Most Realistic Current Gameplay Roster (PS4)
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Re: Most Realistic Current Gameplay Roster (PS4)
Update on advanced rotations:
Finished today:
Grizzlies
Hawks
Heat
All done so far:
76ers
Bucks
Bulls
Cavs
Celtics
Clippers
Grizz
Hawks
Heat
Magic
Nets
Suns
Don't forget new sliders are up!
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Re: Most Realistic Current Gameplay Roster (PS4)
@ Tynole14, in the update 38 of the cursors the value of the fatigue is 40 user & 45 CPU, right?
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Re: Most Realistic Current Gameplay Roster (PS4)
@ Tynole14, in the update 38 of the cursors the value of the fatigue is 40 user & 45 CPU, right?
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Re: Most Realistic Current Gameplay Roster (PS4)
Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.
Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.
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Re: Most Realistic Current Gameplay Roster (PS4)
Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.
Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.
Sent from my SM-N975U1 using Operation Sports mobile app
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Re: Most Realistic Current Gameplay Roster (PS4)
in this case, isn't it better to put both user and cpu at 50 more than 40 or 45?
at the end of the 2nd quarter, they are still around 75 of their stamina before starting the 3rd quarter where the value will become higher again.
we should see that they start to be tired largely beforeComment
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Re: Most Realistic Current Gameplay Roster (PS4)
quick question, a highest value of fatigue provides more fatigue correct?
in this case, isn't it better to put both user and cpu at 50 more than 40 or 45?
at the end of the 2nd quarter, they are still around 75 of their stamina before starting the 3rd quarter where the value will become higher again.
we should see that they start to be tired largely before
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Re: Most Realistic Current Gameplay Roster (PS4)
Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.
Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.
Sent from my SM-N975U1 using Operation Sports mobile appComment
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Re: Most Realistic Current Gameplay Roster (PS4)
If I may hijack the thread a bit, contested shot rating should absolutely be a thing. It's insane that they don't have a way to differentiate between guys who can only hit open 3s and guys who can hit with a hand in their face. Data is all available easily on how close a defender is and the shot% for each player. Should be the same types of ratings for finishing at the hoop. This is why badges being so central to ratings is a bad thing for the game and an even worse thing for roster makers trying to do better than the effort 2k is willing to put into rosters.
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Re: Most Realistic Current Gameplay Roster (PS4)
Tynole I played one of my most exciting games using your latest slider set and roster set with only one tweak, I put fatigue for both user and cpu at 60.
As a result, at the end of the first quarter, players are around 70-75
2nd quarter around 65
3rd quarter 55
4th quarter 45
As a consequence, players can't run like they want, they also miss some dribbles and give opportunity to steal
If players were running and dribbling like hell but miss their shot, the counter attack let them litteraly stucked on the floor.
stats were really perfect
But I saw 2 stupid issues
- one issue is about the foul system, I already asked you that but now I confirm it. when a player is making in general 2 fouls in the first quarter, he is substituted. But here it's not the case, even with 3-4 fouls in a quarter, the player is still not substituted (for user, I didn't get the opportunity to see at the the AI opponent)
- second issue that is weirder... players are less sweating (in fact no sweat at all) with fatigue at 60. They only start to sweat a really little bit during the 3rd quarter... wtf ???
Is it slider relative or roster dependant???
If you can check all that pleaseComment
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Re: Most Realistic Current Gameplay Roster (PS4)
Tynole I played one of my most exciting games using your latest slider set and roster set with only one tweak, I put fatigue for both user and cpu at 60.
As a result, at the end of the first quarter, players are around 70-75
2nd quarter around 65
3rd quarter 55
4th quarter 45
As a consequence, players can't run like they want, they also miss some dribbles and give opportunity to steal
If players were running and dribbling like hell but miss their shot, the counter attack let them litteraly stucked on the floor.
stats were really perfect
But I saw 2 stupid issues
- one issue is about the foul system, I already asked you that but now I confirm it. when a player is making in general 2 fouls in the first quarter, he is substituted. But here it's not the case, even with 3-4 fouls in a quarter, the player is still not substituted (for user, I didn't get the opportunity to see at the the AI opponent)
- second issue that is weirder... players are less sweating (in fact no sweat at all) with fatigue at 60. They only start to sweat a really little bit during the 3rd quarter... wtf ???
Is it slider relative or roster dependant???
If you can check all that please
The sweating thing I can't figure out. Doesn't matter what stamina not fatigue rate is at. But my best guess , it's most likely another 2k glitch.
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Re: Most Realistic Current Gameplay Roster (PS4)
About the substitutions on fouls. I've said it in a post before. It's a 2k glitch. Been a glitch for about 4-5 years with advanced Rotations.
The sweating thing I can't figure out. Doesn't matter what stamina not fatigue rate is at. But my best guess , it's most likely another 2k glitch.
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Re: Most Realistic Current Gameplay Roster (PS4)
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