Most Realistic Gameplay Roster 2K24

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  • Tynole14
    MVP
    • Jul 2019
    • 2179

    #106
    Re: Most Realistic Gameplay Roster 2K24

    Originally posted by luismcm13
    great stuff, it helps looking at 10-12 min videos to interpret what we see written down in comments.

    Thanks for sharing that.

    at the 8:22 min mark that was some impressive Denver defense (by KCP) helping off reaves to cutter while LeBron was being double teamed caused that crazy turnover.
    Gameplay looks great with the sliders. That's not even with the teams being done. [emoji23]

    Sent from my ONEPLUS A6013 using Tapatalk

    Comment

    • luismcm13
      Rookie
      • Mar 2012
      • 30

      #107
      Re: Most Realistic Gameplay Roster 2K24

      Excellent job guys.

      Comment

      • JCross
        Rookie
        • Nov 2019
        • 67

        #108
        Re: Most Realistic Gameplay Roster 2K24

        Originally posted by studdi
        Had this nice game with realistic sliders yesterday I was the kings.

        Liked the game flow with 44 game speed as well. Also it seemed to me that Fouls where higher and shot attempts went up. Really good work so far thank you.



        Does somebody know how the corner Freelance works or is ther a bug? I tried to run it at a time but it was more like a 5 out spacing and not having sabonis at the elbow [emoji1745]*[emoji3603]



        And if you set substitution on rotation does the cpu the also use rotation or are they still on ace?
        When you add freelances it messes up the diverse play calling so I really haven't tested them out much. The ones I have tested don't run smoothly or how they're supposed to, unfortunately.

        Sent from my BE2025 using Tapatalk

        Comment

        • studdi
          Rookie
          • Jan 2022
          • 24

          #109
          Re: Most Realistic Gameplay Roster 2K24

          Originally posted by Tynole14
          The substitutions on ACE has it pros and cons. Sometimes it does really well with staggering sometimes not. Like I was saying in the other message. It has an issue with staggering a starting guard for backup point guard. Teams like Grizzlies and Hawks need that. So, we are testing a lot on how to fix that.

          Sent from my ONEPLUS A6013 using Tapatalk
          Yes I also tried ace at the beginning with warriors. Had one game against a team that played big so warriors also where playing bigger. The next game I was playing against a smaller team and ace had also smaller rotation with was really nice also some minutes with kuminga at the 5. But they didn’t stagger green and looney which both started for the center position.

          Comment

          • TheDon7727
            Rookie
            • Jul 2022
            • 123

            #110
            Re: Most Realistic Gameplay Roster 2K24

            Some feedback on a game I just finished with the newest realistic slider set (56). I was the Spurs vs. CPU Pistons. Pistons won late. Spurs just don’t have enough firepower late. Couldn’t stop Cunningham all game, only contained him a bit. Boogey was good for them too. Some thoughts:

            Positives:

            + The game flow felt good overall with game speed at 44. Nothing crazy or superhuman by the CPU in terms of speed again. I think this is where it needs to be.

            + I thought all the contact on the perimeter and in the paint was appropriate and felt good minus a few instances of slightly weird things visually. Honestly, at this point, I think it’s 2k’s new animation system whatever they are trying to do with it. Personally, I think the game across the board needs major visual upgrades like actual “next gen” visuals, but barring that, I can live with some slightly weird things every now and then.

            + Another game where assist stats for both User and CPU look great, right on point. 3 point shot attempts and percentage for both look great too.

            Things I’m still noticing:

            - My low total FG shot attempts as User. I play mainly with the Mavericks, and I play slow as a result – pace and space for Luka. Maybe it’s just my playstyle as here was another game where I only put up 76 total. Idk.

            - Low free throw attempts here again for User. Maybe my playstyle here too. I need to drive more. I am a play guy and pass the ball to get open shots more often than not.

            -Low fast break points for User. Again, maybe my playstyle.

            -Low points in the paint for both CPU and User. Maybe my play style here too.

            -Low second chance point for User and CPU.

            -Low offensive rebounds for User. CPU game stat look good.

            -Defensive Rebounds are still a bit high for both User and CPU.

            -Steals per game are looking better for both. Still a bit high for CPU and a tad low for User. I had multiple instances in this game of User initiated steal attempts when guarding the ball handler that should have been contact and the hands didn’t bother the ball.

            - Blocks are looking better too, just would like to see a tad bit more.

            - Another game with low turnovers for CPU. Pistons only had 6 all game. You can see it in their stat line too. Does ball security for the CPU need to be several clicks lower?

            - Low fouls again for each with 12. Probably could of got more if I had drove the paint more. Not sure. I feel like I played pretty realistically and had some contact that should have been fouls but didn’t get the call.

            - *** I had one drive with Graham on the Spurs that drove me nuts in the moment. I had clearly gotten by my defender, and I had an open lane to the hoop and instead of going straight up with it for a layup and score, the layup animation is a eurostep into the middle of the paint and his layup attempt is blocked by Cunningham who was already in the air to block his shot. Felt like a total canned animation, a total headscratcher CPU cheese moment… made no sense for the AI to do that in that situation when he should of just gone straight up. Also, had a moment like that with Wemby instead of shooting a jumper over his man when I pressed square, he did this stupid little gallop in the paint and tried to lay it up looking like a guard and got blocked.. another WTH moment. *** Really the only two eye sores animation wise I saw all game though.

            Significant individual stat lines:

            Spurs -
            Johnson 34 mins 21 pts 3 reb 5 asts, 1 stl, 1 turnovers
            Sochan 28 mins 18 pts, 10 rebs, 2 asts, 1 blk, 2 turnovers
            Collins 35 mins 16 pts 10 reb, 1 asts, 1 turnovers
            Wemby 35 mins 15 pts 3 rebs 1 asts 2 blks, 2 turnovers
            Vassell 34 mins 12 pts 4 rebs 2 asts 1 stl, 2 turnovers
            Graham 15 mins 7 pts 1 rebs 5 asts 1 stls 1 turnovers
            Jones 34 mins 5 pts 3 rebs 10 asts 1 stls 3 turnovers

            Pistons –
            Cunningham 44 mins 41 pts 6 rebs 11 ast 2 stls 1 blks 1 turnovers
            Boogey 35 mins 19 pts 2 rebs 2 asts 2 stls 1 turnover
            Thompson 34 mins 11 pts 5 rebs 2 asts 4 stls 0 turnovers
            Burks 12 mins 11 pts 1 reb 2 stls 0 turnovers
            Duran 36 mins 10 pts 14 rebs 1 asts 1 stls 1 turnover
            Ivey 32 mins 7 pts 7 rebs 1 asts 1 stls 1 turnover
            Wiseman 13 mins 7 pts 2 rebs 1 asts 0 turnovers
            Stewart 16 mins 4 pts 6 rebs 2 blks 0 turnovers
            Bagley 8 mins 2 pots 2 rebs 1 stl 1 blk 0 turnovers

            Full game stats (12 min quarters) –

            Pistons (CPU) vs Spurs (User)

            Points 112 vs 97
            FG 51% on 84 shots vs 47% on 76 shots
            3PT 40% on 30 shots vs 42% on 33 shots
            FT 14/18 78% vs 11/14 79%
            Fastbreak points 10 vs 8
            PIP 40 vs 18
            Second chance points 2 vs 0
            Bench Points 24 vs 28
            Assists 24 vs 27
            Oreb 9 vs 3
            Dreb 40 vs 36
            Steals 12 vs 5
            Blocks 4 vs 3
            Turnovers(Points off) 6(13) vs 12(10)
            Team Fouls 12 vs 12
            Dunks 5 vs 5
            Last edited by TheDon7727; 09-26-2023, 08:54 PM.

            Comment

            • Tynole14
              MVP
              • Jul 2019
              • 2179

              #111
              Re: Most Realistic Gameplay Roster 2K24

              Originally posted by TheDon7727
              Some feedback on a game I just finished with the newest realistic slider set (56). I was the Spurs vs. CPU Pistons. Pistons won late. Spurs just don’t have enough firepower late. Couldn’t stop Cunningham all game, only contained him a bit. Boogey was good for them too. Some thoughts:

              Positives:

              + The game flow felt good overall with game speed at 44. Nothing crazy or superhuman by the CPU in terms of speed again. I think this is where it needs to be.

              + I thought all the contact on the perimeter and in the paint was appropriate and felt good minus a few instances of slightly weird things visually. Honestly, at this point, I think it’s 2k’s new animation system whatever they are trying to do with it. Personally, I think the game across the board needs major visual upgrades like actual “next gen” visuals, but barring that, I can live with some slightly weird things every now and then.

              + Another game where assist stats for both User and CPU look great, right on point. 3 point shot attempts and percentage for both look great too.

              Things I’m still noticing:

              - My low total FG shot attempts as User. I play mainly with the Mavericks, and I play slow as a result – pace and space for Luka. Maybe it’s just my playstyle as here was another game where I only put up 76 total. Idk.

              - Low free throw attempts here again for User. Maybe my playstyle here too. I need to drive more. I am a play guy and pass the ball to get open shots more often than not.

              -Low fast break points for User. Again, maybe my playstyle.

              -Low points in the paint for both CPU and User. Maybe my play style here too.

              -Low second chance point for User and CPU.

              -Low offensive rebounds for User. CPU game stat look good.

              -Defensive Rebounds are still a bit high for both User and CPU.

              -Steals per game are looking better for both. Still a bit high for CPU and a tad low for User. I had multiple instances in this game of User initiated steal attempts when guarding the ball handler that should have been contact and the hands didn’t bother the ball.

              - Blocks are looking better too, just would like to see a tad bit more.

              - Another game with low turnovers for CPU. Pistons only had 6 all game. You can see it in their stat line too. Does ball security for the CPU need to be several clicks lower?

              - Low fouls again for each with 12. Probably could of got more if I had drove the paint more. Not sure. I feel like I played pretty realistically and had some contact that should have been fouls but didn’t get the call.

              - *** I had one drive with Graham on the Spurs that drove me nuts in the moment. I had clearly gotten by my defender, and I had an open lane to the hoop and instead of going straight up with it for a layup and score, the layup animation is a eurostep into the middle of the paint and his layup attempt is blocked by Cunningham who was already in the air to block his shot. Felt like a total canned animation, a total headscratcher CPU cheese moment… made no sense for the AI to do that in that situation when he should of just gone straight up. Also, had a moment like that with Wemby instead of shooting a jumper over his man when I pressed square, he did this stupid little gallop in the paint and tried to lay it up looking like a guard and got blocked.. another WTH moment. *** Really the only two eye sores animation wise I saw all game though.

              Significant individual stat lines:

              Spurs -
              Johnson 34 mins 21 pts 3 reb 5 asts, 1 stl, 1 turnovers
              Sochan 28 mins 18 pts, 10 rebs, 2 asts, 1 blk, 2 turnovers
              Collins 35 mins 16 pts 10 reb, 1 asts, 1 turnovers
              Wemby 35 mins 15 pts 3 rebs 1 asts 2 blks, 2 turnovers
              Vassell 34 mins 12 pts 4 rebs 2 asts 1 stl, 2 turnovers
              Graham 15 mins 7 pts 1 rebs 5 asts 1 stls 1 turnovers
              Jones 34 mins 5 pts 3 rebs 10 asts 1 stls 3 turnovers

              Pistons –
              Cunningham 44 mins 41 pts 6 rebs 11 ast 2 stls 1 blks 1 turnovers
              Boogey 35 mins 19 pts 2 rebs 2 asts 2 stls 1 turnover
              Thompson 34 mins 11 pts 5 rebs 2 asts 4 stls 0 turnovers
              Burks 12 mins 11 pts 1 reb 2 stls 0 turnovers
              Duran 36 mins 10 pts 14 rebs 1 asts 1 stls 1 turnover
              Ivey 32 mins 7 pts 7 rebs 1 asts 1 stls 1 turnover
              Wiseman 13 mins 7 pts 2 rebs 1 asts 0 turnovers
              Stewart 16 mins 4 pts 6 rebs 2 blks 0 turnovers
              Bagley 8 mins 2 pots 2 rebs 1 stl 1 blk 0 turnovers

              Full game stats (12 min quarters) –

              Pistons (CPU) vs Spurs (User)

              Points 112 vs 97
              FG 51% on 84 shots vs 47% on 76 shots
              3PT 40% on 30 shots vs 42% on 33 shots
              FT 14/18 78% vs 11/14 79%
              Fastbreak points 10 vs 8
              PIP 40 vs 18
              Second chance points 2 vs 0
              Bench Points 24 vs 28
              Assists 24 vs 27
              Oreb 9 vs 3
              Dreb 40 vs 36
              Steals 12 vs 5
              Blocks 4 vs 3
              Turnovers(Points off) 6(13) vs 12(10)
              Team Fouls 12 vs 12
              Dunks 5 vs 5
              Appreciate it man. I'll get to work on some of your points. Was super busy all day yesterday. Should be able to get to it this evening and finish the Mavericks.
              I feel like if I go any lower ok ball security it will be to easy to rip them. So, might have to go -1 on pass accuracy.
              Strange to me that you still barely got any offensive rebounds.
              Definitely need to push the pace a little more for you as user.
              I buffed inside finishing for user so little surprised only 18 pts in the paint.

              Sent from my ONEPLUS A6013 using Tapatalk

              Comment

              • JCross
                Rookie
                • Nov 2019
                • 67

                #112
                Re: Most Realistic Gameplay Roster 2K24

                The Mavericks are done and so is the Damian Lillard trade. We're probably going to get started on the Bucks soon [emoji106]

                Sent from my BE2025 using Tapatalk

                Comment

                • LbjWdBsRom
                  Rookie
                  • Oct 2011
                  • 61

                  #113
                  Re: Most Realistic Gameplay Roster 2K24

                  When will the final roster be ready?

                  Comment

                  • Tynole14
                    MVP
                    • Jul 2019
                    • 2179

                    #114
                    Re: Most Realistic Gameplay Roster 2K24

                    Originally posted by JCross
                    The Mavericks are done and so is the Damian Lillard trade. We're probably going to get started on the Bucks soon [emoji106]

                    Sent from my BE2025 using Tapatalk
                    We still got some changes to do on the playbook. Definitely not finalized.

                    Sent from my ONEPLUS A6013 using Tapatalk

                    Comment

                    • Tynole14
                      MVP
                      • Jul 2019
                      • 2179

                      #115
                      Re: Most Realistic Gameplay Roster 2K24

                      Originally posted by LbjWdBsRom
                      When will the final roster be ready?
                      Not sure exactly. Hoping around when the season starts. .Right now we have done Grizzlies, Kings, Magic, Mavericks, Pistons, Spurs, & Timberwolves.

                      Sent from my ONEPLUS A6013 using Tapatalk

                      Comment

                      • Hustler79
                        Rookie
                        • Sep 2017
                        • 400

                        #116
                        Re: Most Realistic Gameplay Roster 2K24

                        Whats the recommended gamespeed i saw someone said 44 but thats too sluggish and slow.
                        Psn : MORO79

                        Comment

                        • Tynole14
                          MVP
                          • Jul 2019
                          • 2179

                          #117
                          Re: Most Realistic Gameplay Roster 2K24

                          Originally posted by Hustler79
                          Whats the recommended gamespeed i saw someone said 44 but thats too sluggish and slow.
                          44 feels like the most realistic to me. But could go 46-47.

                          Sent from my ONEPLUS A6013 using Tapatalk

                          Comment

                          • TheDon7727
                            Rookie
                            • Jul 2022
                            • 123

                            #118
                            Re: Most Realistic Gameplay Roster 2K24

                            Some feedback on a game I just finished with the newest realistic slider set (updates 54). I was the Mavericks vs. CPU Grizzles. Mavs managed a win. Luka was Luka. Kyrie played well. Lively II was surprisingly good at times. Grant Williams is going to be fun. He had a few good steals in the paint and hit some big 3’s in the clutch. I like him already. It was a fun game. Some thoughts:

                            Positives:

                            + The game flow felt okay at 44 this game. At times they seemed a bit light on their feet like they needed more weight, but overall it still feels okay for the most part. I may drop it down to 43 to see if that gives me the weighty feel I’m looking for, but that’s just personal preference. I don’t like seeing players running around like they have no weight at all.

                            + I thought most of the contact on the perimeter and paint was good apart a few contact animation issues I’ll mention below. Players felt more agile when it mattered which I could instantly feel as different from the previous sets. And the ball seem more lively than it has been previously which I really loved. Saw some great multiple offensive rebounds, steals, and cool putbacks I hadn’t seen before.

                            + Post game stats are looking better and better with each update to sliders. Really good stuff overall. Quality work all around.

                            Things I’m still noticing:

                            - Big things I noticed this game were around wonky animations mostly. 2 were in the paint when the Grizzles got the ball inside to Jackson Jr. He fumbled it and I, as User controlled Josh Green, went to help and I made Green jump into Jackson Jr to try to strip the ball. However, it didn’t strip the ball at all, Jackson’s fumbling animation allowed him to keep control and his hand with the ball in it literally very obviously clipped through the middle of Greene’s body as he jumped into him. Yeah, it was bad. LOL. No contact or anything like he wasn’t there and didn’t jump into the other player. Jackson Jr. eventually scored. I had to watch it on replay a few times because I was yelling at the tv, lol. Seriously though, what the hell are some of these new animations 2k? Sometimes I think this ProPlay system wasn’t really ready to be implemented into the game yet but they needed a new yearly gimmick to sell us. I don’t know if contact in the paint sliders can improve this, but it was certainly noticeable when it happened in game. I don’t know if anyone else has seen clipping issues like this. It’s like some of the animations are 1 or 2 man only and they don’t account for when other players crowd around adding to physics, etc. Just see some weird stuff every now and then that I don't remember in 2k23 and the wonky stuff really kills the immersion of the experience.

                            Significant individual stat lines:

                            Mavericks -
                            Doncic 36 mins 44 pts 4 reb 6 asts 2 stl, 1 blk 1 turnovers
                            Irving 39 mins 16 pts, 2 rebs, 14 asts, 1 stl 5 turnovers
                            Williams 30 mins 14 pts 3 reb 3 asts 3 stls 4 turnovers
                            Green 28 mins 9 pts 1 rebs 1 asts
                            Hardaway Jr. 25 mins 7 pts 2 rebs 1 asts
                            Hardy 16 mins 7 pts
                            Powell 30 mins 6 pts 8 rebs 2 asts 2 turnovers
                            Kleber 24 mins 6 pts 8 rebs
                            Lively II 16 mins 5 pts 9 rebs 3 asts 1 stl 1 blk

                            Grizzlies –
                            Bane 36 mins 21 pts 3 rebs 4 ast 1 stls 1 turnovers
                            Morant 34 mins 18 pts 4 rebs 10 asts 2 stls 1 turnover
                            Clarke 27 mins 14 pts 9 rebs 4 asts 1 stls 1 turnovers
                            Smart 35 mins 11 pts 3 reb 7 asts 3 stls 1 blk, 5 turnovers
                            Jackson Jr. 34 mins 10 pts 5 rebs 2 asts 2 stls 1 blk 3 turnovers
                            Adams 23 mins 10 pts 8 rebs 2 stls 1 blk 1 turnover
                            Aldama 15 mins 8 pts 4 rebs
                            Kennard 7 mins 7 pts 1 rebs 2 asts
                            Roddy 18 mins 4 pts 2 rebs 1 ast 1 turnover
                            Konchar 14 mins 3 pts 2 rebs 1 ast

                            Full game stats (12 min quarters) –
                            Grizzlies (CPU) vs Mavericks (User)

                            Points 109 vs 114
                            FG 51% on 81 shots vs 54% on 72 shots
                            3PT 41% on 27 shots vs 48% on 31 shots
                            FT 16/21 76% vs 21/28 75%
                            Fastbreak points 14 vs 2
                            PIP 46 vs 36
                            Second chance points 7 vs 7
                            Bench Points 39 vs 25
                            Assists 31 vs 30
                            Oreb 12 vs 8
                            Dreb 32 vs 33
                            Steals 10 vs 7
                            Blocks 4 vs 2
                            Turnovers (Points off) 14 (18) vs 12 (18)
                            Team Fouls 18 vs 18
                            Dunks 8 vs 4
                            Last edited by TheDon7727; 09-28-2023, 09:31 PM.

                            Comment

                            • Tynole14
                              MVP
                              • Jul 2019
                              • 2179

                              #119
                              Re: Most Realistic Gameplay Roster 2K24

                              Originally posted by TheDon7727
                              Some feedback on a game I just finished with the newest realistic slider set (updates 54). I was the Mavericks vs. CPU Grizzles. Mavs managed a win. Luka was Luka. Kyrie played well. Lively II was surprisingly good at times. Grant Williams is going to be fun. He had a few good steals in the paint and hit some big 3’s in the clutch. I like him already. It was a fun game. Some thoughts:

                              Positives:

                              + The game flow felt okay at 44 this game. At times they seemed a bit light on their feet like they needed more weight, but overall it still feels okay for the most part. I may drop it down to 43 to see if that gives me the weighty feel I’m looking for, but that’s just personal preference. I don’t like seeing players running around like they have no weight at all.

                              + I thought most of the contact on the perimeter and paint was good apart a few contact animation issues I’ll mention below. Players felt more agile when it mattered which I could instantly feel as different from the previous sets. And the ball seem more lively than it has been previously which I really loved. Saw some great multiple offensive rebounds, steals, and cool putbacks I hadn’t seen before.

                              + Post game stats are looking better and better with each update to sliders. Really good stuff overall. Quality work all around.

                              Things I’m still noticing:

                              -Big things I noticed this game were around wonky animations mostly. 2 were in the paint when the Grizzles got the ball inside to Jackson Jr. He fumbled it and I, as User controlled Josh Green, went to help and I made Green jump into Jackson Jr to try to strip the ball. However, it didn’t strip the ball at all, Jackson’s fumbling animation allowed him to keep control and his hand with the ball in it literally very obviously clipped through the middle of Greene’s body as he jumped into him. Yeah, it was bad. LOL. No contact or anything like he wasn’t there and didn’t jump into the other player. Jackson Jr. eventually scored. I had to watch it on replay a few times because I was yelling at the tv, lol. Seriously though, what the hell are some of these new animations 2k? Sometimes I think this ProPlay system wasn’t really ready to be implemented into the game yet but they needed a new yearly gimmick to sell us. I don’t know if contact in the paint sliders can improve this, but it was certainly noticeable when it happened in game. I don’t know if anyone else has seen clipping issues like this. It’s like some of the animations are 1 or 2 man only and they don’t account for when other players crowd around adding to physics, etc. Just see some weird stuff every now and then that I don't remember in 2k23 and the wonky stuff really kills the immersion of the experience.

                              Significant individual stat lines:

                              Mavericks -
                              Doncic 36 mins 44 pts 4 reb 6 asts 2 stl, 1 blk 1 turnovers
                              Irving 39 mins 16 pts, 2 rebs, 14 asts, 1 stl 5 turnovers
                              Williams 30 mins 14 pts 3 reb 3 asts 3 stls 4 turnovers
                              Green 28 mins 9 pts 1 rebs 1 asts
                              Hardaway Jr. 25 mins 7 pts 2 rebs 1 asts
                              Hardy 16 mins 7 pts
                              Powell 30 mins 6 pts 8 rebs 2 asts 2 turnovers
                              Kleber 24 mins 6 pts 8 rebs
                              Lively II 16 mins 5 pts 9 rebs 3 asts 1 stl 1 blk

                              Grizzlies –
                              Bane 36 mins 21 pts 3 rebs 4 ast 1 stls 1 turnovers
                              Morant 34 mins 18 pts 4 rebs 10 asts 2 stls 1 turnover
                              Clarke 27 mins 14 pts 9 rebs 4 asts 1 stls 1 turnovers
                              Smart 35 mins 11 pts 3 reb 7 asts 3 stls 1 blk, 5 turnovers
                              Jackson Jr. 34 mins 10 pts 5 rebs 2 asts 2 stls 1 blk 3 turnovers
                              Adams 23 mins 10 pts 8 rebs 2 stls 1 blk 1 turnover
                              Aldama 15 mins 8 pts 4 rebs
                              Kennard 7 mins 7 pts 1 rebs 2 asts
                              Roddy 18 mins 4 pts 2 rebs 1 ast 1 turnover
                              Konchar 14 mins 3 pts 2 rebs 1 ast

                              Full game stats (12 min quarters) –
                              Grizzlies (CPU) vs Mavericks (User)

                              Points 109 vs 114
                              FG 51% on 81 shots vs 54% on 72 shots
                              3PT 41% on 27 shots vs 48% on 31 shots
                              FT 16/21 76% vs 21/28 75%
                              Fastbreak points 14 vs 2
                              PIP 46 vs 36
                              Second chance points 7 vs 7
                              Bench Points 39 vs 25
                              Assists 31 vs 30
                              Oreb 12 vs 8
                              Dreb 32 vs 33
                              Steals 10 vs 7
                              Blocks 4 vs 2
                              Turnovers (Points off) 14 (18) vs 12 (18)
                              Team Fouls 18 vs 18
                              Dunks 8 vs 4
                              Appreciate it man! Looks like a fun game. Yeah, I may drop acceleration even more to feel more weight to the players. And I can up contact in the paint for both teams a tad. [emoji106]

                              Sent from my ONEPLUS A6013 using Tapatalk

                              Comment

                              • JCross
                                Rookie
                                • Nov 2019
                                • 67

                                #120
                                Re: Most Realistic Gameplay Roster 2K24

                                Updated the Mavericks playbook. Going to test them out now and then get started on the Bucks

                                Sent from my BE2025 using Tapatalk

                                Comment

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