synistr' noted...I believe this low rating is there to prevent overuse of Iggy and to get him to play more like he does in real life.

                  the problem is you're attempting to define what THEY mean by consistency. offense does NOT pertain to just shooting.

                  and for the last time, the bench players listed all play less time, shoot less, and have significantly less impact...yet have higher Offensive consistencies. condescendingly telling me to go look up a word on dictionary.com does not change the evidence presented to you...in how they rated lesser players with lesser roles. boban ****ing marjanovic does not do anything offensively more consistently than iggy. period. next topic.

                  Comment

                  • 2kNerd
                    Rookie
                    • Jun 2015
                    • 188

                    #324
                    Re: Dynamic Cards that will increase in value as season progresses

                    Originally posted by synistr
                    I agree with you that 30 is too low. I also agree that some players like Rose should be lowered. Thats 2k though. It took them forever to do Kobe. I cant go with the 60 though for Iggy. you have to factor in volume. consistency is based on production, not potential. 2kmtcentral has Philly Iggy at 75 OC. In Philly he was a good but inconsistent shooter. I wish we had someone from 2k in here because they could explain to us exactly how OC works. The way they have it categorized is under outside scoring though.
                    The dynamic Livingston card is a 50 OC...I could see Iggy at 45 or 50.

                    But...he is a very streaky shooter, especially from 3...and from the FT line. So...it's not just about Iggy being a BETTER player than Livingston, it's about consistency on a game to game basis on the offensive end of the floor.

                    You and I obviously see eye-to-eye on this one...

                    Personally I'd put Iggy somewhere between 40 to 45.

                    Comment

                    • 2kNerd
                      Rookie
                      • Jun 2015
                      • 188

                      #325
                      Re: Dynamic Cards that will increase in value as season progresses

                      Originally posted by phriscaul
                      the problem is you're attempting to define what THEY mean by consistency. offense does NOT pertain to just shooting.

                      and for the last time, the bench players listed all play less time, shoot less, and have significantly less impact...yet have higher Offensive consistencies. condescendingly telling me to go look up a word on dictionary.com does not change the evidence presented to you...in how they rated lesser players with lesser roles. boban ****ing marjanovic does not do anything offensively more consistently than iggy. period. next topic.
                      I'm just going by HOW the "Offensive Consistency" rating functions in the game. You're trying to broaden it to your own definition of "offense".

                      I've said this several times...and so have others. Before you debate stuff like this...you first need to understand how the rating functions in-game. I'm not sure you do...

                      Others have been around and seen discussions about how this rating functions, and are going off of that info.

                      Comment

                      • phriscaul
                        Banned
                        • Dec 2015
                        • 688

                        #326
                        Re: Dynamic Cards that will increase in value as season progresses

                        Originally posted by 2kNerd
                        I'm just going by HOW the "Offensive Consistency" functions in the game. You're trying to broaden it to your own definition of "offense".

                        I've said this several times...and so have others. Before you debate stuff like this...you first need to understand how the rating functions in-game. I'm not sure you do...

                        Others have been around and seen discussions about how this rating functions, and are going off of that info.

                        But...you do not have a clear-cut idea of how this functions in the game dude. you consistently avoid the examples presented to you.....for good reason. to be a 2KNerd, you are everything but.

                        Comment

                        • Scramz718
                          MVP
                          • May 2012
                          • 1324

                          #327
                          Dynamic Cards that will increase in value as season progresses

                          Originally posted by phriscaul
                          James Harden has been playing really really well lately. if he isnt an amethyst again, i know for a fact that their ratings team...of one guy...is just incompetent.

                          He hasn't been playing at a elite level. Last night he was on but the game before that he was horrid.
                          What should they boost? His inside score is near maxed out. He has the highest draw foul rating. He's been rebounding well, that's the only thing they can boost.
                          His shooting and defense been bad. His ast are up but his TOs are also. Harden shouldn't be boosted.

                          Comment

                          • 2kNerd
                            Rookie
                            • Jun 2015
                            • 188

                            #328
                            Re: Dynamic Cards that will increase in value as season progresses

                            Originally posted by phriscaul
                            But...you do not have a clear-cut idea of how this functions in the game dude. you consistently avoid the examples presented to you.....for good reason. to be a 2KNerd, you are everything but.
                            So...tell me HOW it functions in the game then.

                            I'll be waiting.

                            I'm not the only one saying it relates to shots attempts, hot/cold streaks, and shot fatigue. I'm pretty sure this has been discussed on this forum over the past few years of 2K.

                            I haven't seen you talk about HOW the rating works. Just give your opinion on how you THINK it should work.

                            BTW - There is no need for personal insults...like I said, you're getting emotional. Weren't you 'banned' once already?

                            Comment

                            • synistr
                              MVP
                              • Apr 2008
                              • 2319

                              #329
                              Re: Dynamic Cards that will increase in value as season progresses

                              let me present this....if you put Iggy at 60 then he would be the same as Kobe. one is going to consistently get you 8ppg and one 15ppg. I dont want you to think I am saying Iggy is a worse offensive player than Kobe. He is a much more efficient scorer. Its not an indictment of his offensive ability, rather than the different roles he and Kobe have on their respective teams which in a video game has to be quantified in some way.

                              Comment

                              • itsVURN
                                Rookie
                                • Dec 2014
                                • 175

                                #330
                                Re: Dynamic Cards that will increase in value as season progresses

                                Somewhat related.. How tf are the passing attributes applied in game?

                                Passing accuracy, I assume is how on point the pass is

                                Pass Vision - ability to complete passes in traffic ?

                                Pass IQ - determines what type of animation the player uses ?

                                Anyone know?


                                Sent from my SAMSUNG-SM-N910A using Tapatalk

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