mvpstax's 2K22 Next-Gen Sim Sliders

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  • mvpstax
    Rookie
    • May 2020
    • 203

    #16
    Re: mvpstax's 2K22 Next-Gen Sim Sliders

    Originally posted by jr86
    I'm kind of mixing and matching with yous and Eccentric and having a good time.
    I just can't get down with your movement sliders though, don't get me wrong I get why you have them like that as it does help with fast breaks etc but they are just not smooth and feel hitchy if you know what I mean. Gone back to default... otherwise good stuff
    Glad to hear they are helping you out. I think I might play around with speed and acceleration stuff, but yeah mine serve a different purpose that Eccentric's. He's always got top notch movements though.

    Comment

    • buckets91
      Rookie
      • Mar 2014
      • 17

      #17
      Re: mvpstax's 2K22 Next-Gen Sim Sliders

      Played a great game with the Celtics vs Lakers. Stats look nice. I liked that the Lakers took 25 three pointers. I'm usually not a real-FG% kinda guy, but it felt good to actually put some points on the board lol. I've been struggling with shooting so far. Overall, the game was very enjoyable.

      My second game was with the Knicks vs Mavs. Again, stats were great. However, Doncic scored 68 points and took almost every single shot. The Mavs ran the same plays over and over again. I don't know whether thats a roster issue in terms of tendecies or a slider issue?! Gonna do some more testing over the weekend.
      Attached Files

      Comment

      • mvpstax
        Rookie
        • May 2020
        • 203

        #18
        Re: mvpstax's 2K22 Next-Gen Sim Sliders

        Originally posted by buckets91
        Played a great game with the Celtics vs Lakers. Stats look nice. I liked that the Lakers took 25 three pointers. I'm usually not a real-FG% kinda guy, but it felt good to actually put some points on the board lol. I've been struggling with shooting so far. Overall, the game was very enjoyable.

        My second game was with the Knicks vs Mavs. Again, stats were great. However, Doncic scored 68 points and took almost every single shot. The Mavs ran the same plays over and over again. I don't know whether thats a roster issue in terms of tendecies or a slider issue?! Gonna do some more testing over the weekend.
        Glad these worked for you! Yeah the Doncic thing seems to be a roster tendency issue. If you test against the Mavs again, try playing with some coaching settings/sliders on Doncic. Maybe double him on drive, or something like that?

        I'm curious how it would alter the outcome.

        Comment

        • mvpstax
          Rookie
          • May 2020
          • 203

          #19
          Re: mvpstax's 2K22 Next-Gen Sim Sliders

          NEW RELEASE

          Bunch of new changes with the latest patch. Still figuring out how the defense got nerfed on the cpu side, but these have been playing really nicely for me.

          A couple of things I've been noticing with these updates:

          More fouls (my working theory right now is that a higher strength value creates more forceful movement and harder contact, which results in more fouls... am I crazy?).

          More variety with open shots/contested shots either falling or not falling. An open three should not be guaranteed. Likewise, you'll have to take contested jumpers - and those shouldn't be misses every time either.

          More turnovers. Teams should be turning the ball over (through steals, charges/offensive fouls, passes being thrown away on accident, etc.) on average about 11-17 times per game, with single game outliers of 5-10 (on the low end) and up to possibly 25 times (on the very high end). But 2 to 5 turnovers per quarter per team is generally what you should see happening.

          Something really satisfying for me is when I push the ball up the floor and find my guy streaking to the corner for an open three on a fast break. When the shot falls it's a thing of beauty, but it's important that that shot doesn't fall every time (otherwise it's cheesy rather than a good open look).

          These sliders are meant to make all plays possible, but not guaranteed.

          Last note about gameplay: You're going to have to make minor coaching adjustments with these from time to time during the game. Just like in real life. I just played the Pacers and was smothering Jeremy Lamb on the perimeter, so he drove right past me three times in a row. So I manually backed up and gave him a little space, to which he took (and nailed) a jumper instead.

          Malcolm Brogdon was torching me, so I had to go into my coach settings and change my gameplan to double Brogdon on the drive - this forced him to take more jump shots and pass the ball more, just like it would in real life. Did it leave me susceptible to the drive and kick for open jumpers? Yes, yes it did... just like it should have.

          Camera Update (FINALLY!): They updated the camera options in MyNBA mode with the last patch, so I am back to the nosebleeds camera, which right now I believe is the best/most realistic to a broadcast in the game hands-down. I'll list my sliders for those below...

          'm calling these Beta 2.0, but they're pretty solid I think. Will update OP with this post.

          <hr>

          Version: Beta 2.0
          I only have used these in MyNBA mode. I don't know how they act outside of this mode.

          Camera - Nosebleeds (Zoom: 1), (Height: 4), (Key Zoom: On) *changed with the latest patch

          Game Speed - 56

          CONTROLLER SETTINGS
          Shot Timing - Real Player %
          FT Timing - Real Player %
          Pro Stick Orientation - Absolute
          Help Defense Button Function - Double Team
          Pro Stick Defense - Absolute
          Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
          Boxout Assist Strength - 50
          Pass Target Direction - 63
          Pass Target Distance - 36
          Pass Target Openness - 1


          COACH SETTINGS
          Adaptive Coaching Engine - Offense & Defense
          Substitution Method - Rotation
          Offensive PlayVision - All Plays
          PlayVision Display - Full
          Playcalling Messages - Show All
          Offense Playcalling - Auto
          Defense Playcalling - Manual
          Freelance Series Order - Dynamic
          Freelance Series Repeat - Do Not Repeat


          SLIDERS
          Base: Superstar

          OFFENSE User/CPU (both if only one listed)

          FT Difficulty - 75
          Inside Shot Success - 52/54
          Close Shot Success - 54/54
          Mid-Range Success - 54/56
          3PT Success - 55/57
          Layup Success - 54/54
          Shot Coverage Impact - 35/35 *changed for both
          Shot Timing Impact - 50/50
          Dunk in Traffic Freq. - 50/50
          Dunk in Traffic Success - 50/52
          Pass Accuracy - 35/30
          Alley-Oop Success - 52/52
          Contact Shot Success - 58/54
          Ball Security - 10/5 *changed for both
          Body-Up Sensitivity - 100/100
          Pass Speed - 52/52


          DEFENSE User/CPU (both if only one listed)

          Driving Contact Shot Freq. - 100/100
          Inside Contact Shot Freq. - 100/100
          Layup Defense Strength (Takeoff) - 50/50
          Layup Defense Strength (Release) - 50/50
          Jump Shot Defense Strength (Takeoff) - 50/50
          Jump Shot Defense Strength (Release) - 50/50
          Help Defense Strength - 65
          Steal Success - 40/10


          ATTRIBUTES User/CPU (both if only one listed)

          Acceleration - 45/48 *changed for HUM
          Vertical - 20/20
          Strength - 75/75 *changed for both
          Stamina - 50/50
          Speed - 40/42 *changed for both
          Durability - 50/50
          Hustle - 100/100
          Ball Handling - 45/50 *changed for HUM
          Hands - 100/100
          Dunk Ability - 50/50
          On-Ball Defense - 50/100
          Stealing - 50/10
          Blocking - 20/20
          Off Awareness - 60/100
          Def Awareness - 80/75
          Off Rebounding - 25/25
          Def Rebounding - 75/75
          Off Consistency - 50/50
          Def Consistency - 50/85 *changed for CPU
          Fatigue Rate - 50/50
          Lat Quickness - 50/100 *changed for CPU


          TENDENCIES

          Only ones that matter for User (if not listed, leave at 50):
          Play Passing Lanes: 100
          Go for On-Ball Steals: 100
          Contest Shots: 100
          Backdoor Cuts: 75

          For CPU only:
          Take Inside Shots - 35 *changed for CPU
          Take Close Shots - 35 *changed for CPU
          Take Mid-Range Shots - 90 *changed for CPU
          Take 3PT Shots - 100
          Post Shots - 35 *changed for CPU
          Attack the Basket - 75
          Look for Post Players - 85 *changed for CPU
          Throw Alley-Oops - 50
          Attempt Dunks - 50
          Attempt Putbacks - 50
          Play Passing Lanes - 100
          Go for On-Ball Steals - 100
          Contest Shots - 100
          Backdoor Cuts - 50


          FOULS User/CPU (both if only one listed)

          Over the Back - 100
          Charging - 87
          Blocking - 100
          Reaching - 100
          Shooting - 100
          Loose Ball - 100
          Illegal Screen - 100


          MOVEMENT User/CPU (both if only one listed)

          Speed with Ball (Max) - 100
          Speed with Ball (Min) - 75
          Acceleration with Ball (Max) - 90/100 *changed for HUM
          Acceleration with Ball (Min) - 75
          Speed without Ball (Max) - 55
          Speed without Ball (Min) - 0
          Acceleration without Ball (Max) - 55
          Acceleration without Ball (Min) - 0

          Comment

          • Aicarg
            Rookie
            • Oct 2019
            • 156

            #20
            Re: mvpstax's 2K22 Next-Gen Sim Sliders

            thk for you work!! I'm going to test it this night. Are this sliders on xbox?
            Dar_Veider on PS5

            Comment

            • Aicarg
              Rookie
              • Oct 2019
              • 156

              #21
              Re: mvpstax's 2K22 Next-Gen Sim Sliders

              Beta 2.0 saved on xbox: mvpstaxs beta 2.0
              Dar_Veider on PS5

              Comment

              • mvpstax
                Rookie
                • May 2020
                • 203

                #22
                Re: mvpstax's 2K22 Next-Gen Sim Sliders

                Originally posted by Aicarg
                Beta 2.0 saved on xbox: mvpstaxs beta 2.0
                Thanks bro! Appreciate you uploading these. Let me know any feedback. Obviously still testing out some stuff, so feedback is helpful.

                Comment

                • Bulls4life
                  Rookie
                  • Oct 2014
                  • 132

                  #23
                  Re: mvpstax's 2K22 Next-Gen Sim Sliders

                  Originally posted by mvpstax
                  NEW RELEASE

                  Bunch of new changes with the latest patch. Still figuring out how the defense got nerfed on the cpu side, but these have been playing really nicely for me.

                  A couple of things I've been noticing with these updates:

                  More fouls (my working theory right now is that a higher strength value creates more forceful movement and harder contact, which results in more fouls... am I crazy?).

                  More variety with open shots/contested shots either falling or not falling. An open three should not be guaranteed. Likewise, you'll have to take contested jumpers - and those shouldn't be misses every time either.

                  More turnovers. Teams should be turning the ball over (through steals, charges/offensive fouls, passes being thrown away on accident, etc.) on average about 11-17 times per game, with single game outliers of 5-10 (on the low end) and up to possibly 25 times (on the very high end). But 2 to 5 turnovers per quarter per team is generally what you should see happening.

                  Something really satisfying for me is when I push the ball up the floor and find my guy streaking to the corner for an open three on a fast break. When the shot falls it's a thing of beauty, but it's important that that shot doesn't fall every time (otherwise it's cheesy rather than a good open look).

                  These sliders are meant to make all plays possible, but not guaranteed.

                  Last note about gameplay: You're going to have to make minor coaching adjustments with these from time to time during the game. Just like in real life. I just played the Pacers and was smothering Jeremy Lamb on the perimeter, so he drove right past me three times in a row. So I manually backed up and gave him a little space, to which he took (and nailed) a jumper instead.

                  Malcolm Brogdon was torching me, so I had to go into my coach settings and change my gameplan to double Brogdon on the drive - this forced him to take more jump shots and pass the ball more, just like it would in real life. Did it leave me susceptible to the drive and kick for open jumpers? Yes, yes it did... just like it should have.

                  Camera Update (FINALLY!): They updated the camera options in MyNBA mode with the last patch, so I am back to the nosebleeds camera, which right now I believe is the best/most realistic to a broadcast in the game hands-down. I'll list my sliders for those below...

                  'm calling these Beta 2.0, but they're pretty solid I think. Will update OP with this post.

                  <hr>

                  Version: Beta 2.0
                  I only have used these in MyNBA mode. I don't know how they act outside of this mode.

                  Camera - Nosebleeds (Zoom: 1), (Height: 4), (Key Zoom: On) *changed with the latest patch

                  Game Speed - 56

                  CONTROLLER SETTINGS
                  Shot Timing - Real Player %
                  FT Timing - Real Player %
                  Pro Stick Orientation - Absolute
                  Help Defense Button Function - Double Team
                  Pro Stick Defense - Absolute
                  Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
                  Boxout Assist Strength - 50
                  Pass Target Direction - 63
                  Pass Target Distance - 36
                  Pass Target Openness - 1


                  COACH SETTINGS
                  Adaptive Coaching Engine - Offense & Defense
                  Substitution Method - Rotation
                  Offensive PlayVision - All Plays
                  PlayVision Display - Full
                  Playcalling Messages - Show All
                  Offense Playcalling - Auto
                  Defense Playcalling - Manual
                  Freelance Series Order - Dynamic
                  Freelance Series Repeat - Do Not Repeat


                  SLIDERS
                  Base: Superstar

                  OFFENSE User/CPU (both if only one listed)

                  FT Difficulty - 75
                  Inside Shot Success - 52/54
                  Close Shot Success - 54/54
                  Mid-Range Success - 54/56
                  3PT Success - 55/57
                  Layup Success - 54/54
                  Shot Coverage Impact - 35/35 *changed for both
                  Shot Timing Impact - 50/50
                  Dunk in Traffic Freq. - 50/50
                  Dunk in Traffic Success - 50/52
                  Pass Accuracy - 35/30
                  Alley-Oop Success - 52/52
                  Contact Shot Success - 58/54
                  Ball Security - 10/5 *changed for both
                  Body-Up Sensitivity - 100/100
                  Pass Speed - 52/52


                  DEFENSE User/CPU (both if only one listed)

                  Driving Contact Shot Freq. - 100/100
                  Inside Contact Shot Freq. - 100/100
                  Layup Defense Strength (Takeoff) - 50/50
                  Layup Defense Strength (Release) - 50/50
                  Jump Shot Defense Strength (Takeoff) - 50/50
                  Jump Shot Defense Strength (Release) - 50/50
                  Help Defense Strength - 65
                  Steal Success - 40/10


                  ATTRIBUTES User/CPU (both if only one listed)

                  Acceleration - 45/48 *changed for HUM
                  Vertical - 20/20
                  Strength - 75/75 *changed for both
                  Stamina - 50/50
                  Speed - 40/42 *changed for both
                  Durability - 50/50
                  Hustle - 100/100
                  Ball Handling - 45/50 *changed for HUM
                  Hands - 100/100
                  Dunk Ability - 50/50
                  On-Ball Defense - 50/100
                  Stealing - 50/10
                  Blocking - 20/20
                  Off Awareness - 60/100
                  Def Awareness - 80/75
                  Off Rebounding - 25/25
                  Def Rebounding - 75/75
                  Off Consistency - 50/50
                  Def Consistency - 50/85 *changed for CPU
                  Fatigue Rate - 50/50
                  Lat Quickness - 50/100 *changed for CPU


                  TENDENCIES

                  Only ones that matter for User (if not listed, leave at 50):
                  Play Passing Lanes: 100
                  Go for On-Ball Steals: 100
                  Contest Shots: 100
                  Backdoor Cuts: 75

                  For CPU only:
                  Take Inside Shots - 35 *changed for CPU
                  Take Close Shots - 35 *changed for CPU
                  Take Mid-Range Shots - 90 *changed for CPU
                  Take 3PT Shots - 100
                  Post Shots - 35 *changed for CPU
                  Attack the Basket - 75
                  Look for Post Players - 85 *changed for CPU
                  Throw Alley-Oops - 50
                  Attempt Dunks - 50
                  Attempt Putbacks - 50
                  Play Passing Lanes - 100
                  Go for On-Ball Steals - 100
                  Contest Shots - 100
                  Backdoor Cuts - 50


                  FOULS User/CPU (both if only one listed)

                  Over the Back - 100
                  Charging - 87
                  Blocking - 100
                  Reaching - 100
                  Shooting - 100
                  Loose Ball - 100
                  Illegal Screen - 100


                  MOVEMENT User/CPU (both if only one listed)

                  Speed with Ball (Max) - 100
                  Speed with Ball (Min) - 75
                  Acceleration with Ball (Max) - 90/100 *changed for HUM
                  Acceleration with Ball (Min) - 75
                  Speed without Ball (Max) - 55
                  Speed without Ball (Min) - 0
                  Acceleration without Ball (Max) - 55
                  Acceleration without Ball (Min) - 0
                  How many team fouls and free throws( rough average)are you guys seeing now?

                  Comment

                  • AllDayEveryDay24
                    Rookie
                    • May 2015
                    • 127

                    #24
                    Re: mvpstax's 2K22 Next-Gen Sim Sliders

                    had fun with these sliders but which sliders can i adjust to make the user and cpu move a bit quicker driving to basket and run on fast breaks?? felt a bit sluggish at times but other than that great sliders bro

                    Comment

                    • mvpstax
                      Rookie
                      • May 2020
                      • 203

                      #25
                      Re: mvpstax's 2K22 Next-Gen Sim Sliders

                      Originally posted by AllDayEveryDay24
                      had fun with these sliders but which sliders can i adjust to make the user and cpu move a bit quicker driving to basket and run on fast breaks?? felt a bit sluggish at times but other than that great sliders bro
                      Thanks bro, appreciate it.

                      First, double check that your game speed is on 56. If that's set, then you can try the following:

                      Bump up the Speed attribute. Don't have to go crazy, try bumping it up 2 or 3 points and see how it feels, then do it again if you still feel too slow.

                      I would keep the CPU's speed a little faster than the HUM speed though, unless you feel like they are too fast for you to keep up and it's making you frustrated rather than challenged.

                      Comment

                      • leoribas3
                        Rookie
                        • Jul 2011
                        • 409

                        #26
                        Re: mvpstax's 2K22 Next-Gen Sim Sliders

                        What does the Shot Coverage Impact at 35 do for you? Im finally thinking about experimenting with this slider too

                        Comment

                        • mvpstax
                          Rookie
                          • May 2020
                          • 203

                          #27
                          Re: mvpstax's 2K22 Next-Gen Sim Sliders

                          Originally posted by leoribas3
                          What does the Shot Coverage Impact at 35 do for you? Im finally thinking about experimenting with this slider too
                          I find that it creates more variance with the amount of contested and non-contested jumpshots falling consistently.

                          For instance, at 50 - an open shot is made more often, while at 35 that same open shot is missed more often.

                          Conversely, at 50 - a contested shot misses more often, while at 35 that same contested shot is made more often.

                          Comment

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