NBA 2K23 Era mode simulation sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #16
    Re: NBA 2K23 Era mode simulation sliders

    Originally posted by quickstep76
    Looking forward to trying these out.



    What sliders do you use for played out CPU-CPU games, if any?
    I haven't ever watched cpu vs cpu yet but I'd assume your user vs cpu sliders would be a good base to start. I am currently working on some sliders of my own that are like Pro++ difficulty. Don't get to play a ton so it's taking a long time.

    These in this thread are simulation sliders and settings only. Some don't care about stats from simmed cpu vs cpu games, but for me it's a vital part of the game if I want to have fun long term.

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • The Kid 24
      It's Show Time!
      • Jan 2007
      • 14766

      #17
      Re: NBA 2K23 Era mode simulation sliders

      Planning on doing Kobe era right??


      Sent from my iPhone using Operation Sports
      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #18
        Re: NBA 2K23 Era mode simulation sliders

        Originally posted by The Kid 24
        Planning on doing Kobe era right??


        Sent from my iPhone using Operation Sports
        Yeah eventually will get to it. Probably similar setup as the 90s, with hopefully less tendency editing for 3pt shots. Fouls I am sure will be the same issue for simmed games as it is for other eras and even modern era.

        Sent from my SM-G996U using Tapatalk
        https://www.youtube.com/DarthRambo

        Comment

        • tarek
          Pro
          • Sep 2009
          • 840

          #19
          Re: NBA 2K23 Era mode simulation sliders

          Hey man great work. I want to try these sim sliders out. For games you play do you use Armor average Joe sliders? I like those for CPU vs CPU games. If I couple these sim sliders with his gameplay sliders I wonder if that’s a winner.

          Also, do you have to global edit Clutch roster or has that been done already?

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #20
            Re: NBA 2K23 Era mode simulation sliders

            Originally posted by tarek
            Hey man great work. I want to try these sim sliders out. For games you play do you use Armor average Joe sliders? I like those for CPU vs CPU games. If I couple these sim sliders with his gameplay sliders I wonder if that’s a winner.



            Also, do you have to global edit Clutch roster or has that been done already?
            I have a set of my own sliders I am using for played games. Some things similar to Armors, and some way different. I haven't played a whole lot so still working on them, but feel really good where I'm at currently. Played game sliders won't effect your simulated game stats cause 2k has the simulation settings separate.

            And yes, for 90s I have Clutch's roster and did the global edits. That's what I used for testing.

            Sent from my SM-G996U using Tapatalk
            https://www.youtube.com/DarthRambo

            Comment

            • tarek
              Pro
              • Sep 2009
              • 840

              #21
              Re: NBA 2K23 Era mode simulation sliders

              Originally posted by IrishSalsa
              I have a set of my own sliders I am using for played games. Some things similar to Armors, and some way different. I haven't played a whole lot so still working on them, but feel really good where I'm at currently. Played game sliders won't effect your simulated game stats cause 2k has the simulation settings separate.

              And yes, for 90s I have Clutch's roster and did the global edits. That's what I used for testing.

              Sent from my SM-G996U using Tapatalk
              Thank you! Are your sliders good for CPU vs CPU? For now I’m gonna use your sim sliders and his gameplay sliders for user vs cpu and cpu vs cpu. And I’ll do those global edits and see how they go for sim stats. Thank you so much.

              Comment

              • tarek
                Pro
                • Sep 2009
                • 840

                #22
                Re: NBA 2K23 Era mode simulation sliders

                Hey Irish,

                Have you found any long term issues with the global edits as you progress through the seasons? Like do the simulated stats change as you progress in years?

                I’ve tried to adjust your simulated sliders without global edits and it does very little.

                I simulated one month of games without any edits and got a 3 point shooting range or 7.7 (top team) down to 1.4 (bottom team) with 3.2 3PA as median.

                After that I made all the shot types 0 except 3 pointers which I made 100 and dropped fouls in possession and it literally did nothing. 3PA range went to 7.9 to 1.4 with a median of 3.2.

                So I then adjusted ONLY the 3 point tendency for all players rated 75 and above and it moved the needle.

                My only issue is whether this would become more skewed as your progress in years. Also the fouls, they are so high without edits. Does reducing foul tendency and hard foul tendency have a massive effect?

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #23
                  Re: NBA 2K23 Era mode simulation sliders

                  Originally posted by tarek
                  Hey Irish,



                  Have you found any long term issues with the global edits as you progress through the seasons? Like do the simulated stats change as you progress in years?



                  I’ve tried to adjust your simulated sliders without global edits and it does very little.



                  I simulated one month of games without any edits and got a 3 point shooting range or 7.7 (top team) down to 1.4 (bottom team) with 3.2 3PA as median.



                  After that I made all the shot types 0 except 3 pointers which I made 100 and dropped fouls in possession and it literally did nothing. 3PA range went to 7.9 to 1.4 with a median of 3.2.



                  So I then adjusted ONLY the 3 point tendency for all players rated 75 and above and it moved the needle.



                  My only issue is whether this would become more skewed as your progress in years. Also the fouls, they are so high without edits. Does reducing foul tendency and hard foul tendency have a massive effect?
                  Yes, reducing foul and hard foul tendencies have a massive effect on the amount of fouls called in simulated games. Lowering them how I suggest along with the foul sim slider dropped gives best foul numbers.

                  When testing sim stats, this is the first thing I focus on and want to be correct. Until fouls and FTA are correct there's no point in trying to get FGA and PPG correct. Literally every other team stat is thrown off until fouls per game is solid.

                  In played games the AI still fouls me plenty even with the edits. However I don't foul the cpu as often so I recommend raising the foul tendency and hard foul tendency back up for whatever team you play as.

                  As far as 3pt attempts go in simmed games the 3pt shot tendency edits really have to be done in order to achieve realistic 3pa in simulated games. Again, in played games it doesn't make the cpu shoot tons of threes.

                  If you look at my slider thread for 80s and 90s I still have 3pt shot tendency raised to 55 for the cpu even after the roster tendency edits.

                  Now long term I couldn't tell ya, but honestly I don't see the edits being a problem long term. My plan is as I enter a new year in game I will re test the simulation sliders and mirror real life stats of that new season in game. Doing it this way will ensure stats are always pretty solid. Also, we may not even need any changes to them, and if so they will be so small year to year.

                  From the Bird era and then Jordan era there isn't a whole lot of changes needed from the 80s sim sliders to the 90s. First page of this thread has the 80s era simulation setup if you wanna compare.

                  Sent from my SM-G996U using Tapatalk
                  Last edited by DarthRambo; 10-04-2022, 12:57 AM.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • tarek
                    Pro
                    • Sep 2009
                    • 840

                    #24
                    Re: NBA 2K23 Era mode simulation sliders

                    Originally posted by IrishSalsa
                    Yes, reducing foul and hard foul tendencies have a massive effect on the amount of fouls called in simulated games. Lowering them how I suggest along with the foul sim slider dropped gives best foul numbers.

                    When testing sim stats, this is the first thing I focus on and want to be correct. Until fouls and FTA are correct there's no point in trying to get FGA and PPG correct. Literally every other team stat is thrown off until fouls per game is solid.

                    In played games the AI still fouls me plenty even with the edits. However I don't foul the cpu as often so I recommend raising the foul tendency and hard foul tendency back up for whatever team you play as.

                    As far as 3pt attempts go in simmed games the 3pt shot tendency edits really have to be done in order to achieve realistic 3pa in simulated games. Again, in played games it doesn't make the cpu shoot tons of threes.

                    If you look at my slider thread for 80s and 90s I still have 3pt shot tendency raised to 55 for the cpu even after the roster tendency edits.

                    Now long term I couldn't tell ya, but honestly I don't see the edits being a problem long term. My plan is as I enter a new year in game I will re test the simulation sliders and mirror real life stats of that new season in game. Doing it this way will ensure stats are always pretty solid. Also, we may not even need any changes to them, and if so they will be so small year to year.

                    From the Bird era and then Jordan era there isn't a whole lot of changes needed from the 80s sim sliders to the 90s. First page of this thread has the 80s era simulation setup if you wanna compare.

                    Sent from my SM-G996U using Tapatalk
                    Nice. Out of interest are you able to upload your edited rosters that are based on Clutch’s roster set to give more accurate sim stats? Just out of interest as it would save a bunch of time.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #25
                      Re: NBA 2K23 Era mode simulation sliders

                      Originally posted by tarek
                      Nice. Out of interest are you able to upload your edited rosters that are based on Clutch’s roster set to give more accurate sim stats? Just out of interest as it would save a bunch of time.
                      Yeah sure! Just uploaded. Title is 91-92 Sim stats. PSN is Sk-eeter_B

                      Just FYI, I took badges from Reggie and dropped some. Pacers fan and felt some were way overboard. Also lowered a few attributes for him and Barkley. Felt both were too highly rated for that year. A little ahead of time if you will.

                      Sent from my SM-G996U using Tapatalk
                      Last edited by DarthRambo; 10-04-2022, 09:04 AM.
                      https://www.youtube.com/DarthRambo

                      Comment

                      • bigdawg1690
                        Rookie
                        • Oct 2007
                        • 145

                        #26
                        Re: NBA 2K23 Era mode simulation sliders

                        One thing I've noticed is because of salary cap issues, there's a ton of quality players left over in the FA pool after a season in the Jordan Era. I've bumped CPU resign aggressiveness up to 75 to counteract that, it seems to work much better. Only a few players left I signed to other teams for the minimum. With the cap so low, unless you had bird rights it was hard to secure a premium free agent then.


                        Sent from my iPhone using Operation Sports
                        if it wasn't for the gutter my mind would be homeless...

                        Comment

                        • tarek
                          Pro
                          • Sep 2009
                          • 840

                          #27
                          Re: NBA 2K23 Era mode simulation sliders

                          Originally posted by IrishSalsa
                          Yeah sure! Just uploaded. Title is 91-92 Sim stats. PSN is Sk-eeter_B

                          Just FYI, I took badges from Reggie and dropped some. Pacers fan and felt some were way overboard. Also lowered a few attributes for him and Barkley. Felt both were too highly rated for that year. A little ahead of time if you will.

                          Sent from my SM-G996U using Tapatalk
                          Thank you!

                          Comment

                          • tarek
                            Pro
                            • Sep 2009
                            • 840

                            #28
                            Re: NBA 2K23 Era mode simulation sliders

                            Hey man,

                            I really like the sim stats your rosters provide. They're on point. I did however make a slight tweak because as you've mentioned before if you play a user game or a CPU vs CPU game the fouls are pretty low in those games. So I adjusted you sim settings by moving fouls down to 10 and by doing a global edit to increase foul and hard foul tendencies by 5 (so the overall global edit is only 10 instead of 15).

                            The fouls and FTAs go up a tiny bit in sim games but the foul rate in user or CPUvCPU games is a little better (although still pretty low and i'm using armors sliders that have fouls set to 95 so I don't think it will get any better).

                            What do you think?

                            Comment

                            • StormsWarning
                              MVP
                              • Oct 2008
                              • 2193

                              #29
                              Re: NBA 2K23 Era mode simulation sliders

                              This looks interesting, but I don't follow when you say global edits...where is that to be done?

                              Every player? Are you meaning to literally rate every single player in the roster with these edits?

                              I'm on Xbox is there a file uploaded by you or someone else pertaining to this setup?
                              I stream a variety of video games for relaxation and fun.

                              https://youtube.com/@storm_warningz?feature=shared

                              Comment

                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #30
                                Re: NBA 2K23 Era mode simulation sliders

                                Originally posted by StormsWarning
                                This looks interesting, but I don't follow when you say global edits...where is that to be done?



                                Every player? Are you meaning to literally rate every single player in the roster with these edits?



                                I'm on Xbox is there a file uploaded by you or someone else pertaining to this setup?
                                Under create roster, download the roster you want. Then you can edit from roster screen. Tab over to all teams. Scroll to attribute and tendency to edit. Go into edit mode. There's a button to press to edit entire columns. Sort by highest number and edit. It's a 2min job.

                                I'm on ps5, doubt anyone on Xbox uploaded these.

                                Sent from my SM-G996U using Tapatalk
                                https://www.youtube.com/DarthRambo

                                Comment

                                Working...