NBA 2K17 Community Simulation Slider Set

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • creweutah
    MVP
    • Jul 2016
    • 1300

    #1006
    Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

    Thanks guys, loving the detail of feedback appreciate it!

    Both the beta and experimental version are on track, especially the Beta, especially with the updated rebounds. I am loving the way the CPU now attacks the basket without feeling the cheese effect. Keep up the great feedback and I am glad you are enjoying both sets

    Comment

    • creweutah
      MVP
      • Jul 2016
      • 1300

      #1007
      Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

      Originally posted by adavis2fly


      Latest beta test featuring NBA today game Hornets @ Lakers(Me).

      Sliders making major progress towards fluid simulation style basketball.

      A few notes;

      First thing is shooting percentages.
      I came out in full control of this game and a decently efficient offense given I was the not so great lakers. On the other hand the hornet came out 0-9 from three, yet poured it on me in the 2nd half. Great thing too see!

      User turnovers where high but I don't feel a major change needed in that department. The numbers are a bit exaggerated in the test due to a few excessive dribble moves that caused the ball the drop and be picked up by the defender (poorly timed spins primarily). Besides this point it was a great challenge to try and thread the needle on passes with the CPU hands slider tuned up. Overall great experience here

      Another note, we dominated the boards with the new sliders (53 off , 85 def ). Not quite ready to say this needs adjustment with just one test but it's something we should definitely pay attention too. Not too many factors influencing this since we also got to the line more frequently and shot less FGs.. which leads to the next point.

      Free throws! Great job lately with getting the CPU too the line more often, I know it's a tough adjustment to make while keeping the game organic. My only concern here other then a bit low free throw attempt in 1 trial run, is the frequently high amount of user free throws. I find it a tad easy too draw fouls with the slider set too 40, seems like it was a little better balance at 34 previously.. tried 36 in the last few minutes of this game and still got to the line at will.

      These things being said the stats speak for themselves. by no means was the game unrealistic and it was 100% enjoyable throughout. Loving the progress crew, keep up the great work.


      Sent from my iPhone using Operation Sports
      Yep loving this feedback.
      The consistency is what I am striving for, or lack thereof in this instance. Starting off slow and then heating up later in the game is a thing of beauty. Can also do the opposite also. Loving this aspect of the set.

      Yeah I will have a look at the sfouls at 40 for the user. I think my best balance here was 33 or 34. Thanks for pointing that out

      Comment

      • creweutah
        MVP
        • Jul 2016
        • 1300

        #1008
        Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

        And I am loving the BLOCKS from the CPU and user in both these boxscores. Awesome to see.

        Comment

        • Azamien
          MVP
          • Mar 2005
          • 1475

          #1009
          Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

          Loving the new beta set. Everything except turnovers is close to perfect.
          Impact de Montréal
          Tous Pour Gagner

          Comment

          • creweutah
            MVP
            • Jul 2016
            • 1300

            #1010
            Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

            Originally posted by Azamien
            Loving the new beta set. Everything except turnovers is close to perfect.
            Thanks man. You're saying turnovers are too low? Or high? Will have a closer look at this today

            Comment

            • creweutah
              MVP
              • Jul 2016
              • 1300

              #1011
              Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

              Just as a side note. If anyone wants to try another set, give Schnaidt's set a go.

              Comment

              • Azamien
                MVP
                • Mar 2005
                • 1475

                #1012
                Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                Originally posted by creweutah
                Thanks man. You're saying turnovers are too low? Or high? Will have a closer look at this today
                Too low still. Last game I played had seven turnovers for each team, all steals. So the steals numbers were perfect, but the overall turnovers are too low by about half. I think it may be because you turned hands and ball security up pretty high, taking away some of the loose balls and such.
                Impact de Montréal
                Tous Pour Gagner

                Comment

                • creweutah
                  MVP
                  • Jul 2016
                  • 1300

                  #1013
                  Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                  Originally posted by Azamien
                  Too low still. Last game I played had seven turnovers for each team, all steals. So the steals numbers were perfect, but the overall turnovers are too low by about half. I think it may be because you turned hands and ball security up pretty high, taking away some of the loose balls and such.
                  Thanks for identifying the exact cause. Will be playing a couple games with tweaks to these areas. Will notify all via this thread when I update the Beta.

                  Comment

                  • creweutah
                    MVP
                    • Jul 2016
                    • 1300

                    #1014
                    Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                    Played a game and a half and have adjusted a few things. Please re tweak it based on what you see on the Beta. Let me know if there are too many turnovers and lost ball turnovers now. It's about finding that sweet spot.

                    EDIT: Small tweak also to reaching fouls. 100/90 is the new tweak, from the old 100/80
                    Last edited by creweutah; 03-01-2017, 12:27 AM.

                    Comment

                    • Johnnythelegend
                      Pro
                      • Mar 2010
                      • 812

                      #1015
                      Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                      Game is a bit too fast for me and i am not saying it's your sliders but i feel it's more of a roster and tendencies problem, although i think player movements are a bit too fast aswell and that probably can be modified via sliders. I get too many FGA because CPU shoots way too early in the clock. They just run and pull up from the three point line even though it's a bad shot overall. I'd like to see a bit slower paced game, a more organized i'd say, i guess pull up tendencies should be lowered down or something like that. But other than that, i am happy with your sliders.

                      Comment

                      • creweutah
                        MVP
                        • Jul 2016
                        • 1300

                        #1016
                        Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                        Originally posted by Johnnythelegend
                        Game is a bit too fast for me and i am not saying it's your sliders but i feel it's more of a roster and tendencies problem, although i think player movements are a bit too fast aswell and that probably can be modified via sliders. I get too many FGA because CPU shoots way too early in the clock. They just run and pull up from the three point line even though it's a bad shot overall. I'd like to see a bit slower paced game, a more organized i'd say, i guess pull up tendencies should be lowered down or something like that. But other than that, i am happy with your sliders.
                        Hey Johnny. Thanks for the feedback. Yeah, the CPU pulling up is all tendencies unfortunately. With my experimental set, I am currently testing on a lower game speed. Will update the OP, and when I do, will notify you guys. Im seeing some interesting stuff

                        Comment

                        • creweutah
                          MVP
                          • Jul 2016
                          • 1300

                          #1017
                          Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                          Big news. The experimental set is now on All star Level! Im finding that on AS level, the CPU plays a little differently. More organically in a way. Trying to find the right balance. Feel free to try. Still very rough around the edges initially.

                          Comment

                          • creweutah
                            MVP
                            • Jul 2016
                            • 1300

                            #1018
                            Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                            Beta (HOF) has been slightly updated. More contested shots should be made now along with a better feel to turnovers

                            Comment

                            • Azamien
                              MVP
                              • Mar 2005
                              • 1475

                              #1019
                              Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                              Originally posted by creweutah
                              Beta (HOF) has been slightly updated. More contested shots should be made now along with a better feel to turnovers
                              Will give it a try. Only had time to play one game with the previous update today, and turnovers were still too low, but one game isn't enough to tell much at all.

                              Thanks for all your work trying to make this game the best it can be.
                              Impact de Montréal
                              Tous Pour Gagner

                              Comment

                              • DENCIO
                                Rookie
                                • Oct 2011
                                • 291

                                #1020
                                Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                                this is my game result sir using the latest updated beta. me( cavs)




                                Sent from my 5015E using Operation Sports mobile app
                                PSN: dencio12 & DENCIO7

                                Comment

                                Working...