I've really enjoyed these sliders. However, I feel I can score in the paint at will. I had one game in which I scored 72 points in the paint and many others have been in the high 50s. Any suggestions?
NBA 2K17 Community Simulation Slider Set
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Re: NBA 2K17 Community Simulation Slider Set
I've really enjoyed these sliders. However, I feel I can score in the paint at will. I had one game in which I scored 72 points in the paint and many others have been in the high 50s. Any suggestions? -
Re: NBA 2K17 Community Simulation Slider Set
. Makes me happy to know you are having a blast with this set. Keep me posted on the 3 Point consistency
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Re: NBA 2K17 Community Simulation Slider Set
Hey, thanks for the feedback. Is this happening on a consistent basis? Are you not drawing enough fouls aswell?? I will take a look at thisComment
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Re: NBA 2K17 Community Simulation Slider Set
Fatigue at 49 seems good when used in your ML/GM modes. If you are using my set in quick play or a very short season, I would consider trying fatigue at 50 or 51.
At 49, fatigue levels seem good and players can play 37-38 minutes, without being at ridiculously low levels of energy.Comment
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Re: NBA 2K17 Community Simulation Slider Set
Here are my game results while playing a game against the Wizards, I was controlling the Celtics. Our WIP roster was used for the game.
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Re: NBA 2K17 Community Simulation Slider Set
Thank you for the screenshots, it does help thats for sure. How did the game feel? Anticipating the next few games. Using a WIP may or may not affect the output of my sliders.Comment
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Re: NBA 2K17 Community Simulation Slider Set
The game felt good man, the pace was something else as usual. There were times when the CPU would slowly set some plays and burn some seconds off the clock, other time they'd have a fastbreak run after another. I like the stats overall. I will try to guess what could've done a difference between the default roster and our roster stat-wise so you won't freak out about a stat you don't like.
First of all, we are not trying to revamp the game mechanism like SIMWORLD does. We are using the 2k values as a base and go on from there.
We edited the rebounding values, boxout value, midrange, close and 3pt values, hustle stats, defensive and offensive consistency, lateral quickness, PnR defense IQ, steal, block and contested shot ratings. We also edited the coaching PoE's, playing styles etc. I actually like the numbers in this game. CPU had a lot of steals because I was careless with the ball, I was testing some ares of the game and I didn't care about the TOs. Another thing that I was a little bit bothered were the CPU FGA number, a little high for me but it's not that bad. I usually believe anywhere around 93 is a perfect number. But I guess those 17 Offensive Rebounds had their mark on the FGA, there were a lot of second chances.Comment
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Re: NBA 2K17 Community Simulation Slider Set
The game felt good man, the pace was something else as usual. There were times when the CPU would slowly set some plays and burn some seconds off the clock, other time they'd have a fastbreak run after another. I like the stats overall. I will try to guess what could've done a difference between the default roster and our roster stat-wise so you won't freak out about a stat you don't like.
First of all, we are not trying to revamp the game mechanism like SIMWORLD does. We are using the 2k values as a base and go on from there.
We edited the rebounding values, boxout value, midrange, close and 3pt values, hustle stats, defensive and offensive consistency, lateral quickness, PnR defense IQ, steal, block and contested shot ratings. We also edited the coaching PoE's, playing styles etc. I actually like the numbers in this game. CPU had a lot of steals because I was careless with the ball, I was testing some ares of the game and I didn't care about the TOs. Another thing that I was a little bit bothered were the CPU FGA number, a little high for me but it's not that bad. I usually believe anywhere around 93 is a perfect number. But I guess those 17 Offensive Rebounds had their mark on the FGA, there were a lot of second chances.Comment
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Re: NBA 2K17 Community Simulation Slider Set
100K views! Wow. I never truly believed my thread would gain so much traction since December. I am truly humbled. I want to thank everyone for their feedback, good or bad. Here's to another 100k views until 2K18 is released
Im working on a few more areas, including ML settings. To give you guys an even better experience overall.Comment
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Re: NBA 2K17 Community Simulation Slider Set
haha. You deserve the plaudits man. Im loving your new set. Game flows like magic. The king of sliders is hereComment
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Re: NBA 2K17 Community Simulation Slider Set
100K views! Wow. I never truly believed my thread would gain so much traction since December. I am truly humbled. I want to thank everyone for their feedback, good or bad. Here's to another 100k views until 2K18 is released
Im working on a few more areas, including ML settings. To give you guys an even better experience overall.Comment
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