Poke's 2K15 12 MIN SUPERSTAR sliders

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  • Poke
    MVP
    • Nov 2004
    • 1511

    #31
    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

    Originally posted by raiderz4eva
    What do you think Poke? I fell apart in the 4th but it was a great game overall. I play with 2k view and change playcalling to auto, so that they ussualy run a play everytime and ussualy change my coach settings since that dictates what plays they run and i ussualy wont get into my "offensive groove" with a team till about the 5-7th game and get my minutes figured out. Turning the shot meter off really bites me in the butt so its going to take some time to get used to but i enjoyed the game.
    Don't worry, I'm not ignoring you. I'm going to answer you but I'm taking care of some business right now so I can't leave a detailed message.

    Comment

    • jake44np
      Post Like a Champion!
      • Jul 2002
      • 9563

      #32
      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

      We might want to up the CPU shooting a hair.
      Just played two games and the CPU shot 41 and 43 %.
      Seth Curry struggled vs me shooting 3 for 18. Clay Thompson was 13-23 tho.
      I won 99-92 as the Cavs in my season vs the Warriors.
      ND Season Ticket Holder since '72.

      Comment

      • raiderz4eva
        Rookie
        • Dec 2013
        • 685

        #33
        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

        Originally posted by jake44np
        We might want to up the CPU shooting a hair.
        Just played two games and the CPU shot 41 and 43 %.
        Seth Curry struggled vs me shooting 3 for 18. Clay Thompson was 13-23 tho.
        I won 99-92 as the Cavs in my season vs the Warriors.
        How did you shoot? trying to figure out whether to raise it or accept that it is the sixers

        Comment

        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #34
          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

          I have been shooting right around 45% each games. The Warriors only shot 41% the sixes shot 38% I believe.
          ND Season Ticket Holder since '72.

          Comment

          • Poke
            MVP
            • Nov 2004
            • 1511

            #35
            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

            Originally posted by jake44np
            We might want to up the CPU shooting a hair.
            Just played two games and the CPU shot 41 and 43 %.
            Seth Curry struggled vs me shooting 3 for 18. Clay Thompson was 13-23 tho.
            I won 99-92 as the Cavs in my season vs the Warriors.
            Could have been a bad shooting day for him, maybe he was fatigued from the game/'s before

            Comment

            • Poke
              MVP
              • Nov 2004
              • 1511

              #36
              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

              Originally posted by raiderz4eva
              What do you think Poke? I fell apart in the 4th but it was a great game overall. I play with 2k view and change playcalling to auto, so that they ussualy run a play everytime and ussualy change my coach settings since that dictates what plays they run and i ussualy wont get into my "offensive groove" with a team till about the 5-7th game and get my minutes figured out. Turning the shot meter off really bites me in the butt so its going to take some time to get used to but i enjoyed the game.
              Going off of both teams attempts you guys were putting up some shots lol. That's cool and all but sometimes you have to control the tempo of the game to reduce the other teams attempts which reduces their chances of making buckets. So you would have to use most of your shot clock. Also, the more turnovers you have that's possible less points for you and more for them. So be careful when passing and try to resist the passing to the open man who is across the court and swing the ball to him instead.

              Closing out quarters is important too.

              I don't use the 2K cam I use broadcast. You see less court but I like the way it looks but that's a personal preference.

              I call my own plays but mainly only when I need a great shot. Usually I let my players freelance.

              I do my own timeouts and subs.

              The main thing is finding an identity and sticking to your game plan. Like are you going to be star centered, team centered, physical, slow paced, fast paced, basically whatever style suits your players and try to develop a system with that and use it to perfection.

              If you like turn the shot meter on it's not a big deal. It's just distracting to me. It's like I'm trying to fill a meter instead of feeling for the players release point.
              Last edited by Poke; 11-26-2014, 04:46 PM.

              Comment

              • raiderz4eva
                Rookie
                • Dec 2013
                • 685

                #37
                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                http://www.twitch.tv/raiderz4eva come watch me play! i realized that the GM is just broken, and if its ridiculous. New My league with the bucks with these sliders! Come watch!

                Comment

                • raiderz4eva
                  Rookie
                  • Dec 2013
                  • 685

                  #38
                  Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                  Originally posted by Poke
                  Going off of both teams attempts you guys were putting up some shots lol. That's cool and all but sometimes you have to control the tempo of the game to reduce the other teams attempts which reduces their chances of making buckets. So you would have to use most of your shot clock. Also, the more turnovers you have that's possible less points for you and more for them. So be careful when passing and try to resist the passing to the open man who is across the court and swing the ball to him instead.

                  Closing out quarters is important too.

                  I don't use the 2K cam I use broadcast. You see less court but I like the way it looks but that's a personal preference.

                  I call my own plays but mainly only when I need a great shot. Usually I let my players freelance.

                  I do my own timeouts and subs.

                  The main thing is finding an identity and sticking to your game plan. Like are you going to be star centered, team centered, physical, slow paced, fast paced, basically whatever style suits your players and try to develop a system with that and use it to perfection.

                  If you like turn the shot meter on it's not a big deal. It's just distracting to me. It's like I'm trying to fill a meter instead of feeling for the players release point.
                  Ok i will switch to broadcast, i run free lance off if i see someone else open and what not, but ill try it out! Twitch is taking a poop on me right now, hopefully it fixes it, i really enjoy these sliders!

                  Comment

                  • jake44np
                    Post Like a Champion!
                    • Jul 2002
                    • 9563

                    #39
                    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                    Originally posted by Poke
                    Going off of both teams attempts you guys were putting up some shots lol. That's cool and all but sometimes you have to control the tempo of the game to reduce the other teams attempts which reduces their chances of making buckets. So you would have to use most of your shot clock. Also, the more turnovers you have that's possible less points for you and more for them. So be careful when passing and try to resist the passing to the open man who is across the court and swing the ball to him instead.

                    Closing out quarters is important too.

                    I don't use the 2K cam I use broadcast. You see less court but I like the way it looks but that's a personal preference.

                    I call my own plays but mainly only when I need a great shot. Usually I let my players freelance.

                    I do my own timeouts and subs.

                    The main thing is finding an identity and sticking to your game plan. Like are you going to be star centered, team centered, physical, slow paced, fast paced, basically whatever style suits your players and try to develop a system with that and use it to perfection.

                    If you like turn the shot meter on it's not a big deal. It's just distracting to me. It's like I'm trying to fill a meter instead of feeling for the players release point.
                    Wow! U play the exact same way I do.
                    Everything u mention is just how I play.
                    ND Season Ticket Holder since '72.

                    Comment

                    • raiderz4eva
                      Rookie
                      • Dec 2013
                      • 685

                      #40
                      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                      i think the percentages need to be slightly upped, what do you guys think? and do you guys use your own playbook by any chance? I do enjoy the broadcast view, do you use default? i noticed my pg getting lost when i brought him back to defend, and if i brought him up too far, kemba would blow by me.
                      Last edited by raiderz4eva; 11-26-2014, 06:10 PM.

                      Comment

                      • N1kola101
                        Pro
                        • Nov 2012
                        • 522

                        #41
                        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                        Originally posted by jake44np
                        Wow! U play the exact same way I do.

                        Everything u mention is just how I play.

                        Me as well lol

                        Comment

                        • jake44np
                          Post Like a Champion!
                          • Jul 2002
                          • 9563

                          #42
                          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                          Originally posted by raiderz4eva
                          i think the percentages need to be slightly upped, what do you guys think? and do you guys use your own playbook by any chance? I do enjoy the broadcast view, do you use default? i noticed my pg getting lost when i brought him back to defend, and if i brought him up too far, kemba would blow by me.
                          I am going to play a couple more games right now.
                          In my opinion yes the CPU shooting sliders need upped a bit.
                          The human is fine. I have shot between 44-47% each game which is damn near perfect.
                          I use the broadcast view, it too hard for me to find open shooters with the 2k view.
                          I use the arena specific broadcast camera, it changes things up for me but most of them are similar.
                          Last edited by jake44np; 11-26-2014, 06:57 PM.
                          ND Season Ticket Holder since '72.

                          Comment

                          • raiderz4eva
                            Rookie
                            • Dec 2013
                            • 685

                            #43
                            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                            Alright im twitchin again for those interested!

                            http://www.twitch.tv/raiderz4eva I like these sliders, they play great but i wanna atleast get 5 games in before i can have any input!

                            Comment

                            • ssmokdu
                              Just started!
                              • Nov 2014
                              • 4

                              #44
                              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                              I like these sliders but I keep getting killed on the offensive rebounds which ends up as pip for the cpu.

                              Comment

                              • Poke
                                MVP
                                • Nov 2004
                                • 1511

                                #45
                                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                                Originally posted by raiderz4eva
                                i think the percentages need to be slightly upped, what do you guys think? and do you guys use your own playbook by any chance? I do enjoy the broadcast view, do you use default? i noticed my pg getting lost when i brought him back to defend, and if i brought him up too far, kemba would blow by me.
                                Yes I use default.

                                Comment

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