Taking budget baller to another level

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  • synistr
    MVP
    • Apr 2008
    • 2319

    #121
    Re: Taking budget baller to another level

    Coin sites ruin it but lets be honest here. The coin sites wouldnt have become as big as they are now if for a number of reasons....

    1) Pack odds were incredibly ****ty. VC is expensive. People were spending as much on VC re-up as they paid for the entire game. Some people did this every week. Why pay $120 on VC and not pull an Amethyst? They made DR cards virtually unattainable because they only came in one pack with horrible odds.

    2) 2k was lazy AF and didnt update Dynamic cards or Moments cards....leaving people yearning for better content. They still havent released most of the Historic cards. They had some terrible TBT and FBF's. Some of these came without an Amethyst level player. When people went in an uproar about it....they decided to release fantasy Diamonds.

    3) We cannot forget about the dupe glitch. When the game came out there were only about 5 or 6 of each Amethyst. Then hundreds of them were duped giving some an unfair advantage over others. Before the official release of the game I am sure there were those with upwards of 5-10 mil MT in their accounts.

    4) No collection rewards. This makes it extremely difficult to continue to build great teams while saving MT. If no one has MT, they wont be opening packs. Enter coin sites.

    5) The rarity level is dumb. Amethysts should be rare and Diamonds Super Rare. When Diamonds start getting in to the market Amethysts rarity doesnt hold value, monetarily or competitive wise.

    thats just a few reasons but 2k has let this mode get away from them. and its their own doing. I wish I wouldve started RTTP back a couple of months ago before those Diamonds came out, now its gonna be a struggle for survival in a jungle where the weak have the upper hand for the most part.

    Comment

    • harryl
      MVP
      • Apr 2015
      • 2663

      #122
      Re: Taking budget baller to another level

      Originally posted by Ichi
      On NBA 2k, by doing the exact same, I have a team worth around 30k and have no perspective of improving my team substantially. The mode is short on affordable content and ability to generate MT.
      If "the mode" is just RttP, that's totally true. If it's MyTeam overall, still sort of true, but a lot can be "earned" in Challenges, Domination, and Gauntlet.

      I think your experiment would be much more meaningful if you didn't abstain from those parts of MyTeam.

      Comment

      • Ichi
        Rookie
        • Aug 2015
        • 149

        #123
        Re: Taking budget baller to another level

        Originally posted by harryl
        If "the mode" is just RttP, that's totally true. If it's MyTeam overall, still sort of true, but a lot can be "earned" in Challenges, Domination, and Gauntlet.

        I think your experiment would be much more meaningful if you didn't abstain from those parts of MyTeam.
        That would mean 30h+ of game with marginal reward increase that in no way, shape or form change the fact that what you generate from playing the games barely pays the contracts of a team with 7 golds, let alone a full gold team.

        You could argue the gauntlet and I'd agree, but that is, by far IMO, the worst experience on the entire game and I'm not subjecting myself to that.

        Comment

        • harryl
          MVP
          • Apr 2015
          • 2663

          #124
          Re: Taking budget baller to another level

          Originally posted by Ichi
          That would mean 30h+ of game with marginal reward increase that in no way, shape or form change the fact that what you generate from playing the games barely pays the contracts of a team with 7 golds, let alone a full gold team.

          You could argue the gauntlet and I'd agree, but that is, by far IMO, the worst experience on the entire game and I'm not subjecting myself to that.
          Yeah I'm not saying what you should do, just saying that people can field strong gold teams with a few amethysts and afford the contracts without paying real money or AH flipping, if they play all that is available to them.

          Comment

          • synistr
            MVP
            • Apr 2008
            • 2319

            #125
            Re: Taking budget baller to another level

            Originally posted by Ichi
            That would mean 30h+ of game with marginal reward increase that in no way, shape or form change the fact that what you generate from playing the games barely pays the contracts of a team with 7 golds, let alone a full gold team.

            You could argue the gauntlet and I'd agree, but that is, by far IMO, the worst experience on the entire game and I'm not subjecting myself to that.
            this is true. I have about 900 wins in Gauntlet. With that many wins....you can imagine that I have neglected other modes of MT. You cant play them all fast enough. You have to choose the easiest path...like RTTP before all joke cards come out. Who wants to do that? Everyone has their own pace they want to play at. Some modes are just not for some people. No everyone wants to play Gauntlet or Challenges. If this is your only way of earning MT/Rewards then that means 2k is forcing you to play the mode as a whole. That's not a fun experience for everyone.

            Had you played Gauntlet...you wouldve earn limitless contracts, consumables, and 2 Amethyst players to take into RTTP with you...but then that would take countless hours as you said. They should have a picker in RTTP like they have in Gauntlet so you can at least get some contracts/consumables/players. Maybe every mode should have Gauntlet style rewards that you can earn without being forced into that brand of gameplay. Each mode should be rewarding enough from play alone to keep you competitive and able to afford contracts. Imagine if this were IRL and players had to forfeit games if they didnt have a contract? Just eliminate contracts if your gonna make it that hard to earn MT to buy the darn things.
            Last edited by synistr; 02-01-2016, 03:05 PM.

            Comment

            • predator122
              Rookie
              • Oct 2013
              • 130

              #126
              Re: Taking budget baller to another level

              The coin websites are not the problem, 2k is the problem the whole time. The coin sites sell FIFA coins as well but that is not a problem for their mode is it?

              The problem is the shallow gameplay and the lack of content. I like how they began content-wise although they should have added some amethyst historic players from the start in the regular packs. I liked the idea of the legend scale and i liked the odds in the beginning, they were poor but the mode was just starting. Meanwhile little content was released, only about an amethyst per week and a lot of crappy cards with no use whatsoever (again, because of the shallow gameplay since, the only use for the 75 or less silver cards and 85 and less gold cards is to rage when you get them in packs) and the odds have remained awful. Now diamonds have been released but they are just being forced upon with the legend scale gone out of the window.

              There should have been a lot more good gold cards, and more amethyst cards. Its not like the history of NBA was not filled with great players, you can make alot of amethyst players. TBT packs should be cheaper if the only way to justify their price and their packs odds is the fact you can not really add alot of content there. Dynamic packs are crap again since the gold and bronze players are rare, and of course, you can pull crappy current cards out of there as well. Moments cards are also a disappointment with few content inside of them. The only decent packs were the DPOY ones, those were great and they are an example how the pack odds should be handled. But again, there should have been more good cards. And more gameplay. Weekly tournaments are a great idea. More diverse challenges. I seriously do not believe the mobile app handles this better than the original game.

              Had 2k released more cards, on packs with better odds the cards would have been cheaper. Look at the PC market before and after DPOY packs - before, amethyst players were selling for 900k, as soon as DPOY packs dropped with a little more content and better odds the prices fell down drastically. But 2k is either lazy or they do not have enough people working on My Team which is not an excuse since you are the #1 basketball game. If NBA Live can do it better than you you have no excuse.

              It is just so funny, you cannot even call it "pay to win" since you don't have to pay, you have to pay ALOT, and you cannot win since i doubt going over a mode with a diamond lineup and all the grind is you getting an amethyst player with so many better ones on the market. And if there is no incentive to play other people online, what good is this mode, to play against CPU? No thank you.
              Last edited by predator122; 02-01-2016, 03:20 PM.

              Comment

              • Ichi
                Rookie
                • Aug 2015
                • 149

                #127
                Re: Taking budget baller to another level

                Originally posted by synistr
                this is true. I have about 900 wins in Gauntlet. With that many wins....you can imagine that I have neglected other modes of MT. You cant play them all fast enough. You have to choose the easiest path...like RTTP before all joke cards come out. Who wants to do that? Everyone has their own pace they want to play at. Some modes are just not for some people. No everyone wants to play Gauntlet or Challenges. If this is your only way of earning MT/Rewards then that means 2k is forcing you to play the mode as a whole. That's not a fun experience for everyone.

                Had you played Gauntlet...you wouldve earn limitless contracts, consumables, and 2 Amethyst players to take into RTTP with you...but then that would take countless hours as you said. They should have a picker in RTTP like they have in Gauntlet so you can at least get some contracts/consumables/players. Maybe every mode should have Gauntlet style rewards that you can earn without being forced into that brand of gameplay. Each mode should be rewarding enough from play alone to keep you competitive and able to afford contracts. Imagine if this were IRL and players had to forfeit games if they didnt have a contract? Just eliminate contracts if your gonna make it that hard to earn MT to buy the darn things.
                Fully agree with this!

                Comment

                • Ichi
                  Rookie
                  • Aug 2015
                  • 149

                  #128
                  Re: Taking budget baller to another level

                  Originally posted by predator122
                  The coin websites are not the problem, 2k is the problem the whole time. The coin sites sell FIFA coins as well but that is not a problem for their mode is it?

                  It is just so funny, you cannot even call it "pay to win" since you don't have to pay, you have to pay ALOT, and you cannot win since i doubt going over a mode with a diamond lineup and all the grind is you getting an amethyst player with so many better ones on the market. And if there is no incentive to play other people online, what good is this mode, to play against CPU? No thank you.
                  Also agree with most of what you said. Just want to point to things. I'm fully aware I won't win every game. I don't even mind loosing when I get out played. Heck I don't even mind that people pour money into the mode, it's fun. My issue, and what I concluded is that more than pay to win, it is a pay to play because you can barely generate enough MT to pay for contracts by playing the game.

                  As for the Fifa coin selling, there's FUT before and after price ranges. I couldn't play the game before price ranges. I can compete and get to division 2 without spending a dime. There will always be coin selling, that doesn't mean that it should break the game mode and that's what 2k needs to realize quickly.

                  Comment

                  • LegitSkillz
                    Rookie
                    • Jan 2016
                    • 342

                    #129
                    Re: Taking budget baller to another level

                    Originally posted by synistr
                    this is true. I have about 900 wins in Gauntlet. With that many wins....you can imagine that I have neglected other modes of MT. You cant play them all fast enough. You have to choose the easiest path...like RTTP before all joke cards come out. Who wants to do that? Everyone has their own pace they want to play at. Some modes are just not for some people. No everyone wants to play Gauntlet or Challenges. If this is your only way of earning MT/Rewards then that means 2k is forcing you to play the mode as a whole. That's not a fun experience for everyone.

                    Had you played Gauntlet...you wouldve earn limitless contracts, consumables, and 2 Amethyst players to take into RTTP with you...but then that would take countless hours as you said. They should have a picker in RTTP like they have in Gauntlet so you can at least get some contracts/consumables/players. Maybe every mode should have Gauntlet style rewards that you can earn without being forced into that brand of gameplay. Each mode should be rewarding enough from play alone to keep you competitive and able to afford contracts. Imagine if this were IRL and players had to forfeit games if they didnt have a contract? Just eliminate contracts if your gonna make it that hard to earn MT to buy the darn things.
                    Its simple, RTTP is not for casual gamers (considering 2k motives for this mode). You need to put in the "work" to get anything out of this mode and be competitive. With that said, "pay to play" puts you at an advantage over everyone regardless of their efforts.

                    Comment

                    • Ichi
                      Rookie
                      • Aug 2015
                      • 149

                      #130
                      Re: Taking budget baller to another level

                      Originally posted by harryl
                      Yeah I'm not saying what you should do, just saying that people can field strong gold teams with a few amethysts and afford the contracts without paying real money or AH flipping, if they play all that is available to them.
                      Actually you can't, if you do the maths, you'll see that 10 golds and 2 amethysts cost more than what you earn, unless, again, we play gauntlet.

                      But then again, that is the issue. I should not be forced to play 10h+ per week to be able have a team a pay the contracts on them.

                      Contracts for your team can't cost more than what you get from games!

                      Comment

                      • Ichi
                        Rookie
                        • Aug 2015
                        • 149

                        #131
                        Re: Taking budget baller to another level

                        Originally posted by LegitSkillz
                        Its simple, RTTP is not for casual gamers (considering 2k motives for this mode). You need to put in the "work" to get anything out of this mode and be competitive. With that said, "pay to play" puts you at an advantage over everyone regardless of their efforts.
                        The advantage is fair, when that advantage means having the best players with badges and shoes and what not. I cannot complain when I don't spend money and only put a couple of hours per week. I see nothing wrong with that.

                        Again, I understand that this is a different reality than the one most of you guys have, and that I have in my main account, but the real issue is that you can't actually have a gold team to compete with the amethysts because of contract costs and to some extent market prices.

                        This is an issue with MT rewards from playing the game.

                        Comment

                        • harryl
                          MVP
                          • Apr 2015
                          • 2663

                          #132
                          Re: Taking budget baller to another level

                          Originally posted by Ichi
                          Actually you can't, if you do the maths, you'll see that 10 golds and 2 amethysts cost more than what you earn, unless, again, we play gauntlet.

                          But then again, that is the issue. I should not be forced to play 10h+ per week to be able have a team a pay the contracts on them.

                          Contracts for your team can't cost more than what you get from games!
                          That's only in RttP when it should be harder to make MT in the game if playing against good competition.

                          But one can still "make" MT with a 2 Ameth / 10 Gold lineup, if playing Domination or Challenge games (that lineup costs 600MT/game). And one often doesn't need or cannot play with such a high-end lineup in those games. One could easily play all Silver teams for much of Domination and routinely clear 500+ MT.

                          So, as you've found, a person cannot sustain themselves just by playing RttP, if they have always only played RttP. But they can avail themselves of Domination, Challenges, and Gauntlet and contracts should be no issue. Nor should most high-end Golds.

                          Comment

                          • harryl
                            MVP
                            • Apr 2015
                            • 2663

                            #133
                            Re: Taking budget baller to another level

                            Originally posted by Ichi
                            Again, I understand that this is a different reality than the one most of you guys have, and that I have in my main account, but the real issue is that you can't actually have a gold team to compete with the amethysts because of contract costs and to some extent market prices.

                            This is an issue with MT rewards from playing the game.
                            Only an issue if you refuse to play anything but RttP. It's a self-imposed issue.

                            So, basically, not an issue.

                            Comment

                            • Ichi
                              Rookie
                              • Aug 2015
                              • 149

                              #134
                              Re: Taking budget baller to another level

                              Originally posted by harryl
                              Only an issue if you refuse to play anything but RttP. It's a self-imposed issue.

                              So, basically, not an issue.
                              Ok, show me that with numbers then...

                              I do not understand why you're trying to prove me wrong talking about self imposed rules when it has nothing to do with that.

                              Comment

                              • harryl
                                MVP
                                • Apr 2015
                                • 2663

                                #135
                                Re: Taking budget baller to another level

                                Originally posted by Ichi
                                Ok, show me that with numbers then...
                                You know the numbers, yourself. You can take an all Silver team and play Domination games over and over. Mix in at least 3 Bronze and that team only costs you 224MT. It'd be easy to play the 76ers and earn 724 - 1024 MT in that game, giving you a net profit of 500-800+ MT per game.

                                Make it a 5 Gold, 5 Silver, 3 Bronze team and cost is still only 564 and you're still netting MT with each game.

                                Collector Level Rewards give you:
                                - 10,000MT at 50 Cards
                                - 15,000MT at 100 Cards
                                - 20,000MT at 250 Cards

                                Domination and Historic Domination both have 33 games for 66 total. Between the three packs you get for getting 3 stars in those games, you'll get 200+ cards or so from those modes.

                                So given that you start out with at least 13 cards in your Starter Packs, I think you should be just about at the 250 Card Collector Level after finishing both Dominations. That gives you a total of 45,000 MT.

                                Challenges can pay multi-thousands in MT to complete. And most, like Domination, will be MT-positive games to play in terms of MT earnings. Even more so, in the case of All-Star level ones with the 1.25 multiplier.

                                And then there's Gauntlet. You net MT by playing the game and if you win, you earn cards toward card count or for sale, or consumables, or small amounts of MT.

                                And there's the mobile app, from which you can make enough VC to open a premium pack around once a week, or several cheap packs. That would go toward card count or for sale for MT. Or maybe a lucky draw.

                                In MyTeam, there are plenty of sources of MT within the game, with just gameplay, and without paying real $, to afford to field a team of high-end Gold players.

                                But, of course, not if choose to play only RttP. But if you do so, then that choice was self-imposed.

                                Comment

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