My point is the ball didn't even have to be touched - when the ball is released to bounce off the glass (the defender's hand wouldn't make it to the ball if it went toward the glass) it instead goes backward without any real forward motion at all. In other words, the block was pre-determined and it didn't matter what was actually going on, the CPU had gone for a block so it was going to get a block.
I've seen other blocks like that recently too where I go for a layup and the ball just rockets into the crowd instead with no actual defense on the ball, just the player. So to me this problem goes hand in hand with morphing - the last thing I want in a basketball video game is to feel like the result of a play has been pre-determined by the A.I., whether it is or not a player can't help but feel that way when things like this happen to the ball.
Like I always say, it's not that I don't love this game, it's that these little things are the only things left wrong with it, and to me they're such fixable issues because they weren't always issues that they must be addressed somehow. It's just too bad whatever work they did on the game's engine is causing some of these things to happen so much more often than previous years.
Comment