KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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  • Emilio
    Rookie
    • Oct 2003
    • 181

    #31
    Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

    How are you guys getting realistic stats? I've played a handful of games and each one is a low scoring affair. I'm having a hard time learning to shoot with a meter after a few years of playing with Real FG%, but the other team is having a hard time too. Neither team scoring over 80. All three games have been around 78(them)-66(me) I'll have like one good quarter where both teams score around 25 points, but then we'll both score under 15 the next. Am I somehow both great at defense and bad at offense?

    Comment

    • jkits
      Pro
      • Jun 2008
      • 884

      #32
      Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

      Originally posted by NicoS2411
      I know you are doing your best, but man, did I just have the WORST experience with your veteran sliders...

      I had a decent first half with (quite unrealistic I must say) series for both sides.

      In the 3rd quarter I just rolled over the CPU... I coundn't explain what was up... Every shot was going in (even scored a hook shot ), I was getting all the rebounds and I even got steals and two charges called out of the blue.

      I thought I was probably gonnta get real bull**** in the 4th to make up for this, as you would with any 2k since as long as i can remember

      the 4th starts and, as expected, the cpu gets a 8-0 run within seconds... they are all in superhuman defense, dodging every play or screen, grabing every lose ball or rebound. I call timeout but they just keep up with it and my lead melts...

      I'm thinking i just have to waste as much time on each possession to keep my lead and wait for the run to end...

      but then I got called for back to back illegal screens far from the play and one of my players just glided out of bounds to get a normal pass.

      Needless to say that, on the other side they just score 3s after 3s untill they get a solid lead... until I just drop the controller. Pointless. This was the most scripted thing i've ever seen.

      The game is just toying with you. You can adjust sliders as much as you want for a better experience, the core code of the game foresees rigged animations to make you miss a lay up, lose the ball or give the cpu wide open shots. It can do that whenever it feels like it, and for as long as it likes it.

      So in the end, i really enjoyed your sliders for 3 quarters lol
      3 out of 4 quarters aint bad lol...

      So, I'll say that all sports games have somewhat of a momentum swing tide that shows up. Which I'm fine with b/c sometimes its in my favor. But its still a game. Attempting to get it to play realistic relies simply on creating unpredictability and taking the clamps off of being able to anticipate the outcome.

      Now lets say you have a good slider set, but the same thing still happens? How do you respond to it? Do you game plan? Do you adjust lineups/matchups, or who the go to guy is? There is a way to have realism, and for things to not always turn out in our favor.

      Usually when I release sliders, I've worked out most of the kinks pre upload, but this time I wanted to involve more people so that I'm not always testing in a vacuum know what I mean. But more updates will ensue, and v1.0 is simply to gather info. The game is only out 1 week so far and we'll be able to get it functioning to actually be fun and not predictable.

      Last thing, do you play 12 min qtrs? Was this the only game you've tested? If so, I suggest to everyone to give it 3-5 games. With as many possessions in a basketball game, each game tells a different story. You have to see a few different narratives to get the gist on how the game functions. Appreciate the honest feedback man, and hopefully I can your experience be better!

      Comment

      • jkits
        Pro
        • Jun 2008
        • 884

        #33
        Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

        Originally posted by Emilio
        How are you guys getting realistic stats? I've played a handful of games and each one is a low scoring affair. I'm having a hard time learning to shoot with a meter after a few years of playing with Real FG%, but the other team is having a hard time too. Neither team scoring over 80. All three games have been around 78(them)-66(me) I'll have like one good quarter where both teams score around 25 points, but then we'll both score under 15 the next. Am I somehow both great at defense and bad at offense?
        I think for most part people are, but some stats are more lopsided than others. So question, would you say you're able to lockdown the defense easily? And where is the CPU able to stop you from scoring? Is it jumpsuits, close/inside shots?

        Comment

        • mebanecedric
          Rookie
          • Sep 2017
          • 8

          #34
          Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

          King Sim, I have noticed the same thing. LeBron is hit three's all over the court and that not realistic. LeBron can't shoot like that. And you're right the other team can go on a 8-0 run in seconds. So I thought about and did some research. The average field goal percentage in the NBA is 46% in 2023 and the lowest is about 28%. The average three point percentage in 2023 was 36.5%.
          So I wanted to help KingSim to figure this out because his sliders are fantastic but we need to tweak it a little bit more to get real NBA stats. So what I did was change the

          Inside Shot Success -50
          Close Shot Success- 50
          Mid Range Success-50
          3PT Success- 50
          Layup Success-47

          Acceleration-70
          Speed- 70

          Movement Sliders - 60/40
          60/40

          That's it and here are the results from the Lakers vs Warriors.


          Can someone help me how to post my results (pictures) ?

          Comment

          • PhlliesPhan6
            MVP
            • Feb 2009
            • 1492

            #35
            Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

            I have the game downloading now. Are all levels up in 2K Share? Or only Veteran? Would be happy to test the "Casual" set.

            Comment

            • NicoS2411
              Rookie
              • Dec 2011
              • 49

              #36
              Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

              Originally posted by jkits
              3 out of 4 quarters aint bad lol...

              So, I'll say that all sports games have somewhat of a momentum swing tide that shows up. Which I'm fine with b/c sometimes its in my favor. But its still a game. Attempting to get it to play realistic relies simply on creating unpredictability and taking the clamps off of being able to anticipate the outcome.

              Now lets say you have a good slider set, but the same thing still happens? How do you respond to it? Do you game plan? Do you adjust lineups/matchups, or who the go to guy is? There is a way to have realism, and for things to not always turn out in our favor.

              Usually when I release sliders, I've worked out most of the kinks pre upload, but this time I wanted to involve more people so that I'm not always testing in a vacuum know what I mean. But more updates will ensue, and v1.0 is simply to gather info. The game is only out 1 week so far and we'll be able to get it functioning to actually be fun and not predictable.

              Last thing, do you play 12 min qtrs? Was this the only game you've tested? If so, I suggest to everyone to give it 3-5 games. With as many possessions in a basketball game, each game tells a different story. You have to see a few different narratives to get the gist on how the game functions. Appreciate the honest feedback man, and hopefully I can your experience be better!
              I play 8 mins quarters (12 is too long for me). I'm well aware your sliders have anything to do with the unreal CPU momentum switchs...

              Play-wise, they seemed really good.

              The increased acceleration/speed slider made it way too hard for me to follow the CPU moving around, so I got it closer to normal. Still had a few fast break points.

              For the rest, shooting is much better! especially in the paint, where if was impossible to score if an opponent was around.

              I think it's still too hard to get a proper play based on screens... you sometimes have to try 4-5 screens in one possession to get a somehow effective one. Most of the time, the opponents just glide through.

              On the other side, some cpu screens block your players for 2-3 secs and give tons of open shots. This is really unfair, but idk if this is fixable though...

              Comment

              • jkits
                Pro
                • Jun 2008
                • 884

                #37
                Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                Originally posted by PhlliesPhan6
                I have the game downloading now. Are all levels up in 2K Share? Or only Veteran? Would be happy to test the "Casual" set.
                What's good Phillies, as of right now the other sets are not yet up. Once we have Veteran, we're able to tone down and spike up different sliders to shape higher competitive levels. I look towards either end of this week or next week for expert & casual to be up. Just stay tuned man

                Comment

                • jkits
                  Pro
                  • Jun 2008
                  • 884

                  #38
                  Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                  Originally posted by mebanecedric
                  King Sim, I have noticed the same thing. LeBron is hit three's all over the court and that not realistic. LeBron can't shoot like that. And you're right the other team can go on a 8-0 run in seconds. So I thought about and did some research. The average field goal percentage in the NBA is 46% in 2023 and the lowest is about 28%. The average three point percentage in 2023 was 36.5%.
                  So I wanted to help KingSim to figure this out because his sliders are fantastic but we need to tweak it a little bit more to get real NBA stats. So what I did was change the

                  Inside Shot Success -50
                  Close Shot Success- 50
                  Mid Range Success-50
                  3PT Success- 50
                  Layup Success-47

                  Acceleration-70
                  Speed- 70

                  Movement Sliders - 60/40
                  60/40

                  That's it and here are the results from the Lakers vs Warriors.


                  Can someone help me how to post my results (pictures) ?
                  Yes, and here's the more interesting thing...NBA box scores from 4 years ago compared to now are having major differences in such a short time. Last season, some teams finished games shooting 62%, while still averaging 49% on the season. You will see that happen from time to time. The thing is playing true to your level, against competition that ill counter that will sometimes higher and lower percentages. Taking into account a full season of injuries, hot & cold streaks, its a longer story told over a series of games. So I agree, we want to have an average, while leaving room for people to have a competitive game to their skill level. We must tread lightly when adjusting, meaning to too abrupt unless it occurs across almost every team in almost every game

                  Comment

                  • jkits
                    Pro
                    • Jun 2008
                    • 884

                    #39
                    Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                    Originally posted by NicoS2411
                    I play 8 mins quarters (12 is too long for me). I'm well aware your sliders have anything to do with the unreal CPU momentum switchs...

                    Play-wise, they seemed really good.

                    The increased acceleration/speed slider made it way too hard for me to follow the CPU moving around, so I got it closer to normal. Still had a few fast break points.

                    For the rest, shooting is much better! especially in the paint, where if was impossible to score if an opponent was around.

                    I think it's still too hard to get a proper play based on screens... you sometimes have to try 4-5 screens in one possession to get a somehow effective one. Most of the time, the opponents just glide through.

                    On the other side, some cpu screens block your players for 2-3 secs and give tons of open shots. This is really unfair, but idk if this is fixable though...
                    Yea sometimes the A.I. disrupts the path of players which is annoying. 8 min is fine if that's best for you. I only suggest 12 b/c the outcomes of highs and lows are more forgiving due the amount of opportunities a team can have to create momentum and runs etc. Appreciate the feedback man. I'm going into the lab this week to fine tune. Stay tuned in man!

                    Comment

                    • PhlliesPhan6
                      MVP
                      • Feb 2009
                      • 1492

                      #40
                      Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                      Does it matter what difficulty you have the slider set at before you start entering the new values? I seem to remember there was some conflicting information on this last year.

                      Comment

                      • arut2002
                        Rookie
                        • Dec 2003
                        • 90

                        #41
                        Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                        I never know is this is actually the case or not. It feels like more of an old superstition than anything, but I still do it just in case. I checked in on jkits discord to verify. He starts his sliders at HoF.

                        I need to get a few more games in testing but I really enjoy the feel of these sliders so far. You have to work for shots. They're fast paced. I always hate sliders that slow the game down. The NBA is an athletic, fast game and I want to feel that in game too. These accomplish that.

                        My one big frustration point and it's certainly not specific to these sliders more so in general, is a complete lack of ability to hit any 3 pointer off the dribble. I understand these should be low percentage shots and while as is I get pretty realistic numbers only taking catch and shoot 3s, it just ruins a bit of a feel of the game when I can do dribble moves and stepbacks to get open for a long two and make those shots at what feels like a realistic clip, but brick any shot that's a foot longer behind the 3 point line. I'm not even sure there's a slider fix for it, because if you bump things to allow those shots to be made easier, the open/catch and shoot 3s probably drain at an unrealistically high clip. Maybe there's a sweet spot or maybe it's a roster fix. Really the only thing that's been annoying me so far with this year's game.

                        I really enjoy having to be careful down low this year. Contested shots in the paint just don't fall very often and that really forces me to play more realistic. In previous years I'd try and not exploit that but you know how it goes. You're down 8th in the 4th quarter in your 47th game of the season you revert to some cheese to win the game. That kind of feels impossible this year and I like that.

                        Great work overall, jkits. I look forward to seeing how you fine tune things.

                        Comment

                        • sportomatic75
                          Pro
                          • Apr 2010
                          • 882

                          #42
                          Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                          Props for keeping this so organized for all different levels of play. I can't wait to start testing your set. I took a year off from 2K and was going to take another year off until I decided to buy it cheaper off of Gameflip lol. Good luck everyone!

                          Comment

                          • jkits
                            Pro
                            • Jun 2008
                            • 884

                            #43
                            Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                            Originally posted by PhlliesPhan6
                            Does it matter what difficulty you have the slider set at before you start entering the new values? I seem to remember there was some conflicting information on this last year.
                            Yea that's always been conflicting. What I did this year was set everything at 50. I chose HOF first, but it almost doesn't matter which default 2k difficulty you start with. You can adjust the same sliders on rookie and end up with the same thing. I want to see how everything plays out from middle of the road.

                            Comment

                            • jkits
                              Pro
                              • Jun 2008
                              • 884

                              #44
                              Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                              Originally posted by arut2002
                              I never know is this is actually the case or not. It feels like more of an old superstition than anything, but I still do it just in case. I checked in on jkits discord to verify. He starts his sliders at HoF.

                              I need to get a few more games in testing but I really enjoy the feel of these sliders so far. You have to work for shots. They're fast paced. I always hate sliders that slow the game down. The NBA is an athletic, fast game and I want to feel that in game too. These accomplish that.

                              My one big frustration point and it's certainly not specific to these sliders more so in general, is a complete lack of ability to hit any 3 pointer off the dribble. I understand these should be low percentage shots and while as is I get pretty realistic numbers only taking catch and shoot 3s, it just ruins a bit of a feel of the game when I can do dribble moves and stepbacks to get open for a long two and make those shots at what feels like a realistic clip, but brick any shot that's a foot longer behind the 3 point line. I'm not even sure there's a slider fix for it, because if you bump things to allow those shots to be made easier, the open/catch and shoot 3s probably drain at an unrealistically high clip. Maybe there's a sweet spot or maybe it's a roster fix. Really the only thing that's been annoying me so far with this year's game.

                              I really enjoy having to be careful down low this year. Contested shots in the paint just don't fall very often and that really forces me to play more realistic. In previous years I'd try and not exploit that but you know how it goes. You're down 8th in the 4th quarter in your 47th game of the season you revert to some cheese to win the game. That kind of feels impossible this year and I like that.

                              Great work overall, jkits. I look forward to seeing how you fine tune things.
                              Appreciate you man, yea there's still more to cover along the way for sure. Treading light is my mantra with 2K sliders, b/c things can become wacky if too harsh too early. Continuing to test heavily throughout the month, and looking to get the other difficulties going as well. Would love to hear more of your feedback, and thanks again!

                              Comment

                              • jkits
                                Pro
                                • Jun 2008
                                • 884

                                #45
                                Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                                Originally posted by sportomatic75
                                Props for keeping this so organized for all different levels of play. I can't wait to start testing your set. I took a year off from 2K and was going to take another year off until I decided to buy it cheaper off of Gameflip lol. Good luck everyone!
                                Hey man, salute to you for not having FOMO lol. No seriously its just a game, I think it should always be enjoyable. Once you get it, let me know if there's anything I can do to help

                                Comment

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