Most Realistic Gameplay Roster 2K24

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  • Uludag Gazos
    Rookie
    • Feb 2014
    • 34

    #391
    Re: Most Realistic Gameplay Roster 2K24

    Just wanna Share my impressions in Game After a Short Stint. I’m playing with the slider set from teknofino which is working great for me because I struggle to get a feel for the game when I feel it’s too slow moving. The gameplay of Ty is great. I played the suns and book and kd getting shots also when I’m not really experiencing 1vs1 with kd. It’s mostly spot up shooting. Btw KD’s season average is 19ppg while booker gets 26.
    I checked more stats. Tried it with the badge on sabonis. Still rebounding 7rpg. Tatum is leading the league in rebounds. Strange thing is that Sabonis only plays like 26 mins a night. Kd also something like 28. So it’s not just tendencies I guess.
    I’m playing the suns in Myleague right now. They have Rubio at pg. is it possible that free agent signings are enabled so the cpu signs them and the rotations gets messed up?

    Comment

    • teknofilo
      Rookie
      • Dec 2013
      • 434

      #392
      Re: Most Realistic Gameplay Roster 2K24

      Originally posted by XxVal_MarXx
      You can share them when they are finished


      Inviato dal mio iPhone utilizzando Tapatalk
      For sure. A couple of days

      Inviato dal mio Pixel 6a utilizzando Tapatalk

      Comment

      • Uludag Gazos
        Rookie
        • Feb 2014
        • 34

        #393
        Re: Most Realistic Gameplay Roster 2K24

        Originally posted by teknofilo
        For sure. A couple of days

        Inviato dal mio Pixel 6a utilizzando Tapatalk
        Maybe u can even try to make a start today tynole scenario if he’s ok with that. I mean it really is the work of him and he should not have the feeling that the props he deserves gets someone else.
        But could make sense since u propably simulate into the season to see if the stats are near the real stats. I just hope the changes don’t mess up the gameplay, because it really plays different with Ty’s roster.

        Comment

        • teknofilo
          Rookie
          • Dec 2013
          • 434

          #394
          Re: Most Realistic Gameplay Roster 2K24

          Originally posted by Uludag Gazos
          Maybe u can even try to make a start today tynole scenario if he’s ok with that. I mean it really is the work of him and he should not have the feeling that the props he deserves gets someone else.
          But could make sense since u propably simulate into the season to see if the stats are near the real stats. I just hope the changes don’t mess up the gameplay, because it really plays different with Ty’s roster.
          Look I did some tests changing in the settings only values related to the simulation (which refer to simulated games), distribution of team rebounds, distribution of offensive and defensive rebounds, Shot Distribution and Assist distribution. And I immediately found improvements in the statistics of the matches between CPU and CPU. In the games I played I didn't notice any difference compared to before the changes. @Tynole14 Correct me if it isn't. It does not seem to me that those settings go to modify the gameplay (played user vs CPU) of the games played .... but that they only modify The statistics of the simulated match

          Inviato dal mio Pixel 6a utilizzando Tapatalk

          Comment

          • teknofilo
            Rookie
            • Dec 2013
            • 434

            #395
            Re: Most Realistic Gameplay Roster 2K24

            I confirm that those sliders only affect simulated games. There is also written in the various descriptions

            Comment

            • XxVal_MarXx
              Pro
              • Dec 2019
              • 1514

              #396
              Re: Most Realistic Gameplay Roster 2K24

              Originally posted by teknofilo
              Look I did some tests changing in the settings only values related to the simulation (which refer to simulated games), distribution of team rebounds, distribution of offensive and defensive rebounds, Shot Distribution and Assist distribution. And I immediately found improvements in the statistics of the matches between CPU and CPU. In the games I played I didn't notice any difference compared to before the changes. @Tynole14 Correct me if it isn't. It does not seem to me that those settings go to modify the gameplay (played user vs CPU) of the games played .... but that they only modify The statistics of the simulated match

              Inviato dal mio Pixel 6a utilizzando Tapatalk

              Yes, those adjustments are only for simulated games


              Inviato dal mio iPhone utilizzando Tapatalk
              Writing here helps me distract myself from real life.
              Houston Rockets basketball dynasty

              Comment

              • teknofilo
                Rookie
                • Dec 2013
                • 434

                #397
                Re: Most Realistic Gameplay Roster 2K24

                In fact I'll add one thing, now in my opinion we have the perfect combination. Divine rosters by @Tynole14, truly splendid work, with complete rotations and playbooks. Sliders that everyone finds best suited to their way of playing. If we now also fix the side of the CPU vs CPU simulated games, and believe me that it is enough to modify the sliders in the simulation section (and this absolutely does not modify the gameplay of the games played and the work on the rosters done by Tynole), we really have 2k24 definitive!

                Comment

                • Uludag Gazos
                  Rookie
                  • Feb 2014
                  • 34

                  #398
                  Re: Most Realistic Gameplay Roster 2K24

                  So happily the Simulation sliders do have an affect. Good news. But there are still things that have to do with rosters I guess. Sabinis is playing only 27 minutes per game after 20 games. Before simulating I put his minutes up to 37. The same effect with Durant. Already tried reducing fouls per game in simulated games. Along few underpowered offensiv players (Durant 19ppg / LeBron 22ppg/ Tatum 19ppg/ embiid 23ppg / Randle 18ppg) there are also few overpowered players like Desmond bane with 32ppg and lamello ball with 31ppg.
                  Im going to test more, if you find out something that helps, please share.

                  Comment

                  • teknofilo
                    Rookie
                    • Dec 2013
                    • 434

                    #399
                    Re: Most Realistic Gameplay Roster 2K24

                    Originally posted by Uludag Gazos
                    So happily the Simulation sliders do have an affect. Good news. But there are still things that have to do with rosters I guess. Sabinis is playing only 27 minutes per game after 20 games. Before simulating I put his minutes up to 37. The same effect with Durant. Already tried reducing fouls per game in simulated games. Along few underpowered offensiv players (Durant 19ppg / LeBron 22ppg/ Tatum 19ppg/ embiid 23ppg / Randle 18ppg) there are also few overpowered players like Desmond bane with 32ppg and lamello ball with 31ppg.

                    Im going to test more, if you find out something that helps, please share.
                    I am testing with several changes to the simulation sliders. The biggest problem seems to be the rebounds. Let's see if I find a solution.

                    Inviato dal mio Pixel 6a utilizzando Tapatalk

                    Comment

                    • Uludag Gazos
                      Rookie
                      • Feb 2014
                      • 34

                      #400
                      Re: Most Realistic Gameplay Roster 2K24

                      Originally posted by teknofilo
                      I am testing with several changes to the simulation sliders. The biggest problem seems to be the rebounds. Let's see if I find a solution.

                      Inviato dal mio Pixel 6a utilizzando Tapatalk
                      Don’t u explore difficulties with minutes of players… I see that a lot of star players just play like 30 mins… Steph / KD / PG so scoring is down. That’s also the reason Sabonis don’t get enough boards

                      Comment

                      • Tynole14
                        MVP
                        • Jul 2019
                        • 2179

                        #401
                        Re: Most Realistic Gameplay Roster 2K24

                        Originally posted by Uludag Gazos
                        Don’t u explore difficulties with minutes of players… I see that a lot of star players just play like 30 mins… Steph / KD / PG so scoring is down. That’s also the reason Sabonis don’t get enough boards
                        This shouldn't be the case. Maybe starting over and start from the MyNBA scenario that I have uploaded. With the scenario uploaded I know all teams are running a rotation timeline that I have done. Something went wrong in your mynba from the sound of it.

                        Sent from my ONEPLUS A6013 using Operation Sports mobile app

                        Comment

                        • teknofilo
                          Rookie
                          • Dec 2013
                          • 434

                          #402
                          Re: Most Realistic Gameplay Roster 2K24

                          After several tests setting illogical values ​​(0) to the rebound distribution (simulation sliders) as a last attempt, I believe that if you use customized rosters, or at least these ones, there is a bug in the simulation phase, at least as far as rebounds are concerned.
                          I managed to improve the statistics, slightly, relating to assists, blocks, turnovers, simply by setting the relevant sliders to 90 or more (assist distribution, turnover distribution, block distribution, shot distribution.... for these items I have set values ​​of 90 or more). Team rebounds I set it to 35. I set the distribution of defensive and offensive rebounds to 100.
                          I noticed that in the rebounding rankings among the top there are (nosense) always Lamelo Ball, Anthony Edwards, Butler, and in any case many guards and a few centers. I analyzed the rosters and noticed that Lamelo has very high rebound values ​​in his attributes, almost the same as Adebayo for example. Same thing for Edwards and the other guards who are high in the rankings. Here I ask @Tynole....did you set the values ​​that high for the guards? if so why? Thank you.
                          However, the problem essentially remains only that of bounces in the simulations. The players' average points is also a bit low, but I don't know how to improve it there.
                          Last edited by teknofilo; 02-22-2024, 05:06 AM.

                          Comment

                          • Tynole14
                            MVP
                            • Jul 2019
                            • 2179

                            #403
                            Re: Most Realistic Gameplay Roster 2K24

                            Originally posted by teknofilo
                            After several tests setting illogical values ​​(0) to the rebound distribution (simulation sliders) as a last attempt, I believe that if you use customized rosters, or at least these ones, there is a bug in the simulation phase, at least as far as rebounds are concerned.
                            I managed to improve the statistics, slightly, relating to assists, blocks, turnovers, simply by setting the relevant sliders to 90 or more (assist distribution, turnover distribution, block distribution, shot distribution.... for these items I have set values ​​of 90 or more). Team rebounds I set it to 35. I set the distribution of defensive and offensive rebounds to 100.
                            I noticed that in the rebounding rankings among the top there are (nosense) always Lamelo Ball, Anthony Edwards, Butler, and in any case many guards and a few centers. I analyzed the rosters and noticed that Lamelo has very high rebound values ​​in his attributes, almost the same as Adebayo for example. Same thing for Edwards and the other guards who are high in the rankings. Here I ask @Tynole....did you set the values ​​that high for the guards? if so why? Thank you.
                            However, the problem essentially remains only that of bounces in the simulations. The players' average points is also a bit low, but I don't know how to improve it there.
                            The problem here is in game centers always get the rebounds way too much to where they will get 20 boards every game. So, i have to boost perimeter guys a little more to get that rebound distribution in game. Yeah, Bam can probably be raised some for sure. But that's the reasoning. Anybody who runs a lot of games would know 2k has an issue where centers are the only one that only go for the rebound. Why I also boost Rebound Chaser for perimeter players and not bigs. Which helps a lot within gameplay.
                            Can fix points by upping shots, possession, & shot distribution.
                            Sent from my ONEPLUS A6013 using Operation Sports mobile app

                            Comment

                            • Mishmushkela
                              Rookie
                              • Jan 2012
                              • 197

                              #404
                              Re: Most Realistic Gameplay Roster 2K24

                              Anybody else have the problem they are stuck on "your earnings are being saved..." with this scenario?
                              Other scenarios work fine
                              MFFL

                              Comment

                              • Tynole14
                                MVP
                                • Jul 2019
                                • 2179

                                #405
                                Re: Most Realistic Gameplay Roster 2K24

                                Originally posted by Mishmushkela
                                Anybody else have the problem they are stuck on "your earnings are being saved..." with this scenario?

                                Other scenarios work fine
                                Two options. Before quitting out of your game that is done go offline then quit. Or when ist stuck press quit then go back to your mynba and the game should still be saved on there.

                                Sent from my ONEPLUS A6013 using Tapatalk

                                Comment

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