Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

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  • DaFranchise97
    Rookie
    • Jul 2014
    • 57

    #751
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    I was playing the game with your 6.0 beta sliders. I was playing as the Rockets. Harden had a monster game!

    Comment

    • JohnnySomething
      Rookie
      • Apr 2012
      • 18

      #752
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      Originally posted by Shady Mike
      Yea @johnny (don't know how to quote on cell phone) I'm not overly worried about shooting %s with the beta set since it's such an easy fix to just bump up a shooting slider...in the 6.0 beta I went to raise the jump shot defense for the CPU but I think I ****ed up and made it backwards lol I can't for the life of me remember if it's 70/47 or 47/70 lol I'll iron it out eventually... But Yea rn I'm focusing on CPU offensive execution and having the tendencies show through!

      Sent from my HTC ONE using tapatalk Pro!
      Well, you got the execution right, there were parts where the CPU was whipping the ball around like I'd never seen a NBA 2k team move the ball.

      Comment

      • Pazox
        Rookie
        • Feb 2015
        • 29

        #753
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        12 minutes/quarter, superstar, 6.0 beta sliders, 2k roster. Played with the Clippers.

        Did I say I hate the Clippers? I love them! The jerseys are still ugly but I can play run-and-gun with them like crazy. And then there is the nice frontcourt with Griffin and Jordan. Jordan is a rebound machine. I can't remember a single game without a 20+ rebounds statline for DeAndre Jordan.
        Blake Griffin was on fire. The Suns never had a defensive answer for him and I kept playing through him. One of the Morris guys fouled out with 3 minutes left in the 3rd quarter.

        The CPU three point attempts are still a bit high. They attempt around 30 three point shots each game.
        The Rockets were the highest this season in real life with around 30 and the other teams had around 20-26 if I remember correctly.





        Comment

        • Shady Mike
          Banned
          • Nov 2014
          • 1218

          #754
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          Originally posted by JohnnySomething
          Well, you got the execution right, there were parts where the CPU was whipping the ball around like I'd never seen a NBA 2k team move the ball.
          Basically where I'm at is I Love the CPU offense right now...I love everything about it. I love the fact that a team like the rockets will shoot 30 3's against me (Hell they averaged 33 3PA's per game this year) But the issue is, with the 3PT tendency at 100, while the Rockets will take 25-30 threes per game, so will a team like the Grizzlies (Who only averaged 15 per game...so I think that at the end of the day I will settle with the 3 point slider at 85...the CPU offense still plays great with it at that setting.

          Now, what I don't like is how easy the game got for the HUM on offense, but this is why we do Beta's, and this is why we test. Overall I was really just trying to clean up the PnR, but I think I in turn made the game too easy...So what I think I will end up doing is using the CPU OFFENSIVE settings from the Beta set, but keeping the HUM Offensive settings from version 5.2 on the front page. I think that would be best.

          Now if you remember I had Jumpshot defense (Both gather and release) at 70/70 and dropped both down to 47/47 in the first Beta slider. I am going to keep it at 70 for the HUM and drop it to 47 for the CPU, I just don't know if that means it should be 47/70 or 70/47 lol I have reached out to another slider maker "EccentricMeat" for clarification on the issue (Normally that would be the kind of thing I test myself, but I'm tied up with finals right now).

          But yea I can tell you guys right now, a few Beta changes that WONT make it into the final update will be :

          Close Shot Success - For the HUM will be staying at 38 (From 5.2) and CPU will stay at 42 (From the Beta)
          3PT Success – for BOTH HUM and CPU will probably be at 50 still waivering between 49 and 50 for the CPU
          Jump Shot Defense Strength (Gather/Release) - I have to sort things out with this slider
          Hustle – will be staying at 50
          Take 3PT Shots – As mentioned earlier will most likely stay at 85 (From 5.2)

          Note:Hell I might even make it DYNAMIC, If a team barely shoots 3's put it at 65 or so, if a team shoots a moderate amount put it at 85, and a few teams like Golden State and Houston could be at 100 IDEK could be a decent idea.

          Excited to get through this week so I can get finish this up!

          Comment

          • Pazox
            Rookie
            • Feb 2015
            • 29

            #755
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            I think something around 85-90 for CPU "Take 3PT Shots" will be fine.

            Comment

            • Shady Mike
              Banned
              • Nov 2014
              • 1218

              #756
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              Originally posted by DaFranchise97
              I was playing the game with your 6.0 beta sliders. I was playing as the Rockets. Harden had a monster game!
              I agree with the 3PA's, you actually posted this just as I was making my last comment so be sure to check that out.

              Anyways guys check out this quick little video, thought it was cool, Spurs moved the ball and Kawhi drove the lane on the bigger defender, and Favors slapped it out of the arena lol. Doesn't happen anywhere near enough, and it almost NEVER happens for the CPU, but it was good to see.

              <iframe width="560" height="315" src="https://www.youtube.com/embed/DHPG5qaqHi0" frameborder="0" allowfullscreen></iframe>

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #757
                Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                Wade's legs are gone lol

                <iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2p6cx6" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2p6cx6_chris-smoove-voice-this-aint-2006-babyyy_videogames" target="_blank">Chris Smoove Voice* &quot;This aint 2006 Babyyy!!!&quot;</a> <i>by <a href="http://www.dailymotion.com/shadymikegaming" target="_blank">shadymikegaming</a></i>

                Comment

                • thegame19991999
                  Rookie
                  • Apr 2009
                  • 290

                  #758
                  Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                  I like them results of two gamesuploadfromtaptalk1430836932598.jpguploadfromtaptalk1430836991801.jpg the only thing I don't like is players move a little two fast

                  Comment

                  • sleeper69
                    Rookie
                    • Oct 2012
                    • 180

                    #759
                    Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                    Originally posted by thegame19991999
                    I like them results of two games[ATTACH]97392[/ATTACH][ATTACH]97393[/ATTACH] the only thing I don't like is players move a little two fast
                    I notice also my players are moving faster and not as Smooth

                    Comment

                    • Pazox
                      Rookie
                      • Feb 2015
                      • 29

                      #760
                      Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                      12 minutes/quarter, superstar, 6.0 beta sliders with CPU "Take 3PT Shots" at 85 , 2k roster. Played with the Clippers.

                      These Warriors are annoying. Out to Curry *swish*, out to Thompson *swish*, out to Barnes *swish*...
                      Couldn't do anything against their three point shooting and if I could get a hand in front of their shooters, there were Bogut and Green... They have a very good team.
                      I think there is an internal rule programmed into NBA 2K15: Jordan always has to get 20+ rebounds in a game. lol He can grab every rebound with his long arms.





                      Comment

                      • khoyokiko
                        Rookie
                        • Mar 2015
                        • 10

                        #761
                        Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                        12 minutes/quarter, superstar, 6.0 beta sliders, 2k rosters, warriors.

                        i made too many TO on the 2nd half
                        take 3pt shots at 100 really destroy memphis itself at the OT.

                        Spoiler

                        Spoiler


                        curry 3's at 50%

                        Comment

                        • joosegoose
                          Pro
                          • Oct 2014
                          • 889

                          #762
                          Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                          12 min quarters, superstar, beta sliders as Wolves. This was only through (almost) 3 quarters, I think you can tell why I didn't care to play out the 4th.

                          Spoiler


                          The most obvious team differences are FG% and PiP, in addition to a large fast break advantage on my end. The AI settling for more jumpers (and flat out being less effective in the paint) led to less PiP, a lower FG%, more defensive rebounds for me, etc.

                          Edit: Just got another game barely past the 3rd quarter:

                          Spoiler


                          Very similar stuff.
                          Last edited by joosegoose; 05-06-2015, 06:21 PM.

                          Comment

                          • derrtyRedd
                            Rookie
                            • Apr 2015
                            • 228

                            #763
                            Re: Shady Mike's &amp;quot;Real Feel&amp;quot; NBA 2K15 Real FG% Superstar Sliders

                            Oh man playing myLeague with your beta 6.0 sliders I'm enjoying the hell out of it, right now I'm testing the draft class I created with your sliders, K.Towns is averaging 10.7 ppg 11.7 rpg 1.3 bpg in his first 3 games with the knicks, amazing that he even grabs that many boards considering Melo and Whiteside share the front court with him
                            Last edited by derrtyRedd; 05-06-2015, 06:30 PM.

                            Comment

                            • Shady Mike
                              Banned
                              • Nov 2014
                              • 1218

                              #764
                              Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                              Originally posted by joosegoose
                              12 min quarters, superstar, beta sliders as Wolves. This was only through (almost) 3 quarters, I think you can tell why I didn't care to play out the 4th.

                              Spoiler


                              The most obvious team differences are FG% and PiP, in addition to a large fast break advantage on my end. The AI settling for more jumpers (and flat out being less effective in the paint) led to less PiP, a lower FG%, more defensive rebounds for me, etc.

                              Edit: Just got another game barely past the 3rd quarter:

                              Spoiler


                              Very similar stuff.
                              Hmm. Ok. See I don't really run the fast break like that tbh. Maybe for you it might be best to keep the hustle slider at 30 I like to get out and run every now and then but sometimes I'll slow it down and run the offense. But if it's that easy for you that's not going to work.



                              Sent from my HTC ONE using tapatalk Pro!

                              Comment

                              • joosegoose
                                Pro
                                • Oct 2014
                                • 889

                                #765
                                Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                                Originally posted by Shady Mike
                                Hmm. Ok. See I don't really run the fast break like that tbh. Maybe for you it might be best to keep the hustle slider at 30 I like to get out and run every now and then but sometimes I'll slow it down and run the offense. But if it's that easy for you that's not going to work.



                                Sent from my HTC ONE using tapatalk Pro!
                                I think part of it was that second game I was playing with the broadcast camera settings you have listed on here, where I normally play with 2k. Broadcast makes it much easier to get down the court on missed shots it seems.

                                I don't necessarily love to run but the AI transition defense is just so bad on missed shots that I feel like Gregg Popovich with Hack-a-Shaq where I feel stupid not taking advantage of the constant 2-on-1s. If lowering the hustle slider helps tone down the transition game then I will definitely give it a shot.

                                Comment

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