Catch up on Fastbreaks.

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  • sirjam
    MVP
    • Oct 2002
    • 3535

    #16
    Re: Catch up on Fastbreaks.

    Originally posted by cch99
    I don’t why they made this a thing. You can feel the hitch where your player just won’t go or slows down.

    I’ve been mixing in [emoji638]k[emoji637][emoji6[emoji640][emoji638]] lately and there is none of this in fast breaks. If a guy gets out ahead he’s gone.

    Not sure why this catchup mechanic was added over the years.


    Sent from my iPhone using Operation Sports
    Bc they can’t figure out fast breaks so they put the cpu having esp, in order to bandaid it

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    • Serra11
      MVP
      • Mar 2008
      • 1127

      #17
      Re: Catch up on Fastbreaks.

      Originally posted by bigdawg1690
      Seems like they’ve done something with the last update every single CPU opponent I play is running back as soon as a shot goes up. I have even switched controllers and put them on crash offensive boards and they revert right back to limiting transition. Even when I remotely get a chance at a fast break off a steal or block they do the suction thing to ur guy where u can’t do anything. It wasn’t like this earlier. And I have been doing plus 5 on speed all year.
      THIS! It's been months since this comment but I started editing the game around a week ago and I still have the same feeling: Crash Offensive Boards does nothing!
      And that is a must for any '80 and '90 team.
      Also, players with the Case Rebounds badge do that on defence but absolutely not on offense.
      Boots..........To ASSES!!!!!!

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      • STLRams
        MVP
        • Aug 2005
        • 2847

        #18
        I actually now have seem to found the solution to this. In the sliders I put the players speed slider higher that the the movement speed slider. For example when I put the player speed slider at 70 and then set the max rating speed at 60 in the movement slider, I have been seeing plenty of fast breaks and fast players blowing past people on fast breaks also.

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