So this makes it so that more open shots are missed but more coverage shots are made? My over all fg% I am seeing is not bad but I do find that not enough covered shots are being made by both me and cpu. I have not changed gather and release yet just had them at 50.
Shot coverage impact
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Re: Shot coverage impact
So this makes it so that more open shots are missed but more coverage shots are made? My over all fg% I am seeing is not bad but I do find that not enough covered shots are being made by both me and cpu. I have not changed gather and release yet just had them at 50. -
Re: Shot coverage impact
Unless it’s broken, the slider should do exactly as it says: control how much defensive coverage affects shot success. To test, set the user to 100 and CPU to 0 (or vice versa) and then take note of how you and the CPU are fairing on contested shots.
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Nah. It's a total misnomer. As it is worded it gives the impression that the lower you put the slider and the less impact on the timing window a contest has. However, in reality, the slider works on a open timing window bonus, meaning the the higher you put the slider and the higher the timing window will be depending on how much open you are. Hence the higher the slider the less impact a contest has on the timing window (because if, let's say, you are 20% contested, the window timing for your being 80% open will be larger the higher the slider is).
The slider impacts only the timing window, not the making percentage, but if using shot timing the slider has a greater impact in how many shots you make because excellent releases trump every making percentage you can have. So, for example, if you put the slider on 100 you will be able to make any three you want no matter how much low you put the three point slider since the timing window will become so large that every shot will be a excellent release. On the contrary if you put the slider to 0 even on a wide open shot you will miss almost every three because the timing window will be the same as if you were 100% contested (hence very small on a three point range).Comment
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Re: Shot coverage impact
For me this slider is working even if it is doing it in an odd way. I have it at 10 and it’s much better than 50 in terms of reducing open 3s.
There are some other things going on as it does reduce shot making overall as you drop it. So if you reduce this slider you do have to adjust shooting sliders up to compensate imo.Comment
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Re: Shot coverage impact
I played one game with this slider on 0 and it was weird for me. It reduced the three point pct , especially open ones. But close and inside pcts went way up.Comment
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Re: Shot coverage impact
It also screws with deep threes, making them almost impossible. So I've just been keeping it at 50 for nowComment
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Re: Shot coverage impact
I just tried a game with the slider at 35 then a game with it at 65 so 15 from the default both times. At 35 I shot like 36% and CPU was like 35. At 65 I ended up shooting 51% and CPU at 52%. On default 50 that I had been using before this I had played around 28 games and had only 1 time shot 49% or better. So I think you may be right about the higher the more shots go in. On default 50 I am on average shooting like 41% and CPU like 39%. I think the shot attempts are good just on default it seems like contested shots just don't go in. May have to play around a little more with this setting and maybe mess some with the gather jump shot sliders.Comment
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Re: Shot coverage impact
I just tried a game with the slider at 35 then a game with it at 65 so 15 from the default both times. At 35 I shot like 36% and CPU was like 35. At 65 I ended up shooting 51% and CPU at 52%. On default 50 that I had been using before this I had played around 28 games and had only 1 time shot 49% or better. So I think you may be right about the higher the more shots go in. On default 50 I am on average shooting like 41% and CPU like 39%. I think the shot attempts are good just on default it seems like contested shots just don't go in. May have to play around a little more with this setting and maybe mess some with the gather jump shot sliders.Last edited by Quentin32; 09-25-2021, 01:02 PM.Comment
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Re: Shot coverage impact
Yeah that is why I was thinking about putting the shot coverage impact up higher or messing with the shot gather sliders to see what happens. I have not touched the jump shot gather sliders at all. So I am not really sure like how they work.Comment
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Re: Shot coverage impact
I noticed the lower the junpshot/gather strength
It decreass the the fouls even if you put all fouls at a 100 which is stupid I kept going inside the paint with lebron and the physical shooting bump fouls never happened 😒Comment
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Re: Shot coverage impact
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Re: Shot coverage impact
I don't think there is a way to get realistic fouls in this game even more so on jump shots. I get contact on jump fouls but they just don't call it and I have fouls maxed out. I think its just a 2k issue and something that 2k would have to patch or improve on 2k23 or something. So I am trying to not worry too much about fouls. I tried a game with jumpsuit strength sliders both at 25 and shot coverage impact at 55 and end up shooting like 57% over all highest I have had in a game so far this year and like 50% on 3 pointers. I think I might put impact back to 50 and try 35 for jump shot strength and see what happens.Comment
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Re: Shot coverage impact
I tried 1 game with jump shot gather and release both at 100 so small sample size and I had 19 foul shots cpu had 14. But considering I have both driving contact and layup contact at 100 and foul sliders already maxed out that is really not that many foul shots in a game. I had thought about trying the jump shot gather sliders up higher to get more fouls because I notice with the layup strength sliders that it does create more contact. I also have layup strength sliders up higher because at 50 I was seeing to many easy uncontested layups. With it at 70 I am see more harder contested layups. I have those 2 at 70 each might even go a little higher. I am already having to many games where me and CPU are around like 39-40% from the field with jump shot gather and release at 50. So if I play with jump shot up high I may have to try shot coverage impact up much higher to other wise fg % is going to be extremely ugly.Comment
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Re: Shot coverage impact
I tried 1 game with jump shot gather and release both at 100 so small sample size and I had 19 foul shots cpu had 14. But considering I have both driving contact and layup contact at 100 and foul sliders already maxed out that is really not that many foul shots in a game. I had thought about trying the jump shot gather sliders up higher to get more fouls because I notice with the layup strength sliders that it does create more contact. I also have layup strength sliders up higher because at 50 I was seeing to many easy uncontested layups. With it at 70 I am see more harder contested layups. I have those 2 at 70 each might even go a little higher. I am already having to many games where me and CPU are around like 39-40% from the field with jump shot gather and release at 50. So if I play with jump shot up high I may have to try shot coverage impact up much higher to other wise fg % is going to be extremely ugly.
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Re: Shot coverage impact
Yeah I'm close to going all 100 for layup and jumpshot. But like you say then we gotta make other adjustments to get enough shots to go down. Bump up the shooting sliders or keep defensive awareness and consistency lower to get more mistakes to take advantage of.
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Re: Shot coverage impact
I have layup gather and release at 100 but then compensate by increasing Contact Shot Success (60), lowering Body-Up Sensitivity (35), Lowering Lateral Quickness (35), and adjusting the Movement Sliders (Speed and Accel with Ball at 75/40 and Without Ball at 70/25). This helps get into the lane for layups.
All subject to change depending on how it goes. Totally a work in progress.Comment
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