LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

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  • torpidbeaver
    Pro
    • Mar 2010
    • 636

    #61
    Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

    Question: if I load these training numbers into all the teams using 30 team control, can I then go back into MyLeague Automation and switch all of the teams I don't want to play as back to CPU Controlled? Or will the computer reset those settings back to defaul?

    There's User Controlled (full automation), and there's CPU Controlled.

    Comment

    • iFnotWhyNoT
      Rookie
      • Jun 2015
      • 475

      #62
      Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

      Originally posted by torpidbeaver
      Question: if I load these training numbers into all the teams using 30 team control, can I then go back into MyLeague Automation and switch all of the teams I don't want to play as back to CPU Controlled? Or will the computer reset those settings back to defaul?

      There's User Controlled (full automation), and there's CPU Controlled.
      Yep it worked for me. I'm running the with Raps but I controlled all the teams in the beginning to set the training, then switched them all to auto, simulated a month, went back into a random team and they still had the same training. Safe to say it worked for me.

      EDIT: When I say I switched them back to auto, I meant I went through each team and selected "NO" so the CPU is fully controlling the franchise.
      Last edited by iFnotWhyNoT; 11-09-2016, 03:58 PM.

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      • jls2406
        Rookie
        • Jul 2015
        • 11

        #63
        Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

        Originally posted by trekfan
        Okay, I've run an additional 12 tests on variations of Lorenzo's initial sliders and he's got it pretty much right. Increasing progression anywhere into the 60s skews the league horribly by year 7 in terms of scores and tendencies. The NBA regresses into a NCAA level of scoring, with a lot of 70-60/80-70 type of games and low PPG.

        Anything with progression in the upper 50s leads to unreliable results -- good one sim, bad the next, but similar problems persist -- league scores are down, PPG are down, and the NBA regresses back to a defensive, low-scoring league -- definitely not the future from where I'm sitting.

        Go with Lorenzo's sliders. They work short and long term from what I've tested (7 years deep). Any modification off the default settings of 50 for progression and regression could lead you to wild places.
        I have simmed 4+ years quite a few times and I am still seeing PPG and FGA drop each season. After year 2 or 3 it seems that more than 1/4 of the league are averaging 85-90 ppg and around 75 FGA's per game.

        I have progression and regression at default 50 and keep draft class at 50. There is definitely a pattern with the drop in FGA's. Shooting percentage is on point, I just can't seem to figure out why attempts are dropping so much. Granite these are all simmed seasons and I am not messing with FA signings or rotations for any of the teams.

        I am using updated 2k roster and Ace's sliders with a few tweaks of my own. If anyone has found a solution to this issue I would love to hear it. I am strictly myleague and it kills me knowing that this will happen as a progress through multiple seasons.

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        • trekfan
          Designated Red Shirt
          • Sep 2009
          • 5817

          #64
          Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

          Originally posted by jls2406
          I have simmed 4+ years quite a few times and I am still seeing PPG and FGA drop each season. After year 2 or 3 it seems that more than 1/4 of the league are averaging 85-90 ppg and around 75 FGA's per game.

          I have progression and regression at default 50 and keep draft class at 50. There is definitely a pattern with the drop in FGA's. Shooting percentage is on point, I just can't seem to figure out why attempts are dropping so much. Granite these are all simmed seasons and I am not messing with FA signings or rotations for any of the teams.

          I am using updated 2k roster and Ace's sliders with a few tweaks of my own. If anyone has found a solution to this issue I would love to hear it. I am strictly myleague and it kills me knowing that this will happen as a progress through multiple seasons.
          It's possible that the newest rosters have altered these findings; the most recent update included new tendencies for some players as I recall. The MyLeague file I ran these on were default, release weekend rosters that are now just about 2 months out of step from the latest official 2K rosters.
          Any comments are welcome.
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          • jls2406
            Rookie
            • Jul 2015
            • 11

            #65
            Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

            Originally posted by trekfan
            It's possible that the newest rosters have altered these findings; the most recent update included new tendencies for some players as I recall. The MyLeague file I ran these on were default, release weekend rosters that are now just about 2 months out of step from the latest official 2K rosters.
            It could also have to do with the fact that I am strictly simming and allowing a ton of coaching changes and player movement. I am sure rotations, chemistry, and POE's are playing a part. I might just have to dive in and see how it goes with me controlling everything.

            Comment

            • JohnDoe8865
              Hall of Fame
              • Jul 2002
              • 9607

              #66
              Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

              Anyone made any updates to this with the new roster releases? Is an update necessary or do these still work into late December and 8 patches?
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              Comment

              • frzingmagma
                Rookie
                • Nov 2007
                • 5

                #67
                Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                Are these still needed to have a balanced future in MyGm/MyLeague?

                Thanks,

                Comment

                • EJordan23
                  Rookie
                  • Mar 2017
                  • 5

                  #68
                  Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                  Will probably give these a try.

                  Comment

                  • crasscad
                    Just started!
                    • Oct 2016
                    • 1

                    #69
                    Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                    these image links are busted and i cant seem to find the sliders on the 2k servers

                    Comment

                    • Hiero
                      Last Pick At Recess
                      • Dec 2011
                      • 74

                      #70
                      Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                      Image links are broken.
                      "There are two kinds of people who don't say much, those who are quiet and those who talk a lot"

                      RIP PT42

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                      • jacecross
                        Just started!
                        • Dec 2013
                        • 1

                        #71
                        Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                        Are these sliders still relevant or have patches since fixed the problem? I ask because I think its causing an adverse effect on player shooting % in sim games, does that sound likely?

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                        • moeism89
                          Rookie
                          • Dec 2009
                          • 28

                          #72
                          Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                          Could anyone confirm this?

                          Originally posted by jacecross
                          Are these sliders still relevant or have patches since fixed the problem? I ask because I think its causing an adverse effect on player shooting % in sim games, does that sound likely?

                          Comment

                          • LorenzoDC
                            MVP
                            • Sep 2010
                            • 1857

                            #73
                            Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                            Originally posted by moeism89
                            Could anyone confirm this?
                            I'll see if I can replace the image links. Dropbox changed its public files structure on me.

                            I have some info from 2k as of about 6 weeks ago that the patches did not address the problem underlying all this, so the changes should still be useful. So if you can download the sliders from the links provided for pc, XB1 or PS4 you should be ok.

                            Comment

                            • Coach2K
                              Hall of Fame
                              • Mar 2012
                              • 1702

                              #74
                              Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                              Did you make a set of sliders life this to balance NBA2K16 MyLeague?
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                              • DatIsraeliGuy
                                MVP
                                • Jul 2014
                                • 1180

                                #75
                                Re: LorenzoDC's MyLeague Multi-Year Talent Balance Sliders

                                Originally posted by www.Coach2K.com
                                Did you make a set of sliders life this to balance NBA2K16 MyLeague?
                                NBA 2k16 didn't have a different rating for open, moving and contested shots so that wasn't a problem.
                                It had many other problems, yes, but a ton of players with 90+ open 3pt shot wasn't one

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