Most Realistic Current Gameplay Roster (PS4)

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  • Tynole14
    MVP
    • Jul 2019
    • 2179

    #376
    Re: Most Realistic Current Gameplay Roster (PS4)

    Originally posted by XxVal_MarXx
    Great news, did you manage to put in other rotations for the teams?

    Sent from my HMA-L29 using Operation Sports mobile app
    Not done with that yet. Working on the Grizz now.

    Sent from my ONEPLUS A6013 using Tapatalk

    Comment

    • Tynole14
      MVP
      • Jul 2019
      • 2179

      #377
      Re: Most Realistic Current Gameplay Roster (PS4)

      Update on advanced rotations:
      Finished today:
      Grizzlies
      Hawks
      Heat

      All done so far:
      76ers
      Bucks
      Bulls
      Cavs
      Celtics
      Clippers
      Grizz
      Hawks
      Heat
      Magic
      Nets
      Suns


      Don't forget new sliders are up!



      Sent from my ONEPLUS A6013 using Tapatalk

      Comment

      • XxVal_MarXx
        Pro
        • Dec 2019
        • 1514

        #378
        Re: Most Realistic Current Gameplay Roster (PS4)

        @ Tynole14, in the update 38 of the cursors the value of the fatigue is 40 user & 45 CPU, right?

        Sent from my HMA-L29 using Operation Sports mobile app
        Writing here helps me distract myself from real life.
        Houston Rockets basketball dynasty

        Comment

        • Tynole14
          MVP
          • Jul 2019
          • 2179

          #379
          Re: Most Realistic Current Gameplay Roster (PS4)

          Originally posted by XxVal_MarXx
          @ Tynole14, in the update 38 of the cursors the value of the fatigue is 40 user & 45 CPU, right?

          Sent from my HMA-L29 using Operation Sports mobile app
          Actually i forgot to change cpu . I'll get to it tonight . [emoji106]

          Sent from my ONEPLUS A6013 using Tapatalk

          Comment

          • Dione2014
            Pro
            • Dec 2014
            • 720

            #380
            Re: Most Realistic Current Gameplay Roster (PS4)

            Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.

            Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.

            Sent from my SM-N975U1 using Operation Sports mobile app

            Comment

            • Tynole14
              MVP
              • Jul 2019
              • 2179

              #381
              Re: Most Realistic Current Gameplay Roster (PS4)

              Originally posted by Dione2014
              Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.

              Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.

              Sent from my SM-N975U1 using Operation Sports mobile app
              Because it's a know thing that steady shooter is a broken badge.


              Sent from my ONEPLUS A6013 using Tapatalk

              Comment

              • archanax
                Pro
                • Jan 2005
                • 533

                #382
                Re: Most Realistic Current Gameplay Roster (PS4)

                Originally posted by Tynole14
                Actually i forgot to change cpu . I'll get to it tonight . [emoji106]

                Sent from my ONEPLUS A6013 using Tapatalk
                quick question, a highest value of fatigue provides more fatigue correct?

                in this case, isn't it better to put both user and cpu at 50 more than 40 or 45?

                at the end of the 2nd quarter, they are still around 75 of their stamina before starting the 3rd quarter where the value will become higher again.

                we should see that they start to be tired largely before

                Comment

                • Tynole14
                  MVP
                  • Jul 2019
                  • 2179

                  #383
                  Re: Most Realistic Current Gameplay Roster (PS4)

                  Originally posted by archanax
                  quick question, a highest value of fatigue provides more fatigue correct?



                  in this case, isn't it better to put both user and cpu at 50 more than 40 or 45?



                  at the end of the 2nd quarter, they are still around 75 of their stamina before starting the 3rd quarter where the value will become higher again.



                  we should see that they start to be tired largely before
                  Yes , the more it goes up. The faster they get tired. Manage it to your liking . Going to see how 40 is for now.

                  Sent from my ONEPLUS A6013 using Tapatalk

                  Comment

                  • Tynole14
                    MVP
                    • Jul 2019
                    • 2179

                    #384
                    Re: Most Realistic Current Gameplay Roster (PS4)

                    Meant to tell you guys!
                    Got advanced rotations timelines done for
                    Hornets
                    Jazz


                    Sent from my ONEPLUS A6013 using Tapatalk

                    Comment

                    • Comduklakis
                      MVP
                      • Oct 2005
                      • 1887

                      #385
                      Re: Most Realistic Current Gameplay Roster (PS4)

                      Originally posted by Dione2014
                      Why did you take the steady shooter badge from everyone? There's no contested shot rating this year so it's very much needed. I've gone in and given that badge to the guys deserving of it based on closest defender stats as well as the good old eye test.

                      Great roster and I'm really having a blast with the game now. Thank to so much for doing 2Ks job for them.

                      Sent from my SM-N975U1 using Operation Sports mobile app
                      If I may hijack the thread a bit, contested shot rating should absolutely be a thing. It's insane that they don't have a way to differentiate between guys who can only hit open 3s and guys who can hit with a hand in their face. Data is all available easily on how close a defender is and the shot% for each player. Should be the same types of ratings for finishing at the hoop. This is why badges being so central to ratings is a bad thing for the game and an even worse thing for roster makers trying to do better than the effort 2k is willing to put into rosters.
                      http://www.operationsports.com/forum...y-cant-we.html

                      http://www.operationsports.com/forum...ow-2012-a.html

                      Comment

                      • Tynole14
                        MVP
                        • Jul 2019
                        • 2179

                        #386
                        Re: Most Realistic Current Gameplay Roster (PS4)

                        Originally posted by Comduklakis
                        If I may hijack the thread a bit, contested shot rating should absolutely be a thing. It's insane that they don't have a way to differentiate between guys who can only hit open 3s and guys who can hit with a hand in their face. Data is all available easily on how close a defender is and the shot% for each player. Should be the same types of ratings for finishing at the hoop. This is why badges being so central to ratings is a bad thing for the game and an even worse thing for roster makers trying to do better than the effort 2k is willing to put into rosters.
                        Yep, 100% agree. Seems like the devs care less and less each year.

                        Sent from my ONEPLUS A6013 using Tapatalk

                        Comment

                        • archanax
                          Pro
                          • Jan 2005
                          • 533

                          #387
                          Re: Most Realistic Current Gameplay Roster (PS4)

                          Tynole I played one of my most exciting games using your latest slider set and roster set with only one tweak, I put fatigue for both user and cpu at 60.

                          As a result, at the end of the first quarter, players are around 70-75
                          2nd quarter around 65
                          3rd quarter 55
                          4th quarter 45

                          As a consequence, players can't run like they want, they also miss some dribbles and give opportunity to steal

                          If players were running and dribbling like hell but miss their shot, the counter attack let them litteraly stucked on the floor.

                          stats were really perfect


                          But I saw 2 stupid issues

                          - one issue is about the foul system, I already asked you that but now I confirm it. when a player is making in general 2 fouls in the first quarter, he is substituted. But here it's not the case, even with 3-4 fouls in a quarter, the player is still not substituted (for user, I didn't get the opportunity to see at the the AI opponent)

                          - second issue that is weirder... players are less sweating (in fact no sweat at all) with fatigue at 60. They only start to sweat a really little bit during the 3rd quarter... wtf ???

                          Is it slider relative or roster dependant???

                          If you can check all that please

                          Comment

                          • Tynole14
                            MVP
                            • Jul 2019
                            • 2179

                            #388
                            Re: Most Realistic Current Gameplay Roster (PS4)

                            Originally posted by archanax
                            Tynole I played one of my most exciting games using your latest slider set and roster set with only one tweak, I put fatigue for both user and cpu at 60.



                            As a result, at the end of the first quarter, players are around 70-75

                            2nd quarter around 65

                            3rd quarter 55

                            4th quarter 45



                            As a consequence, players can't run like they want, they also miss some dribbles and give opportunity to steal



                            If players were running and dribbling like hell but miss their shot, the counter attack let them litteraly stucked on the floor.



                            stats were really perfect





                            But I saw 2 stupid issues



                            - one issue is about the foul system, I already asked you that but now I confirm it. when a player is making in general 2 fouls in the first quarter, he is substituted. But here it's not the case, even with 3-4 fouls in a quarter, the player is still not substituted (for user, I didn't get the opportunity to see at the the AI opponent)



                            - second issue that is weirder... players are less sweating (in fact no sweat at all) with fatigue at 60. They only start to sweat a really little bit during the 3rd quarter... wtf ???



                            Is it slider relative or roster dependant???



                            If you can check all that please
                            About the substitutions on fouls. I've said it in a post before. It's a 2k glitch. Been a glitch for about 4-5 years with advanced Rotations.

                            The sweating thing I can't figure out. Doesn't matter what stamina not fatigue rate is at. But my best guess , it's most likely another 2k glitch.

                            Sent from my ONEPLUS A6013 using Tapatalk

                            Comment

                            • archanax
                              Pro
                              • Jan 2005
                              • 533

                              #389
                              Re: Most Realistic Current Gameplay Roster (PS4)

                              Originally posted by Tynole14
                              About the substitutions on fouls. I've said it in a post before. It's a 2k glitch. Been a glitch for about 4-5 years with advanced Rotations.

                              The sweating thing I can't figure out. Doesn't matter what stamina not fatigue rate is at. But my best guess , it's most likely another 2k glitch.

                              Sent from my ONEPLUS A6013 using Tapatalk
                              so if we make a manual substitution when 2 fouls occurs, will this solve the problem?

                              Comment

                              • Tynole14
                                MVP
                                • Jul 2019
                                • 2179

                                #390
                                Re: Most Realistic Current Gameplay Roster (PS4)

                                Originally posted by archanax
                                so if we make a manual substitution when 2 fouls occurs, will this solve the problem?
                                Yes, but then the timeline will get messed up. After you sub your guy out that's in foul trouble put substitutions back on auto.

                                Sent from my ONEPLUS A6013 using Tapatalk

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