Player generator for draft classes

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  • joosegoose
    Pro
    • Oct 2014
    • 889

    #46
    Re: Player generator for draft classes

    Originally posted by turty11
    you would be surprised at the # of guys who are solid/decent at defending 1 on 1 and horrendous at team/pick and roll defense -- look at russell westbrook for example


    also remember these are just IQ's so its smarts, where *** actually being able to stay in front of someone, cut off a drive etc uses reaction time speed acceleration and quickness as-well as the IQ's to know where to position themselves, hence being "smart" at defending a pick and roll but in terms of actual help defense rotation off-ball you can still not be smart
    Believe me, I totally get what you mean. And there should be differences between these, some players' understanding of help defense and rotations lags behind their man defense quite a bit. However, that's typically represented in the roster with a discrepancy of 10, maybe 20 attribute points in the roster.

    I'm pretty positive there isn't a single player in the entire roster with a difference of 46 attribute points between his highest defensive IQ attribute and his lowest (exception--some guards understandably have low post way lower than the rest, and some bigs have on ball way lower than the rest). This hypothetical player is an above average man defender but probably the worst P&R defender in the entire game...I think that's a little extreme is all.

    as far as pass accuracy go everyone will be in the 70+ range because these are NBA players. i don't know why 2k has this rating so low for people because it destroys gameplay (it's something leftover from last year when bigs couldn't throw a 5 foot pass without airmailing it and it works so well gameplay wise)
    Understandable, again this goes with how much you want this to deviate from the base rosters. As it stands, 88 pass accuracy is absolutely elite in the game, hell I'm pretty sure they gave Ricky Rubio a rating like that. I'm all for having this run a bit higher than it typically does in the game, but maybe cap the high end a little bit more?

    IQ and vision are in fact the same. always. it's just the way i do ratings and again gameplay and sim stats are wonderful with it so never had a reason to change it, especially since there was no stat i could find to distinguish between the 2 to decide fair ratings.

    vision/IQ ability to see an open/getting open player and accuracy is just can i throw this to you properly or is it going 10 rows deep so what i said before about the accuracy rating
    Got it. I've never had the best understanding of the difference between the two ratings either. I've always sort of correlated 'vision' with high assist rates (likely to see guys and get the ball to them) and 'IQ' with turnover rates on said passes. Ex: Ricky Rubio has elite vision but his IQ is a hair lower as he is more prone to throwing a foolish pass than not seeing the man at all.

    Honestly, keeping them the same is perfectly fine and may possibly be better as I'm not sure if these assumptions on the ratings are even accurate.

    as far as making it "prettier" goes im not exactly a coder at all. i tought myself small c++ basics so this is the extent of my abilities otherwise it would be in excel or a web page and all nice and neat and pretty like
    I think this little project says more about the 2k classes than anything else. If one person with limited knowledge could do this without spending forever on it and get results consistently better than the default classes, one can hope that we're just a little bit of attention away from better default classes. If you're open to it, I strongly suggest trying to share your work with Leftos or someone else from the team. They seem pretty receptive to specific ways to improve.

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    • joosegoose
      Pro
      • Oct 2014
      • 889

      #47
      Re: Player generator for draft classes

      Originally posted by YogurtProducer
      This is awesome, props to you. As others have said it will be even better if we can get a redMC type application for the next gen saves. 2k themselves could probably release an online editor as well kind of like NCAA 14's create a team option.

      If this only took a couple hours it will be pretty sweet if you could put some serious time/thought into perfecting this and eliminating the small little glitches. The fact that you put something together like this in no time flat is telling of how much work 2k puts into their draft class generator. I had a developer from 2k tell me its a simple file they could edit so it isn't even like its a tough fix from how he made it sound. It would be sweet if something like this was just implemented from the get go so we did not have to manually enter this crap; but thats on 2k.

      one thing I have seen a few times is PG's with solid post control/hook/fade ratings with tendencies that have 0 post up tendency
      Kind of funny I didn't see this until after the post I just made...glad we're on the same page

      Now that I'm thinking of it, the default 2k classes are tied to the rosters, meaning they can be updated/changed with a roster update. Honestly, if we could get this template shared with them, I don't see why we couldn't get improvements implemented this year. I only know so much, but it doesn't seem like it would be too difficult or time consuming.

      Man that would be so great. All you'd have to do in creating a usable fictional draft class is do a quick check of appearances. A few hair edits here, a could accessory edits there, and maybe a couple cyberfaces for the cro-magnons that require too much work

      Originally posted by turty11
      new update

      fixed order of triple threat idle/shoot

      peak end should now be capped at 30

      minimum defensive IQ ratings for all players is now a 40 across the board(exuding on-ball for bigs, and post for wings, they can go to 25), nobody is that "dumb" otherwise they wouldn't be in the NBA

      players with a hook or fade rating of 65 or higher SHOULD now be assured to have a post up tendency

      also increased the minimum post shot tendency to 50 --looking at the post data from last season most players took shots at least 60-70% of the time they got the ball in the post

      thanks for the feedback and let me know if any wonky #'s come out
      Again...great minds think alike haha

      Nice change, that's exactly the kind of change I was suggesting in the post I just made.
      Last edited by joosegoose; 10-07-2016, 09:41 PM.

      Comment

      • turty11
        All Star
        • Apr 2013
        • 8923

        #48
        Re: Player generator for draft classes

        Originally posted by joosegoose

        Nice change, that's exactly the kind of change I was suggesting in the post I just made.
        haha yea its a change i made in my roster this year and i realized it wasnt on this so i set it up.

        i'll also set pass accuracy for a range of 60-80 next update
        NBA 2k19 Roster and Draft project for PS4

        Comment

        • YogurtProducer
          Pro
          • Sep 2012
          • 508

          #49
          Re: Player generator for draft classes

          Regarding heights I just did some searching on draftexpress for percentages of prospects and their heights since 2007. This is not perfect as I noticed they have Isaiah Thomas at 5'10 and Rudy Gobert at 7'2" but whatever, it should be close. I am not sure how you have heights going but here you go

          Height - Players - Percent

          5'10 - 4 - 0.7%
          5'11 - 2 - 0.3%
          6'0 - 6 - 1%
          6'1 - 14 - 2.3%
          6'2 - 21 - 3.5%
          6'3 - 29 - 4.9%
          6'4 - 32 - 5.4%
          6'5 - 57 - 9.6%
          6'6 - 61 - 10.2%
          6'7 - 65 - 10.9%
          6'8 - 62 - 10.4%
          6'9 - 74 - 12.4%
          6'10 - 60 - 10.1%
          6'11 - 39 - 6.5%
          7'0 - 42 - 7%
          7'1 - 19 - 3.2%
          7'2 - 7 - 1.2%
          7'3 - 2 - 0.3%

          Average player = 6'7" 216 Lbs
          Last edited by YogurtProducer; 10-07-2016, 11:08 PM.

          Comment

          • joosegoose
            Pro
            • Oct 2014
            • 889

            #50
            Re: Player generator for draft classes

            For guys who plan to use this and make fictional draft classes with it, I just saw a tutorial on NLSC that could help make the process even quicker/easier.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/L6eUQOXvd0w" frameborder="0" allowfullscreen></iframe>

            I'm assuming you could edit a class with Limnono, and type in the attributes/tendencies player-by-player. I'd imagine this would expedite the process of copying everything over to each player.

            Comment

            • YogurtProducer
              Pro
              • Sep 2012
              • 508

              #51
              Re: Player generator for draft classes

              Originally posted by joosegoose
              For guys who plan to use this and make fictional draft classes with it, I just saw a tutorial on NLSC that could help make the process even quicker/easier.

              <iframe width="560" height="315" src="https://www.youtube.com/embed/L6eUQOXvd0w" frameborder="0" allowfullscreen></iframe>

              I'm assuming you could edit a class with Limnono, and type in the attributes/tendencies player-by-player. I'd imagine this would expedite the process of copying everything over to each player.
              What is this? I have never heard of it and how is he playing xbox on his computer

              edit: or is this PC?
              Last edited by YogurtProducer; 10-07-2016, 11:40 PM.

              Comment

              • ASUBoy93
                Pro
                • Feb 2013
                • 507

                #52
                Re: Player generator for draft classes

                Originally posted by turty11
                i guess this is a windows issue with running a 64 bit program on a 32 bit version of windows and vice versa

                some fixes said to try running as admin, re installing directx and re installing .net framework

                let me know. this is going to be really deflating if most people can't get it to work.

                for those of you having issues running the program try this download.
                This download worked perfectly! Thanks, bruv!
                "I'm all about that action, boss." - Marshawn Money Lynch

                NFL: Seattle Seahawks
                NBA: Phoenix Suns
                MLB: Arizona D-Backs
                NHL: Arizona Coyotes
                NCAA: Arizona State Sun Devils/Florida Gators

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                • YogurtProducer
                  Pro
                  • Sep 2012
                  • 508

                  #53
                  Re: Player generator for draft classes

                  Something to consider, if a guy has a peak start of say 24, and is 22 when drafted and you have +12 potential that is going to create a bust as they will not reach their full potential. Not sure if this is intentional or not but just an FYI.

                  Also just seen a center with 0 post up tendency.. Is that supposed to happn?

                  Comment

                  • turty11
                    All Star
                    • Apr 2013
                    • 8923

                    #54
                    Re: Player generator for draft classes

                    Originally posted by YogurtProducer
                    Something to consider, if a guy has a peak start of say 24, and is 22 when drafted and you have +12 potential that is going to create a bust as they will not reach their full potential. Not sure if this is intentional or not but just an FYI.

                    Also just seen a center with 0 post up tendency.. Is that supposed to happn?
                    yes and yes. not everyone reaches their potential and not every big posts up!
                    NBA 2k19 Roster and Draft project for PS4

                    Comment

                    • YogurtProducer
                      Pro
                      • Sep 2012
                      • 508

                      #55
                      Re: Player generator for draft classes

                      Originally posted by turty11
                      yes and yes. not everyone reaches their potential and not every big posts up!
                      This program has been working great tbh. I have myself a spreadsheet that is kind of a draft class schedule which is telling me how much of each position i need at each OVR & POT level and how many per year and what not. That combined with this has been great; I am able to pop out one player every ~15 minutes doing all but appearance of players. I am thinking that I am going to just do them as I am doing my seasons, every game I play/simulate just complete one player each to keep pace and by seasons end I should have roughly 80 players per class which is perfect. I will upload them to OS and post them here in this link for anyone to try.

                      Comment

                      • joosegoose
                        Pro
                        • Oct 2014
                        • 889

                        #56
                        Re: Player generator for draft classes

                        Originally posted by YogurtProducer
                        What is this? I have never heard of it and how is he playing xbox on his computer

                        edit: or is this PC?
                        Yes, it's PC. Limnono modifier is a godsend. It makes assigning cyberfaces so easy.

                        Comment

                        • turty11
                          All Star
                          • Apr 2013
                          • 8923

                          #57
                          Re: Player generator for draft classes

                          i have added a second download that will produce a text file with the info rather than displaying everything in console.

                          this allows for creation of up to 10 players at a time (anymore and it can cause crashing/freezing issues for your pc)

                          it will ask you for a file name and number of players
                          NBA 2k19 Roster and Draft project for PS4

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                          • YogurtProducer
                            Pro
                            • Sep 2012
                            • 508

                            #58
                            Re: Player generator for draft classes

                            I think every single player has the laid back badge

                            Comment

                            • turty11
                              All Star
                              • Apr 2013
                              • 8923

                              #59
                              Re: Player generator for draft classes

                              Originally posted by YogurtProducer
                              I think every single player has the laid back badge

                              good catch, it wasn't randomizing the value so everyone's "expression" rating was in the laid back range. fixed version posted
                              Last edited by turty11; 10-08-2016, 06:03 PM.
                              NBA 2k19 Roster and Draft project for PS4

                              Comment

                              • Cycloniac
                                Man, myth, legend.
                                • May 2009
                                • 6505

                                #60
                                Re: Player generator for draft classes

                                This is amazing
                                THE TrueSim PROJECTS



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