LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Regression seemed good to me. I had guys like Wade dropping 7-9 points between the time they hit their peak end and eventually retired. It was slow and steady, not super-dramatic (usually 2-points max per year), and rendered former stars like Wade into sixth-men type (he was rated a 77 when he retired).Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Regression seemed good to me. I had guys like Wade dropping 7-9 points between the time they hit their peak end and eventually retired. It was slow and steady, not super-dramatic (usually 2-points max per year), and rendered former stars like Wade into sixth-men type (he was rated a 77 when he retired).
Awesome to hear.
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Another thing people should be aware of with these manual draft class edits: injury effects in the mode do have an effect on players reaching their potential. The same is true for quality of training staff.
So not all your high potential draft class players will reach their peak potential or sustain it for long, even if they do have a number of years where they could in theory play at their peak (peak start versus peak end).
Keep that in mind and watch your total league numbers over time for total players over 90, and total players with at least A- potential (as in my original testings data). Make adjustments to your draft classes accordingly to maintain a realistic league.
One thing that happened to me was I was manually editing and creating some low 90's potential guys in draft classes because I was afraid of having too many or even any uber 99's. But even guys with 99 potential rarely, from what I can see, reach it. So what happened to me was I ended up with a few extra 85-90 guys and not enough 90+ guys.
The moral of the story is, if you want 8-12 or 20 90+ guys in the league, start them out with potential probably above 95 as draft class prospects, with OVR above 70 when drafted.
Either that or you could drop injury effects slider down a little if you prefer. I find the injury system pretty realistic, though I know some people disagree and if you disagree too many you want to drop the injury sliders a little. If you do that you won't have to compensate as much with 95+ potential draftees, you can probably go with 91+.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Hey how much do players progress in the offseason?
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
One side effect of taking the team training away from the team based default of player type is that I think players are very slightly less likely to achieve their full potential when drafted, even though they become more balanced player types.
So when you accumulate that effect over multiple years and a whole league, I think it means anticipating that most players will potentially max out a couple of points below their draft class max potential. So when I manually edit a draft class guy from 88 to 94 potential as described in the OP, I find he'll probably max out at, say, 91 or so, even with an A rated trainer, depending in part on injuries.
As a result I find myself compensating slightly 10 years into a save file by manually making the higher ends of each draft class a little stronger in max potential than I normally would.
I haven't tested making draft class strength a point or two higher but that could neatly address what I'm pointing out here. I might try that, but if anyone else gives it a try, please chime in.I'd probably try that before I try raising progression a point or two because I like to have progression and regression balanced, but that could be an alternate approach.
Last edited by LorenzoDC; 10-21-2016, 12:23 PM.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
I upped the progression to 60 to check. But I havent finished the season yet so I havent seen the effects of it.
Edit: I have fictional draft classes and peak ends of all players on the roster are lowered to an average of 28
Sent from my LG-H818 using TapatalkLast edited by Eirsej; 10-22-2016, 02:44 AM.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
If that's true you may see relatively rapid progression for your young players across 5 years of a league and more rapid regression for players around 30. You may see fewer longer term league stars.
Thanks for dropping your note. These little nuances I'm seeing take a longer time to really play out, so if your edits are on the strong side it should be very clear with a 5 year test.
Thanks again. Let me know what you see.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Still not fixed for “by player Type“, pretty mind blowing oversight ... i mean, its at 50/50 open/contested for every default schedule except the one the AI actually uses ...Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
I thought Lefots said it will be fixed with patch..Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Scroll back through this thread, I have Leftos exact quote. he never said it would be addressed with any specific patch. People hoped it would be in patch 5 and then people assumed it would be and then people started putting words in Leftos mouth he never said.
I don't know if it's been fixed, I'd have to run another round of testing to see. But I'm assuming it hasn't from the patch notes.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
Scroll back through this thread, I have Leftos exact quote. he never said it would be addressed with any specific patch. People hoped it would be in patch 5 and then people assumed it would be and then people started putting words in Leftos mouth he never said.
I don't know if it's been fixed, I'd have to run another round of testing to see. But I'm assuming it hasn't from the patch notes.
Well he was talking about patch and this one is "biggest" so far and no word about other patches to come, so I supposed back then it's most likely fixes gonna be in this one.
I'm sorry, I'm not trying to put anything in Leftos mouth, but if fixes is not in this patch, well, then we won't see any fixes anytime soon. I also hopes they would touch off season contracts logic, but it's all the same. Bogut will play for vet minimum.Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
I only need to control 30 teams for the initial setup right? From there I can resume control of just my one team? Or do I have to keep control then set everything to auto for all the teams?
Can I make the A+ draft edit to embrace the pace draft class or does it need to be a default draft class?
Also, would you happen to have a list of POE's for all teams since 2k put the feature back in for simulation?Comment
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Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders
I'm tagging this for use when I start my new MyLeague soon.
Thanks for doing all this work!"Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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