Follow along....
ROTATIONS! *as a Preface, I followed the work stated in this thread from last year** (http://www.operationsports.com/forum...es-played.html) It works amazing if followed correctly.
Instructions: Go into your My-League or MyGm and go to coaching profile.
-Change Bench Utilization to 100.
-Change Lineup Performance Factor to 50
-Place your bench depth number 1 digit higher than your actual rotation (if you play 9 guys, put 10)
-Distribute minutes. Here is the Key. you must set in incriments of 5. and pick at least 2 starters to only set 20 minutes, the other 3 can be either 25 or 30.
-your 6th man must be given 30 minutes
-if possible give your 7th man 30 minutes also
-no more than 2 players can be assign the same amount of minutes in your starters group and again in your bench. I'll explain.
-do not give 3 players you start the exact same amount of minutes, just as do not give 3 bench players the exact same amount of minutes. the max of either group can be 2. and here is why. when you have multiple players set at the same amount of minutes in the same unit, you will see those mass subs. we dont want that. we want subs coming in 1, 2 and sometimes 3 at a time.
-once you set your minutes you are done. enjoy.
My 1 MYLEAGUE HOUSE RULES----
1. No trading away any 1st round picks current or future in your teams name. example- you own 2 first round picks for 2016, 1 is your teams, the other is anothers. you can trade away that other first rounder, just not yours.
MY LEAGUE SETTINGS
Trade Logic: ON
Trade Deadline: ON
Financial Trade Rules: On
Trade Override: OFF
CPU Trade Offers: on
CPU-CPU Trades: on
Trade Approval: ON
Start w/existing Trades: ON
Simulator Difficulty: 52
Trade Negotiation Difficulty: 100
Contract Negotiation Difficulty: 77
Computer resign Aggressiveness: 82
Morale Difficulty: 85
Morale Effects: 60
Chemistry Difficulty: 90
Chemistry Effects: 100
Trade Frequency: 30
CPU Injury Frequency: 40
User injury frequency: 40
Career Ending Injury Frequency: 10
User Injury Effects: 52
Cpu Injury Effects: 52
Draft Class quality: 42
Player progression Rate- 45
Player Regression Rate-60
In-Season Training Effects-60
Player Non Financial Ambitions Factor: 95
Normalize Played to Sim Minutes: On
Normalize Played to Sim States: Off
Inflation Rate: 55
Hard cap Value:100
Financial Trade Rules: ON
Injury Severity: 40
Injury Duration: 40
Progressive Fatigue and Team Chemistry: ON
Below are my Gameplay Sliders, Updated to work with Patch 5.
My 1 house rule here is simple- You must play on broadcast cam, no 2k cam nonsense.
UPDATED 3/2/16
Gameplay Settings
Difficulty: PRO
Game Style: Custom
Quarter Length: 11
Fatigue: On
Injuries: On
Shooting Type: Shot Stick Timing
FT Shooting Type: Real FG%
Game Speed: 48
FT Difficulty: 70
Shot Meter: On
Shot Feedback: On
Gameplay HUD: On
Foul Out: 6
AI FT Camera Shake: On
Rhythm Indicator: On
P&R Overlay: On
Audio Presentation
Commentary: 100
PA Vol: 40
Sound Effects: 65
Crowd: 60
Player Chatter: 85
Camera Settings
Broadcast Generic
Zoom: 6
Height: 9
Controller Settings
Preferred Position: None
Vibration: On
Pro Stick: Default
Pro Stick Orientation: Camera Relative
Offball Freelance Mode: Camera Relative
Right Stick Defense: Camera Relative
Right Stick Pass Type: Flashy
Who to Guard: On
Defensive Assist Strength: 0
Boxout Assist Strength: 50
Automatic Shot Contest: Intense -D
Pass Target Presets: Directional
Sliders (User/CPU)
Offense
Inside Shot Success: 27/46
Close Shot Success: 28/46
Mid-Range Success: 31/49
3PT Success: 43/49
Layup Success: 47/53
Dunk In Traffic Frequency: 75
Dunk In Traffic Success: 55
Pass Accuracy: 48/46
Alley-Oop Success: 45/50
Contact Shot Success: 15/10
Defense
Driving Contact Shot Frequency: 5/15
Inside Contact Shot Frequency: 42
Layup Defense Strength (Takeoff): 44
Layup Defense Strength (Release): 44/32
Jump Shot Defense Strength (Gather): 39/21
Jump Shot Defense Strength (Release): 100/21
Help Defense Strength: 60/65
Steal Success: 60/65
Attributes
Acceleration: 75/65
Vertical: 50
Strength: 35/32
Stamina: 44
Speed: 45
Durability: 50
Hustle: 33/35
Ball Handling: 60/62
Hands: 60/65
Dunking Ability: 37
On-Ball Defense: 0
Stealing: 48/47
Blocking: 38/67
Offensive Awareness: 70/80
Defensive Awareness: 40/70
Offensive Rebounding: 55
Defensive Rebounding: 45
Offensive Consistency: 30/80
Defensive Consistency: 70/40
Fatigue Rate: 59
Lateral Quickness: 60/40
Tendencies
*CPU ONLY*
Take Inside Shots: 25
Take Close Shots: 10
Take Mid-Range Shots: 80
Take 3PT Shots: 85
Post Shots: 45
Attack The Basket: 45
Look for Post Players: 60
Throw Alley-Oops: 100
*USER And CPU
Attempt Dunks: 95
Attempt Putbacks: 90
Play Passing Lanes: 79/82
Go for On-Ball Steals: 92
Contest Shots: 90/64
Backdoor Cuts: 74/70
Fouls
Over The Back Foul: 75/70
Charging Foul: 90/90
Blocking Foul: 99/100
Reaching Foul: 85/80
Shooting Foul: 100/83
Loose Ball Foul: 80/75
Side Note *I borrowed the Acceleration, and Lateral quickness Sliders**
Here is some gameplay in myleage showing off the sliders and the rotations. Notice we are in the 4th quarter. Olynk, Gorgei, and Shabazz or not my starters, yet they are playing (I did zero manual subs)
also, Shabazz is my 6th man but rated higher than my starting 2 guard...watch who finishes the game.
<iframe src="https://www.youtube.com/embed/Xd_oUQPqjFA" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
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