Features
Player Movement:
- As you all might remember, there was a time in which roster moves were only updated once a year or you had to wait until the next game came out. This will be the most consistent and quickest roster you've ever used as far as player movement goes.
- I'm not one who enjoys retracting a move, so I make sure I wait until a deal is official, but not the way 2K does, where they don't let Stauff make the move until the trade call is done. If it's agreed in principle, and has been confirmed by multiple reliable sources, that's good enough for me.
Contracts:
- Updated when needed. I use two highly trusted sites for exact figures. When a player opts in or out, I remove the their player option. Same goes for team options. For example, Al Jefferson no longer has a player option to ensure he is under contract in what would be this offseason in your second season of MyGM. One year will be taken off everyone's contract to ensure the future free agent classes remain intact.
Tendencies:
- ALL players have been given more realistic or updated tendencies. That includes most of the free agent pool as well.
Attributes:
- Patch Reversed: Remember when Stauff (2K's roster guy) decreased everyone's shooting (mid, moving mid, 3, moving 3) by 8 points? I thought that was harsh, nearly negating the purpose of the shooting patch. It's reversed on my roster.
- Three Point & Free Throw percentages: Every player in the league and a good portion in free agency have their 3 pt & FT percentages tuned to match their regular season percentages. For threes, I use the same formula 2K's roster guy uses, which is doubling the percentage and adding 10 points. For free throws I use the percentage. I round as well, so if a player shoots 78.5^ from the line, I'll give him a 79. Where I think I pick up on some of 2K's slack is factoring in attempts. Too many times during the season I've seen Stauff give a big man with a good percentage a really high three point rating without factoring in his attempts. If a guy shoots 40% on threes but has only taken 20. I don't think that warrants the 90 rating the formula suggests. Same goes with free throws. For the Cavs and Warriors, all players who have logged enough minutes and attempts had their three point and free throw percentages averaged with their regular season ones.
- Nearly every notable and some non-notable free agents are also edited. For those who have had very brief stints in the league recently, or got injured and waived, their stats will be based on the last season they received consistent minutes and took consistent attempts from three & the FT line. One of my biggest philosophies with attributes is that injury does not equate to decline all the time. Steve Nash for example was out for the season early on, but does that mean his fundamental abilities should be lowered? If he gave it a try when healthy again instead of retiring would he not still be a great shooter and passer at the least? Should Kobe be rated like a high end role player because he got hurt? Not to me. Of course they won't be their prime selves on my roster, but you get the point.
- Potential: players' potential ratings are generally higher across the board because I'm big on potential, but luckily not every player will reach their potential in this game because it now depends on how many minutes they get and other real life factors. I think it is rightfully so because in the past 2K has been pretty bad with this. Older players, like Vince Carter for example, have highly reduced potential ratings, to ensure that they do not see progression rather than regression as they age.
Badges:
One of the biggest reasons I got into editing rosters was that role players and lesser known players were almost worthless. In the league, any team can beat any team on any given night, and maybe even now that is still not even possible if you're playing a skilled player. But regardless of that, I'm very well known among my peers for liking "scrubs", which are really players who have yet to prove themselves on a big stage or just underrated players in general. There are 77 badges in this game, there are VERY few players in the league maybe in free agency that don't deserve a few or at least one. Almost everyone does something well or is known for something. 2K hasn't done well with using levels of badges. Bronze is there for a reason! In addition to assigning players badges who don't have any (not just for the sake of balance but just knowing them), I do add badges to those who already have if I believe they have some missing.
Signature:
- I'm also very much into the signature editing business and regard myself as one of the best at it, and I am quite active on the thread designed for sig edits on this site. Nearly every single player has more accurate signature stuff from jump shots to free throws and dunk packages. But the best part is that I don't only use my edits, this roster is comprised of the signature work of myself as well as some of the top signature guys on these forums including: BluFu, iTrey, Woody, & 2KGenius. I've been using highlight videos for years (big shout out to DownToBuck on YouTube for making highlights for lesser known guys and showing free throw routines), but now I have expanded to using NBA.com's stats site, which provides videos for almost every kind of shot attempt.
Body Types:
- while I can't do anything about messed up body types like Isaiah Thomas being anorexic in the game, I do edit certain guys who have standout length like Rudy Gobert and such.
2015 Draft:
Pretty much every single rookie drafted will be on their team (aside from draft-and-stash guys. Most of the faces are credited to EmbraceThaPace, I used his draft class as a base, then made my tweaks (signature, ratings, badges, tendencies, faces & hairstyles). I rated the rookies using similar formulas as I did for the regular players but to an extent because of course the college 3 point line is closer. I studied Draft Express's strengths and weaknesses videos, as well as recent workout videos to help with this process.
- 2014 rookies will have one year added to their years as a pro (as well as 2nd year players)
- Some players who are impending free agents or have unguaranteed contracts will be released to make space for rookies.
Bonus Roster:
- I will have a separate roster available with no rookies for those who would like to use my roster and a 2015 draft class (hopefully mine) for their MyGM/MyLeague. The thing is even if I edit the contracts and years pro of players to make it technically a 15-16 roster (like I am for the one with rookies) you'd need to use a 2016 draft class for the first year and 2017 for the second, and these classes are extremely hard to make and the early versions that are out will change a lot by this time next year. If you don't mind the league eventually having many weird looking 2K generated rookies you can use the one with rookies for your MyGM as well. That being said I will remove a year off everyone's contract on both rosters (in interest of free agency since I'll be updating both rosters through the offseason), but I will not change years pro on the one w/o rookies (because the whole purpose is so you can use a draft class.)
Part of the description thread I will be posting very soon. What I just released is the bonus roster.
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