Realistic Shot Distribution Sliders (2K20)

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  • paulito25
    Rookie
    • Sep 2017
    • 81

    #16
    Re: Realistic Shot Distribution Sliders (2K20)

    Originally posted by zniv
    There is a problem where the great players have such a big difference to normal players with not only ratings but badges. Giannis for example has a few HOF badges along with already inflated ratings which makes it hard to account for considering nobody on bad teams would have anything close to it. Without a complete ratings overhaul this disparity is pretty much impossible to fix with just sliders.

    Just put on a game of CPU v CPU, Bucks vs Knicks. To no one’s surprise, Bucks won handily and Giannis dominated. But I do like the final box, 112-96 - Bucks shot 51/36/54, Knicks 42/46/53 (can’t fix those low FT percentages I think?). Giannis had 38/12/6 on 66% shooting which I think is a fairly realistic Giannis line. He had the most struggles when they put Mitchell Robinson on him. Julius Randle went for 22/11/0 on 9/20. Bucks started the game 13-0 and I thought it was already over, but the Knicks made it interesting when their subs came on. PiP was high (Bucks 60/Knicks 48) but it is expected with these teams and I do need them to attack to draw fouls at the rim. Bucks took 18 FTs to Knicks 17, 36 to 25 3PAs.

    I know I said I wasn’t gonna but I’ll probably put a few more CPU v CPUs on and tweak from there.
    thanks for this, in my opinion giannis should be shooting just above 50%, but your right that sliders cant fix this. i might just have to tune the ratings and badges for certain players.

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    • zniv
      Rookie
      • Oct 2012
      • 146

      #17
      Re: Realistic Shot Distribution Sliders (2K20)

      I just put the Bucks/Knicks on rematch after making a few small tweaks. Didn’t watch it since I was watching the Lakers game but Bucks won again, 119-96.

      Bucks went 52/36/80, Knicks 46/28/68. Bucks shot 95 FGA, 25 3PA, 15 FTA while Knicks had 79 FGA, 29 3PA and 25 FTA. Giannis shot 19/29 for 65% this game. With a human user that would either guard Giannis or make defensive adjustments on him, his FG% should at least dip a few points. Overall aside from PiP (70/48) these numbers are pretty on par with what you would see in a real life boxscore.

      I have a few ideas that I’ll try out and see if we can nerf CPU Giannis a bit without making the rest of the players suffer.

      Comment

      • paulito25
        Rookie
        • Sep 2017
        • 81

        #18
        Re: Realistic Shot Distribution Sliders (2K20)

        Originally posted by zniv
        I just put the Bucks/Knicks on rematch after making a few small tweaks. Didn’t watch it since I was watching the Lakers game but Bucks won again, 119-96.

        Bucks went 52/36/80, Knicks 46/28/68. Bucks shot 95 FGA, 25 3PA, 15 FTA while Knicks had 79 FGA, 29 3PA and 25 FTA. Giannis shot 19/29 for 65% this game. With a human user that would either guard Giannis or make defensive adjustments on him, his FG% should at least dip a few points. Overall aside from PiP (70/48) these numbers are pretty on par with what you would see in a real life boxscore.

        I have a few ideas that I’ll try out and see if we can nerf CPU Giannis a bit without making the rest of the players suffer.
        ok sweet. thank you so much.

        Comment

        • Answer348
          Rookie
          • Dec 2006
          • 209

          #19
          Re: Realistic Shot Distribution Sliders (2K20)

          I tried this set for a little, and I think it has some real promise, but the distribution of interior shots is problematic; far too many many come in the areas outside the restricted area. I think the settings that increase the amount of contact (body-up sensitivity, driving contact frequency, content shots, etc.) are making it very difficult for players to actually get to the restricted area.

          This has been a problem in 2K forever, so this is nothing new, but it's something you could try to reach for in revised sets.

          Comment

          • zniv
            Rookie
            • Oct 2012
            • 146

            #20
            Re: Realistic Shot Distribution Sliders (2K20)

            Originally posted by Answer348
            I tried this set for a little, and I think it has some real promise, but the distribution of interior shots is problematic; far too many many come in the areas outside the restricted area. I think the settings that increase the amount of contact (body-up sensitivity, driving contact frequency, content shots, etc.) are making it very difficult for players to actually get to the restricted area.

            This has been a problem in 2K forever, so this is nothing new, but it's something you could try to reach for in revised sets.
            Hey, thanks for trying it out and the feedback. Are you saying there are too many close shots/mid-range shots? The problem I seem to see is having too much PiP and shots at the rim.

            I tried to stop the AI from driving to the rim like crazy and rarely ever looking to kick out to shooters, hence the heavy amount of contact without decreasing on-ball defense. I’m finding the quick and elite ballhandlers still don’t have trouble driving in but the average to poor ballhandlers do struggle.

            At the rim I’m basically trying to make it where the referees have a tight whistle and will call fouls on a lot of attempts at the rim. How I’ve found the game works is if you’re in poor position defensively (ie. not directly in front of your man) and you contest, there’s a MUCH higher chance of being called for a shooting foul - which is why def awareness is so low and contests are so high. I want them to be slightly out of position and run over to rotate and contest, and hopefully foul.

            Body-up sensitivity gives the players much more I don’t know the word...existence? At 0 you’ll glide through them like butter and at 100 they’re real sturdy. It isn’t ideal for ball handling and moving around the court, but the same idea applies on shooting - at 0 even if you slap them in the face it’s not a foul because they’re “not there”, whereas at 100 the idea is any bit of contact actually registers with the game.

            Comment

            • zniv
              Rookie
              • Oct 2012
              • 146

              #21
              Re: Realistic Shot Distribution Sliders (2K20)

              Hope everyone's enjoying their holidays. Had some time with the game and just wanted to share some relevant stats from the last few games' boxscores with some slider tweaks I've made, which I'll update in the OP with a few more tests. I think I managed to lower PiP without sacrificing 3s or free throws. Driving in really isn't much of a problem for user or CPU, but if you show the CPU the ball with fancy moves they will poke at it quick.

              Kings (97) vs Grizzlies (113)
              FG: 36/91 (40%) - 40/88 (45%)
              3PT: 10/32 (31%) - 13/26 (50%)
              FT: 15/18 (83%) - 20/24 (83%)
              FBP: 18 - 25
              PiP: 42 - 48
              AST: 25 - 27
              OReb: 10 - 11
              DReb: 41 - 42
              STL: 7 - 8
              BLK: 3 - 5
              TO (PTs off): 10 (13) - 9 (11)
              Foul: 16 - 13
              Dunk: 2 - 3

              Not much to say about this one except Grizz hit their 3s and pulled away early. Kings kept it respectable but I don't think they ever took the lead.

              Mavericks (100) vs Sixers (98)
              FG: 36/87 (41%) - 37/85 (44%)
              3PT: 15/41 (37%) - 6/21 (29%)
              FT: 13/14 (93%) - 18/26 (69%)
              FBP: 18 - 20
              PiP: 30 - 52
              AST: 26 - 21
              OReb: 6 - 8
              DReb: 45 - 44
              STL: 6 - 8
              BLK: 11 - 9
              TO (PTs off): 10 (10) - 7 (9)
              Foul: 15 - 11
              Dunk: 3 - 6

              Holy hell what a slogfest. Philly started the game slow but I love that they found Embiid a lot (26/15/2 on 48%) and Ben Simmons played like Ben Simmons and not Giannis (15/7/8 on 44%).

              Mavericks (120) vs Raptors (91)
              FG: 45/92 (49%) - 35/85 (41%)
              3PT: 15/33 (45%) - 9/21 (43%)
              FT: 15/23 (65%) - 12/18 (67%)
              FBP: 19 - 15
              PiP: 54 - 38
              AST: 27 - 24
              OReb: 12 - 7
              DReb: 49 - 40
              STL: 6 - 7
              BLK: 7 - 3
              TO (PTs off): 10 (6) - 9 (8)
              Foul: 14 - 20
              Dunk: 4 - 1

              Dallas shot lights out this game on a typical blowout. 10 point game at the half both teams shooting ~45%, then the Raptors had a horrendous 3rd quarter and the game pretty much ended there. No Luka, Siakam or Gasol.
              Last edited by zniv; 12-27-2019, 03:43 PM.

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              • bakersville123
                Rookie
                • Aug 2007
                • 211

                #22
                Re: Realistic Shot Distribution Sliders (2K20)

                Hey Zniv, really nice work with these. I have been testing them for cpu vs cpu.

                One recommendation that you make on the OP may be getting overlooked so Id thought Id reiterate its importance; add 80 to each coaches ‘use zone’ tendency. That alone helps spacing and ball movement and helps make the flow more like what we see on tv. Your shot tendencies are holding up very well in terms of distribution. I have not been having issues with PIP.

                Honestly, fouls remain my only issue and that is a 2k issue. Strangely, I don’t notice much of a difference toggling on aggressive defense. Sure I see some extra def fouls fighting thru screen but not what Id expect.

                Ive been trying it with ACE disabled but too soon to draw any conclusions. I just have this image in my mind that all of our tweeks are overwritten by ACE. No evidence but its quite mysterious...

                Ive only made a few changes for cpu vs cpu.

                -passing down to 10
                -hands down to 70
                -off awr down to 70
                -def awr up to 30

                Comment

                • zniv
                  Rookie
                  • Oct 2012
                  • 146

                  #23
                  Re: Realistic Shot Distribution Sliders (2K20)

                  Originally posted by bakersville123
                  Hey Zniv, really nice work with these. I have been testing them for cpu vs cpu.

                  One recommendation that you make on the OP may be getting overlooked so Id thought Id reiterate its importance; add 80 to each coaches ‘use zone’ tendency. That alone helps spacing and ball movement and helps make the flow more like what we see on tv. Your shot tendencies are holding up very well in terms of distribution. I have not been having issues with PIP.

                  Honestly, fouls remain my only issue and that is a 2k issue. Strangely, I don’t notice much of a difference toggling on aggressive defense. Sure I see some extra def fouls fighting thru screen but not what Id expect.

                  Ive been trying it with ACE disabled but too soon to draw any conclusions. I just have this image in my mind that all of our tweeks are overwritten by ACE. No evidence but its quite mysterious...

                  Ive only made a few changes for cpu vs cpu.

                  -passing down to 10
                  -hands down to 70
                  -off awr down to 70
                  -def awr up to 30
                  Oh yeah the zone +80 is a total game-changer, if anyone wants to mimic modern basketball I’d recommend it no matter what slider set they use. With Defensive Aggression set to Play Physical I seem to have more consistency with shooting fouls. Ever since I tried this out every game I’ve had has at least 15 FTA per team, before it sometimes it would be 11 or so. Not too sure on how much it affects the game but I suppose it can’t hurt lol.

                  With fouls it is actually pretty mysterious how the game decides what is a foul and what isn’t. Illegal screens seem randomly scripted as do blocking fouls. Charging the less said the better. I like to think that shooting fouls aren’t necessarily “boosted” at 100 but its actually just a more consistent whistle, on default you can still get plenty of shooting fouls but sometimes you can get hacked and it won’t call foul. ACE has been a total mystery since inception and I haven’t tried it off yet this year, interesting to see if it really does affect slider tweaks.

                  I do want to increase the amount of bad passes but 1. I don’t want guys to not be able to pass out of the air at all and 2. I feel like the fumble catch animations take way too long so I try and keep them down. I had it at 10 very early on and had to gradually raise it since I didn’t like seeing guys like LeBron not being able to make a simple pass out of the air to a guy next to him. Playing passing lanes got nerfed extremely hard by 2K so Hands don’t have the same affect as it did before. I’ve actually been meaning to make similar tweaks with decreasing off awareness and increasing def awareness. Let me know how those changes play out for you!

                  Comment

                  • paulito25
                    Rookie
                    • Sep 2017
                    • 81

                    #24
                    Re: Realistic Shot Distribution Sliders (2K20)

                    hey i know you said the zone tendency is a big game changer, but have you seen any of the teams actually play zone? it might just be because of cpu vs cpu but i havent seen any team actually use zone.

                    Comment

                    • zniv
                      Rookie
                      • Oct 2012
                      • 146

                      #25
                      Re: Realistic Shot Distribution Sliders (2K20)

                      Originally posted by paulito25
                      hey i know you said the zone tendency is a big game changer, but have you seen any of the teams actually play zone? it might just be because of cpu vs cpu but i havent seen any team actually use zone.
                      Yep - the thing about this is 100 doesn't mean they'll always use it, they'll just use it more than never. If you made the +80 edits try put on a game of Bulls vs Pistons, they'll both run zone quite often. I'm considering putting all teams on 100.

                      On a side note I played a few games today and had some boxscores typed up, but my browser decided to crash on it. Getting some pretty satisfying results where teams aren't getting slogged by 40 and the game seems to play pretty organically, where rarely any game has "unstoppable" sections, maybe 2K did this in an update? PiP is down to around 30-40, which is better than 70. Magic vs Blazers had a combined 60 something FTs all on shooting fouls (no over the limit/intentional fouls) yet also shot 30 something 3s a piece.

                      It's not a finished product, but I'll post what I have at the moment tomorrow as I won't have access to the game for the upcoming week.

                      Comment

                      • AlvinM1998
                        Rookie
                        • Dec 2019
                        • 15

                        #26
                        Re: Realistic Shot Distribution Sliders (2K20)

                        About to give these a try! I uploaded them onto PS4 under my name. Do you have any pass target profile settings to recommend? I haven’t noticed much of a difference between default and direction.

                        Comment

                        • AlvinM1998
                          Rookie
                          • Dec 2019
                          • 15

                          #27
                          Re: Realistic Shot Distribution Sliders (2K20)

                          Originally posted by AlvinM1998
                          About to give these a try! I uploaded them onto PS4 under my name. Do you have any pass target profile settings to recommend? I haven’t noticed much of a difference between default and direction.


                          I named it “zniv OS” on PS4

                          Comment

                          • squibblerqwq
                            Rookie
                            • Sep 2019
                            • 29

                            #28
                            Re: Realistic Shot Distribution Sliders (2K20)

                            Originally posted by zniv
                            Yep - the thing about this is 100 doesn't mean they'll always use it, they'll just use it more than never. If you made the +80 edits try put on a game of Bulls vs Pistons, they'll both run zone quite often. I'm considering putting all teams on 100.

                            On a side note I played a few games today and had some boxscores typed up, but my browser decided to crash on it. Getting some pretty satisfying results where teams aren't getting slogged by 40 and the game seems to play pretty organically, where rarely any game has "unstoppable" sections, maybe 2K did this in an update? PiP is down to around 30-40, which is better than 70. Magic vs Blazers had a combined 60 something FTs all on shooting fouls (no over the limit/intentional fouls) yet also shot 30 something 3s a piece.

                            It's not a finished product, but I'll post what I have at the moment tomorrow as I won't have access to the game for the upcoming week.
                            Tested out your sliders yesterday night, really loved what I saw. Realistic distributions across the board (forgot to take a picture to save it). Only glaring issue I had was with rebounding. I was playing Warriors (home) vs. Suns (away) and the Warriors could not get a rebound to save their lives. It wasn't just happening with the small-ball lineup either, it seems like defensive rebounding needs a bit of a buff. Off the top of my head, I remember the Warriors having 8 offensive rebounds and 30 defensive rebounds, and the Suns having 18 offensive rebounds and 34 defensive rebounds.

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                            • AlvinM1998
                              Rookie
                              • Dec 2019
                              • 15

                              #29
                              Re: Realistic Shot Distribution Sliders (2K20)

                              Played a game as the Rockets vs the Nets. All went well other than CPU free throw attempts. I attempted 22 and they only attempted 6 and that’s with play physical defense and me intentionally going for blocks instead of the right stick. This was with Kyrie seemingly attacking the basket at will also. We both attempted close to 20 threes so that was good. Will play some more games and keep an eye on CPU FT attempts.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • zniv
                                Rookie
                                • Oct 2012
                                • 146

                                #30
                                Re: Realistic Shot Distribution Sliders (2K20)

                                Originally posted by AlvinM1998
                                About to give these a try! I uploaded them onto PS4 under my name. Do you have any pass target profile settings to recommend? I haven’t noticed much of a difference between default and direction.
                                Awesome! For pass targeting I just use the default (not at home right now so can’t check the values) but like you I haven’t noticed any real difference.

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