NBA 2K9 Patch Released For 360/PS3, Impressions Here
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Oh...I'm assuming online is the same thing as offline post-patch. Pre-patch online had delayed loading times for the jerseys too I think, can't quite remember. I'll do a test in a little bit online to see if it loads just as quick as it did for me offline.Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
"Hard work beats talent, when talent isn't working hard.”Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Are teams subbing based on rotation now? It was inconsistent before... quick games the cpu wouldn't sub at home and in association it wouldn't sub on the road. Made no sense. Please tell me this is fixed!
nevermind, found patch notes elsewhere!Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Are you referring to the delay of them not showing or just not showing at all? That is one little thing that has annoyed me with 2K9. It takes about 4-5 seconds for the jersey to show up in the selection screen."Hard work beats talent, when talent isn't working hard.”Comment
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Re: Patch did not fix anything
I tried backing down Chamberlain with Cowens and got pushed damn near to mid court. Only game play issue is that im starting to get fouled on every drive to the lane but hopefully sliders'll fix that.
Also unfortunately CAPS and legends still dont show up in the league leaders section during season/association.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Still happy overall with the patch.Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Just a tidbit for you video makers, the same "click both bumpers to get rid of the replay circle" is in there again.
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
Alright I'm going to make a post because I want to quell a lot of things being said.
1. The 2k camera view, which I'd been using in spite of the lag, works incredibly smooth now. I have yet to see one hiccup through three games.
2. The free throws are also smooth, flawless, and you'll actually have to get used to there NOT being lag. Which is why i missed like 8 free throws in my first half of playing post-patch.
3. The game plays soooo much better. I can't even begin to explain it. A few days ago none of us even thought a patch was coming out. I posted on someone else's thread and said this game can be tweaked to become the best recreation of the sport ever. And sure enough, this patch makes it that.
Aside from numbers 1 and 2. There's many other things. Help defense is definitely improved. By far. The CPU actually used screens and to my amazement, took midrange jumpers depending on where the screen was set and how strong it was. I was in awe. At one point Kevin Harlan said "he really surprised them with that mid range jumper, he was open, so he took the shot" And I'm thinking to myself, yeah, that absolutely surprised me.
Blocks feel a LOT more realistic. As does the flow of the game, it's really hard to explain. I had been playing it on HOF. But I played on All-Star with only shooting slider tweaks. And the game is just ridiculously fun now. Your guys continue running on fast breaks and don't stop to catch the pass (Thank God). The post game feels totally different. Using David West in my first game I couldn't back either Kevin Love or Al Jefferson down. So I had to rely on his mid range game. Also gone is the hop-step-travel that was in there. You can still do the hop step spin, but only if you have yet to dribble. If you pump fake more than a couple times your defender will basically just rip the ball out of your hands. And the computer also seems to be way more alert to deep passes, etc. And will pick you off if you try to throw a deep cross court pass, or a deep pass off the fast break.
The game just feels way more realistic now, I really hope everyone gets to play this game with the patch soon. I've seen so many negative comments and I'm trying to figure out why. For me personally this just put this game over the top as the best basketball game of all time. I played 3 games, and I lost 2 of them. And not for 1 minute did the game feel scripted or predetermined. I felt as though I had an equal chance to come back as I did to lose. And that was so cool.
If anyone has any questions or I missed anything feel free to ask and I'll try to look for it and find out for you.
Patch = Godsend/Early Xmas presentLast edited by TCruz; 12-02-2008, 11:04 PM.You never used to be what you are.Comment
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Re: Patch did not fix anything
The caps apparently automatically dont qualify for ppg, orpg, rpg, apg, spg, and bpg but still show up for everything else. I'm not sure why this is because my Kareem cap should've led the league in ppg and rpg but it says DNQ despite him playing 41 minutes a game, all 82 games, and leading the league in shots.As Shaquille O'Neal left the Suns practice court, he yelled out, "Alvin's the coach. We must be the Clippers. And I must be Olowokandi. Nooooo!"Comment
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Re: NBA 2K9 Patch Released For 360, Impressions Here
How does something that was patched in last year get left out and then patched in again? What was the point of taking it out then? Good ol' 2k.
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Re: Patch did not fix anything
I played one game in my association with Nogs rosters and futures sliders and didn't notice a change. I also played a game on All-Star, default sliders and rosters with the Cavs against the Wizards and noticed PitP were still about 90% of the overall points. I'll keep playing around with it, but so far I haven't noticed a lot of difference personally.
BTW, what settings was the 2k camera on pre-patch? Something seems off to me even after adjusting the height and zoom.
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Re: NBA 2K9 Patch Released For 360, Impressions Here
I played one game in my association with Nogs rosters and futures sliders and didn't notice a change. I also played a game on All-Star, default sliders and rosters with the Cavs against the Wizards and noticed PitP were still about 90% of the overall points. I'll keep playing around with it, but so far I haven't noticed a lot of difference personally.
If you're using any, whose rosters/sliders are you playing with?Last edited by richmo; 12-02-2008, 11:18 PM.Comment
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