mvpstax's 2K22 Next-Gen Sim Sliders
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
Played a great game with the Celtics vs Lakers. Stats look nice. I liked that the Lakers took 25 three pointers. I'm usually not a real-FG% kinda guy, but it felt good to actually put some points on the board lol. I've been struggling with shooting so far. Overall, the game was very enjoyable.
My second game was with the Knicks vs Mavs. Again, stats were great. However, Doncic scored 68 points and took almost every single shot. The Mavs ran the same plays over and over again. I don't know whether thats a roster issue in terms of tendecies or a slider issue?! Gonna do some more testing over the weekend.Attached FilesComment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
Played a great game with the Celtics vs Lakers. Stats look nice. I liked that the Lakers took 25 three pointers. I'm usually not a real-FG% kinda guy, but it felt good to actually put some points on the board lol. I've been struggling with shooting so far. Overall, the game was very enjoyable.
My second game was with the Knicks vs Mavs. Again, stats were great. However, Doncic scored 68 points and took almost every single shot. The Mavs ran the same plays over and over again. I don't know whether thats a roster issue in terms of tendecies or a slider issue?! Gonna do some more testing over the weekend.
I'm curious how it would alter the outcome.Comment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
NEW RELEASE
Bunch of new changes with the latest patch. Still figuring out how the defense got nerfed on the cpu side, but these have been playing really nicely for me.
A couple of things I've been noticing with these updates:
• More fouls (my working theory right now is that a higher strength value creates more forceful movement and harder contact, which results in more fouls... am I crazy?).
• More variety with open shots/contested shots either falling or not falling. An open three should not be guaranteed. Likewise, you'll have to take contested jumpers - and those shouldn't be misses every time either.
• More turnovers. Teams should be turning the ball over (through steals, charges/offensive fouls, passes being thrown away on accident, etc.) on average about 11-17 times per game, with single game outliers of 5-10 (on the low end) and up to possibly 25 times (on the very high end). But 2 to 5 turnovers per quarter per team is generally what you should see happening.
Something really satisfying for me is when I push the ball up the floor and find my guy streaking to the corner for an open three on a fast break. When the shot falls it's a thing of beauty, but it's important that that shot doesn't fall every time (otherwise it's cheesy rather than a good open look).
These sliders are meant to make all plays possible, but not guaranteed.
Last note about gameplay: You're going to have to make minor coaching adjustments with these from time to time during the game. Just like in real life. I just played the Pacers and was smothering Jeremy Lamb on the perimeter, so he drove right past me three times in a row. So I manually backed up and gave him a little space, to which he took (and nailed) a jumper instead.
Malcolm Brogdon was torching me, so I had to go into my coach settings and change my gameplan to double Brogdon on the drive - this forced him to take more jump shots and pass the ball more, just like it would in real life. Did it leave me susceptible to the drive and kick for open jumpers? Yes, yes it did... just like it should have.
Camera Update (FINALLY!): They updated the camera options in MyNBA mode with the last patch, so I am back to the nosebleeds camera, which right now I believe is the best/most realistic to a broadcast in the game hands-down. I'll list my sliders for those below...
'm calling these Beta 2.0, but they're pretty solid I think. Will update OP with this post.
<hr>
Version: Beta 2.0
I only have used these in MyNBA mode. I don't know how they act outside of this mode.
Camera - Nosebleeds (Zoom: 1), (Height: 4), (Key Zoom: On) *changed with the latest patch
Game Speed - 56
CONTROLLER SETTINGS
Shot Timing - Real Player %
FT Timing - Real Player %
Pro Stick Orientation - Absolute
Help Defense Button Function - Double Team
Pro Stick Defense - Absolute
Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
Boxout Assist Strength - 50
Pass Target Direction - 63
Pass Target Distance - 36
Pass Target Openness - 1
COACH SETTINGS
Adaptive Coaching Engine - Offense & Defense
Substitution Method - Rotation
Offensive PlayVision - All Plays
PlayVision Display - Full
Playcalling Messages - Show All
Offense Playcalling - Auto
Defense Playcalling - Manual
Freelance Series Order - Dynamic
Freelance Series Repeat - Do Not Repeat
SLIDERS
Base: Superstar
OFFENSE User/CPU (both if only one listed)
FT Difficulty - 75
Inside Shot Success - 52/54
Close Shot Success - 54/54
Mid-Range Success - 54/56
3PT Success - 55/57
Layup Success - 54/54
Shot Coverage Impact - 35/35 *changed for both
Shot Timing Impact - 50/50
Dunk in Traffic Freq. - 50/50
Dunk in Traffic Success - 50/52
Pass Accuracy - 35/30
Alley-Oop Success - 52/52
Contact Shot Success - 58/54
Ball Security - 10/5 *changed for both
Body-Up Sensitivity - 100/100
Pass Speed - 52/52
DEFENSE User/CPU (both if only one listed)
Driving Contact Shot Freq. - 100/100
Inside Contact Shot Freq. - 100/100
Layup Defense Strength (Takeoff) - 50/50
Layup Defense Strength (Release) - 50/50
Jump Shot Defense Strength (Takeoff) - 50/50
Jump Shot Defense Strength (Release) - 50/50
Help Defense Strength - 65
Steal Success - 40/10
ATTRIBUTES User/CPU (both if only one listed)
Acceleration - 45/48 *changed for HUM
Vertical - 20/20
Strength - 75/75 *changed for both
Stamina - 50/50
Speed - 40/42 *changed for both
Durability - 50/50
Hustle - 100/100
Ball Handling - 45/50 *changed for HUM
Hands - 100/100
Dunk Ability - 50/50
On-Ball Defense - 50/100
Stealing - 50/10
Blocking - 20/20
Off Awareness - 60/100
Def Awareness - 80/75
Off Rebounding - 25/25
Def Rebounding - 75/75
Off Consistency - 50/50
Def Consistency - 50/85 *changed for CPU
Fatigue Rate - 50/50
Lat Quickness - 50/100 *changed for CPU
TENDENCIES
Only ones that matter for User (if not listed, leave at 50):
Play Passing Lanes: 100
Go for On-Ball Steals: 100
Contest Shots: 100
Backdoor Cuts: 75
For CPU only:
Take Inside Shots - 35 *changed for CPU
Take Close Shots - 35 *changed for CPU
Take Mid-Range Shots - 90 *changed for CPU
Take 3PT Shots - 100
Post Shots - 35 *changed for CPU
Attack the Basket - 75
Look for Post Players - 85 *changed for CPU
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 50
Play Passing Lanes - 100
Go for On-Ball Steals - 100
Contest Shots - 100
Backdoor Cuts - 50
FOULS User/CPU (both if only one listed)
Over the Back - 100
Charging - 87
Blocking - 100
Reaching - 100
Shooting - 100
Loose Ball - 100
Illegal Screen - 100
MOVEMENT User/CPU (both if only one listed)
Speed with Ball (Max) - 100
Speed with Ball (Min) - 75
Acceleration with Ball (Max) - 90/100 *changed for HUM
Acceleration with Ball (Min) - 75
Speed without Ball (Max) - 55
Speed without Ball (Min) - 0
Acceleration without Ball (Max) - 55
Acceleration without Ball (Min) - 0Comment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
NEW RELEASE
Bunch of new changes with the latest patch. Still figuring out how the defense got nerfed on the cpu side, but these have been playing really nicely for me.
A couple of things I've been noticing with these updates:
• More fouls (my working theory right now is that a higher strength value creates more forceful movement and harder contact, which results in more fouls... am I crazy?).
• More variety with open shots/contested shots either falling or not falling. An open three should not be guaranteed. Likewise, you'll have to take contested jumpers - and those shouldn't be misses every time either.
• More turnovers. Teams should be turning the ball over (through steals, charges/offensive fouls, passes being thrown away on accident, etc.) on average about 11-17 times per game, with single game outliers of 5-10 (on the low end) and up to possibly 25 times (on the very high end). But 2 to 5 turnovers per quarter per team is generally what you should see happening.
Something really satisfying for me is when I push the ball up the floor and find my guy streaking to the corner for an open three on a fast break. When the shot falls it's a thing of beauty, but it's important that that shot doesn't fall every time (otherwise it's cheesy rather than a good open look).
These sliders are meant to make all plays possible, but not guaranteed.
Last note about gameplay: You're going to have to make minor coaching adjustments with these from time to time during the game. Just like in real life. I just played the Pacers and was smothering Jeremy Lamb on the perimeter, so he drove right past me three times in a row. So I manually backed up and gave him a little space, to which he took (and nailed) a jumper instead.
Malcolm Brogdon was torching me, so I had to go into my coach settings and change my gameplan to double Brogdon on the drive - this forced him to take more jump shots and pass the ball more, just like it would in real life. Did it leave me susceptible to the drive and kick for open jumpers? Yes, yes it did... just like it should have.
Camera Update (FINALLY!): They updated the camera options in MyNBA mode with the last patch, so I am back to the nosebleeds camera, which right now I believe is the best/most realistic to a broadcast in the game hands-down. I'll list my sliders for those below...
'm calling these Beta 2.0, but they're pretty solid I think. Will update OP with this post.
<hr>
Version: Beta 2.0
I only have used these in MyNBA mode. I don't know how they act outside of this mode.
Camera - Nosebleeds (Zoom: 1), (Height: 4), (Key Zoom: On) *changed with the latest patch
Game Speed - 56
CONTROLLER SETTINGS
Shot Timing - Real Player %
FT Timing - Real Player %
Pro Stick Orientation - Absolute
Help Defense Button Function - Double Team
Pro Stick Defense - Absolute
Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
Boxout Assist Strength - 50
Pass Target Direction - 63
Pass Target Distance - 36
Pass Target Openness - 1
COACH SETTINGS
Adaptive Coaching Engine - Offense & Defense
Substitution Method - Rotation
Offensive PlayVision - All Plays
PlayVision Display - Full
Playcalling Messages - Show All
Offense Playcalling - Auto
Defense Playcalling - Manual
Freelance Series Order - Dynamic
Freelance Series Repeat - Do Not Repeat
SLIDERS
Base: Superstar
OFFENSE User/CPU (both if only one listed)
FT Difficulty - 75
Inside Shot Success - 52/54
Close Shot Success - 54/54
Mid-Range Success - 54/56
3PT Success - 55/57
Layup Success - 54/54
Shot Coverage Impact - 35/35 *changed for both
Shot Timing Impact - 50/50
Dunk in Traffic Freq. - 50/50
Dunk in Traffic Success - 50/52
Pass Accuracy - 35/30
Alley-Oop Success - 52/52
Contact Shot Success - 58/54
Ball Security - 10/5 *changed for both
Body-Up Sensitivity - 100/100
Pass Speed - 52/52
DEFENSE User/CPU (both if only one listed)
Driving Contact Shot Freq. - 100/100
Inside Contact Shot Freq. - 100/100
Layup Defense Strength (Takeoff) - 50/50
Layup Defense Strength (Release) - 50/50
Jump Shot Defense Strength (Takeoff) - 50/50
Jump Shot Defense Strength (Release) - 50/50
Help Defense Strength - 65
Steal Success - 40/10
ATTRIBUTES User/CPU (both if only one listed)
Acceleration - 45/48 *changed for HUM
Vertical - 20/20
Strength - 75/75 *changed for both
Stamina - 50/50
Speed - 40/42 *changed for both
Durability - 50/50
Hustle - 100/100
Ball Handling - 45/50 *changed for HUM
Hands - 100/100
Dunk Ability - 50/50
On-Ball Defense - 50/100
Stealing - 50/10
Blocking - 20/20
Off Awareness - 60/100
Def Awareness - 80/75
Off Rebounding - 25/25
Def Rebounding - 75/75
Off Consistency - 50/50
Def Consistency - 50/85 *changed for CPU
Fatigue Rate - 50/50
Lat Quickness - 50/100 *changed for CPU
TENDENCIES
Only ones that matter for User (if not listed, leave at 50):
Play Passing Lanes: 100
Go for On-Ball Steals: 100
Contest Shots: 100
Backdoor Cuts: 75
For CPU only:
Take Inside Shots - 35 *changed for CPU
Take Close Shots - 35 *changed for CPU
Take Mid-Range Shots - 90 *changed for CPU
Take 3PT Shots - 100
Post Shots - 35 *changed for CPU
Attack the Basket - 75
Look for Post Players - 85 *changed for CPU
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 50
Play Passing Lanes - 100
Go for On-Ball Steals - 100
Contest Shots - 100
Backdoor Cuts - 50
FOULS User/CPU (both if only one listed)
Over the Back - 100
Charging - 87
Blocking - 100
Reaching - 100
Shooting - 100
Loose Ball - 100
Illegal Screen - 100
MOVEMENT User/CPU (both if only one listed)
Speed with Ball (Max) - 100
Speed with Ball (Min) - 75
Acceleration with Ball (Max) - 90/100 *changed for HUM
Acceleration with Ball (Min) - 75
Speed without Ball (Max) - 55
Speed without Ball (Min) - 0
Acceleration without Ball (Max) - 55
Acceleration without Ball (Min) - 0Comment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
had fun with these sliders but which sliders can i adjust to make the user and cpu move a bit quicker driving to basket and run on fast breaks?? felt a bit sluggish at times but other than that great sliders broComment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
First, double check that your game speed is on 56. If that's set, then you can try the following:
Bump up the Speed attribute. Don't have to go crazy, try bumping it up 2 or 3 points and see how it feels, then do it again if you still feel too slow.
I would keep the CPU's speed a little faster than the HUM speed though, unless you feel like they are too fast for you to keep up and it's making you frustrated rather than challenged.Comment
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Re: mvpstax's 2K22 Next-Gen Sim Sliders
For instance, at 50 - an open shot is made more often, while at 35 that same open shot is missed more often.
Conversely, at 50 - a contested shot misses more often, while at 35 that same contested shot is made more often.Comment
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