Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft classes)

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  • KayOtic723
    Pro
    • Sep 2011
    • 794

    #436
    Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

    Quick question what are the shooting % for the cpu looking like for the guys using the sliders?


    Sent from my iPhone using Tapatalk

    Comment

    • Jdoug312
      Banned
      • Oct 2010
      • 1585

      #437
      Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

      Originally posted by KayOtic723
      Quick question what are the shooting % for the cpu looking like for the guys using the sliders?


      Sent from my iPhone using Tapatalk
      I use OKC. Just blew out the Bulls by 30. They shot only 38% from the field, and 29% from 3. Before that, I played the Lakers, who shot 37% from the field, and 22% from 3. Using shot stick sliders.

      I've only played 2 games so far, but it may need to be harder for the user to get into the paint, or at least to score in the paint. I had 66pip against the Bulls, and 54pip against LA. Granted, I had 32 fastbreak pts against the Bulls, and 24 against LA, so that skews my stats a bit. About to play the Spurs now.

      Comment

      • keshunleon
        MVP
        • Apr 2006
        • 2111

        #438
        Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

        I use the Kings and I've played about 15 games:
        lowest was around 38% and the highest around 49%

        the CPU seems to be killing me the most from the mid-range even if it's contested.

        Afflalo scored 41 on me, couldn't stop him no matter what.
        True bout my business, Mane!

        Comment

        • KayOtic723
          Pro
          • Sep 2011
          • 794

          #439
          Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

          Originally posted by keshunleon
          I use the Kings and I've played about 15 games:
          lowest was around 38% and the highest around 49%

          the CPU seems to be killing me the most from the mid-range even if it's contested.

          Afflalo scored 41 on me, couldn't stop him no matter what.

          Using real or shot stick?


          Sent from my iPhone using Tapatalk

          Comment

          • KayOtic723
            Pro
            • Sep 2011
            • 794

            #440
            Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

            Originally posted by Jdoug312
            I use OKC. Just blew out the Bulls by 30. They shot only 38% from the field, and 29% from 3. Before that, I played the Lakers, who shot 37% from the field, and 22% from 3. Using shot stick sliders.

            I've only played 2 games so far, but it may need to be harder for the user to get into the paint, or at least to score in the paint. I had 66pip against the Bulls, and 54pip against LA. Granted, I had 32 fastbreak pts against the Bulls, and 24 against LA, so that skews my stats a bit. About to play the Spurs now.

            Okc only has 18 L's on the season and the third highest point diff at 6.6 pts a game and the most 15 point wins this yr so my friend you are playing like OKC if you want a challenge move up to SS but at all star n things been even expect a lot of W's another thing you can do is up there shooting success sliders by +3 and take yours down by -1 up


            Sent from my iPhone using Tapatalk

            Comment

            • Jdoug312
              Banned
              • Oct 2010
              • 1585

              #441
              Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

              Originally posted by KayOtic723
              Okc only has 18 L's on the season and the third highest point diff at 6.6 pts a game and the most 15 point wins this yr so my friend you are playing like OKC if you want a challenge move up to SS but at all star n things been even expect a lot of W's another thing you can do is up there shooting success sliders by +3 and take yours down by -1 up


              Sent from my iPhone using Tapatalk
              I'm not complaining about the wins, I'm just talking about points in the paint. OKC avgs just 28.9 pip in real life, but I'm about to double that without forcing much on the game.

              Comment

              • keshunleon
                MVP
                • Apr 2006
                • 2111

                #442
                Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

                Originally posted by KayOtic723
                Using real or shot stick?


                Sent from my iPhone using Tapatalk
                Real %

                Using shot stick I shoot a higher % but the CPU shoots a lower %. I played 20 games before I restarted MyGM with shot stick
                True bout my business, Mane!

                Comment

                • KayOtic723
                  Pro
                  • Sep 2011
                  • 794

                  #443
                  Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

                  Originally posted by Jdoug312
                  I'm not complaining about the wins, I'm just talking about points in the paint. OKC avgs just 28.9 pip in real life, but I'm about to double that without forcing much on the game.

                  I changed the help d sliders to help n lowered how easy it was to raise up n dunk on centers in ver 2


                  Sent from my iPhone using Tapatalk

                  Comment

                  • pablito28
                    Banned
                    • Dec 2013
                    • 26

                    #444
                    Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

                    Originally posted by KayOtic723
                    I changed the help d sliders to help n lowered how easy it was to raise up n dunk on centers in ver 2


                    Sent from my iPhone using Tapatalk
                    Your sliders is masterpiece I can't imagine that may be even better. When version 2 is released?

                    Comment

                    • KayOtic723
                      Pro
                      • Sep 2011
                      • 794

                      #445
                      Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft ...

                      Originally posted by pablito28
                      Your sliders is masterpiece I can't imagine that may be even better. When version 2 is released?
                      some time saturday for sure got to work tonight till 10 est. so i probably won't have them done tonight but tomorrow sometime for sure

                      Comment

                      • Jdoug312
                        Banned
                        • Oct 2010
                        • 1585

                        #446
                        Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft clas

                        My bad, didn't realize that you only wanted positive feedback.

                        Comment

                        • KayOtic723
                          Pro
                          • Sep 2011
                          • 794

                          #447
                          Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft clas

                          Originally posted by Jdoug312
                          My bad, didn't realize that you only wanted positive feedback.
                          I welcome all feedback go back in look at my pervious posts i actually rather have negative feedback then positive i was just saying that i help with the issues you were having in the slider update i plan on putting out soon thats all

                          Comment

                          • robantle
                            Rookie
                            • Oct 2013
                            • 27

                            #448
                            Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft clas

                            Just my two cents on lots of gameplay and tweaking w/ these settings...

                            My games were always way too high scoring, even considering how I play (w/ the Warriors, run n gun jacking up threes)... I would only ever go through a 2-3 minute slump and never felt like scoring was a problem... I was always able to just outscore the other team no matter what...

                            I've stuck w/ the shooting sliders you had in the last version I think (33 inside, 35 close, 39 mid range) and have still had the issue of way too high scoring games from my side... One thing I found helps w/ overall game pace (possessions/game being more realistic anyway) is that I bumped speed and quickness both down to 25, then bumped gameplay speed up to 60. This way it feels the same, but bumping up gameplay speed actually makes the clock faster too... So you still have 12 minutes quarters but the seconds tick away faster.

                            Just a little tip I found after endless tweaking... but with that and the lower shooting sliders these have been great for me... I'm about to test out w/ tendencies at 0 for the first time so we'll see how that goes.

                            Comment

                            • robantle
                              Rookie
                              • Oct 2013
                              • 27

                              #449
                              Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft clas

                              Originally posted by robantle
                              Just my two cents on lots of gameplay and tweaking w/ these settings...

                              My games were always way too high scoring, even considering how I play (w/ the Warriors, run n gun jacking up threes)... I would only ever go through a 2-3 minute slump and never felt like scoring was a problem... I was always able to just outscore the other team no matter what...

                              I've stuck w/ the shooting sliders you had in the last version I think (33 inside, 35 close, 39 mid range) and have still had the issue of way too high scoring games from my side... One thing I found helps w/ overall game pace (possessions/game being more realistic anyway) is that I bumped speed and quickness both down to 25, then bumped gameplay speed up to 60. This way it feels the same, but bumping up gameplay speed actually makes the clock faster too... So you still have 12 minutes quarters but the seconds tick away faster.

                              Just a little tip I found after endless tweaking... but with that and the lower shooting sliders these have been great for me... I'm about to test out w/ tendencies at 0 for the first time so we'll see how that goes.
                              Oh I should mention my average scores per game w/ those settings are around 108-90 over the last few games coming against weakish competition (bucks twice, pistons, twolves were a few)

                              Comment

                              • KayOtic723
                                Pro
                                • Sep 2011
                                • 794

                                #450
                                Re: Let's ball baby Post Patch Sliders For Cam's Complete Roster(Fictional draft clas

                                Originally posted by robantle
                                Just my two cents on lots of gameplay and tweaking w/ these settings...



                                My games were always way too high scoring, even considering how I play (w/ the Warriors, run n gun jacking up threes)... I would only ever go through a 2-3 minute slump and never felt like scoring was a problem... I was always able to just outscore the other team no matter what...



                                I've stuck w/ the shooting sliders you had in the last version I think (33 inside, 35 close, 39 mid range) and have still had the issue of way too high scoring games from my side... One thing I found helps w/ overall game pace (possessions/game being more realistic anyway) is that I bumped speed and quickness both down to 25, then bumped gameplay speed up to 60. This way it feels the same, but bumping up gameplay speed actually makes the clock faster too... So you still have 12 minutes quarters but the seconds tick away faster.



                                Just a little tip I found after endless tweaking... but with that and the lower shooting sliders these have been great for me... I'm about to test out w/ tendencies at 0 for the first time so we'll see how that goes.

                                I will try this sometime today


                                Sent from my iPhone using Tapatalk

                                Comment

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