I have been using the fatigue/min scale found in Illustrators sliders:
12mins - 52
11mins - 53
10mins - 54
9mins - 55
8mins - 56
7mins - 57
6mins - 58
5mins - 59 or 60
So we all know that the computer subs his players out when they get into the 60's (or lower); so what I did was just add 5 to whatever the human's fatigue slider is set on.
Example: If I am playing 10 mins (Fatigue set @ 54); I would put the CPU's setting on 59.
It works perfect as well; wish I would have shared it with you earlier but it slipped my mind. The patch will eventually be here so it might not even be used.
But it does work. Take my word for it.
12mins - 52
11mins - 53
10mins - 54
9mins - 55
8mins - 56
7mins - 57
6mins - 58
5mins - 59 or 60
So we all know that the computer subs his players out when they get into the 60's (or lower); so what I did was just add 5 to whatever the human's fatigue slider is set on.
Example: If I am playing 10 mins (Fatigue set @ 54); I would put the CPU's setting on 59.
It works perfect as well; wish I would have shared it with you earlier but it slipped my mind. The patch will eventually be here so it might not even be used.
But it does work. Take my word for it.
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