Here's my current setup offline...
Game Speed: 65
Acceleration: 6
Speed: 1
Speed with Ball Max: 100
Speed with Ball Min: 1
Acceleration with Ball Max: 60
Acceleration with Ball Min: 15
Speed without Ball Max: 100
Speed without Ball Min: 1
Acceleration without Ball Max: 70
Acceleration without Ball Min: 5
Speed Max/Min at 100/1 is balanced around 50, but it won't really matter with this slider set because the Speed attribute slider is set all the way down to 1. The base "speed" level of players on the court is more like 1-10 than 1-100. You will never see players running around at anything near regular speed unless they are turboing into a dribble/shot animation.
Acceleration Max/Min at 60/15 and 70/5 is balanced around 37.5. This still doesn't matter as much because of the Acceleration attribute at 6. You still won't see anything approaching the Max end of that scale, but there are bursts of explosion in/out of animations when dribble moves are timed right because the Game Speed is set to 65.
Because the attribute sliders are set so low, the Min slider has more impact on player movement than the Max slider. I'm seeing huge changes in gameplay for every +1/-1 move in the attribute sliders. Same for changing the Min slider, but almost no change in moving the Max slider.
That's what I wanted though... faster animations than player movement.
The first thing you notice with lower Acceleration balance is that your players feel heavier and can't move laterally as quickly with the ball. If you dropped Acceleration with Ball Min down to 1, then you wouldn't even be able to sprint dribble left/right which is crazy to see/feel. That's because of the strong foot planting. Turbo also kills stamina much faster since it's only useful to get on a defender's inside shoulder and not to run by them. You could hold turbo on offense and still not get past anyone unless they already were beaten by a dribble move.
This set does a better job of rewarding change of pace and stop-and-go ball handling. The rest of my slider set is tough on inside defense to make up for how easy it can be to drive to the basket using dribble moves and euro/spin/hop layups. I have both Contact Shot Frequency sliders at 100 with high Layup Defense Strength sliders.
I'm really not recommending this movement base for others to use, but it's worth testing to see what you can change by moving off those default levels of 50. You lose out on the much wider gap in Speed/Acceleration, but the player's animation packages and ball handling ability matter so much more that it makes up for it IMO. It also unlocks a lot of reaction and contact animations that normally wouldn't play out.
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