Poke's 2K15 12 MIN SUPERSTAR sliders

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  • Padgoi
    Banned
    • Oct 2008
    • 1873

    #196
    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

    Played a half as the knicks vs the magic. Here are the stats. I'm the knicks. This is on default Superstar.



    So far I'm seeing the following :
    - cpu offensive rebounds need to be toned down
    - cpu had ZERO turnovers at the half. Clearly that needs tweaking
    - granted it's only one half but I shot 50% which is a smidge high.

    Shooting 50% from the field and having the cpu shoot 38%, I should not be down but they kept it close due to offensive rebounds and lack of turnovers.


    Sent from my iPhone using Tapatalk

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    • Padgoi
      Banned
      • Oct 2008
      • 1873

      #197
      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

      Also noticed a very clear lack of midrange jumpers by the cpu. All of their midrange shots were at the end of the shot clock and on the line threes. Definitely needs tweaking. Here's the shot chart, I'm in red.




      Sent from my iPhone using Tapatalk

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      • jake44np
        Post Like a Champion!
        • Jul 2002
        • 9563

        #198
        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

        Pad u are getting different results then me.
        I am going back to set a and see how they play.
        I played two games at default SS sim and lost both games by 20 pts in my Cavs season.
        Both games the CPU shot over 50% from threes and the field.
        I cannot stop the CPU penetrating and getting easy layups.
        They also killed me on the offensive glass.
        Even their bigs were drilling threes vs me.
        Back to the drawing board.
        What are ur thoughts Poke on default SS sim?
        ND Season Ticket Holder since '72.

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        • lareka
          MVP
          • Oct 2013
          • 1052

          #199
          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

          Originally posted by N1kola101
          I tried that as well but theres a notification " you have the latest update"

          My version is from october 25th




          No not from usa buddy im from germany so maybe that is the problem...

          Does anyone know when the patch is available for the people from europe?
          I'm from Turkey and my PS4 didn't download any update as well. I switched to my US PSN account, still nothing. I think it's a common problem in Europe.
          BALL DON'T LIE
          PSN: isiah_thomas
          XBOX: Isiahthomas1144

          Comment

          • Poke
            MVP
            • Nov 2004
            • 1511

            #200
            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

            Originally posted by jake44np
            Pad u are getting different results then me.
            I am going back to set a and see how they play.
            I played two games at default SS sim and lost both games by 20 pts in my Cavs season.
            Both games the CPU shot over 50% from threes and the field.
            I cannot stop the CPU penetrating and getting easy layups.
            They also killed me on the offensive glass.
            Even their bigs were drilling threes vs me.
            Back to the drawing board.
            What are ur thoughts Poke on default SS sim?

            I haven't had a chance to really sit down and play it on default. I played one QTR before I went to bed last night. I agree with you the players are a little too fast and they remained that way for the whole QTR (didn't really notice any fatigue).

            As far as gameplay, it plays ok for the most part but to me it seems that sometimes they take 3's just cause they are coded to do so more now. It doesn't look natural sometimes. It's more like they catch it and hurriedly hoist it up, but I can live with that. I like the percentages I saw but I would have to play a whole game to really give my insight. I think at the half PIP were like 8 for CPU and like 6 for me which was amazing.

            I should have more time to play today. I'll keep you guys posted and thanks to everyone for their time and effort!

            Comment

            • Poke
              MVP
              • Nov 2004
              • 1511

              #201
              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

              Originally posted by Poke
              I haven't had a chance to really sit down and play it on default. I played one QTR before I went to bed last night. I agree with you the players are a little too fast and they remained that way for the whole QTR (didn't really notice any fatigue).

              As far as gameplay, it plays ok for the most part but to me it seems that sometimes they take 3's just cause they are coded to do so more now. It doesn't look natural sometimes. It's more like they catch it and hurriedly hoist it up, but I can live with that. I like the percentages I saw but I would have to play a whole game to really give my insight. I think at the half PIP were like 8 for CPU and like 6 for me which was amazing.

              I should have more time to play today. I'll keep you guys posted and thanks to everyone for their time and effort!

              LOL I meant PIP after the first QTR not Half.

              Comment

              • Poke
                MVP
                • Nov 2004
                • 1511

                #202
                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                Just finished a whole game on "default" The only changes I made was:

                Speed 48 both User and CPU
                Fatigue 56 both User and CPU

                I forgot to change the controller setting defaults of Defensive Assist Strength and Box Out Assist Strength back to 50. They were set at 0 the whole game which probably accounts for the rebounding issue you will see below (lol). Which leads me to my question, did any of you reset this back to default before you played?

                Here are the stats. The only thing I didn't like was the Offensive Rebounding for the CPU but I'll play another game with the controller settings at default. Overall, it did feel like I was playing the Thunder.

                Half Time



                End of Game





                Last edited by Poke; 12-10-2014, 11:10 AM.

                Comment

                • Poke
                  MVP
                  • Nov 2004
                  • 1511

                  #203
                  Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                  Much much better. I probably would have won had I known Curry's release better.

                  Half-time



                  End of game





                  Comment

                  • G0DZGiFT
                    MVP
                    • Feb 2007
                    • 1741

                    #204
                    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                    Originally posted by Poke
                    Much much better. I probably would have won had I known Curry's release better.

                    Half-time



                    End of game





                    I'm jealous bro smh. Those stats look superb BUT Xbox has yet to get the patch lol smh

                    Comment

                    • jakalfc
                      MVP
                      • Nov 2014
                      • 1610

                      #205
                      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                      in italy no patch ps4
                      There is no particular team, I am a European with a passion for the NBA

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                      • Poke
                        MVP
                        • Nov 2004
                        • 1511

                        #206
                        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                        Originally posted by G0DZGiFT
                        I'm jealous bro smh. Those stats look superb BUT Xbox has yet to get the patch lol smh
                        Hopefully you guys wont have to wait too much longer. I didn't even know that until you just told me.

                        Comment

                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #207
                          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                          So Poke, no changes?

                          Comment

                          • Poke
                            MVP
                            • Nov 2004
                            • 1511

                            #208
                            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                            Originally posted by P.A.D.
                            So Poke, no changes?
                            So far only the ones I mentioned. I want to play a few more games to see how turnovers are. There should be about from 9-17 a game per team on average. Other than that, they seem to play pretty well. Just make sure you have Box Out and Defensive Assist Strength at 50. I may experiment with the foul sliders a little but I'm not sure at the moment.

                            Comment

                            • PaR@bLe
                              Rookie
                              • Apr 2014
                              • 115

                              #209
                              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                              Poke I too am noticing that SS Sim is the way to go. I increased speed to 60. I struggled shooting at first, but as I began to move the ball around I noticed that I got a good variety of shots and they began to fall. I can't keep from getting down +10 every game either. LOL. But I need to try the fatigue settings you have. Keep me posted with what you find out. I figure the more I play SS Sim, I'll get better with shooting (even though everything online is SS).
                              PSN: PaR_a_bLe

                              Comment

                              • Jay0911
                                Rookie
                                • Jun 2006
                                • 63

                                #210
                                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                                Played SS Default with the changes you said you made. At times I felt players were moving a little too fast and noticed a little weird movements but the game played pretty well. I also thought FG% were a little too high.
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