NBA 2K9 Patch Released For 360/PS3, Impressions Here

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  • BlackRome
    Rookie
    • Apr 2003
    • 198

    #316
    Online I played an exhibition game and watched with Ben Gordon hit hit 8-12 3's on Superstar against a 6'5 Brandon Roy.

    I am officially retiring from Superstar. I'm in a league that's on the Hall of Fame level 10 minute quarters. I thought I was playing in the NBA. . I loved it. . I'm surprised so many of you play on the lower levels and then wonder why your shooting 80%. We played down to the wire with both teams shooting less than 50%. That's basketball. If I constantly saw 60% shooting pct I wouldn't play the game. No team shoots at that pct.

    Comment

    • BroMontana82
      Support Sim
      • Nov 2004
      • 2225

      #317
      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

      Originally posted by Brooklynnets24
      I could find a game easily it was actually starting a 5 on 5 game with 10 people is what took too long. There would be times where i would be in the shootaround and only like 4 people have joined so everyone quits before the clock hits 0 or times when 10 actually joined but the countdown freezes at 4 seconds and then people leave. The whole"Waiting for player" crap also still happens
      how about trying to create a match and even joining the lobby so you can invite friends? i tried last night numerous times and it's a complete mess. i kept getting the couldn't join lobby message and after awhile, the game just freezes. this happened to my 4 friends as well when we all tried. this game is the biggest joke. i like the offline changes but seriously, is this even real at this point?? i don't want to hear anything about, "give them a chance" because the games been out for awhile now. it's not like we're all playing on 56k modems either...

      Comment

      • Joey P
        Banned
        • Aug 2008
        • 686

        #318
        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

        For offline users, WHO DON'T USE SLIDERS OR ROSTER EDITS, the patch has made the game worse than ever.

        -Alley oops
        -Everyone can score at will
        -I can swipe for steals and watch my hand go thru the guys face, hand and thru the ball.
        -I can play D, lock on to a defender, swipe air and get called for a foul
        -Point blank shots are missed too often
        -CPU can back everyone down

        Comment

        • DC
          Hall Of Fame
          • Oct 2002
          • 17996

          #319
          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

          Originally posted by BlackRome
          Online I played an exhibition game and watched with Ben Gordon hit hit 8-12 3's on Superstar against a 6'5 Brandon Roy.

          I am officially retiring from Superstar. I'm in a league that's on the Hall of Fame level 10 minute quarters. I thought I was playing in the NBA. . I loved it. . I'm surprised so many of you play on the lower levels and then wonder why your shooting 80%. We played down to the wire with both teams shooting less than 50%. That's basketball. If I constantly saw 60% shooting pct I wouldn't play the game. No team shoots at that pct.
          Pro with adjusted shooting sliders won't produce high % games.
          Concrete evidence/videos please

          Comment

          • one way
            Rookie
            • Nov 2008
            • 26

            #320
            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

            if anybody has any advice on how i can make this game better please tell me cause i am a bout to give up and thanks DC for taking up for me i will admit im not the best player of this game thats why i really dont play online anymore im looking for realistic more than arcade which is how online is thanks

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #321
              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

              Originally posted by Muzyk23
              I'm having non of your problems. Everything you said is wrong with the game is non-existent with my copy. Substitutions are great and fixed with the patch.
              I have to agree. It's just amazing how people are having so many varying experiences with the game.

              There has to be something the user is doing (that he doesn't realize it) and is causing the CPU AI to act in the way they are describing.

              As for alley-oops, they are quite simple to do. You have to throw them with LT+A (DO NOT HOLD TURBO) while your teammate is rolling towards the basket. They have to be moving towards the basket and that's where I've found plenty of success.

              Here's an example:

              <object width="648" height="407">

              <embed src="http://community.2ksports.com/community/includes/swf/Player.swf?videosrc=http%3A%2F%2Fcommunity.2ksport s.com%2Fcommunity%2Fstorage%2Fmedia%2Fv%2Fl1%2Fl3% 2Fm2036.flv&downloadsrc=http%3A%2F%2Fcommunity.2ks ports.com%2Fcommunity%2Fstorage%2Fmedia%2Fv%2Fl1%2 Fl3%2Fm2036.flv" allowscriptaccess="always" width="648" height="407"></object>

              I have not seen an alley to a player who is standing still and open.
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              [OS Vets NBA 2k7 Champion]
              Now Playing: TLOU: Remastered
              Operation Sports is NOT a website for you to bitch and moan about sports gaming.
              That's not the meaning of constructive criticism.

              *Official Miami Heat Haters Club Member #1*

              Comment

              • wsu_gb23
                Banned
                • Feb 2008
                • 1641

                #322
                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                Originally posted by BlackRome
                Online I played an exhibition game and watched with Ben Gordon hit hit 8-12 3's on Superstar against a 6'5 Brandon Roy.

                I am officially retiring from Superstar. I'm in a league that's on the Hall of Fame level 10 minute quarters. I thought I was playing in the NBA. . I loved it. . I'm surprised so many of you play on the lower levels and then wonder why your shooting 80%. We played down to the wire with both teams shooting less than 50%. That's basketball. If I constantly saw 60% shooting pct I wouldn't play the game. No team shoots at that pct.
                I like the CPU defense against me on the higher levels, but it seems like every time I miss a shot the CPU breaks the other way and gets an easy lay-in....Is there a way to stop the CPU from getting a guy out on the break all the time?

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #323
                  Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                  Originally posted by wsu_gb23
                  I like the CPU defense against me on the higher levels, but it seems like every time I miss a shot the CPU breaks the other way and gets an easy lay-in....Is there a way to stop the CPU from getting a guy out on the break all the time?
                  Lower your crash boards slider from in-game.
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                  Comment

                  • wsu_gb23
                    Banned
                    • Feb 2008
                    • 1641

                    #324
                    Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                    I'm on PS3 and I don't see a big improvement with 2K9 after the patch....The CPU still gets the ball in the paint and scores easily...at one point the Hornets (vs Cavs) scored 22 points in the paint out of 24....( I play on Pro or All-Star) it seems like the CPU can go right through me in the lane....

                    Comment

                    • wsu_gb23
                      Banned
                      • Feb 2008
                      • 1641

                      #325
                      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                      Originally posted by Pared
                      Lower your crash boards slider from in-game.
                      I thought about doing this....will I still get offensive rebounds with o.rebounds at default (50)?

                      Comment

                      • wsu_gb23
                        Banned
                        • Feb 2008
                        • 1641

                        #326
                        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                        Originally posted by wsu_gb23
                        I thought about doing this....will I still get offensive rebounds with o.rebounds at default (50)?
                        I guess in the real NBA most teams don't constantly crash the boards....it seems as though they are more concerned about getting back on D.....duh...guess I shoulda figured that out...haha

                        Comment

                        • Jistic
                          Hall Of Fame
                          • Mar 2003
                          • 16405

                          #327
                          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                          Played one game last night. Can't say I really noticed much change. But I was pretty happy before so I wasn't looking for much. Inside was maybe a little harder.

                          It was much easier getting to the hole, isomotion seemed easier. Outside shooting seemed harder. But I pretty easily beat the Celtics in my Bulls association, had 11 blocks. And I think we've had maybe 4 total in a game before this. I play on ALL-Star.

                          Need to play more games to really evaluate.
                          PSN: JISTIC_OS
                          XBOX LIVE: JISTIC

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #328
                            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                            Originally posted by wsu_gb23
                            I guess in the real NBA most teams don't constantly crash the boards....it seems as though they are more concerned about getting back on D.....duh...guess I shoulda figured that out...haha
                            Yeah... there are lots of little nuances to the game like this that if people don't realize it or figure it out they can get frustrated by the way the CPU plays.

                            The CPU appears to be programmed to look for the the best shot and if you don't adjust you end up getting run out of the building. Almost like playing someone online who will keep doing the same tactics until you stop them.

                            It happens here and there and is probably my biggest beef with the AI.
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                            Comment

                            • wsu_gb23
                              Banned
                              • Feb 2008
                              • 1641

                              #329
                              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                              Originally posted by Pared
                              Yeah... there are lots of little nuances to the game like this that if people don't realize it or figure it out they can get frustrated by the way the CPU plays.

                              The CPU appears to be programmed to look for the the best shot and if you don't adjust you end up getting run out of the building. Almost like playing someone online who will keep doing the same tactics until you stop them.

                              It happens here and there and is probably my biggest beef with the AI.
                              What difficulty level gives the most realistic experience? It seems like Hall of Fame makes the CPU play unrealistically well...they find every guy under the basket, or drive for an "And 1" I do like the defense I get from the HOF difficulty. Should I just lower CPU offensive awareness, or lower the level to All-Star or Superstar and raise the CPU defensive awareness?

                              Comment

                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #330
                                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                                A lower level gives the CPU less of an urgency to find the "perfect" shot. On the higher difficulty levels, they will find that shot much more often, as well as contest better, almost to the point where it feels unrealistic IMO.

                                The game, IMO, plays the best on Pro. This was pre-patch though and I haven't really had the time to check it out much post-patch. Raise your foul sliders (to at least 65 for all of them, some more than others), raise the commit fouls slider slightly, drop Dunks in Traffic to about about 30, drop the CPU's "finish strong" slider about 5 points, raise the CPU defensive awareness and *possibly* lower the shooting sliders down to about 42, 47, 45 (close, med, 3pt) and you should be set.

                                There are other issues that need to be addressed (like too many perfect passes) but sliders can't really help this year. You end up messing up other aspects of the game.

                                I'm sure they will get looked at for next year though.
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