Aes's 2K15 Superstar Sliders

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  • Aestiux
    Banned
    • Oct 2014
    • 122

    #46
    Re: Aes's 2K15 Superstar Sliders

    Originally posted by cujomatty
    I play myGM not myLeague and ive only seen 1 injury in about 40 games. I havent seen an injury slider in myGM. Would the durability slider under the user/cpu sliders change that? If so would the number being higher or lower add more injuries?
    Not completely sure to be honest. If I remember in previous years durability wasn't a slider option and it was a player rating. I just left it at 50 since I didn't see anything that affected it.

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    • Aestiux
      Banned
      • Oct 2014
      • 122

      #47
      Re: Aes's 2K15 Superstar Sliders

      Originally posted by N1kola101
      Are there any updates on these?
      Well yeah I changed a few things that shows under recent updates on the first page. Right now i'm really satisfied with the sliders and I haven't found many other problems only the ones that need to be patched to be fixed. From here on out i'm just changing a few things if I think it needs it. The next big update will probably be when the next gameplay patch comes out if it fixes the problems. (Fouls, 3 Point Attempts, Etc.)

      As for the MyLeague sliders the only things that need to be looked at are the morale and chemistry difficulty/effects. Also, I may lower the injury frequency but if I do not by much. Otherwise i'm locked in on the other MyLeague sliders and I think they're perfect.
      Last edited by Aestiux; 11-01-2014, 10:24 AM.

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      • CujoMatty
        Member of Rush Nation
        • Oct 2007
        • 5445

        #48
        Re: Aes's 2K15 Superstar Sliders

        Originally posted by Aestiux
        Well yeah I changed a few things that shows under recent updates on the first page. Right now i'm really satisfied with the sliders and I haven't found many other problems only the ones that need to be patched to be fixed. From here on out i'm just changing a few things if I think it needs it. The next big update will probably be when the next gameplay patch comes out if it fixes the problems. (Fouls, 3 Point Attempts, Etc.)

        As for the MyLeague sliders the only things that need to be looked at are the morale and chemistry difficulty/effects. Also, I may lower the injury frequency but if I do not by much. Otherwise i'm locked in on the other MyLeague sliders and I think they're perfect.
        I believe because everyone plays games differently sliders are always hard to appeal to the masses. Ive been using these with a few tweaks that suit my play style for 20 games or so. I love them. All my stats are consistent with real life league averages other than fouls or 3 point attempts but even those often are close. Ive accepted that sliders cant fix those and but I have confidence a patch will. Once again good work.
        2016 NLL Champion Saskatchewan Rush
        2018 NLL Champion Saskatchewan Rush
        2019 CEBL Champion Saskatchewan Rattlers

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        • gilly11
          Rookie
          • Oct 2012
          • 28

          #49
          Re: Aes's 2K15 Superstar Sliders

          Been using your sliders for about 10 games now and loving them! I've had blowouts when there should be, close games with good teams that have been wins and losses. I haven't felt cheated out of any games that I've lost which is a great feeling. Good work man!

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          • Aestiux
            Banned
            • Oct 2014
            • 122

            #50
            Re: Aes's 2K15 Superstar Sliders

            Originally posted by gilly11
            Been using your sliders for about 10 games now and loving them! I've had blowouts when there should be, close games with good teams that have been wins and losses. I haven't felt cheated out of any games that I've lost which is a great feeling. Good work man!
            Thanks i'm glad to help. Usually I don't make sliders but this year figured I would start and so far everything looks good. The only thing to do now is wait for the patch and see if anything improves.

            Comment

            • jr86
              MVP
              • Jan 2009
              • 1728

              #51
              Re: Aes's 2K15 Superstar Sliders

              Originally posted by Aestiux
              Interesting you lower CPU pass accuracy. For all offense I like to keep things the same and balanced for user and CPU. Most sliders I see on here also have all user shooting success higher too and I don't see any reason in doing that as it's very unbalanced then. I will have to test a game out with this and see how balanced it is.
              The reason for doing it is quite simple.
              Once you choose a level above pro the cpu is getting a boost in attributes across the board.
              So by you using the same number for user and cpu on superstar level the cpu is being boosted far in excess of the users settings hence why most slider makers give a few extra pts to the user when they go above pro level to even out the playing field.

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              • Aestiux
                Banned
                • Oct 2014
                • 122

                #52
                Re: Aes's 2K15 Superstar Sliders

                Originally posted by jr86
                The reason for doing it is quite simple.
                Once you choose a level above pro the cpu is getting a boost in attributes across the board.
                So by you using the same number for user and cpu on superstar level the cpu is being boosted far in excess of the users settings hence why most slider makers give a few extra pts to the user when they go above pro level to even out the playing field.
                This may be the case in some specific slider settings, but I think it's inaccurate saying all attributes are being boosted above pro level. I haven't seen any difference in me (user) and cpu shot making success being on the same numbers. I see a lot of slider makers lower cpu making success in raise user success and I don't see the reason behind it. Now pass accuracy might be a little in the cpu's favor, but not everything is that simple to distinguish.

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                • Aestiux
                  Banned
                  • Oct 2014
                  • 122

                  #53
                  Re: Aes's 2K15 Superstar Sliders

                  Just would like to add that i'm probably not going to mess with anymore settings until the next patch comes out (hopefully soon). There are still a lot of gameplay issues wrong with 2K15 and definitely more than I expected. Either way, I love the game but going to hold off on anymore adjustments until we get an update. Feel free to still comment and state your opinions on the sliders.

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                  • tarheel4lyfe851
                    Pro
                    • May 2014
                    • 610

                    #54
                    Re: Aes's 2K15 Superstar Sliders

                    Can you explain to me the foul frequency part? Does increasing them make each type of foul OCCUR more frequently? Or easier to draw these types of fouls? Or does it make them more reasonable?


                    Sent from my iPhone using Tapatalk

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                    • tarheel4lyfe851
                      Pro
                      • May 2014
                      • 610

                      #55
                      Re: Aes's 2K15 Superstar Sliders



                      This was my first myleague game with these sliders, I was the magic. Only two things I did not like was Evan fournier( not related to the sliders lol) and jimmers still-present unrealistic ability to go off in his limited minutes which he does not do in the NBA, it was just one game tho and I was the magic after all haha... never play with them, now I know why. Love the sliders tho they seem to create a good NBA type game


                      Sent from my iPhone using Tapatalk

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                      • Aestiux
                        Banned
                        • Oct 2014
                        • 122

                        #56
                        Re: Aes's 2K15 Superstar Sliders

                        Originally posted by tarheel4lyfe851


                        This was my first myleague game with these sliders, I was the magic. Only two things I did not like was Evan fournier( not related to the sliders lol) and jimmers still-present unrealistic ability to go off in his limited minutes which he does not do in the NBA, it was just one game tho and I was the magic after all haha... never play with them, now I know why. Love the sliders tho they seem to create a good NBA type game


                        Sent from my iPhone using Tapatalk
                        Thanks I enjoy playing with them as well. Kind of ironic i'm playing a substitute Magic MyLeague right now until the next patch comes out lol.

                        Comment

                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #57
                          Re: Aes's 2K15 Superstar Sliders

                          I made a few of my own edits to these as the sliders posted on the first page were yielding field goal percentages way too high. I'll post my changes as soon as I can.

                          Comment

                          • CujoMatty
                            Member of Rush Nation
                            • Oct 2007
                            • 5445

                            #58
                            Re: Aes's 2K15 Superstar Sliders

                            Originally posted by P.A.D.
                            I made a few of my own edits to these as the sliders posted on the first page were yielding field goal percentages way too high. I'll post my changes as soon as I can.
                            Unless I have user mid and 3 at 40 I shoot over 50 percent every game.

                            My other issue is with the way chemistry and fatigue work. These sliders are great when you first start but once your chemistry gets high I have to tweak them again or I'd never lose. Fatigue is a whole different beast. All my players are telling me practice is too easy and asking me to increase the intensity. Once you do that everyone fatigues super fast and play like garbage. I just need a bunch of Iverson's on my team who don't want to practice. Who asks for a harder practice? Lol

                            My other issue is with the shot close. It has to be low in order to get realistic fg % and to keep it from a points in the paint Fiesta but man.... I can't stand all the missed lay ups. Steve Nash is missing wide open layups. No lie, last game I had a break away uncontested lay up with nash and he bricked it.
                            2016 NLL Champion Saskatchewan Rush
                            2018 NLL Champion Saskatchewan Rush
                            2019 CEBL Champion Saskatchewan Rattlers

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