Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

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  • spit_bubble
    MVP
    • Nov 2004
    • 3292

    #1

    Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

    Why?

    Just... Why?



    That challenge has to be the worst game design implementation I have seen since... Ever.

    Seriously, I cannot remember such a poor decision in gaming design. It pretty much ruined 24/7 mode for me.

    Sure, I could turn the controller upside down, or just keep trying, or whatever... But I don't want to. The mode is already painstaking enough as it is. I mean seriously, how much one-on-one can a person take?

    The thing is, 24/7 mode could be an awesome experience. In my opinion they need to make it more sim like. In other words: more real courts, less one-on-one games... Keep the RPG like leveling up... And if you want to add variety, add weather effects that alter the game. Make one challenge where it's windy outside, and so jumpers are nullified. Make another where it's rainy, and so speed is nullified. Etcetera.

    Maybe add some simple shot challenges, like real players do. There is a great wealth of ideas from the real world that can be drawn upon.

    Whatever you do Visual Concepts, get rid of that awful, game-killing, reverse control challenge. Goodness.

    I'm going to go have my mind erased now. The Beautiful Sunshine of a Reverse-Control-Challenge-Less Mind.

    edit:

    Oh yeah, another thing: The all time Sonics team doesn't have Shawn Kemp, but it has Vin Baker?!?!?!

    :y4:

    What genius put together that roster? Whoever it was also mistakenly put Tom Chambers at small forward. Sure, he could shoot the three every now and then, but he was 6'10", and played most of his glory days along side SG Dale Ellis, and SF Xavier McDaniel, with PG Nate McMillan dishing out the rock.

    Come on guys!!!
    Last edited by spit_bubble; 05-30-2006, 07:51 AM.
    All ties severed...
  • brudjazz
    Banned
    • Nov 2004
    • 631

    #2
    Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

    I feel ya. I was finally able to get past the "reversed controller" game, but I tool think 2K spent WAY TOO MUCH TIME designing gimmicky crap instead of actually making the gameplay better. I mean, hell, implementing NBA Jam into the game would have made for a better experience than some of this crap.

    Comment

    • cdubdiggity
      MVP
      • May 2003
      • 1204

      #3
      Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

      Just play upside down...lay on yo bed and lay on yo back (pause) wit yo head facing the TV...easy...

      Comment

      • Sportsfanatic316
        Rookie
        • May 2006
        • 8

        #4
        Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

        Heh, that challenge (the upside down) is literally one of the most annoyingest challenges that I've ever encountered.

        Seriously, turn your controller upside down. That is the best thing you can do. If you don't do it, I seriously think your gonna throw a controller. It took me a LONG time to beat Dunleavy.

        Comment

        • spit_bubble
          MVP
          • Nov 2004
          • 3292

          #5
          Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

          Man, I just can't bring myself to try that challenge again, so it officially killed the game for me. I really only bought the game for that mode, and also the 5-on-5 street games.

          WTF is up with NBA 2K's extra modes??? Very half-assed. The thing is NBA 2K6 could be the ultimate hoops game, and the best sports game out there if they just cleaned things up.

          24/7 is a great idea, but like I said above, they need to make it more like pick up basketball. I LOVE the idea of an RPG type game where you get points to build up your player, and then play in games. They just need to do it better.

          And the street games they have need some serious work too. It still has that bug where if you pick your teams draft style, the CPU will pick centers at the guard position, etc. So that players are all out of position. It's been like that since 2K2. If they simply fixed it so the CPU would choose players for each designated position, from that designated position's pool of players, it would be great. As it stands now the feature is useless.

          I realize they can't implement everything, but criminy, the least they could do is just choose something and then do it right.

          As it stands, NBA 2K is like Kwame Brown... Ooh, to harsh.

          Hmmm... Maybe like Lamar Odom? Shows some things, but most of the time just leaves you scratching your head and wondering when... When?
          Last edited by spit_bubble; 06-03-2006, 04:12 AM.
          All ties severed...

          Comment

          • cdubdiggity
            MVP
            • May 2003
            • 1204

            #6
            Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

            No im telling you....its super easy layin upside down like the way I stated...you dont even have to think about where yo hands go bcuz they are already in place ...your brain realizes you are upside down and everything to you is reversed...

            Comment

            • Tilted Brim
              G*t'ch* G*m* *p!
              • Jan 2003
              • 558

              #7
              Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

              I simply turned the controller upside down............
              I always wanted to be somebody, but I should have been more specific!

              Comment

              • cdubdiggity
                MVP
                • May 2003
                • 1204

                #8
                Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                i couldnt just turn it upside down bcuz I had to think to much about which button was to shoot...its easier on your back pause

                Comment

                • WhatisWhitePee
                  Rookie
                  • Jan 2006
                  • 34

                  #9
                  Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                  forget the upside down tricks its simple the shooting buttons dont change you just have to make sure your player has a high rating when it comes to close and mid-range shots. Do a quick crossover and just shoot the ball instead of trying to take it to the rim. rebounding is obviously harder so your shots have to be on point. oh the adjustment period for me was the most annoying part. i suggest playing a reg street one on one game for a few minutes before you move on to the next objective.

                  Comment

                  • whatitisinsports
                    Banned
                    • Mar 2006
                    • 355

                    #10
                    Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                    Originally posted by CookooForCocoa
                    Why?

                    Just... Why?



                    That challenge has to be the worst game design implementation I have seen since... Ever.

                    Seriously, I cannot remember such a poor decision in gaming design. It pretty much ruined 24/7 mode for me.

                    Sure, I could turn the controller upside down, or just keep trying, or whatever... But I don't want to. The mode is already painstaking enough as it is. I mean seriously, how much one-on-one can a person take?

                    The thing is, 24/7 mode could be an awesome experience. In my opinion they need to make it more sim like. In other words: more real courts, less one-on-one games... Keep the RPG like leveling up... And if you want to add variety, add weather effects that alter the game. Make one challenge where it's windy outside, and so jumpers are nullified. Make another where it's rainy, and so speed is nullified. Etcetera.

                    Maybe add some simple shot challenges, like real players do. There is a great wealth of ideas from the real world that can be drawn upon.

                    Whatever you do Visual Concepts, get rid of that awful, game-killing, reverse control challenge. Goodness.

                    I'm going to go have my mind erased now. The Beautiful Sunshine of a Reverse-Control-Challenge-Less Mind.

                    edit:

                    Oh yeah, another thing: The all time Sonics team doesn't have Shawn Kemp, but it has Vin Baker?!?!?!

                    :y4:

                    What genius put together that roster? Whoever it was also mistakenly put Tom Chambers at small forward. Sure, he could shoot the three every now and then, but he was 6'10", and played most of his glory days along side SG Dale Ellis, and SF Xavier McDaniel, with PG Nate McMillan dishing out the rock.

                    Come on guys!!!

                    I agree with all of that. I stopped playing 24/7 because of that.

                    Comment

                    • madnumber24
                      Rookie
                      • Nov 2004
                      • 73

                      #11
                      Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                      its funny how some of you guys let the littlest things make yaw stop playing the game. they got that in there for a challenge. so try one of the strategies, get by it, continue playing this great mode and stop complaining about something that you control. it's hard, of course it is, but do like the rest of us did, keep trying and get past it, instead of coming to a board ranting about it.

                      and for the sonic think, i guess shawn kemp wanted too much money to use him in the game. and for the tom chambers thing, you don't like him being at the sf, well before you play edit the starting line up and put him in at pf, problem solved.

                      Comment

                      • brudjazz
                        Banned
                        • Nov 2004
                        • 631

                        #12
                        Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                        Originally posted by madnumber24
                        its funny how some of you guys let the littlest things make yaw stop playing the game. they got that in there for a challenge. so try one of the strategies, get by it, continue playing this great mode and stop complaining about something that you control. it's hard, of course it is, but do like the rest of us did, keep trying and get past it, instead of coming to a board ranting about it.

                        and for the sonic think, i guess shawn kemp wanted too much money to use him in the game. and for the tom chambers thing, you don't like him being at the sf, well before you play edit the starting line up and put him in at pf, problem solved.

                        Thanks for playing the role of "2K fanboy" as a mannequin in the front window of 2K. Seriously, the buyers of a truck are not going to just double the amount of time it takes to get somewhere by only driving in the first two gears, because the rest of the gears don't work. The same principle applies to buying computer games. They SHOULD work, and when they don't the buyers have every right to make this fact known.

                        Comment

                        • WhatisWhitePee
                          Rookie
                          • Jan 2006
                          • 34

                          #13
                          Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                          i agree with madnumber i think it's a challenge (like everything in life) and if a lot of people are getting by this reversed mode than i'm pretty sure everyone can do it...i'd be more concerned with why "I" haven't gotten past this challenge...wait wait i have a good idea for developers...lets make every game easy!

                          Comment

                          • spit_bubble
                            MVP
                            • Nov 2004
                            • 3292

                            #14
                            Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                            Originally posted by madnumber24
                            its funny how some of you guys let the littlest things make yaw stop playing the game. they got that in there for a challenge. so try one of the strategies, get by it, continue playing this great mode and stop complaining about something that you control. it's hard, of course it is, but do like the rest of us did, keep trying and get past it, instead of coming to a board ranting about it.

                            and for the sonic think, i guess shawn kemp wanted too much money to use him in the game. and for the tom chambers thing, you don't like him being at the sf, well before you play edit the starting line up and put him in at pf, problem solved.

                            Great Post! *sigh*

                            I'll repeat myself: It's not that I couldn't get past it, it's that it was a stupid thing to add to an already crappy mode. The potential is there for a "Street" mode or a "24/7" mode, or whatever, but the developers keep on f'ing it up.

                            That reverse control challenge was easily the worst thing I've seen implemented in any videogame.
                            All ties severed...

                            Comment

                            • asrabbit91
                              Banned
                              • Sep 2005
                              • 1242

                              #15
                              Re: Just got 2K6 yesterday... 24/7 mode... Reversed Controls...

                              I never really got into that. How long did that take to finish really. I played it on nba 2k5 though.

                              Comment

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