LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

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  • thevardano
    Rookie
    • Sep 2015
    • 141

    #46
    Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

    Originally posted by SuperSeahawks
    Not in the message he sent to me. I'm assuming the next patch will have the changes in it.
    Any assumptions when new patch can drop?

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    • trekfan
      Designated Red Shirt
      • Sep 2009
      • 5817

      #47
      Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

      Originally posted by xx2khazard
      I'm glad you've fixed the progression. Big win. But how is the regression? Do old yet elite players properly regress or do they fall off a cliff no matter what? If anyone can shed some light on this that'd be great


      Sent from my iPhone using Tapatalk
      Regression seemed good to me. I had guys like Wade dropping 7-9 points between the time they hit their peak end and eventually retired. It was slow and steady, not super-dramatic (usually 2-points max per year), and rendered former stars like Wade into sixth-men type (he was rated a 77 when he retired).
      Any comments are welcome.
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      • xx2khazard
        Rookie
        • Mar 2015
        • 116

        #48
        Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

        Originally posted by trekfan
        Regression seemed good to me. I had guys like Wade dropping 7-9 points between the time they hit their peak end and eventually retired. It was slow and steady, not super-dramatic (usually 2-points max per year), and rendered former stars like Wade into sixth-men type (he was rated a 77 when he retired).


        Awesome to hear.


        Sent from my iPhone using Tapatalk

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        • LorenzoDC
          MVP
          • Sep 2010
          • 1857

          #49
          Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

          Another thing people should be aware of with these manual draft class edits: injury effects in the mode do have an effect on players reaching their potential. The same is true for quality of training staff.

          So not all your high potential draft class players will reach their peak potential or sustain it for long, even if they do have a number of years where they could in theory play at their peak (peak start versus peak end).

          Keep that in mind and watch your total league numbers over time for total players over 90, and total players with at least A- potential (as in my original testings data). Make adjustments to your draft classes accordingly to maintain a realistic league.

          One thing that happened to me was I was manually editing and creating some low 90's potential guys in draft classes because I was afraid of having too many or even any uber 99's. But even guys with 99 potential rarely, from what I can see, reach it. So what happened to me was I ended up with a few extra 85-90 guys and not enough 90+ guys.

          The moral of the story is, if you want 8-12 or 20 90+ guys in the league, start them out with potential probably above 95 as draft class prospects, with OVR above 70 when drafted.

          Either that or you could drop injury effects slider down a little if you prefer. I find the injury system pretty realistic, though I know some people disagree and if you disagree too many you want to drop the injury sliders a little. If you do that you won't have to compensate as much with 95+ potential draftees, you can probably go with 91+.

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          • janmagn
            Pro
            • Apr 2012
            • 668

            #50
            Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

            Hey how much do players progress in the offseason?

            Lähetetty minun LG-H440n laitteesta Tapatalkilla
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            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #51
              Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

              Originally posted by janmagn
              Hey how much do players progress in the offseason?

              Lähetetty minun LG-H440n laitteesta Tapatalkilla
              In this set, you'll see movement up and down mostly within +/- 2 OVR, with more rare variations higher than that based on age, potential or injury effects.

              One side effect of taking the team training away from the team based default of player type is that I think players are very slightly less likely to achieve their full potential when drafted, even though they become more balanced player types.

              So when you accumulate that effect over multiple years and a whole league, I think it means anticipating that most players will potentially max out a couple of points below their draft class max potential. So when I manually edit a draft class guy from 88 to 94 potential as described in the OP, I find he'll probably max out at, say, 91 or so, even with an A rated trainer, depending in part on injuries.

              As a result I find myself compensating slightly 10 years into a save file by manually making the higher ends of each draft class a little stronger in max potential than I normally would.

              I haven't tested making draft class strength a point or two higher but that could neatly address what I'm pointing out here. I might try that, but if anyone else gives it a try, please chime in. I'd probably try that before I try raising progression a point or two because I like to have progression and regression balanced, but that could be an alternate approach.
              Last edited by LorenzoDC; 10-21-2016, 12:23 PM.

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              • Eirsej
                Rookie
                • Oct 2010
                • 38

                #52
                Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                I upped the progression to 60 to check. But I havent finished the season yet so I havent seen the effects of it.

                Edit: I have fictional draft classes and peak ends of all players on the roster are lowered to an average of 28

                Sent from my LG-H818 using Tapatalk
                Last edited by Eirsej; 10-22-2016, 02:44 AM.

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                • LorenzoDC
                  MVP
                  • Sep 2010
                  • 1857

                  #53
                  Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                  Originally posted by Eirsej
                  I upped the progression to 60 to check. But I havent finished the season yet so I havent seen the effects of it.

                  Edit: I have fictional draft classes and peak ends of all players on the roster are lowered to an average of 28

                  Sent from my LG-H818 using Tapatalk
                  From my past playing around with progression sliders, the jump to 60 seems like it will really amp up progression. I haven't collected data on default draft class peak ends but my gut says 28 might be a littlle lower than default.

                  If that's true you may see relatively rapid progression for your young players across 5 years of a league and more rapid regression for players around 30. You may see fewer longer term league stars.

                  Thanks for dropping your note. These little nuances I'm seeing take a longer time to really play out, so if your edits are on the strong side it should be very clear with a 5 year test.

                  Thanks again. Let me know what you see.

                  Comment

                  • Rocket32
                    MVP
                    • May 2016
                    • 1639

                    #54
                    Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                    So with another patch just releasing last night are using these progression sliders still nessicary or does MyLeague play fine on its own now without adjustments?

                    Comment

                    • Whomario
                      Pro
                      • Oct 2010
                      • 515

                      #55
                      Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                      Originally posted by Rocket32
                      So with another patch just releasing last night are using these progression sliders still nessicary or does MyLeague play fine on its own now without adjustments?

                      Still not fixed for “by player Type“, pretty mind blowing oversight ... i mean, its at 50/50 open/contested for every default schedule except the one the AI actually uses ...

                      Comment

                      • thevardano
                        Rookie
                        • Sep 2015
                        • 141

                        #56
                        Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                        I thought Lefots said it will be fixed with patch..

                        Comment

                        • LorenzoDC
                          MVP
                          • Sep 2010
                          • 1857

                          #57
                          Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                          Originally posted by thevardano
                          I thought Lefots said it will be fixed with patch..
                          Scroll back through this thread, I have Leftos exact quote. he never said it would be addressed with any specific patch. People hoped it would be in patch 5 and then people assumed it would be and then people started putting words in Leftos mouth he never said.

                          I don't know if it's been fixed, I'd have to run another round of testing to see. But I'm assuming it hasn't from the patch notes.

                          Comment

                          • thevardano
                            Rookie
                            • Sep 2015
                            • 141

                            #58
                            Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                            Originally posted by LorenzoDC
                            Scroll back through this thread, I have Leftos exact quote. he never said it would be addressed with any specific patch. People hoped it would be in patch 5 and then people assumed it would be and then people started putting words in Leftos mouth he never said.

                            I don't know if it's been fixed, I'd have to run another round of testing to see. But I'm assuming it hasn't from the patch notes.


                            Well he was talking about patch and this one is "biggest" so far and no word about other patches to come, so I supposed back then it's most likely fixes gonna be in this one.

                            I'm sorry, I'm not trying to put anything in Leftos mouth, but if fixes is not in this patch, well, then we won't see any fixes anytime soon. I also hopes they would touch off season contracts logic, but it's all the same. Bogut will play for vet minimum.

                            Comment

                            • Insight23
                              MVP
                              • Aug 2010
                              • 1585

                              #59
                              Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                              I only need to control 30 teams for the initial setup right? From there I can resume control of just my one team? Or do I have to keep control then set everything to auto for all the teams?

                              Can I make the A+ draft edit to embrace the pace draft class or does it need to be a default draft class?

                              Also, would you happen to have a list of POE's for all teams since 2k put the feature back in for simulation?

                              Comment

                              • BA2929
                                The Designated Hitter
                                • Jul 2008
                                • 3342

                                #60
                                Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                                I'm tagging this for use when I start my new MyLeague soon.

                                Thanks for doing all this work!
                                "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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