Wingspan/Speed formula

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  • 23
    yellow
    • Sep 2002
    • 66469

    #106
    Re: Wingspan/Speed formula

    Originally posted by Permatron
    I understand. I thought about going ahead and using NBA Bound25's rating edits and added these wingspan/speed edits on top of that. Thing is NBA Bound25 doesn't have tendency edits quite yet. Not too sure on who has tendencies done well and would have them available via spread sheet...If someone had a nice base roster on PS4 with tendency changes I could add in all the other stuff.

    Edit: Looks like SkylerC989 has a good set with all the bells and whistles, but I believe his set doesnt have the jersey update.
    Well that sucks

    No telling what all of those rosters on 24th are has.

    Tendencies is where noisier would shine man when all the vets stayed in here.

    Maybe we can help each other to make it a good roster once we figure out what we want

    Galaxy Note 2

    Comment

    • cjdakid21
      Rookie
      • Sep 2010
      • 195

      #107
      Re: Wingspan/Speed formula

      Scottie Pippen
      87 53 28

      Comment

      • Permatron
        Fire GarPax!
        • Sep 2006
        • 467

        #108
        Re: Wingspan/Speed formula

        Originally posted by 23
        Well that sucks

        No telling what all of those rosters on 24th are has.

        Tendencies is where noisier would shine man when all the vets stayed in here.

        Maybe we can help each other to make it a good roster once we figure out what we want

        Galaxy Note 2
        Sounds good. Looking forward to getting at it. Come tomorrow I can take a deep dive into these rosters and get some things done.
        CHICAGO BULLS
        '91 '92 '93 '96 '97 '98

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #109
          Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

          OK cool. I'm limited today until the night so maybe some time tomorrow

          Galaxy Note 2

          Comment

          • catfish9-5
            Rookie
            • Dec 2007
            • 302

            #110
            Re: Wingspan/Speed formula

            Originally posted by Permatron
            Sounds good. Looking forward to getting at it. Come tomorrow I can take a deep dive into these rosters and get some things done.
            Guys, first and foremost these are not my rosters, but I used CountdowNxx roster with wingspan edits and I went thru and added the speed edits. A few free agents as well but not many. Psn is catfish9-5 . Roster name is NMR which stands for not my roster. I'm not taking any credit for these but if y'all want them for tendencies and such, I'd like to see what y'all come up with.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #111
              Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

              Seems like the guys in the tendency thread don't think tendencies work.

              I believe 2k is going to redo the system after this year though

              Galaxy Note 2

              Comment

              • og236
                MVP
                • Mar 2013
                • 1116

                #112
                Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

                Hey Vhok, wanna help me out on how you get the 3 numbers? I really wanna try to make a draft class with edits!


                Sent from my iPhone using Tapatalk

                Comment

                • Kaanyr Vhok
                  MVP
                  • Aug 2006
                  • 2248

                  #113
                  Re: Wingspan/Speed formula

                  Originally posted by catfish9-5
                  I just downloaded and checked jerseys and it had the bulls christmas jerseys. I hope it's not saying I downloaded the edited roster only being the default. As far as speed, I guess they're adjusting the speed/quickness(?) rating for each player. I'd go nuts inputting all this stuff.
                  Just speed no quickness edits.

                  I'm having a tough time with what quickness represents. Positional or reputation based quickness ratings are more reasonable. Tall and fast is a lot more common than tall and quick. Agility combine drills are less reflective of quickness than sprints are of straight away speed.

                  I am still very curious about what quickness does. I tested it in 2k9 and you cant see it affects in the practice gym. I cant see it in 2k14 either so I wonder if it only modifies momentum in the defensive stance. If thats true then it might help improve the stance. I might try slowing down the game speed and improving the quickness slider. Maybe less jitters and quicker defense.

                  Comment

                  • catfish9-5
                    Rookie
                    • Dec 2007
                    • 302

                    #114
                    Re: Wingspan/Speed formula

                    Originally posted by Kaanyr Vhok
                    Just speed no quickness edits.

                    I'm having a tough time with what quickness represents. Positional or reputation based quickness ratings are more reasonable. Tall and fast is a lot more common than tall and quick. Agility combine drills are less reflective of quickness than sprints are of straight away speed.

                    I am still very curious about what quickness does. I tested it in 2k9 and you cant see it affects in the practice gym. I cant see it in 2k14 either so I wonder if it only modifies momentum in the defensive stance. If thats true then it might help improve the stance. I might try slowing down the game speed and improving the quickness slider. Maybe less jitters and quicker defense.
                    Ok thanks. Player movement is what really stands out to me. The jitteriing drives me crazy that's why I tried your edits. I edited quickness to match speed number you had and there's a jitter but man, almost too quick. I never tried just doing speed. I gonna redownload and do 2 teams to see if I like better. I have nothing else to do until I get patch. I love what your doing and thanks for coming up with formula. Also, the wingspans make it look and play awesome as well.

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #115
                      Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

                      I think quickness affects how fast they can perform or go into an animation. I could be wrong but o think it wold make them do things a little faster.. At least on CG I got a similar result.

                      Galaxy Note 2

                      Comment

                      • Kaanyr Vhok
                        MVP
                        • Aug 2006
                        • 2248

                        #116
                        Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

                        Originally posted by og236
                        Hey Vhok, wanna help me out on how you get the 3 numbers? I really wanna try to make a draft class with edits!


                        Sent from my iPhone using Tapatalk
                        Sure

                        I'll use a draft prospect as an example.
                        Jabari Parker is 6'8 in shoes. I like to compare barefoot height since its more static. I don't have it so I'll just subtract an inch and call him 6'7. His wingspan is 7'0 so I subtract 6'7 from 7'0. That gives me 5. I then subtract another 1.5 to reduce the lankiness of the models. They are already somewhat lanky by default so I like to bring the numbers down. That gives me 3.5. I multiply that number by ten then divide it by two. Im then left with the number 17. That number is recorded for later use.

                        So I have Jabari Parker 17
                        I then take his standing reach of 8.8 and compare it to average numbers here.
                        NBA Draft scouting reports, mock drafts, articles on NBA Draft Prospects. Extensive high school, NCAA and international NBA draft coverage.


                        the average standing reach for a 6'7 player is 8'9.4. Here is where it gets a little tricky. Chance might have it that a handful of 6'7 players have really high standing reaches so to be fairer to Parker I look at the average standing reachs around him. For 6'6.25 its 8'7.7, for 6'7 flat its 8'9.4 and for 6'7.25 its 8'9.8. I take the average of those three numbers 8'7.7, 8'9.4 and 8'9.8 to get 8'8.9. The fairer average is .9 points greater than Parker's standing reach. I take that .9 multiply it by 10 to get 9 and that is my second magic number.

                        Shoulder width = + 17 + 9
                        Wingspan = +17 -9
                        So his wingspan is 58 and his shoulder width is 76.

                        The third number is more subjective. I typically take the average of shoulders and winspan and subtract it from 100. The average is 67. 67 minus 100 is 33.

                        So his numbers are 58/76/33 though this might change. I always look at the player and compare their waistline to others who I have already rated. Thats difficult to do because I havent rated any current Dukies for now I would compare him to Wiggins



                        Looks almost equal. Maybe Parker has longer legs and Wiggins has a longer neck. I would have to look at more pics. For now I would stick with 33 but that number might decrease if it appears by future comparisons I determine that he has proportionally longer legs than other guys.

                        Its a little different with guys who have regressive wingspans (or regressive after subtracting 1.5). Lets say a guy is a -5 after subtracting 1.5, multiplaying by 10 and dividing by 2. Chances are they are going to lose points from standing reach as well. So hypothetically lets say they have a -5 and a -15. I would then subtract 2/3 of the 15 from wingspan and 1/3 of the 15 from shoulders in addition to the -5 so the player would be 35/40/ and the third number would be 62 though that number would be more likely to change based on visual observations.

                        Max players are handled differently. Lets say I end up with
                        105/54/?
                        I will then take that 5 and pay it back to shoulder width giving the player a 100/59.

                        Comment

                        • catfish9-5
                          Rookie
                          • Dec 2007
                          • 302

                          #117
                          Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

                          Originally posted by 23
                          I think quickness affects how fast they can perform or go into an animation. I could be wrong but o think it wold make them do things a little faster.. At least on CG I got a similar result.

                          Galaxy Note 2
                          Yeh, I'm gonna redo with just speed. Wife and kid went to birthday party so I have free time for evening. Will repost when finished.

                          Comment

                          • chunt04
                            Pro
                            • Jan 2008
                            • 646

                            #118
                            Re: Wingspan/Speed formula

                            All of my edits were with just speed and the original quickness setting. What is nice about it is that the bigs are good in straight line, but still can get beat by a guard to the hoop because the guard has more quickness off the dribble. With these edits, the defense is much better in rotation, resulting in more contested shots. This has dropped my ppg (for both cpu and myself) by about 10 ppg, which is almost perfect. Offense is now a game of skill and moving the ball. It is tough to have one player dominate easily.
                            NBA 2K14 Wingspan Edits (Usable in 2K15)

                            https://docs.google.com/spreadsheets...it?usp=sharing



                            VT Grad '08

                            Comment

                            • og236
                              MVP
                              • Mar 2013
                              • 1116

                              #119
                              Re: Wingspan/Speed formula - Xbox Uno - GT Max1000000

                              Originally posted by Kaanyr Vhok
                              Sure



                              I'll use a draft prospect as an example.

                              Jabari Parker is 6'8 in shoes. I like to compare barefoot height since its more static. I don't have it so I'll just subtract an inch and call him 6'7. His wingspan is 7'0 so I subtract 6'7 from 7'0. That gives me 5. I then subtract another 1.5 to reduce the lankiness of the models. They are already somewhat lanky by default so I like to bring the numbers down. That gives me 3.5. I multiply that number by ten then divide it by two. Im then left with the number 17. That number is recorded for later use.



                              So I have Jabari Parker 17

                              I then take his standing reach of 8.8 and compare it to average numbers here.

                              NBA Draft scouting reports, mock drafts, articles on NBA Draft Prospects. Extensive high school, NCAA and international NBA draft coverage.




                              the average standing reach for a 6'7 player is 8'9.4. Here is where it gets a little tricky. Chance might have it that a handful of 6'7 players have really high standing reaches so to be fairer to Parker I look at the average standing reachs around him. For 6'6.25 its 8'7.7, for 6'7 flat its 8'9.4 and for 6'7.25 its 8'9.8. I take the average of those three numbers 8'7.7, 8'9.4 and 8'9.8 to get 8'8.9. The fairer average is .9 points greater than Parker's standing reach. I take that .9 multiply it by 10 to get 9 and that is my second magic number.



                              Shoulder width = + 17 + 9

                              Wingspan = +17 -9

                              So his wingspan is 58 and his shoulder width is 76.



                              The third number is more subjective. I typically take the average of shoulders and winspan and subtract it from 100. The average is 67. 67 minus 100 is 33.



                              So his numbers are 58/76/33 though this might change. I always look at the player and compare their waistline to others who I have already rated. Thats difficult to do because I havent rated any current Dukies for now I would compare him to Wiggins







                              Looks almost equal. Maybe Parker has longer legs and Wiggins has a longer neck. I would have to look at more pics. For now I would stick with 33 but that number might decrease if it appears by future comparisons I determine that he has proportionally longer legs than other guys.



                              Its a little different with guys who have regressive wingspans (or regressive after subtracting 1.5). Lets say a guy is a -5 after subtracting 1.5, multiplaying by 10 and dividing by 2. Chances are they are going to lose points from standing reach as well. So hypothetically lets say they have a -5 and a -15. I would then subtract 2/3 of the 15 from wingspan and 1/3 of the 15 from shoulders in addition to the -5 so the player would be 35/40/ and the third number would be 62 though that number would be more likely to change based on visual observations.



                              Max players are handled differently. Lets say I end up with

                              105/54/?

                              I will then take that 5 and pay it back to shoulder width giving the player a 100/59.

                              Alright, I think Im kinda getting the hang of it now. I took note of a bunch of prospects wingspans & standing reach, but there's a problem I've come across with some prospects. I can't find a standing reach for some guys, like Joel Embiid & Andrew Wiggins, so what do I do in that case?


                              Sent from my iPhone using Tapatalk

                              Comment

                              • juduking
                                Rookie
                                • Apr 2010
                                • 196

                                #120
                                Re: Wingspan/Speed formula

                                Has anyone done these edits on Xbox one with the few new added players like Malcolm Thomas of the Jazz and Chris Johnson of the Celtics? I like the edits of the roster, but cants seem to find a newly updated one. Thanks for any help.
                                “As we express gratitude, we must never forget that the highest appreciation is not to utter words, but to live by them.” - for the uninformed, it's a quote from JFK on Thanksgiving.

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