Higher Defensive Sliders Equals To More Fouls In Game 2K22

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  • Sundown2600
    Brake less...Go Faster!
    • Jul 2009
    • 1362

    #1

    Higher Defensive Sliders Equals To More Fouls In Game 2K22

    So I think after reading through many posts here and hours of testing I think I've found the best slider only solution for the lack of foul calls. I've actually seen a couple of flagrant fouls and a clear path foul using this philosophy with default rosters, as well as bonus situations for both teams often. I've seen a nice mix of contested makes, blocks, misses, and And 1s. Also since the defensive sliders are maxed I am seeing animations I haven't seen before like players being knocked over after shots and a lot of shooting fouls, like a lot of shooting fouls with dudes falling down and all. Here are the things I changed up from the slider sets I use:

    1. Defensive sliders from Driving Contact Frequency all the way down to Jump Shot Defense Strength need to be maxed out to 100 for both teams. Still not sure if Help Defense has any impact. Mine is at 100.

    2. Man I'm here to tell y'all some of these sliders are really weird. Shot Coverage Impact needs to be lowered because if you leave this around default or higher it is too difficult to make contested shots, but here is where it gets strange. At higher values contested shots are harder, but open shots are much easier than default! I don't understand what 2K was doing here, but lowering this slider will make contested shots easier, but uncontested shots will be even easier than those, but not gimmes, if you all can follow me. This is what we want, not impossible contested shots and automatic open shots. Also the number you end up at will all depend on the slider set you use, skill level, shot meter on or off, use of real field goal percentage and what field goal percentages you are seeing in your testing. In my case anything from around 18-3 works well. I set the same number for myself and the CPU. If lowering this slider doesn't do enough to help the offense on both teams you then need to mess around with the Shot Timing slider. Just be careful if you decide to raise the Shot Success sliders because this will make all shots easier, including open shots.

    3. There seems to be a connection with the Defensive Awareness slider also. When it is at 0 I see fouls, but almost no shooting fouls. Just regular fouls and fouls on drives. When this is around default or higher I also see a ton of shooting fouls from all over the court mid range and I have had 3 point plays for and against me several times. I still need to play around with this more.

    4. Under Tendencies Go For On Ball Steals should be maxed out. All Foul sliders maxed. Also as the USER we should be going for steals, especially in double team situations same as the CPU. This is part of the reason why they have a hard time getting to the bonus. Actively going for steals with this slider maxed out is nice risk vs reward, more steals and plus more fouls.

    5. When the game starts and your first time on defense press right on the D pad and then right trigger until you see your defensive playstyle. Select Play Physical. I believe this can be set up under coaching options in the pause menu but I just do this in game on defense all my coach crap is on Auto

    6. Still testing the Contest Shots slider to see how it synergizes with all of this. If yours is anywhere south or north of default your results may vary. Mine is close to default for now. I'm also not sure how Body Up Sensitivity plays into this, but I don't think it does much at all. What I've noticed is when this is very low the ball handlers get knocked off the ball much too easy and lose the ball a lot. I have mine set to around 90. As mentioned I don't see a correlation with that slider and fouls.

    I was wondering why EccentricMeat's sliders were giving me the best results when it came to foul calls. The reason why is his Defensive sliders are dog on close to being maxed out anyway. This gave me the base to jump into this further because I noticed how differently his sliders played to almost anyone else's I tried.

    Credit to EccentricMeat here and ShadyMike from YouTube. I'm new to the game so their work lead me to find some of these things out.
  • Sundown2600
    Brake less...Go Faster!
    • Jul 2009
    • 1362

    #2
    Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

    So I think the code is cracked after using the above methods and turning down Defensive Consistency to 0 for both teams. I just need other ppl to try these things out for feedback. The shooting percentages are off due to the defensive sliders being maxed out, but I know just tweaking the Shot Success sliders will fix this. Layups and close shots open and contested are good, just need to work on mid and 3 pt range. Look at the free throws and team fouls I saw every type of foul in the game except over the back and flagrant. Felt like that playoff game the other night except I had the Clippers and won.


    Notice here both teams in the bonus in the 4th quarter with little more than 2 min left. Clippers were in the bonus much earlier.


    Foul trouble finally! Russell fouled out with about 8 minutes left in the 4th. PG and Jackson ate him up. KAT killed me though.


    Zu and Morris had issue dealing with KAT.

    Comment

    • johnpreyes
      Rookie
      • May 2010
      • 189

      #3
      Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

      This looks promising. So Defensive Awareness, Driving Contact Frequency and Jump Shot Defense Strength need to be increased while Defensive Consistency needs to be lowered or 0? Can you post your sliders please?

      Comment

      • Sundown2600
        Brake less...Go Faster!
        • Jul 2009
        • 1362

        #4
        Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

        Originally posted by johnpreyes
        This looks promising. So Defensive Awareness, Driving Contact Frequency and Jump Shot Defense Strength need to be increased while Defensive Consistency needs to be lowered or 0? Can you post your sliders please?
        Yes that is what I'm doing. The sliders I'm using right now are PopBoy's AllStar set with the changes mentioned in the first post and a few other changes that don't impact fouls. Pretty much what I mentioned seems to be the only things that impact fouls, so I think any slider set would work, but would need to be tweaked. Finding the right balance with shooting percentages is taking some work.

        Just finished this game and although the CPU lagged behind in the foul shot department the changes seem to still be really positive compared to the 4-7 team fouls I would see when I first started playing this game. Plus I'm getting closer to nailing down the shooting percentages. Dinwiddie fouled out in the 4th. Considering these are default rosters I'm happy with this. Now I think a 10-15 point increase in the Foul and Hard Foul tendency and the same increase in Draw Fouls attribute would give a good result in league play without wrecking the sim stats.





        Last edited by Sundown2600; 04-14-2022, 04:49 PM.

        Comment

        • KingLoudmouth
          Just started!
          • Dec 2018
          • 2

          #5
          Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

          So just raise all the defense sliders to a 100 and I'll get more fouls? Its that simple?

          Comment

          • KingLoudmouth
            Just started!
            • Dec 2018
            • 2

            #6
            Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

            And cant you please show me your shot succes sliders?

            Comment

            • Falcon17000
              Rookie
              • Nov 2016
              • 346

              #7
              Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

              Just tried these sliders, but I got very much a different experience. Rather than fouls, both teams played nightmarishly stifling defense. Through three quarters, the opposing team was shooting 22% from the field despite having favorable shooting chance sliders and my team being okay at defense (no silver, gold, or HOF defensive badges). My team wasn't much better (41% shooting). Attempting any shot within 3 feet of the hoop was hopeless. Teams combined for just 10 fouls.



              Gonna keep tweaking the sliders, but I'm not sure what went wrong.

              Comment

              • w1rri0r
                Rookie
                • Dec 2007
                • 77

                #8
                Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                Originally posted by johnpreyes
                This looks promising. So Defensive Awareness, Driving Contact Frequency and Jump Shot Defense Strength need to be increased while Defensive Consistency needs to be lowered or 0? Can you post your sliders please?
                I lowered defensive awareness and defensive consistency to around ~15, my team can sometimes force the CPU team to get 5+ fouls in a 6 minute game. CPU not as good at drawing fouls though.

                I am trying to figure out the go for on-ball steal slider vs play passing lanes. Maxing both out gave me nothing so I decided to max out the latter

                Comment

                • Grentthealien
                  Pro
                  • Mar 2018
                  • 511

                  #9
                  Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                  Pretty impressive, I’ve got pretty good results with fouls this year too but never anything as crazy as that LA Wolves game you had lol never reached 30 free throws with a team. Probably about 20 each for both teams is the best I’ve got so far. Definitely tempted to try what you did with go for on ball steals and D Awareness to see if it gives me even more of a boost.

                  I’m glad you lower the impact of shot coverage significantly because I can’t even imagine trying to play with jump shot gather and release on 100 with the shot coverage at default lol.

                  It’s insane just how much tinkering we do have to do to get realistic fouls in 2k, I really wish they would make it a priority one year and at least give us a sim style option for those of us who don’t mine slower games with more free throws.

                  Comment

                  • Your Back Door Man
                    Rookie
                    • Nov 2021
                    • 39

                    #10
                    Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                    You cracked the code brother, I'm getting calls this is insane

                    Comment

                    • Decent at Best
                      Rookie
                      • May 2020
                      • 462

                      #11
                      Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                      Originally posted by Your Back Door Man
                      You cracked the code brother, I'm getting calls this is insane
                      Interested to try this. Would you mind sharing the slider you are using?

                      Sent from my SM-A102U using Operation Sports mobile app

                      Comment

                      • res2
                        Pro
                        • Oct 2005
                        • 628

                        #12
                        Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                        I'm on current gen but I used some of these ideas to modify my slider set. See my RES2 thread in this section. Pasting my current test set here.

                        Sundown - Let me know if you don't want these here and I'm happy to remove them.

                        This is still a bit of a WIP, but these are the sliders I've been testing based on Sundown2600's suggestions for improved fouls. I do see better fouling and generally like the gameplay with the higher defensive settings.

                        Let me know what you think.

                        I also have made edits to my default rosters to tweak the gameplay. See my thread for those changes. I don't want to include that detail here so as not to hijack this thread. The focus here is on the idea of increasing the defensive sliders for more fouls.

                        SETTINGS
                        Game Difficulty: Start on Pro or All Star (higher if you want a little more challenge and are OK with the minor CPU cheating at Superstar and HoF)
                        Game Speed: 60
                        Camera: Broadcast or Nosebleed (these sliders will be too easy on 2K Cam)

                        CONTROLLER SETTINGS
                        Shot Timing: Real Player %
                        Free Throw Timing: Real Player %
                        Defensive Assist with Intense-D: 0
                        Box Assist Strength: 50

                        SLIDERS
                        USER/CPU (if only 1 number they are the same for both)

                        OFFENSE
                        Inside Shot Success - 44/50
                        Close Shot Success - 44/50
                        Mid-Range Shot Success - 56/62
                        3PT Success - 48/54
                        Layup Success – 44/50
                        Shot Coverage Impact - 40
                        Shot Timing Impact - 0/0 (I use real%; improved CPU shooting %)
                        Dunk in Traffic Frequency - 65
                        Dunk in Traffic Success - 40
                        Pass Accuracy - 25/20
                        Alley-Oop Success - 50/40
                        Contact Shot Success - 45
                        Ball Security - 25/0
                        Body-Up Sensitivity - 65/75
                        Pass Speed - 35

                        DEFENSE
                        Driving Contact Shot Frequency - 100
                        Inside Contact Shot Frequency - 100
                        Layup Defense Strength (Takeoff) - 100
                        Layup Defense Strength (Release) - 85
                        Jump Shot Defense Strength (Gather) - 85
                        Jump Shot Defense Strength (Release) - 75
                        Help Defense Strength - 75
                        Steal Success - 55

                        ATTRIBUTES
                        Acceleration - 35
                        Vertical – 0
                        Strength – 65
                        Stamina – 50
                        Speed – 35
                        Durability - 50
                        Hustle – 85/25 (trying for better user fast breaks)
                        Ball Handling – 50
                        Hands – 75/65
                        Dunking Ability - 50
                        On-Ball Defense – 35
                        Stealing – 55
                        Blocking – 50/40 (I keep user at 50 because I only play the PG on defense; lower human as needed)
                        Offensive Awareness - 75
                        Defensive Awareness – 50
                        Offensive Rebounding - 25
                        Defensive Rebounding – 40
                        Offensive Consistency - 45/55
                        Defensive Consistency - 45/55
                        Fatigue Rate – 50
                        Lateral Quickness - 50

                        TENDENCIES
                        Take Inside Shots - 15
                        Take Close Shots - 10
                        Take Mid-Range Shots - 75
                        Take 3PT Shots - 85
                        Post Shots - 75
                        Attack the Basket - 35
                        Look for Post Players - 75
                        Throw Alley-Oops - 65
                        Attempt Dunks - 75
                        Attempt Putbacks - 65
                        Play Passing Lanes - 75
                        Go for On-Ball Steals - 85
                        Contest Shots - 85
                        Backdoor Cuts - 65

                        FOULS
                        Over the Back Foul Frequency - 100
                        Charging Foul Frequency - 100
                        Blocking Foul Frequency - 100
                        Reaching Foul Frequency - 85
                        Shooting Foul Frequency - 100
                        Loose Ball Foul Frequency – 100
                        Illegal Screen Frequency – 65

                        MOVEMENT
                        Speed with Ball (Max rating) - 55
                        Speed with Ball (Min rating) - 30
                        Acceleration with Ball (Max rating) - 75
                        Acceleration with Ball (Min rating) - 50
                        Speed without Ball (Max rating) - 55
                        Speed without Ball (Min rating) - 30
                        Acceleration without Ball (Max rating) - 85
                        Acceleration without Ball (Min rating) - 60

                        Comment

                        • Your Back Door Man
                          Rookie
                          • Nov 2021
                          • 39

                          #13
                          Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                          Originally posted by Decent at Best
                          Interested to try this. Would you mind sharing the slider you are using?

                          Sent from my SM-A102U using Operation Sports mobile app
                          I just took popboys sliders and added the changes OP suggested, it seems like putting def consistency at 0 for cpu is also important, I'm now getting ~10 ft per game, even had a couple of 20 ft games, just fantastic physicality, but you will have to mess around with shot success sliders a little

                          Comment

                          • MakaveliLPC
                            Rookie
                            • Mar 2005
                            • 361

                            #14
                            Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                            Originally posted by Your Back Door Man
                            I just took popboys sliders and added the changes OP suggested, it seems like putting def consistency at 0 for cpu is also important, I'm now getting ~10 ft per game, even had a couple of 20 ft games, just fantastic physicality, but you will have to mess around with shot success sliders a little
                            How many min quarters are you playing on? These changes seem a bit drastic just to get 10FTA per game. I get that just turning all fouls to 100.

                            My main sticking point being the jumpshot defensive strength slider to 100. CPU struggles enough as it is to make shots, that would just be overkill IMO

                            Comment

                            • DetroitStyle
                              Meow
                              • May 2011
                              • 1045

                              #15
                              Re: Higher Defensive Sliders Equals To More Fouls In Game 2K22

                              Tried this last night.

                              Equal values for both CPU/User.

                              All defensive sliders = 100
                              Def. Awareness = 100
                              Def. Consistency = 0
                              Contest Shots = 100
                              All Foul Sliders = 100

                              I was able to draw 30 FTA. Which is teriffic. But the CPU only drew 4 FTA.....4.

                              The CPU had over 60 PIP and had plenty of drives/layups. Makes no sense, but ultimately makes this game frustrating. Shouldn't have to wig out the sliders just to get something as simple as fouls called.

                              Comment

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